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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
6 #define ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
7 
8 #include <vector>
9 
10 #include "ash/ash_export.h"
11 #include "ash/session/session_state_observer.h"
12 #include "ash/shelf/background_animator.h"
13 #include "ash/shelf/shelf.h"
14 #include "ash/shelf/shelf_types.h"
15 #include "ash/shell_observer.h"
16 #include "ash/snap_to_pixel_layout_manager.h"
17 #include "ash/system/status_area_widget.h"
18 #include "ash/wm/dock/docked_window_layout_manager_observer.h"
19 #include "ash/wm/lock_state_observer.h"
20 #include "ash/wm/workspace/workspace_types.h"
21 #include "base/basictypes.h"
22 #include "base/compiler_specific.h"
23 #include "base/logging.h"
24 #include "base/observer_list.h"
25 #include "base/timer/timer.h"
26 #include "ui/gfx/insets.h"
27 #include "ui/gfx/rect.h"
28 #include "ui/keyboard/keyboard_controller.h"
29 #include "ui/keyboard/keyboard_controller_observer.h"
30 #include "ui/wm/public/activation_change_observer.h"
31 
32 namespace aura {
33 class RootWindow;
34 }
35 
36 namespace ui {
37 class GestureEvent;
38 class ImplicitAnimationObserver;
39 }
40 
41 namespace ash {
42 class PanelLayoutManagerTest;
43 class ScreenAsh;
44 class ShelfBezelEventFilter;
45 class ShelfLayoutManagerObserver;
46 class ShelfLayoutManagerTest;
47 class ShelfWidget;
48 class StatusAreaWidget;
49 class WorkspaceController;
50 FORWARD_DECLARE_TEST(AshPopupAlignmentDelegateTest, AutoHide);
51 FORWARD_DECLARE_TEST(WebNotificationTrayTest, PopupAndFullscreen);
52 
53 // ShelfLayoutManager is the layout manager responsible for the shelf and
54 // status widgets. The shelf is given the total available width and told the
55 // width of the status area. This allows the shelf to draw the background and
56 // layout to the status area.
57 // To respond to bounds changes in the status area StatusAreaLayoutManager works
58 // closely with ShelfLayoutManager.
59 class ASH_EXPORT ShelfLayoutManager
60     : public ash::ShellObserver,
61       public aura::client::ActivationChangeObserver,
62       public DockedWindowLayoutManagerObserver,
63       public keyboard::KeyboardControllerObserver,
64       public LockStateObserver,
65       public SnapToPixelLayoutManager,
66       public SessionStateObserver {
67  public:
68 
69   // We reserve a small area on the edge of the workspace area to ensure that
70   // the resize handle at the edge of the window can be hit.
71   static const int kWorkspaceAreaVisibleInset;
72 
73   // When autohidden we extend the touch hit target onto the screen so that the
74   // user can drag the shelf out.
75   static const int kWorkspaceAreaAutoHideInset;
76 
77   // Size of the shelf when auto-hidden.
78   static const int kAutoHideSize;
79 
80   // Inset between the inner edge of the shelf (towards centre of screen), and
81   // the shelf items, notifications, status area etc.
82   static const int kShelfItemInset;
83 
84   explicit ShelfLayoutManager(ShelfWidget* shelf);
85   virtual ~ShelfLayoutManager();
86 
87   // Sets the ShelfAutoHideBehavior. See enum description for details.
88   void SetAutoHideBehavior(ShelfAutoHideBehavior behavior);
auto_hide_behavior()89   ShelfAutoHideBehavior auto_hide_behavior() const {
90     return auto_hide_behavior_;
91   }
92 
93   // Sets the alignment. Returns true if the alignment is changed. Otherwise,
94   // returns false.
95   bool SetAlignment(ShelfAlignment alignment);
96   // Returns the desired alignment for the current state, either the user's
97   // set alignment (alignment_) or SHELF_ALIGNMENT_BOTTOM when the screen
98   // is locked.
99   ShelfAlignment GetAlignment() const;
100 
set_workspace_controller(WorkspaceController * controller)101   void set_workspace_controller(WorkspaceController* controller) {
102     workspace_controller_ = controller;
103   }
104 
updating_bounds()105   bool updating_bounds() const { return updating_bounds_; }
106 
107   // Clears internal data for shutdown process.
