1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * (C) 2000 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All rights reserved.
7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public
11 * License as published by the Free Software Foundation; either
12 * version 2 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Library General Public License for more details.
18 *
19 * You should have received a copy of the GNU Library General Public License
20 * along with this library; see the file COPYING.LIB. If not, write to
21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22 * Boston, MA 02110-1301, USA.
23 *
24 */
25
26 #ifndef RenderObject_h
27 #define RenderObject_h
28
29 #include "core/dom/Document.h"
30 #include "core/dom/DocumentLifecycle.h"
31 #include "core/dom/Element.h"
32 #include "core/editing/TextAffinity.h"
33 #include "core/fetch/ImageResourceClient.h"
34 #include "core/html/HTMLElement.h"
35 #include "core/inspector/InspectorTraceEvents.h"
36 #include "core/rendering/HitTestRequest.h"
37 #include "core/rendering/PaintInvalidationState.h"
38 #include "core/rendering/PaintPhase.h"
39 #include "core/rendering/RenderObjectChildList.h"
40 #include "core/rendering/ScrollAlignment.h"
41 #include "core/rendering/SubtreeLayoutScope.h"
42 #include "core/rendering/compositing/CompositingState.h"
43 #include "core/rendering/compositing/CompositingTriggers.h"
44 #include "core/rendering/style/RenderStyle.h"
45 #include "core/rendering/style/StyleInheritedData.h"
46 #include "platform/geometry/FloatQuad.h"
47 #include "platform/geometry/LayoutRect.h"
48 #include "platform/graphics/CompositingReasons.h"
49 #include "platform/transforms/TransformationMatrix.h"
50
51 namespace blink {
52
53 class AffineTransform;
54 class Cursor;
55 class Document;
56 class HitTestLocation;
57 class HitTestResult;
58 class InlineBox;
59 class InlineFlowBox;
60 class Position;
61 class PositionWithAffinity;
62 class PseudoStyleRequest;
63 class RenderBoxModelObject;
64 class RenderBlock;
65 class RenderFlowThread;
66 class RenderGeometryMap;
67 class RenderLayer;
68 class RenderLayerModelObject;
69 class RenderView;
70 class TransformState;
71
72 struct PaintInfo;
73
74 enum CursorDirective {
75 SetCursorBasedOnStyle,
76 SetCursor,
77 DoNotSetCursor
78 };
79
80 enum HitTestFilter {
81 HitTestAll,
82 HitTestSelf,
83 HitTestDescendants
84 };
85
86 enum HitTestAction {
87 HitTestBlockBackground,
88 HitTestChildBlockBackground,
89 HitTestChildBlockBackgrounds,
90 HitTestFloat,
91 HitTestForeground
92 };
93
94 enum MarkingBehavior {
95 MarkOnlyThis,
96 MarkContainingBlockChain,
97 };
98
99 enum MapCoordinatesMode {
100 IsFixed = 1 << 0,
101 UseTransforms = 1 << 1,
102 ApplyContainerFlip = 1 << 2,
103 TraverseDocumentBoundaries = 1 << 3,
104 };
105 typedef unsigned MapCoordinatesFlags;
106
107 enum InvalidationReason {
108 InvalidationNone,
109 InvalidationIncremental,
110 InvalidationFull,
111 InvalidationBorderFitLines,
112 InvalidationBorderBoxChange,
113 InvalidationBoundsChange,
114 InvalidationLocationChange,
115 InvalidationBecameVisible,
116 InvalidationBecameInvisible,
117 InvalidationScroll,
118 InvalidationSelection,
119 InvalidationLayer,
120 InvalidationRendererRemoval,
121 InvalidationPaintRectangle
122 };
123
124 const int caretWidth = 1;
125
126 struct AnnotatedRegionValue {
127 bool operator==(const AnnotatedRegionValue& o) const
128 {
129 return draggable == o.draggable && bounds == o.bounds;
130 }
131
132 LayoutRect bounds;
133 bool draggable;
134 };
135
136 typedef WTF::HashMap<const RenderLayer*, Vector<LayoutRect> > LayerHitTestRects;
137
138 #ifndef NDEBUG
139 const int showTreeCharacterOffset = 39;
140 #endif
141
142 // Base class for all rendering tree objects.
143 class RenderObject : public NoBaseWillBeGarbageCollectedFinalized<RenderObject>, public ImageResourceClient {
144 friend class RenderBlock;
145 friend class RenderBlockFlow;
146 friend class RenderLayerReflectionInfo; // For setParent
147 friend class RenderLayerScrollableArea; // For setParent.
148 friend class RenderObjectChildList;
149 WTF_MAKE_NONCOPYABLE(RenderObject);
150 public:
151 // Anonymous objects should pass the document as their node, and they will then automatically be
152 // marked as anonymous in the constructor.
153 explicit RenderObject(Node*);
154 virtual ~RenderObject();
155 virtual void trace(Visitor*);
156
157 virtual const char* renderName() const = 0;
158
159 String debugName() const;
160
parent()161 RenderObject* parent() const { return m_parent; }
162 bool isDescendantOf(const RenderObject*) const;
163
previousSibling()164 RenderObject* previousSibling() const { return m_previous; }
nextSibling()165 RenderObject* nextSibling() const { return m_next; }
166
slowFirstChild()167 RenderObject* slowFirstChild() const
168 {
169 if (const RenderObjectChildList* children = virtualChildren())
170 return children->firstChild();
171 return 0;
172 }
slowLastChild()173 RenderObject* slowLastChild() const
174 {
175 if (const RenderObjectChildList* children = virtualChildren())
176 return children->lastChild();
177 return 0;
178 }
179
virtualChildren()180 virtual RenderObjectChildList* virtualChildren() { return 0; }
virtualChildren()181 virtual const RenderObjectChildList* virtualChildren() const { return 0; }
182
183 RenderObject* nextInPreOrder() const;
184 RenderObject* nextInPreOrder(const RenderObject* stayWithin) const;
185 RenderObject* nextInPreOrderAfterChildren() const;
186 RenderObject* nextInPreOrderAfterChildren(const RenderObject* stayWithin) const;
187 RenderObject* previousInPreOrder() const;
188 RenderObject* previousInPreOrder(const RenderObject* stayWithin) const;
189 RenderObject* childAt(unsigned) const;
190
191 RenderObject* lastLeafChild() const;
192
193 // The following six functions are used when the render tree hierarchy changes to make sure layers get
194 // properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy
195 // can contain a mixture of boxes and other object types, these functions need to be in the base class.
196 RenderLayer* enclosingLayer() const;
197 void addLayers(RenderLayer* parentLayer);
198 void removeLayers(RenderLayer* parentLayer);
199 void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
200 RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
201
202 // Scrolling is a RenderBox concept, however some code just cares about recursively scrolling our enclosing ScrollableArea(s).
203 bool scrollRectToVisible(const LayoutRect&, const ScrollAlignment& alignX = ScrollAlignment::alignCenterIfNeeded, const ScrollAlignment& alignY = ScrollAlignment::alignCenterIfNeeded);
204
205 // Convenience function for getting to the nearest enclosing box of a RenderObject.
206 RenderBox* enclosingBox() const;
207 RenderBoxModelObject* enclosingBoxModelObject() const;
208
209 RenderBox* enclosingScrollableBox() const;
210
211 // Function to return our enclosing flow thread if we are contained inside one. This
212 // function follows the containing block chain.
flowThreadContainingBlock()213 RenderFlowThread* flowThreadContainingBlock() const
214 {
215 if (flowThreadState() == NotInsideFlowThread)
216 return 0;
217 return locateFlowThreadContainingBlock();
218 }
219
220 #if ENABLE(ASSERT)
setHasAXObject(bool flag)221 void setHasAXObject(bool flag) { m_hasAXObject = flag; }
hasAXObject()222 bool hasAXObject() const { return m_hasAXObject; }
223
224 // Helper class forbidding calls to setNeedsLayout() during its lifetime.
