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1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
7 
8 #include "base/basictypes.h"
9 #include "base/time/time.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/base/swap_promise_monitor.h"
12 #include "cc/input/scrollbar.h"
13 
14 namespace gfx {
15 class Point;
16 class PointF;
17 class Vector2d;
18 class Vector2dF;
19 }
20 
21 namespace ui { struct LatencyInfo; }
22 
23 namespace cc {
24 
25 class LayerScrollOffsetDelegate;
26 
27 class CC_EXPORT InputHandlerClient {
28  public:
~InputHandlerClient()29   virtual ~InputHandlerClient() {}
30 
31   virtual void WillShutdown() = 0;
32   virtual void Animate(base::TimeTicks time) = 0;
33   virtual void MainThreadHasStoppedFlinging() = 0;
34 
35   // Called when scroll deltas reaching the root scrolling layer go unused.
36   // The accumulated overscroll is scoped by the most recent call to
37   // InputHandler::ScrollBegin.
38   virtual void DidOverscroll(const gfx::PointF& causal_event_viewport_point,
39                              const gfx::Vector2dF& accumulated_overscroll,
40                              const gfx::Vector2dF& latest_overscroll_delta) = 0;
41 
42  protected:
InputHandlerClient()43   InputHandlerClient() {}
44 
45  private:
46   DISALLOW_COPY_AND_ASSIGN(InputHandlerClient);
47 };
48 
49 // The InputHandler is a way for the embedders to interact with the impl thread
50 // side of the compositor implementation. There is one InputHandler per
51 // LayerTreeHost. To use the input handler, implement the InputHanderClient
52 // interface and bind it to the handler on the compositor thread.
53 class CC_EXPORT InputHandler {
54  public:
55   // Note these are used in a histogram. Do not reorder or delete existing
56   // entries.
57   enum ScrollStatus {
58     ScrollOnMainThread = 0,
59     ScrollStarted,
60     ScrollIgnored,
61     ScrollUnknown,
62     // This must be the last entry.
63     ScrollStatusCount
64   };
65   enum ScrollInputType { Gesture, Wheel, NonBubblingGesture };
66 
67   // Binds a client to this handler to receive notifications. Only one client
68   // can be bound to an InputHandler. The client must live at least until the
69   // handler calls WillShutdown() on the client.
70   virtual void BindToClient(InputHandlerClient* client) = 0;
71 
72   // Selects a layer to be scrolled at a given point in viewport (logical
73   // pixel) coordinates. Returns ScrollStarted if the layer at the coordinates
74   // can be scrolled, ScrollOnMainThread if the scroll event should instead be
75   // delegated to the main thread, or ScrollIgnored if there is nothing to be
76   // scrolled at the given coordinates.
77   virtual ScrollStatus ScrollBegin(const gfx::Point& viewport_point,
78                                    ScrollInputType type) = 0;
79 
80   virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point,
81                                       const gfx::Vector2dF& scroll_delta) = 0;
82 
83   // Scroll the selected layer starting at the given position. If the scroll
84   // type given to ScrollBegin was a gesture, then the scroll point and delta
85   // should be in viewport (logical pixel) coordinates. Otherwise they are in
86   // scrolling layer's (logical pixel) space. If there is no room to move the
87   // layer in the requested direction, its first ancestor layer that can be
88   // scrolled will be moved instead. If no layer can be moved in the requested
89   // direction at all, then false is returned. If any layer is moved, then
90   // true is returned.
91   // If the scroll delta hits the root layer, and the layer can no longer move,
92   // the root overscroll accumulated within this ScrollBegin() scope is reported
93   // to the client.
94   // Should only be called if ScrollBegin() returned ScrollStarted.
95   virtual bool ScrollBy(const gfx::Point& viewport_point,
96                         const gfx::Vector2dF& scroll_delta) = 0;
97 
98   virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point,
99                                       ScrollDirection direction) = 0;
100 
101   // Returns ScrollStarted if a layer was being actively being scrolled,
102   // ScrollIgnored if not.
103   virtual ScrollStatus FlingScrollBegin() = 0;
104 
105   virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0;
106 
107   // Stop scrolling the selected layer. Should only be called if ScrollBegin()
108   // returned ScrollStarted.
109   virtual void ScrollEnd() = 0;
110 
111   virtual void SetRootLayerScrollOffsetDelegate(
112       LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) = 0;
113 
114   // Called when the value returned by
115   // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
116   // other than a SetTotalScrollOffset call.
117   // NOTE: This should only called after a valid delegate was set via a call to
118   // SetRootLayerScrollOffsetDelegate.
119   virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
120 
121   virtual void PinchGestureBegin() = 0;
122   virtual void PinchGestureUpdate(float magnify_delta,
123                                   const gfx::Point& anchor) = 0;
124   virtual void PinchGestureEnd() = 0;
125 
126   // Request another callback to InputHandlerClient::Animate().
127   virtual void SetNeedsAnimate() = 0;
128 
129   // Whether the layer under |viewport_point| is the currently scrolling layer.
130   virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point& viewport_point,
131                                            ScrollInputType type) = 0;
132 
133   virtual bool HaveTouchEventHandlersAt(const gfx::Point& viewport_point) = 0;
134 
135   // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
136   // LatencyInfoSwapPromiseMonitor. During the life time of the
137   // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
138   // is called on LayerTreeHostImpl, the original latency info will be turned
139   // into a LatencyInfoSwapPromise.
140   virtual scoped_ptr<SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor(
141       ui::LatencyInfo* latency) = 0;
142 
143  protected:
InputHandler()144   InputHandler() {}
~InputHandler()145   virtual ~InputHandler() {}
146 
147  private:
148   DISALLOW_COPY_AND_ASSIGN(InputHandler);
149 };
150 
151 }  // namespace cc
152 
153 #endif  // CC_INPUT_INPUT_HANDLER_H_
154