108   void PrepareForShutdown();
109 
110   // Returns whether the shelf and its contents (shelf, status) are visible
111   // on the screen.
112   bool IsVisible() const;
113 
114   // Returns the ideal bounds of the shelf assuming it is visible.
115   gfx::Rect GetIdealBounds();
116 
117   // Returns the docked area bounds.
dock_bounds()118   const gfx::Rect& dock_bounds() const { return dock_bounds_; }
119 
120   // Stops any animations and sets the bounds of the shelf and status
121   // widgets.
122   void LayoutShelf();
123 
124   // Returns shelf visibility state based on current value of auto hide
125   // behavior setting.
126   ShelfVisibilityState CalculateShelfVisibility();
127 
128   // Updates the visibility state.
129   void UpdateVisibilityState();
130 
131   // Invoked by the shelf when the auto-hide state may have changed.
132   void UpdateAutoHideState();
133 
visibility_state()134   ShelfVisibilityState visibility_state() const {
135     return state_.visibility_state;
136   }
auto_hide_state()137   ShelfAutoHideState auto_hide_state() const { return state_.auto_hide_state; }
138 
shelf_widget()139   ShelfWidget* shelf_widget() { return shelf_; }
140 
141   // Sets whether any windows overlap the shelf. If a window overlaps the shelf
142   // the shelf renders slightly differently.
143   void SetWindowOverlapsShelf(bool value);
window_overlaps_shelf()144   bool window_overlaps_shelf() const { return window_overlaps_shelf_; }
145 
146   void AddObserver(ShelfLayoutManagerObserver* observer);
147   void RemoveObserver(ShelfLayoutManagerObserver* observer);
148 
149   // Gesture related functions:
150   void OnGestureEdgeSwipe(const ui::GestureEvent& gesture);
151   void StartGestureDrag(const ui::GestureEvent& gesture);
152   enum DragState {
153     DRAG_SHELF,
154     DRAG_TRAY
155   };
156   // Returns DRAG_SHELF if the gesture should continue to drag the entire shelf.
157   // Returns DRAG_TRAY if the gesture can start dragging the tray-bubble from
158   // this point on.
159   DragState UpdateGestureDrag(const ui::GestureEvent& gesture);
160   void CompleteGestureDrag(const ui::GestureEvent& gesture);
161   void CancelGestureDrag();
162 
163   // Set an animation duration override for the show / hide animation of the
164   // shelf. Specifying 0 leads to use the default.
165   void SetAnimationDurationOverride(int duration_override_in_ms);
166 
167   // Overridden from SnapLayoutManager:
168   virtual void OnWindowResized() OVERRIDE;
169   virtual void SetChildBounds(aura::Window* child,
170                               const gfx::Rect& requested_bounds) OVERRIDE;
171 
172   // Overridden from ash::ShellObserver:
173   virtual void OnLockStateChanged(bool locked) OVERRIDE;
174 
175   // Overriden from aura::client::ActivationChangeObserver:
176   virtual void OnWindowActivated(aura::Window* gained_active,
177                                  aura::Window* lost_active) OVERRIDE;
178 
179   // Overridden from ash::LockStateObserver:
180   virtual void OnLockStateEvent(LockStateObserver::EventType event) OVERRIDE;
181 
182   // Overridden from ash::SessionStateObserver:
183   virtual void SessionStateChanged(
184       SessionStateDelegate::SessionState state) OVERRIDE;
185 
186   // TODO(harrym|oshima): These templates will be moved to
187   // new Shelf class.
188   // A helper function that provides a shortcut for choosing
189   // values specific to a shelf alignment.
190   template<typename T>
SelectValueForShelfAlignment(T bottom,T left,T right,T top)191   T SelectValueForShelfAlignment(T bottom, T left, T right, T top) const {
192     switch (GetAlignment()) {
193       case SHELF_ALIGNMENT_BOTTOM:
194         return bottom;
195       case SHELF_ALIGNMENT_LEFT:
196         return left;
197       case SHELF_ALIGNMENT_RIGHT:
198         return right;
199       case SHELF_ALIGNMENT_TOP:
200         return top;
201     }
202     NOTREACHED();
203     return right;
204   }
205 
206   template<typename T>
PrimaryAxisValue(T horizontal,T vertical)207   T PrimaryAxisValue(T horizontal, T vertical) const {
208     return IsHorizontalAlignment() ? horizontal : vertical;
209   }
210 
211   // Is the shelf's alignment horizontal?