225 class SetLayoutNeededForbiddenScope {
226 public:
227 explicit SetLayoutNeededForbiddenScope(RenderObject&);
228 ~SetLayoutNeededForbiddenScope();
229 private:
230 RenderObject& m_renderObject;
231 bool m_preexistingForbidden;
232 };
233
assertRendererLaidOut()234 void assertRendererLaidOut() const
235 {
236 #ifndef NDEBUG
237 if (needsLayout())
238 showRenderTreeForThis();
239 #endif
240 ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
241 }
242
assertSubtreeIsLaidOut()243 void assertSubtreeIsLaidOut() const
244 {
245 for (const RenderObject* renderer = this; renderer; renderer = renderer->nextInPreOrder())
246 renderer->assertRendererLaidOut();
247 }
248
assertRendererClearedPaintInvalidationState()249 void assertRendererClearedPaintInvalidationState() const
250 {
251 #ifndef NDEBUG
252 if (paintInvalidationStateIsDirty()) {
253 showRenderTreeForThis();
254 ASSERT_NOT_REACHED();
255 }
256 #endif
257 }
258
assertSubtreeClearedPaintInvalidationState()259 void assertSubtreeClearedPaintInvalidationState() const
260 {
261 for (const RenderObject* renderer = this; renderer; renderer = renderer->nextInPreOrder())
262 renderer->assertRendererClearedPaintInvalidationState();
263 }
264
265 #endif
266
267 bool skipInvalidationWhenLaidOutChildren() const;
268
269 // FIXME: This could be used when changing the size of a renderer without children to skip some invalidations.
rendererHasNoBoxEffect()270 bool rendererHasNoBoxEffect() const
271 {
272 return !style()->hasVisualOverflowingEffect() && !style()->hasBorder() && !style()->hasBackground();
273 }
274
275 // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
276 // children.
277 virtual RenderBlock* firstLineBlock() const;
278
279 // Called when an object that was floating or positioned becomes a normal flow object
280 // again. We have to make sure the render tree updates as needed to accommodate the new
281 // normal flow object.
282 void handleDynamicFloatPositionChange();
283
284 // RenderObject tree manipulation
285 //////////////////////////////////////////
canHaveChildren()286 virtual bool canHaveChildren() const { return virtualChildren(); }
287 virtual bool canHaveGeneratedChildren() const;
isChildAllowed(RenderObject *,RenderStyle *)288 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
289 virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
290 virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
291 virtual void removeChild(RenderObject*);
createsAnonymousWrapper()292 virtual bool createsAnonymousWrapper() const { return false; }
293 //////////////////////////////////////////
294
295 protected:
296 //////////////////////////////////////////
297 // Helper functions. Dangerous to use!
setPreviousSibling(RenderObject * previous)298 void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
setNextSibling(RenderObject * next)299 void setNextSibling(RenderObject* next) { m_next = next; }
setParent(RenderObject * parent)300 void setParent(RenderObject* parent)
301 {
302 m_parent = parent;
303
304 // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread.
305 // A RenderFlowThread is always considered to be inside itself, so it never has to change its state
306 // in response to parent changes.
307 FlowThreadState newState = parent ? parent->flowThreadState() : NotInsideFlowThread;
308 if (newState != flowThreadState() && !isRenderFlowThread())
309 setFlowThreadStateIncludingDescendants(newState);
310 }
311
312 //////////////////////////////////////////
313 private:
314 #if ENABLE(ASSERT)
isSetNeedsLayoutForbidden()315 bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
setNeedsLayoutIsForbidden(bool flag)316 void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
317 #endif
318
319 void addAbsoluteRectForLayer(LayoutRect& result);
320 bool requiresAnonymousTableWrappers(const RenderObject*) const;
321
322 // Gets pseudoStyle from Shadow host(in case of input elements)
323 // or from Parent element.
324 PassRefPtr<RenderStyle> getUncachedPseudoStyleFromParentOrShadowHost() const;
325
326 public:
327 #ifndef NDEBUG
328 void showTreeForThis() const;
329 void showRenderTreeForThis() const;
330 void showLineTreeForThis() const;
331
332 void showRenderObject() const;
333 // We don't make printedCharacters an optional parameter so that
334 // showRenderObject can be called from gdb easily.
335 void showRenderObject(int printedCharacters) const;
336 void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const;
337 #endif
338
339 static RenderObject* createObject(Element*, RenderStyle*);
instanceCount()340 static unsigned instanceCount() { return s_instanceCount; }
341
342 #if !ENABLE(OILPAN)
343 // RenderObjects are allocated out of the rendering partition.
344 void* operator new(size_t);
345 void operator delete(void*);
346 #endif
347
348 public:
isPseudoElement()349 bool isPseudoElement() const { return node() && node()->isPseudoElement(); }
350
isBoxModelObject()351 virtual bool isBoxModelObject() const { return false; }
isBR()352 virtual bool isBR() const { return false; }
isCanvas()353 virtual bool isCanvas() const { return false; }
isCounter()354 virtual bool isCounter() const { return false; }
isDetailsMarker()355 virtual bool isDetailsMarker() const { return false; }
isEmbeddedObject()356 virtual bool isEmbeddedObject() const { return false; }
isFieldset()357 virtual bool isFieldset() const { return false; }
isFileUploadControl()358 virtual bool isFileUploadControl() const { return false; }
isFrame()359 virtual bool isFrame() const { return false; }
isFrameSet()360 virtual bool isFrameSet() const { return false; }
isImage()361 virtual bool isImage() const { return false; }
isInlineBlockOrInlineTable()362 virtual bool isInlineBlockOrInlineTable() const { return false; }
isLayerModelObject()363 virtual bool isLayerModelObject() const { return false; }
isListBox()364 virtual bool isListBox() const { return false; }
isListItem()365 virtual bool isListItem() const { return false; }
isListMarker()366 virtual bool isListMarker() const { return false; }
isMarquee()367 virtual bool isMarquee() const { return false; }
isMedia()368 virtual bool isMedia() const { return false; }
isMenuList()369 virtual bool isMenuList() const { return false; }
isMeter()370 virtual bool isMeter() const { return false; }
isProgress()371 virtual bool isProgress() const { return false; }
isQuote()372 virtual bool isQuote() const { return false; }
isRenderBlock()373 virtual bool isRenderBlock() const { return false; }
isRenderBlockFlow()374 virtual bool isRenderBlockFlow() const { return false; }
isRenderButton()375 virtual bool isRenderButton() const { return false; }
isRenderFlowThread()376 virtual bool isRenderFlowThread() const { return false; }
isRenderFullScreen()377 virtual bool isRenderFullScreen() const { return false; }
isRenderFullScreenPlaceholder()378 virtual bool isRenderFullScreenPlaceholder() const { return false; }
isRenderGrid()379 virtual bool isRenderGrid() const { return false; }
isRenderIFrame()380 virtual bool isRenderIFrame() const { return false; }
isRenderImage()381 virtual bool isRenderImage() const { return false; }
isRenderInline()382 virtual bool isRenderInline() const { return false; }
isRenderMultiColumnSet()383 virtual bool isRenderMultiColumnSet() const { return false; }
isRenderPart()384 virtual bool isRenderPart() const { return false; }
isRenderRegion()385 virtual bool isRenderRegion() const { return false; }
isRenderScrollbarPart()386 virtual bool isRenderScrollbarPart() const { return false; }
isRenderTableCol()387 virtual bool isRenderTableCol() const { return false; }
isRenderView()388 virtual bool isRenderView() const { return false; }
isReplica()389 virtual bool isReplica() const { return false; }
isRuby()390 virtual bool isRuby() const { return false; }
isRubyBase()391 virtual bool isRubyBase() const { return false; }
isRubyRun()392 virtual bool isRubyRun() const { return false; }
isRubyText()393 virtual bool isRubyText() const { return false; }
isSlider()394 virtual bool isSlider() const { return false; }
isSliderThumb()395 virtual bool isSliderThumb() const { return false; }
isTable()396 virtual bool isTable() const { return false; }
isTableCaption()397 virtual bool isTableCaption() const { return false; }
isTableCell()398 virtual bool isTableCell() const { return false; }
isTableRow()399 virtual bool isTableRow() const { return false; }
isTableSection()400 virtual bool isTableSection() const { return false; }
isTextArea()401 virtual bool isTextArea() const { return false; }
isTextControl()402 virtual bool isTextControl() const { return false; }
isTextField()403 virtual bool isTextField() const { return false; }
isVideo()404 virtual bool isVideo() const { return false; }
isWidget()405 virtual bool isWidget() const { return false; }
406
isDocumentElement()407 bool isDocumentElement() const { return document().documentElement() == m_node; }
408 // isBody is called from RenderBox::styleWillChange and is thus quite hot.
