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1 /*
2  * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3  * Copyright (C) 2004, 2005, 2007, 2008 Rob Buis <buis@kde.org>
4  * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5  * Copyright (C) 2009 Google, Inc.  All rights reserved.
6  * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  */
23 
24 #include "config.h"
25 
26 #include "core/rendering/svg/RenderSVGContainer.h"
27 
28 #include "core/frame/Settings.h"
29 #include "core/rendering/GraphicsContextAnnotator.h"
30 #include "core/rendering/RenderView.h"
31 #include "core/rendering/svg/SVGRenderSupport.h"
32 #include "core/rendering/svg/SVGRenderingContext.h"
33 #include "core/rendering/svg/SVGResources.h"
34 #include "core/rendering/svg/SVGResourcesCache.h"
35 #include "platform/graphics/GraphicsContextCullSaver.h"
36 #include "platform/graphics/GraphicsContextStateSaver.h"
37 
38 namespace blink {
39 
RenderSVGContainer(SVGElement * node)40 RenderSVGContainer::RenderSVGContainer(SVGElement* node)
41     : RenderSVGModelObject(node)
42     , m_objectBoundingBoxValid(false)
43     , m_needsBoundariesUpdate(true)
44 {
45 }
46 
~RenderSVGContainer()47 RenderSVGContainer::~RenderSVGContainer()
48 {
49 }
50 
trace(Visitor * visitor)51 void RenderSVGContainer::trace(Visitor* visitor)
52 {
53     visitor->trace(m_children);
54     RenderSVGModelObject::trace(visitor);
55 }
56 
layout()57 void RenderSVGContainer::layout()
58 {
59     ASSERT(needsLayout());
60 
61     // Allow RenderSVGViewportContainer to update its viewport.
62     calcViewport();
63 
64     // Allow RenderSVGTransformableContainer to update its transform.
65     bool updatedTransform = calculateLocalTransform();
66 
67     // RenderSVGViewportContainer needs to set the 'layout size changed' flag.
68     determineIfLayoutSizeChanged();
69 
70     SVGRenderSupport::layoutChildren(this, selfNeedsLayout() || SVGRenderSupport::filtersForceContainerLayout(this));
71 
72     // Invalidate all resources of this client if our layout changed.
73     if (everHadLayout() && needsLayout())
74         SVGResourcesCache::clientLayoutChanged(this);
75 
76     if (m_needsBoundariesUpdate || updatedTransform) {
77         updateCachedBoundaries();
78         m_needsBoundariesUpdate = false;
79 
80         // If our bounds changed, notify the parents.
81         RenderSVGModelObject::setNeedsBoundariesUpdate();
82     }
83 
84     clearNeedsLayout();
85 }
86 
addChild(RenderObject * child,RenderObject * beforeChild)87 void RenderSVGContainer::addChild(RenderObject* child, RenderObject* beforeChild)
88 {
89     RenderSVGModelObject::addChild(child, beforeChild);
90     SVGResourcesCache::clientWasAddedToTree(child, child->style());
91 }
92 
removeChild(RenderObject * child)93 void RenderSVGContainer::removeChild(RenderObject* child)
94 {
95     SVGResourcesCache::clientWillBeRemovedFromTree(child);
96     RenderSVGModelObject::removeChild(child);
97 }
98 
99 
selfWillPaint()100 bool RenderSVGContainer::selfWillPaint()
101 {
102     SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
103     return resources && resources->filter();
104 }
105 
paint(PaintInfo & paintInfo,const LayoutPoint &)106 void RenderSVGContainer::paint(PaintInfo& paintInfo, const LayoutPoint&)
107 {
108     ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);
109 
110     // Spec: groups w/o children still may render filter content.