212   bool IsHorizontalAlignment() const;
213 
214   // Returns a ShelfLayoutManager on the display which has a shelf for
215   // given |window|. See RootWindowController::ForShelf for more info.
216   static ShelfLayoutManager* ForShelf(aura::Window* window);
217 
218  private:
219   class AutoHideEventFilter;
220   class UpdateShelfObserver;
221   friend class ash::ScreenAsh;
222   friend class PanelLayoutManagerTest;
223   friend class ShelfLayoutManagerTest;
224   FRIEND_TEST_ALL_PREFIXES(ash::AshPopupAlignmentDelegateTest, AutoHide);
225   FRIEND_TEST_ALL_PREFIXES(ash::WebNotificationTrayTest, PopupAndFullscreen);
226 
227   struct TargetBounds {
228     TargetBounds();
229     ~TargetBounds();
230 
231     float opacity;
232     float status_opacity;
233     gfx::Rect shelf_bounds_in_root;
234     gfx::Rect shelf_bounds_in_shelf;
235     gfx::Rect status_bounds_in_shelf;
236     gfx::Insets work_area_insets;
237   };
238 
239   struct State {
StateState240     State() : visibility_state(SHELF_VISIBLE),
241               auto_hide_state(SHELF_AUTO_HIDE_HIDDEN),
242               window_state(WORKSPACE_WINDOW_STATE_DEFAULT),
243               is_screen_locked(false) {}
244 
245     // Returns true if the two states are considered equal. As
246     // |auto_hide_state| only matters if |visibility_state| is
247     // |SHELF_AUTO_HIDE|, Equals() ignores the |auto_hide_state| as
248     // appropriate.
EqualsState249     bool Equals(const State& other) const {
250       return other.visibility_state == visibility_state &&
251           (visibility_state != SHELF_AUTO_HIDE ||
252            other.auto_hide_state == auto_hide_state) &&
253           other.window_state == window_state &&
254           other.is_screen_locked == is_screen_locked;
255     }
256 
257     ShelfVisibilityState visibility_state;
258     ShelfAutoHideState auto_hide_state;
259     WorkspaceWindowState window_state;
260     bool is_screen_locked;
261   };
262 
263   // Sets the visibility of the shelf to |state|.
264   void SetState(ShelfVisibilityState visibility_state);
265 
266   // Updates the bounds and opacity of the shelf and status widgets.
267   // If |observer| is specified, it will be called back when the animations, if
268   // any, are complete.
269   void UpdateBoundsAndOpacity(const TargetBounds& target_bounds,
270                               bool animate,
271                               ui::ImplicitAnimationObserver* observer);
272 
273   // Stops any animations and progresses them to the end.
274   void StopAnimating();
275 
276   // Returns the width (if aligned to the side) or height (if aligned to the
277   // bottom).
278   void GetShelfSize(int* width, int* height);
279 
280   // Insets |bounds| by |inset| on the edge the shelf is aligned to.
281   void AdjustBoundsBasedOnAlignment(int inset, gfx::Rect* bounds) const;
282 
283   // Calculates the target bounds assuming visibility of |visible|.
284   void CalculateTargetBounds(const State& state, TargetBounds* target_bounds);
285 
286   // Updates the target bounds if a gesture-drag is in progress. This is only
287   // used by |CalculateTargetBounds()|.
288   void UpdateTargetBoundsForGesture(TargetBounds* target_bounds) const;
289 
290   // Updates the background of the shelf.
291   void UpdateShelfBackground(BackgroundAnimatorChangeType type);
292 
293   // Returns how the shelf background is painted.
294   ShelfBackgroundType GetShelfBackgroundType() const;
295 
296   // Updates the auto hide state immediately.
297   void UpdateAutoHideStateNow();
298 
299   // Stops the auto hide timer and clears
300   // |mouse_over_shelf_when_auto_hide_timer_started_|.