isBody()409 bool isBody() const { return node() && node()->hasTagName(HTMLNames::bodyTag); }
410 bool isHR() const;
411 bool isLegend() const;
412
isTablePart()413 bool isTablePart() const { return isTableCell() || isRenderTableCol() || isTableCaption() || isTableRow() || isTableSection(); }
414
415 inline bool isBeforeContent() const;
416 inline bool isAfterContent() const;
417 inline bool isBeforeOrAfterContent() const;
isAfterContent(const RenderObject * obj)418 static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); }
419
hasCounterNodeMap()420 bool hasCounterNodeMap() const { return m_bitfields.hasCounterNodeMap(); }
setHasCounterNodeMap(bool hasCounterNodeMap)421 void setHasCounterNodeMap(bool hasCounterNodeMap) { m_bitfields.setHasCounterNodeMap(hasCounterNodeMap); }
everHadLayout()422 bool everHadLayout() const { return m_bitfields.everHadLayout(); }
423
childrenInline()424 bool childrenInline() const { return m_bitfields.childrenInline(); }
setChildrenInline(bool b)425 void setChildrenInline(bool b) { m_bitfields.setChildrenInline(b); }
hasColumns()426 bool hasColumns() const { return m_bitfields.hasColumns(); }
427 void setHasColumns(bool b = true) { m_bitfields.setHasColumns(b); }
428
alwaysCreateLineBoxesForRenderInline()429 bool alwaysCreateLineBoxesForRenderInline() const
430 {
431 ASSERT(isRenderInline());
432 return m_bitfields.alwaysCreateLineBoxesForRenderInline();
433 }
setAlwaysCreateLineBoxesForRenderInline(bool alwaysCreateLineBoxes)434 void setAlwaysCreateLineBoxesForRenderInline(bool alwaysCreateLineBoxes)
435 {
436 ASSERT(isRenderInline());
437 m_bitfields.setAlwaysCreateLineBoxesForRenderInline(alwaysCreateLineBoxes);
438 }
439
ancestorLineBoxDirty()440 bool ancestorLineBoxDirty() const { return m_bitfields.ancestorLineBoxDirty(); }
441 void setAncestorLineBoxDirty(bool value = true)
442 {
443 m_bitfields.setAncestorLineBoxDirty(value);
444 if (value)
445 setNeedsLayoutAndFullPaintInvalidation();
446 }
447
448 enum FlowThreadState {
449 NotInsideFlowThread = 0,
450 InsideOutOfFlowThread = 1,
451 InsideInFlowThread = 2,
452 };
453
454 void setFlowThreadStateIncludingDescendants(FlowThreadState);
455
flowThreadState()456 FlowThreadState flowThreadState() const { return m_bitfields.flowThreadState(); }
setFlowThreadState(FlowThreadState state)457 void setFlowThreadState(FlowThreadState state) { m_bitfields.setFlowThreadState(state); }
458
459 // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have
460 // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation.
isSVG()461 virtual bool isSVG() const { return false; }
isSVGRoot()462 virtual bool isSVGRoot() const { return false; }
isSVGContainer()463 virtual bool isSVGContainer() const { return false; }
isSVGTransformableContainer()464 virtual bool isSVGTransformableContainer() const { return false; }
isSVGViewportContainer()465 virtual bool isSVGViewportContainer() const { return false; }
isSVGGradientStop()466 virtual bool isSVGGradientStop() const { return false; }
isSVGHiddenContainer()467 virtual bool isSVGHiddenContainer() const { return false; }
isSVGShape()468 virtual bool isSVGShape() const { return false; }
isSVGText()469 virtual bool isSVGText() const { return false; }
isSVGTextPath()470 virtual bool isSVGTextPath() const { return false; }
isSVGInline()471 virtual bool isSVGInline() const { return false; }
isSVGInlineText()472 virtual bool isSVGInlineText() const { return false; }
isSVGImage()473 virtual bool isSVGImage() const { return false; }
isSVGForeignObject()474 virtual bool isSVGForeignObject() const { return false; }
isSVGResourceContainer()475 virtual bool isSVGResourceContainer() const { return false; }
isSVGResourceFilter()476 virtual bool isSVGResourceFilter() const { return false; }
isSVGResourceFilterPrimitive()477 virtual bool isSVGResourceFilterPrimitive() const { return false; }
478
479 // FIXME: Those belong into a SVG specific base-class for all renderers (see above)
480 // Unfortunately we don't have such a class yet, because it's not possible for all renderers
481 // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance)
setNeedsTransformUpdate()482 virtual void setNeedsTransformUpdate() { }
483 virtual void setNeedsBoundariesUpdate();
484
485 // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width.
486 // This is used for all computation of objectBoundingBox relative units and by SVGLocatable::getBBox().
487 // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them
488 // since stroke-width is ignored (and marker size can depend on stroke-width).
489 // objectBoundingBox is returned local coordinates.
490 // The name objectBoundingBox is taken from the SVG 1.1 spec.
491 virtual FloatRect objectBoundingBox() const;
492 virtual FloatRect strokeBoundingBox() const;
493
494 // Returns the smallest rectangle enclosing all of the painted content
495 // respecting clipping, masking, filters, opacity, stroke-width and markers
496 virtual FloatRect paintInvalidationRectInLocalCoordinates() const;
497
498 // This only returns the transform="" value from the element
499 // most callsites want localToParentTransform() instead.
500 virtual AffineTransform localTransform() const;
501
502 // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer
503 // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element.
504 virtual const AffineTransform& localToParentTransform() const;
505
506 // SVG uses FloatPoint precise hit testing, and passes the point in parent
507 // coordinates instead of in paint invalidaiton container coordinates. Eventually the
508 // rest of the rendering tree will move to a similar model.
509 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
510
canHaveWhitespaceChildren()511 virtual bool canHaveWhitespaceChildren() const
512 {
513 if (isTable() || isTableRow() || isTableSection() || isRenderTableCol() || isFrameSet() || isFlexibleBox() || isRenderGrid())
514 return false;
515 return true;
516 }
517
isAnonymous()518 bool isAnonymous() const { return m_bitfields.isAnonymous(); }
isAnonymousBlock()519 bool isAnonymousBlock() const
520 {
521 // This function is kept in sync with anonymous block creation conditions in
522 // RenderBlock::createAnonymousBlock(). This includes creating an anonymous
523 // RenderBlock having a BLOCK or BOX display. Other classes such as RenderTextFragment
524 // are not RenderBlocks and will return false. See https://bugs.webkit.org/show_bug.cgi?id=56709.
