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1 /*
2  * Copyright (C) 2003, 2006, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef RenderTreeAsText_h
27 #define RenderTreeAsText_h
28 #include "platform/text/TextStream.h"
29 
30 #include "wtf/Forward.h"
31 
32 namespace blink {
33 
34 class Color;
35 class Element;
36 class LayoutRect;
37 class LocalFrame;
38 class Node;
39 class RenderLayer;
40 class RenderObject;
41 class TextStream;
42 
43 enum RenderAsTextBehaviorFlags {
44     RenderAsTextBehaviorNormal = 0,
45     RenderAsTextShowAllLayers = 1 << 0, // Dump all layers, not just those that would paint.
46     RenderAsTextShowLayerNesting = 1 << 1, // Annotate the layer lists.
47     RenderAsTextShowCompositedLayers = 1 << 2, // Show which layers are composited.
48     RenderAsTextShowAddresses = 1 << 3, // Show layer and renderer addresses.
49     RenderAsTextShowIDAndClass = 1 << 4, // Show id and class attributes
50     RenderAsTextPrintingMode = 1 << 5, // Dump the tree in printing mode.
51     RenderAsTextDontUpdateLayout = 1 << 6, // Don't update layout, to make it safe to call showLayerTree() from the debugger inside layout or painting code.
52     RenderAsTextShowLayoutState = 1 << 7 // Print the various 'needs layout' bits on renderers.
53 };
54 typedef unsigned RenderAsTextBehavior;
55 
56 // You don't need pageWidthInPixels if you don't specify RenderAsTextInPrintingMode.
57 String externalRepresentation(LocalFrame*, RenderAsTextBehavior = RenderAsTextBehaviorNormal);
58 String externalRepresentation(Element*, RenderAsTextBehavior = RenderAsTextBehaviorNormal);
59 void write(TextStream&, const RenderObject&, int indent = 0, RenderAsTextBehavior = RenderAsTextBehaviorNormal);
60 
61 class RenderTreeAsText {
62 // FIXME: This is a cheesy hack to allow easy access to RenderStyle colors.  It won't be needed if we convert
63 // it to use visitedDependentColor instead. (This just involves rebaselining many results though, so for now it's
64 // not being done).
65 public:
66 static void writeRenderObject(TextStream& ts, const RenderObject& o, RenderAsTextBehavior behavior);
67 static void writeLayers(TextStream&, const RenderLayer* rootLayer, RenderLayer*, const LayoutRect& paintDirtyRect, int indent = 0, RenderAsTextBehavior = RenderAsTextBehaviorNormal);
68 };
69 
70 // Helper function shared with SVGRenderTreeAsText
71 String quoteAndEscapeNonPrintables(const String&);
72 
73 String counterValueForElement(Element*);
74 
75 String markerTextForListItem(Element*);
76 
77 String nodePositionAsStringForTesting(Node*);
78 
79 TextStream& operator<<(TextStream&, const Color&);
80 
81 } // namespace blink
82 
83 #endif // RenderTreeAsText_h
84