301   void StopAutoHideTimer();
302 
303   // Returns the bounds of an additional region which can trigger showing the
304   // shelf. This region exists to make it easier to trigger showing the shelf
305   // when the shelf is auto hidden and the shelf is on the boundary between
306   // two displays.
307   gfx::Rect GetAutoHideShowShelfRegionInScreen() const;
308 
309   // Returns the AutoHideState. This value is determined from the shelf and
310   // tray.
311   ShelfAutoHideState CalculateAutoHideState(
312       ShelfVisibilityState visibility_state) const;
313 
314   // Returns true if |window| is a descendant of the shelf.
315   bool IsShelfWindow(aura::Window* window);
316 
317   int GetWorkAreaSize(const State& state, int size) const;
318 
319   // Overridden from keyboard::KeyboardControllerObserver:
320   virtual void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) OVERRIDE;
321 
322   // Overridden from DockedWindowLayoutManagerObserver:
323   virtual void OnDockBoundsChanging(
324       const gfx::Rect& dock_bounds,
325       DockedWindowLayoutManagerObserver::Reason reason) OVERRIDE;
326 
327   // The RootWindow is cached so that we don't invoke Shell::GetInstance() from
328   // our destructor. We avoid that as at the time we're deleted Shell is being
329   // deleted too.
330   aura::Window* root_window_;
331 
332   // True when inside UpdateBoundsAndOpacity() method. Used to prevent calling
333   // UpdateBoundsAndOpacity() again from SetChildBounds().
334   bool updating_bounds_;
335 
336   // See description above setter.
337   ShelfAutoHideBehavior auto_hide_behavior_;
338 
339   // See description above getter.
340   ShelfAlignment alignment_;
341 
342   // Current state.
343   State state_;
344 
345   ShelfWidget* shelf_;
346 
347   WorkspaceController* workspace_controller_;
348 
349   // Do any windows overlap the shelf? This is maintained by WorkspaceManager.
350   bool window_overlaps_shelf_;
351 
352   base::OneShotTimer<ShelfLayoutManager> auto_hide_timer_;
353 
354   // Whether the mouse was over the shelf when the auto hide timer started.
355   // False when neither the auto hide timer nor the timer task are running.
356   bool mouse_over_shelf_when_auto_hide_timer_started_;
357 
358   // EventFilter used to detect when user moves the mouse over the shelf to
359   // trigger showing the shelf.
360   scoped_ptr<AutoHideEventFilter> auto_hide_event_filter_;
361 
362   // EventFilter used to detect when user issues a gesture on a bezel sensor.
363   scoped_ptr<ShelfBezelEventFilter> bezel_event_filter_;
364 
365   ObserverList<ShelfLayoutManagerObserver> observers_;
366 
367   // The shelf reacts to gesture-drags, and can be set to auto-hide for certain
368   // gestures. Some shelf behaviour (e.g. visibility state, background color
369   // etc.) are affected by various stages of the drag. The enum keeps track of
370   // the present status of the gesture drag.
371   enum GestureDragStatus {
372     GESTURE_DRAG_NONE,
373     GESTURE_DRAG_IN_PROGRESS,
374     GESTURE_DRAG_CANCEL_IN_PROGRESS,
375     GESTURE_DRAG_COMPLETE_IN_PROGRESS
376   };
377   GestureDragStatus gesture_drag_status_;
378 
379   // Tracks the amount of the drag. The value is only valid when
380   // |gesture_drag_status_| is set to GESTURE_DRAG_IN_PROGRESS.
381   float gesture_drag_amount_;
382 
383   // Manage the auto-hide state during the gesture.
384   ShelfAutoHideState gesture_drag_auto_hide_state_;
385 
386   // Used to delay updating shelf background.
387   UpdateShelfObserver* update_shelf_observer_;
388 
389   // The bounds of the keyboard.
390   gfx::Rect keyboard_bounds_;
391 
392   // The bounds of the dock.
393   gfx::Rect dock_bounds_;
394 
395   // The show hide animation duration override or 0 for default.
396   int duration_override_in_ms_;
397 
398   DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManager);
399 };
400 
401 }  // namespace ash
402 
403 #endif  // ASH_SHELF_SHELF_LAYOUT_MANAGER_H_
404