525 return isAnonymous() && (style()->display() == BLOCK || style()->display() == BOX) && style()->styleType() == NOPSEUDO && isRenderBlock() && !isListMarker() && !isRenderFlowThread()
526 && !isRenderFullScreen()
527 && !isRenderFullScreenPlaceholder();
528 }
isAnonymousColumnsBlock()529 bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); }
isAnonymousColumnSpanBlock()530 bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); }
isElementContinuation()531 bool isElementContinuation() const { return node() && node()->renderer() != this; }
isInlineElementContinuation()532 bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); }
virtualContinuation()533 virtual RenderBoxModelObject* virtualContinuation() const { return 0; }
534
isFloating()535 bool isFloating() const { return m_bitfields.floating(); }
536
isOutOfFlowPositioned()537 bool isOutOfFlowPositioned() const { return m_bitfields.isOutOfFlowPositioned(); } // absolute or fixed positioning
isRelPositioned()538 bool isRelPositioned() const { return m_bitfields.isRelPositioned(); } // relative positioning
isPositioned()539 bool isPositioned() const { return m_bitfields.isPositioned(); }
540
isText()541 bool isText() const { return m_bitfields.isText(); }
isBox()542 bool isBox() const { return m_bitfields.isBox(); }
isInline()543 bool isInline() const { return m_bitfields.isInline(); } // inline object
isDragging()544 bool isDragging() const { return m_bitfields.isDragging(); }
isReplaced()545 bool isReplaced() const { return m_bitfields.isReplaced(); } // a "replaced" element (see CSS)
isHorizontalWritingMode()546 bool isHorizontalWritingMode() const { return m_bitfields.horizontalWritingMode(); }
547
hasLayer()548 bool hasLayer() const { return m_bitfields.hasLayer(); }
549
550 // "Box decoration background" includes all box decorations and backgrounds
551 // that are painted as the background of the object. It includes borders,
552 // box-shadows, background-color and background-image, etc.
553 enum BoxDecorationBackgroundState {
554 NoBoxDecorationBackground,
555 HasBoxDecorationBackgroundObscurationStatusInvalid,
556 HasBoxDecorationBackgroundKnownToBeObscured,
557 HasBoxDecorationBackgroundMayBeVisible,
558 };
hasBoxDecorationBackground()559 bool hasBoxDecorationBackground() const { return m_bitfields.boxDecorationBackgroundState() != NoBoxDecorationBackground; }
560 bool boxDecorationBackgroundIsKnownToBeObscured();
561 bool canRenderBorderImage() const;
562 bool mustInvalidateBackgroundOrBorderPaintOnWidthChange() const;
563 bool mustInvalidateBackgroundOrBorderPaintOnHeightChange() const;
564 bool mustInvalidateFillLayersPaintOnWidthChange(const FillLayer&) const;
565 bool mustInvalidateFillLayersPaintOnHeightChange(const FillLayer&) const;
hasBackground()566 bool hasBackground() const { return style()->hasBackground(); }
567 bool hasEntirelyFixedBackground() const;
568
needsLayoutBecauseOfChildren()569 bool needsLayoutBecauseOfChildren() const { return needsLayout() && !selfNeedsLayout() && !needsPositionedMovementLayout() && !needsSimplifiedNormalFlowLayout(); }
570
needsLayout()571 bool needsLayout() const
572 {
573 return m_bitfields.selfNeedsLayout() || m_bitfields.normalChildNeedsLayout() || m_bitfields.posChildNeedsLayout()
574 || m_bitfields.needsSimplifiedNormalFlowLayout() || m_bitfields.needsPositionedMovementLayout();
575 }
576
selfNeedsLayout()577 bool selfNeedsLayout() const { return m_bitfields.selfNeedsLayout(); }
needsPositionedMovementLayout()578 bool needsPositionedMovementLayout() const { return m_bitfields.needsPositionedMovementLayout(); }
needsPositionedMovementLayoutOnly()579 bool needsPositionedMovementLayoutOnly() const
580 {
581 return m_bitfields.needsPositionedMovementLayout() && !m_bitfields.selfNeedsLayout() && !m_bitfields.normalChildNeedsLayout()
582 && !m_bitfields.posChildNeedsLayout() && !m_bitfields.needsSimplifiedNormalFlowLayout();
583 }
584
posChildNeedsLayout()585 bool posChildNeedsLayout() const { return m_bitfields.posChildNeedsLayout(); }
needsSimplifiedNormalFlowLayout()586 bool needsSimplifiedNormalFlowLayout() const { return m_bitfields.needsSimplifiedNormalFlowLayout(); }
normalChildNeedsLayout()587 bool normalChildNeedsLayout() const { return m_bitfields.normalChildNeedsLayout(); }
588
preferredLogicalWidthsDirty()589 bool preferredLogicalWidthsDirty() const { return m_bitfields.preferredLogicalWidthsDirty(); }
590
needsOverflowRecalcAfterStyleChange()591 bool needsOverflowRecalcAfterStyleChange() const { return m_bitfields.selfNeedsOverflowRecalcAfterStyleChange() || m_bitfields.childNeedsOverflowRecalcAfterStyleChange(); }
selfNeedsOverflowRecalcAfterStyleChange()592 bool selfNeedsOverflowRecalcAfterStyleChange() const { return m_bitfields.selfNeedsOverflowRecalcAfterStyleChange(); }
childNeedsOverflowRecalcAfterStyleChange()593 bool childNeedsOverflowRecalcAfterStyleChange() const { return m_bitfields.childNeedsOverflowRecalcAfterStyleChange(); }
594
595 bool isSelectionBorder() const;
596
hasClip()597 bool hasClip() const { return isOutOfFlowPositioned() && !style()->hasAutoClip(); }
hasOverflowClip()598 bool hasOverflowClip() const { return m_bitfields.hasOverflowClip(); }
hasClipOrOverflowClip()599 bool hasClipOrOverflowClip() const { return hasClip() || hasOverflowClip(); }
600
hasTransform()601 bool hasTransform() const { return m_bitfields.hasTransform(); }
hasMask()602 bool hasMask() const { return style() && style()->hasMask(); }
hasClipPath()603 bool hasClipPath() const { return style() && style()->clipPath(); }
hasHiddenBackface()604 bool hasHiddenBackface() const { return style() && style()->backfaceVisibility() == BackfaceVisibilityHidden; }
605
hasFilter()606 bool hasFilter() const { return style() && style()->hasFilter(); }
607
608 bool hasBlendMode() const;
609
hasShapeOutside()610 bool hasShapeOutside() const { return style() && style()->shapeOutside(); }
611
612 inline bool preservesNewline() const;
613
614 // The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect
615 // any pseudo classes (and therefore has no concept of changing state).
616 RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
617 PassRefPtr<RenderStyle> getUncachedPseudoStyle(const PseudoStyleRequest&, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const;
618
619 virtual void updateDragState(bool dragOn);
620
view()621 RenderView* view() const { return document().renderView(); };
frameView()622 FrameView* frameView() const { return document().view(); };
623
624 bool isRooted() const;
625
node()626 Node* node() const
627 {
628 return isAnonymous() ? 0 : m_node.get();
629 }
630
nonPseudoNode()631 Node* nonPseudoNode() const
632 {
633 return isPseudoElement() ? 0 : node();
634 }
635
636 // FIXME: Why does RenderWidget need this?
clearNode()637 void clearNode() { m_node = nullptr; }
638
639 // Returns the styled node that caused the generation of this renderer.
640 // This is the same as node() except for renderers of :before and :after
641 // pseudo elements for which their parent node is returned.
generatingNode()642 Node* generatingNode() const { return isPseudoElement() ? node()->parentOrShadowHostNode() : node(); }
643
document()644 Document& document() const { return m_node->document(); }
frame()645 LocalFrame* frame() const { return document().frame(); }
646
647 // Returns the object containing this one. Can be different from parent for positioned elements.
648 // If paintInvalidationContainer and paintInvalidationContainerSkipped are not null, on return *paintInvalidationContainerSkipped
649 // is true if the renderer returned is an ancestor of paintInvalidationContainer.