111     if (!firstChild() && !selfWillPaint())
112         return;
113 
114     FloatRect paintInvalidationRect = paintInvalidationRectInLocalCoordinates();
115     if (!SVGRenderSupport::paintInfoIntersectsPaintInvalidationRect(paintInvalidationRect, localToParentTransform(), paintInfo))
116         return;
117 
118     PaintInfo childPaintInfo(paintInfo);
119     {
120         GraphicsContextStateSaver stateSaver(*childPaintInfo.context);
121 
122         // Let the RenderSVGViewportContainer subclass clip if necessary
123         applyViewportClip(childPaintInfo);
124 
125         childPaintInfo.applyTransform(localToParentTransform());
126 
127         SVGRenderingContext renderingContext;
128         GraphicsContextCullSaver cullSaver(*childPaintInfo.context);
129         bool continueRendering = true;
130         if (childPaintInfo.phase == PaintPhaseForeground) {
131             renderingContext.prepareToRenderSVGContent(this, childPaintInfo);
132             continueRendering = renderingContext.isRenderingPrepared();
133 
134             if (continueRendering && document().settings()->containerCullingEnabled())
135                 cullSaver.cull(paintInvalidationRectInLocalCoordinates());
136         }
137 
138         if (continueRendering) {
139             childPaintInfo.updatePaintingRootForChildren(this);
140             for (RenderObject* child = firstChild(); child; child = child->nextSibling())
141                 child->paint(childPaintInfo, IntPoint());
142         }
143     }
144 
145     // FIXME: This really should be drawn from local coordinates, but currently we hack it
146     // to avoid our clip killing our outline rect. Thus we translate our
147     // outline rect into parent coords before drawing.
148     // FIXME: This means our focus ring won't share our rotation like it should.
149     // We should instead disable our clip during PaintPhaseOutline
150     if (paintInfo.phase == PaintPhaseForeground && style()->outlineWidth() && style()->visibility() == VISIBLE) {
151         IntRect paintRectInParent = enclosingIntRect(localToParentTransform().mapRect(paintInvalidationRect));
152         paintOutline(paintInfo, paintRectInParent);
153     }
154 }
155 
156 // addFocusRingRects is called from paintOutline and needs to be in the same coordinates as the paintOuline call
addFocusRingRects(Vector<LayoutRect> & rects,const LayoutPoint &,const RenderLayerModelObject *) const157 void RenderSVGContainer::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) const
158 {
159     LayoutRect paintRectInParent = LayoutRect(localToParentTransform().mapRect(paintInvalidationRectInLocalCoordinates()));
160     if (!paintRectInParent.isEmpty())
161         rects.append(paintRectInParent);
162 }
163 
updateCachedBoundaries()164 void RenderSVGContainer::updateCachedBoundaries()
165 {
166     SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m_objectBoundingBoxValid, m_strokeBoundingBox, m_paintInvalidationBoundingBox);
167     SVGRenderSupport::intersectPaintInvalidationRectWithResources(this, m_paintInvalidationBoundingBox);
168 }
169 
nodeAtFloatPoint(const HitTestRequest & request,HitTestResult & result,const FloatPoint & pointInParent,HitTestAction hitTestAction)170 bool RenderSVGContainer::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
171 {
172     // Give RenderSVGViewportContainer a chance to apply its viewport clip
173     if (!pointIsInsideViewportClip(pointInParent))
174         return false;
175 
176     FloatPoint localPoint;
177     if (!SVGRenderSupport::transformToUserSpaceAndCheckClipping(this, localToParentTransform(), pointInParent, localPoint))
178         return false;
179 
180     for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
181         if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
182             updateHitTestResult(result, roundedLayoutPoint(localPoint));
183             return true;
184         }
185     }
186 
187     // pointer-events=boundingBox makes it possible for containers to be direct targets
188     if (style()->pointerEvents() == PE_BOUNDINGBOX) {
189         ASSERT(isObjectBoundingBoxValid());
190         if (objectBoundingBox().contains(localPoint)) {
191             updateHitTestResult(result, roundedLayoutPoint(localPoint));
192             return true;
193         }
194     }
195     // 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched."
196     return false;
197 }
198 
199 }
200