650 RenderObject* container(const RenderLayerModelObject* paintInvalidationContainer = 0, bool* paintInvalidationContainerSkipped = 0) const;
651 RenderBlock* containerForFixedPosition(const RenderLayerModelObject* paintInvalidationContainer = 0, bool* paintInvalidationContainerSkipped = 0) const;
652
hoverAncestor()653 virtual RenderObject* hoverAncestor() const { return parent(); }
654
655 Element* offsetParent() const;
656
657 void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0, SubtreeLayoutScope* = 0);
658 void setNeedsLayout(MarkingBehavior = MarkContainingBlockChain, SubtreeLayoutScope* = 0);
659 void setNeedsLayoutAndFullPaintInvalidation(MarkingBehavior = MarkContainingBlockChain, SubtreeLayoutScope* = 0);
660 void clearNeedsLayout();
661 void setChildNeedsLayout(MarkingBehavior = MarkContainingBlockChain, SubtreeLayoutScope* = 0);
662 void setNeedsPositionedMovementLayout();
663 void setPreferredLogicalWidthsDirty(MarkingBehavior = MarkContainingBlockChain);
664 void clearPreferredLogicalWidthsDirty();
665 void invalidateContainerPreferredLogicalWidths();
666
setNeedsLayoutAndPrefWidthsRecalc()667 void setNeedsLayoutAndPrefWidthsRecalc()
668 {
669 setNeedsLayout();
670 setPreferredLogicalWidthsDirty();
671 }
setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation()672 void setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation()
673 {
674 setNeedsLayoutAndFullPaintInvalidation();
675 setPreferredLogicalWidthsDirty();
676 }
677
setPositionState(EPosition position)678 void setPositionState(EPosition position)
679 {
680 ASSERT((position != AbsolutePosition && position != FixedPosition) || isBox());
681 m_bitfields.setPositionedState(position);
682 }
clearPositionedState()683 void clearPositionedState() { m_bitfields.clearPositionedState(); }
684
setFloating(bool isFloating)685 void setFloating(bool isFloating) { m_bitfields.setFloating(isFloating); }
setInline(bool isInline)686 void setInline(bool isInline) { m_bitfields.setIsInline(isInline); }
687
688 void setHasBoxDecorationBackground(bool);
689 void invalidateBackgroundObscurationStatus();
computeBackgroundIsKnownToBeObscured()690 virtual bool computeBackgroundIsKnownToBeObscured() { return false; }
691
setIsText()692 void setIsText() { m_bitfields.setIsText(true); }
setIsBox()693 void setIsBox() { m_bitfields.setIsBox(true); }
setReplaced(bool isReplaced)694 void setReplaced(bool isReplaced) { m_bitfields.setIsReplaced(isReplaced); }
setHorizontalWritingMode(bool hasHorizontalWritingMode)695 void setHorizontalWritingMode(bool hasHorizontalWritingMode) { m_bitfields.setHorizontalWritingMode(hasHorizontalWritingMode); }
setHasOverflowClip(bool hasOverflowClip)696 void setHasOverflowClip(bool hasOverflowClip) { m_bitfields.setHasOverflowClip(hasOverflowClip); }
setHasLayer(bool hasLayer)697 void setHasLayer(bool hasLayer) { m_bitfields.setHasLayer(hasLayer); }
setHasTransform(bool hasTransform)698 void setHasTransform(bool hasTransform) { m_bitfields.setHasTransform(hasTransform); }
setHasReflection(bool hasReflection)699 void setHasReflection(bool hasReflection) { m_bitfields.setHasReflection(hasReflection); }
700
701 void scheduleRelayout();
702
703 void updateFillImages(const FillLayer* oldLayers, const FillLayer& newLayers);
704 void updateImage(StyleImage*, StyleImage*);
705 void updateShapeImage(const ShapeValue*, const ShapeValue*);
706
707 // paintOffset is the offset from the origin of the GraphicsContext at which to paint the current object.
708 virtual void paint(PaintInfo&, const LayoutPoint& paintOffset);
709
710 // Subclasses must reimplement this method to compute the size and position
711 // of this object and all its descendants.
712 virtual void layout() = 0;
updateImageLoadingPriorities()713 virtual bool updateImageLoadingPriorities() { return false; }
setHasPendingResourceUpdate(bool hasPendingResourceUpdate)714 void setHasPendingResourceUpdate(bool hasPendingResourceUpdate) { m_bitfields.setHasPendingResourceUpdate(hasPendingResourceUpdate); }
hasPendingResourceUpdate()715 bool hasPendingResourceUpdate() const { return m_bitfields.hasPendingResourceUpdate(); }
716
717 /* This function performs a layout only if one is needed. */
layoutIfNeeded()718 void layoutIfNeeded() { if (needsLayout()) layout(); }
719
720 void forceLayout();
721 void forceChildLayout();
722
723 // Used for element state updates that cannot be fixed with a
724 // paint invalidation and do not need a relayout.
updateFromElement()725 virtual void updateFromElement() { }
726
727 virtual void addAnnotatedRegions(Vector<AnnotatedRegionValue>&);
728 void collectAnnotatedRegions(Vector<AnnotatedRegionValue>&);
729
730 CompositingState compositingState() const;
731 virtual CompositingReasons additionalCompositingReasons() const;
732
733 bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll);
734 virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&);
735 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
736
737 virtual PositionWithAffinity positionForPoint(const LayoutPoint&);
738 PositionWithAffinity createPositionWithAffinity(int offset, EAffinity);
739 PositionWithAffinity createPositionWithAffinity(const Position&);
740
741 virtual void dirtyLinesFromChangedChild(RenderObject*);
742
743 // Set the style of the object and update the state of the object accordingly.
744 void setStyle(PassRefPtr<RenderStyle>);
745
746 // Set the style of the object if it's generated content.
747 void setPseudoStyle(PassRefPtr<RenderStyle>);
748
749 // Updates only the local style ptr of the object. Does not update the state of the object,
750 // and so only should be called when the style is known not to have changed (or from setStyle).
setStyleInternal(PassRefPtr<RenderStyle> style)751 void setStyleInternal(PassRefPtr<RenderStyle> style) { m_style = style; }
752
753 // returns the containing block level element for this element.
754 RenderBlock* containingBlock() const;
755
canContainFixedPositionObjects()756 bool canContainFixedPositionObjects() const
757 {
758 return isRenderView() || (hasTransform() && isRenderBlock()) || isSVGForeignObject();
759 }
760
761 // Convert the given local point to absolute coordinates
762 // FIXME: Temporary. If UseTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
763 FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), MapCoordinatesFlags = 0) const;
764 FloatPoint absoluteToLocal(const FloatPoint&, MapCoordinatesFlags = 0) const;
765
766 // Convert a local quad to absolute coordinates, taking transforms into account.
767 FloatQuad localToAbsoluteQuad(const FloatQuad& quad, MapCoordinatesFlags mode = 0, bool* wasFixed = 0) const
768 {
769 return localToContainerQuad(quad, 0, mode, wasFixed);
770 }
771 // Convert an absolute quad to local coordinates.
772 FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0) const;
773
774 // Convert a local quad into the coordinate system of container, taking transforms into account.
775 FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObject* paintInvalidatinoContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) const;
776 FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelObject* paintInvalidationContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0, const PaintInvalidationState* = 0) const;
777
778 // Convert a local point into the coordinate system of backing coordinates. Also returns the backing layer if needed.
779 FloatPoint localToInvalidationBackingPoint(const LayoutPoint&, RenderLayer** backingLayer = nullptr);
780
781 // Return the offset from the container() renderer (excluding transforms). In multi-column layout,
782 // different offsets apply at different points, so return the offset that applies to the given point.
783 virtual LayoutSize offsetFromContainer(const RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const;
784 // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms.
785 LayoutSize offsetFromAncestorContainer(const RenderObject*) const;
786
absoluteRects(Vector<IntRect> &,const LayoutPoint &)787 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { }
788
789 IntRect absoluteBoundingBoxRect() const;
790 // FIXME: This function should go away eventually
791 IntRect absoluteBoundingBoxRectIgnoringTransforms() const;
792
793 // Build an array of quads in absolute coords for line boxes
794 virtual void absoluteQuads(Vector<FloatQuad>&, bool* /*wasFixed*/ = 0) const { }
795
796 virtual IntRect absoluteFocusRingBoundingBoxRect() const;
797
798 static FloatRect absoluteBoundingBoxRectForRange(const Range*);
799
800 // the rect that will be painted if this object is passed as the paintingRoot
801 LayoutRect paintingRootRect(LayoutRect& topLevelRect);
802
minPreferredLogicalWidth()803 virtual LayoutUnit minPreferredLogicalWidth() const { return 0; }
maxPreferredLogicalWidth()804 virtual LayoutUnit maxPreferredLogicalWidth() const { return 0; }
805
style()806 RenderStyle* style() const { return m_style.get(); }
807
808 /* The two following methods are inlined in RenderObjectInlines.h */
809 RenderStyle* firstLineStyle() const;
810 RenderStyle* style(bool firstLine) const;
811
resolveColor(const RenderStyle * styleToUse,int colorProperty)812 inline Color resolveColor(const RenderStyle* styleToUse, int colorProperty) const
813 {
814 return styleToUse->visitedDependentColor(colorProperty);
815 }
816
resolveColor(int colorProperty)817 inline Color resolveColor(int colorProperty) const
818 {
819 return style()->visitedDependentColor(colorProperty);
820 }
821
822 // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
823 // given new style, without accessing the cache.
824 PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
825
826 virtual CursorDirective getCursor(const LayoutPoint&, Cursor&) const;
827
828 struct AppliedTextDecoration {
829 Color color;
830 TextDecorationStyle style;
AppliedTextDecorationAppliedTextDecoration831 AppliedTextDecoration() : color(Color::transparent), style(TextDecorationStyleSolid) { }
832 };
833
834 void getTextDecorations(unsigned decorations, AppliedTextDecoration& underline, AppliedTextDecoration& overline, AppliedTextDecoration& linethrough, bool quirksMode = false, bool firstlineStyle = false);
835
836 void setHadPaintInvalidation();
837 bool hadPaintInvalidation() const;
838
839 // Return the RenderLayerModelObject in the container chain which is responsible for painting this object, or 0
840 // if painting is root-relative. This is the container that should be passed to the 'forPaintInvalidation'
841 // methods.
842 const RenderLayerModelObject* containerForPaintInvalidation() const;
843 const RenderLayerModelObject* adjustCompositedContainerForSpecialAncestors(const RenderLayerModelObject* paintInvalidationContainer) const;
844 bool isPaintInvalidationContainer() const;
845
computePaintInvalidationRect()846 LayoutRect computePaintInvalidationRect()
847 {
848 return computePaintInvalidationRect(containerForPaintInvalidation());
849 }
850
851 // Returns the paint invalidation rect for this RenderObject in the coordinate space of the paint backing (typically a GraphicsLayer) for |paintInvalidationContainer|.
852 LayoutRect computePaintInvalidationRect(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
853
854 // Returns the rect bounds needed to invalidate the paint of this object, in the coordinate space of the rendering backing of |paintInvalidationContainer|
855 LayoutRect boundsRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
856
857 // Actually do the paint invalidate of rect r for this object which has been computed in the coordinate space
858 // of the GraphicsLayer backing of |paintInvalidationContainer|. Note that this coordinaten space is not the same
859 // as the local coordinate space of |paintInvalidationContainer| in the presence of layer squashing.
860 // If |paintInvalidationContainer| is 0, invalidate paints via the view.
861 // FIXME: |paintInvalidationContainer| should never be 0. See crbug.com/363699.
862 void invalidatePaintUsingContainer(const RenderLayerModelObject* paintInvalidationContainer, const LayoutRect&, InvalidationReason) const;
863
864 // Invalidate the paint of a specific subrectangle within a given object. The rect |r| is in the object's coordinate space.
865 void invalidatePaintRectangle(const LayoutRect&) const;
866
867 // Walk the tree after layout issuing paint invalidations for renderers that have changed or moved, updating bounds that have changed, and clearing paint invalidation state.
868 virtual void invalidateTreeIfNeeded(const PaintInvalidationState&);
869
870 virtual void invalidatePaintForOverflow();
871 void invalidatePaintForOverflowIfNeeded();
872
873 void invalidatePaintIncludingNonCompositingDescendants();
874
875 bool checkForPaintInvalidation() const;
876
877 // Returns the rect that should have paint invalidated whenever this object changes. The rect is in the view's
878 // coordinate space. This method deals with outlines and overflow.
879 LayoutRect absoluteClippedOverflowRect() const;
880 IntRect pixelSnappedAbsoluteClippedOverflowRect() const;
881 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
882 virtual LayoutRect rectWithOutlineForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInvalidationState* = 0) const;
883
884 // Given a rect in the object's coordinate space, compute a rect suitable for invalidating paints of
885 // that rect in the coordinate space of paintInvalidationContainer.
886 virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const;
887 virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState*) const;
888
889 // Return the offset to the column in which the specified point (in flow-thread coordinates)
890 // lives. This is used to convert a flow-thread point to a visual point.
columnOffset(const LayoutPoint &)891 virtual LayoutSize columnOffset(const LayoutPoint&) const { return LayoutSize(); }
892
length()893 virtual unsigned length() const { return 1; }
894
isFloatingOrOutOfFlowPositioned()895 bool isFloatingOrOutOfFlowPositioned() const { return (isFloating() || isOutOfFlowPositioned()); }
896
isTransparent()897 bool isTransparent() const { return style()->hasOpacity(); }
opacity()898 float opacity() const { return style()->opacity(); }
899
hasReflection()900 bool hasReflection() const { return m_bitfields.hasReflection(); }
901
902 enum SelectionState {
903 SelectionNone, // The object is not selected.
904 SelectionStart, // The object either contains the start of a selection run or is the start of a run
905 SelectionInside, // The object is fully encompassed by a selection run
906 SelectionEnd, // The object either contains the end of a selection run or is the end of a run
907 SelectionBoth // The object contains an entire run or is the sole selected object in that run
908 };
909
910 // The current selection state for an object. For blocks, the state refers to the state of the leaf
911 // descendants (as described above in the SelectionState enum declaration).
selectionState()912 SelectionState selectionState() const { return m_bitfields.selectionState(); }
setSelectionState(SelectionState state)913 virtual void setSelectionState(SelectionState state) { m_bitfields.setSelectionState(state); }
914 inline void setSelectionStateIfNeeded(SelectionState);
915 bool canUpdateSelectionOnRootLineBoxes();
916
917 // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest
918 // possible bounding box for the selection. The rect returned is in the coordinate space of the paint invalidation container's backing.
selectionRectForPaintInvalidation(const RenderLayerModelObject *)919 virtual LayoutRect selectionRectForPaintInvalidation(const RenderLayerModelObject* /*paintInvalidationContainer*/) const { return LayoutRect(); }
920
canBeSelectionLeaf()921 virtual bool canBeSelectionLeaf() const { return false; }
hasSelectedChildren()922 bool hasSelectedChildren() const { return selectionState() != SelectionNone; }
923
924 bool isSelectable() const;
925 // Obtains the selection colors that should be used when painting a selection.
926 Color selectionBackgroundColor() const;
927 Color selectionForegroundColor() const;
928 Color selectionEmphasisMarkColor() const;
929
930 // Whether or not a given block needs to paint selection gaps.
shouldPaintSelectionGaps()931 virtual bool shouldPaintSelectionGaps() const { return false; }
932
933 /**
934 * Returns the local coordinates of the caret within this render object.
935 * @param caretOffset zero-based offset determining position within the render object.
936 * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
937 * useful for character range rect computations
938 */
939 virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0);
940
941 // When performing a global document tear-down, the renderer of the document is cleared. We use this
942 // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
943 bool documentBeingDestroyed() const;
944
945 void destroyAndCleanupAnonymousWrappers();
946 virtual void destroy();
947
948 // Virtual function helpers for the deprecated Flexible Box Layout (display: -webkit-box).
isDeprecatedFlexibleBox()949 virtual bool isDeprecatedFlexibleBox() const { return false; }
950
951 // Virtual function helper for the new FlexibleBox Layout (display: -webkit-flex).
isFlexibleBox()952 virtual bool isFlexibleBox() const { return false; }
953
isFlexibleBoxIncludingDeprecated()954 bool isFlexibleBoxIncludingDeprecated() const
955 {
956 return isFlexibleBox() || isDeprecatedFlexibleBox();
957 }
958
isCombineText()959 virtual bool isCombineText() const { return false; }
960
961 virtual int caretMinOffset() const;
962 virtual int caretMaxOffset() const;
963
964 virtual int previousOffset(int current) const;
965 virtual int previousOffsetForBackwardDeletion(int current) const;
966 virtual int nextOffset(int current) const;
967
968 virtual void imageChanged(ImageResource*, const IntRect* = 0) OVERRIDE FINAL;
969 virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
970 virtual bool willRenderImage(ImageResource*) OVERRIDE FINAL;
971
972 void selectionStartEnd(int& spos, int& epos) const;
973
remove()974 void remove() { if (parent()) parent()->removeChild(this); }
975
976 bool isInert() const;
977
978 bool supportsTouchAction() const;
979
visibleToHitTestRequest(const HitTestRequest & request)980 bool visibleToHitTestRequest(const HitTestRequest& request) const { return style()->visibility() == VISIBLE && (request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE) && !isInert(); }
981
visibleToHitTesting()982 bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE && !isInert(); }
983
984 // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
985 // localToAbsolute/absoluteToLocal methods instead.
986 virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const;
987 virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const;
988
989 // Pushes state onto RenderGeometryMap about how to map coordinates from this renderer to its container, or ancestorToStopAt (whichever is encountered first).
990 // Returns the renderer which was mapped to (container or ancestorToStopAt).
991 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const;
992
993 bool shouldUseTransformFromContainer(const RenderObject* container) const;
994 void getTransformFromContainer(const RenderObject* container, const LayoutSize& offsetInContainer, TransformationMatrix&) const;
995
createsGroup()996 bool createsGroup() const { return isTransparent() || hasMask() || hasFilter() || hasBlendMode(); }
997
addFocusRingRects(Vector<LayoutRect> &,const LayoutPoint & additionalOffset,const RenderLayerModelObject * paintContainer)998 virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const { }
999
1000 // Compute a list of hit-test rectangles per layer rooted at this renderer.
1001 virtual void computeLayerHitTestRects(LayerHitTestRects&) const;
1002
1003 // Return the renderer whose background style is used to paint the root background. Should only be called on the renderer for which isDocumentElement() is true.
1004 RenderObject* rendererForRootBackground();
1005
1006 RespectImageOrientationEnum shouldRespectImageOrientation() const;
1007
1008 bool isRelayoutBoundaryForInspector() const;
1009
1010 // The previous paint invalidation rect in the object's previous paint backing.
previousPaintInvalidationRect()1011 const LayoutRect& previousPaintInvalidationRect() const { return m_previousPaintInvalidationRect; }
setPreviousPaintInvalidationRect(const LayoutRect & rect)1012 void setPreviousPaintInvalidationRect(const LayoutRect& rect) { m_previousPaintInvalidationRect = rect; }
1013
1014 // The previous position of the top-left corner of the object in its previous paint backing.
previousPositionFromPaintInvalidationBacking()1015 const LayoutPoint& previousPositionFromPaintInvalidationBacking() const { return m_previousPositionFromPaintInvalidationBacking; }
setPreviousPositionFromPaintInvalidationBacking(const LayoutPoint & positionFromPaintInvalidationBacking)1016 void setPreviousPositionFromPaintInvalidationBacking(const LayoutPoint& positionFromPaintInvalidationBacking) { m_previousPositionFromPaintInvalidationBacking = positionFromPaintInvalidationBacking; }
1017
shouldDoFullPaintInvalidation()1018 bool shouldDoFullPaintInvalidation() const { return m_bitfields.shouldDoFullPaintInvalidation(); }
1019 void setShouldDoFullPaintInvalidation(bool, MarkingBehavior = MarkContainingBlockChain);
1020
shouldInvalidateOverflowForPaint()1021 bool shouldInvalidateOverflowForPaint() const { return m_bitfields.shouldInvalidateOverflowForPaint(); }
1022
shouldDoFullPaintInvalidationIfSelfPaintingLayer()1023 bool shouldDoFullPaintInvalidationIfSelfPaintingLayer() const { return m_bitfields.shouldDoFullPaintInvalidationIfSelfPaintingLayer(); }
setShouldDoFullPaintInvalidationIfSelfPaintingLayer(bool b)1024 void setShouldDoFullPaintInvalidationIfSelfPaintingLayer(bool b)
1025 {
1026 m_bitfields.setShouldDoFullPaintInvalidationIfSelfPaintingLayer(b);
1027
1028 if (b)
1029 markContainingBlockChainForPaintInvalidation();
1030 }
1031
onlyNeededPositionedMovementLayout()1032 bool onlyNeededPositionedMovementLayout() const { return m_bitfields.onlyNeededPositionedMovementLayout(); }
setOnlyNeededPositionedMovementLayout(bool b)1033 void setOnlyNeededPositionedMovementLayout(bool b) { m_bitfields.setOnlyNeededPositionedMovementLayout(b); }
1034
1035 virtual void clearPaintInvalidationState(const PaintInvalidationState&);
1036
1037 // layoutDidGetCalled indicates whether this render object was re-laid-out
1038 // since the last call to setLayoutDidGetCalled(false) on this object.
layoutDidGetCalled()1039 bool layoutDidGetCalled() const { return m_bitfields.layoutDidGetCalled(); }
setLayoutDidGetCalled(bool b)1040 void setLayoutDidGetCalled(bool b)
1041 {
1042 m_bitfields.setLayoutDidGetCalled(b);
1043
1044 if (b)
1045 markContainingBlockChainForPaintInvalidation();
1046 }
1047
mayNeedPaintInvalidation()1048 bool mayNeedPaintInvalidation() const { return m_bitfields.mayNeedPaintInvalidation(); }
setMayNeedPaintInvalidation(bool b)1049 void setMayNeedPaintInvalidation(bool b)
1050 {
1051 m_bitfields.setMayNeedPaintInvalidation(b);
1052
1053 // Make sure our parent is marked as needing invalidation.
1054 if (b)
1055 markContainingBlockChainForPaintInvalidation();
1056 }
1057
neededLayoutBecauseOfChildren()1058 bool neededLayoutBecauseOfChildren() const { return m_bitfields.neededLayoutBecauseOfChildren(); }
setNeededLayoutBecauseOfChildren(bool b)1059 void setNeededLayoutBecauseOfChildren(bool b) { m_bitfields.setNeededLayoutBecauseOfChildren(b); }
1060
shouldCheckForPaintInvalidation(const PaintInvalidationState & paintInvalidationState)1061 bool shouldCheckForPaintInvalidation(const PaintInvalidationState& paintInvalidationState)
1062 {
1063 return paintInvalidationState.forceCheckForPaintInvalidation() || shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState();
1064 }
1065
shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState()1066 bool shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState()
1067 {
1068 return layoutDidGetCalled() || mayNeedPaintInvalidation() || shouldDoFullPaintInvalidation() || shouldDoFullPaintInvalidationIfSelfPaintingLayer();
1069 }
1070
supportsPaintInvalidationStateCachedOffsets()1071 bool supportsPaintInvalidationStateCachedOffsets() const { return !hasColumns() && !hasTransform() && !hasReflection() && !style()->isFlippedBlocksWritingMode(); }
1072
1073 void setNeedsOverflowRecalcAfterStyleChange();
1074 void markContainingBlocksForOverflowRecalc();
1075
1076 virtual LayoutRect viewRect() const;
1077
1078 protected:
1079 inline bool layerCreationAllowedForSubtree() const;
1080
1081 // Overrides should call the superclass at the end. m_style will be 0 the first time
1082 // this function will be called.
1083 virtual void styleWillChange(StyleDifference, const RenderStyle& newStyle);
1084 // Overrides should call the superclass at the start. |oldStyle| will be 0 the first
1085 // time this function is called.
1086 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
1087 void propagateStyleToAnonymousChildren(bool blockChildrenOnly = false);
updateAnonymousChildStyle(const RenderObject * child,RenderStyle * style)1088 virtual void updateAnonymousChildStyle(const RenderObject* child, RenderStyle* style) const { }
1089
1090 public:
1091 void paintOutline(PaintInfo&, const LayoutRect&);
1092 protected:
1093 void addChildFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const;
1094
1095 void clearLayoutRootIfNeeded() const;
1096 virtual void willBeDestroyed();
1097 void postDestroy();
1098
1099 virtual void insertedIntoTree();
1100 virtual void willBeRemovedFromTree();
1101
setDocumentForAnonymous(Document * document)1102 void setDocumentForAnonymous(Document* document) { ASSERT(isAnonymous()); m_node = document; }
1103
1104 // Add hit-test rects for the render tree rooted at this node to the provided collection on a
1105 // per-RenderLayer basis.
1106 // currentLayer must be the enclosing layer, and layerOffset is the current offset within
1107 // this layer. Subclass implementations will add any offset for this renderer within it's
1108 // container, so callers should provide only the offset of the container within it's layer.
1109 // containerRect is a rect that has already been added for the currentLayer which is likely to
1110 // be a container for child elements. Any rect wholly contained by containerRect can be
1111 // skipped.
1112 virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const;
1113
1114 // Add hit-test rects for this renderer only to the provided list. layerOffset is the offset
1115 // of this renderer within the current layer that should be used for each result.
computeSelfHitTestRects(Vector<LayoutRect> &,const LayoutPoint & layerOffset)1116 virtual void computeSelfHitTestRects(Vector<LayoutRect>&, const LayoutPoint& layerOffset) const { };
1117
1118 virtual InvalidationReason getPaintInvalidationReason(const RenderLayerModelObject& paintInvalidationContainer,
1119 const LayoutRect& oldPaintInvalidationRect, const LayoutPoint& oldPositionFromPaintInvalidationBacking,
1120 const LayoutRect& newPaintInvalidationRect, const LayoutPoint& newPositionFromPaintInvalidationBacking);
1121 virtual void incrementallyInvalidatePaint(const RenderLayerModelObject& paintInvalidationContainer, const LayoutRect& oldBounds, const LayoutRect& newBounds, const LayoutPoint& positionFromPaintInvalidationBacking);
1122 void fullyInvalidatePaint(const RenderLayerModelObject& paintInvalidationContainer, InvalidationReason, const LayoutRect& oldBounds, const LayoutRect& newBounds);
1123
1124 #if ENABLE(ASSERT)
paintInvalidationStateIsDirty()1125 virtual bool paintInvalidationStateIsDirty() const
1126 {
1127 return layoutDidGetCalled() || shouldDoFullPaintInvalidation() || shouldDoFullPaintInvalidationIfSelfPaintingLayer()
1128 || onlyNeededPositionedMovementLayout() || neededLayoutBecauseOfChildren() || mayNeedPaintInvalidation();
1129 }
1130 #endif
1131
1132 virtual void invalidatePaintOfSubtreesIfNeeded(const PaintInvalidationState& childPaintInvalidationState);
1133 virtual InvalidationReason invalidatePaintIfNeeded(const PaintInvalidationState&, const RenderLayerModelObject& paintInvalidationContainer);
1134
1135 private:
1136 void invalidatePaintIncludingNonCompositingDescendantsInternal(const RenderLayerModelObject* repaintContainer);
1137
1138 const RenderLayerModelObject* enclosingCompositedContainer() const;
1139
1140 RenderFlowThread* locateFlowThreadContainingBlock() const;
1141 void removeFromRenderFlowThread();
1142 void removeFromRenderFlowThreadRecursive(RenderFlowThread*);
1143
1144 bool hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor() const;
1145
1146 RenderStyle* cachedFirstLineStyle() const;
1147 StyleDifference adjustStyleDifference(StyleDifference) const;
1148
1149 Color selectionColor(int colorProperty) const;
1150
1151 void removeShapeImageClient(ShapeValue*);
1152
1153 #if ENABLE(ASSERT)
1154 void checkBlockPositionedObjectsNeedLayout();
1155 #endif
1156 const char* invalidationReasonToString(InvalidationReason) const;
1157
markContainingBlockChainForPaintInvalidation()1158 void markContainingBlockChainForPaintInvalidation()
1159 {
1160 for (RenderObject* container = this->container(); container && !container->shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState(); container = container->container())
1161 container->setMayNeedPaintInvalidation(true);
1162 }
1163
1164 static bool isAllowedToModifyRenderTreeStructure(Document&);
1165
1166 RefPtr<RenderStyle> m_style;
1167
1168 RawPtrWillBeMember<Node> m_node;
1169
1170 RawPtrWillBeMember<RenderObject> m_parent;
1171 RawPtrWillBeMember<RenderObject> m_previous;
1172 RawPtrWillBeMember<RenderObject> m_next;
1173
1174 #if ENABLE(ASSERT)
1175 unsigned m_hasAXObject : 1;
1176 unsigned m_setNeedsLayoutForbidden : 1;
1177 #if ENABLE(OILPAN)
1178 protected:
1179 unsigned m_didCallDestroy : 1;
1180 private:
1181 #endif
1182 #endif
1183
1184 #define ADD_BOOLEAN_BITFIELD(name, Name) \
1185 private:\
1186 unsigned m_##name : 1;\
1187 public:\
1188 bool name() const { return m_##name; }\
1189 void set##Name(bool name) { m_##name = name; }\
1190
1191 class RenderObjectBitfields {
1192 enum PositionedState {
1193 IsStaticallyPositioned = 0,
1194 IsRelativelyPositioned = 1,
1195 IsOutOfFlowPositioned = 2,
1196 };
1197
1198 public:
RenderObjectBitfields(Node * node)1199 RenderObjectBitfields(Node* node)
1200 : m_selfNeedsLayout(false)
1201 , m_shouldDoFullPaintInvalidation(false)
1202 , m_shouldInvalidateOverflowForPaint(false)
1203 , m_shouldDoFullPaintInvalidationIfSelfPaintingLayer(false)
1204 // FIXME: We should remove mayNeedPaintInvalidation once we are able to
1205 // use the other layout flags to detect the same cases. crbug.com/370118
1206 , m_mayNeedPaintInvalidation(false)
1207 , m_onlyNeededPositionedMovementLayout(false)
1208 , m_neededLayoutBecauseOfChildren(false)
1209 , m_needsPositionedMovementLayout(false)
1210 , m_normalChildNeedsLayout(false)
1211 , m_posChildNeedsLayout(false)
1212 , m_needsSimplifiedNormalFlowLayout(false)
1213 , m_preferredLogicalWidthsDirty(false)
1214 , m_floating(false)
1215 , m_selfNeedsOverflowRecalcAfterStyleChange(false)
1216 , m_childNeedsOverflowRecalcAfterStyleChange(false)
1217 , m_isAnonymous(!node)
1218 , m_isText(false)
1219 , m_isBox(false)
1220 , m_isInline(true)
1221 , m_isReplaced(false)
1222 , m_horizontalWritingMode(true)
1223 , m_isDragging(false)
1224 , m_hasLayer(false)
1225 , m_hasOverflowClip(false)
1226 , m_hasTransform(false)
1227 , m_hasReflection(false)
1228 , m_hasCounterNodeMap(false)
1229 , m_everHadLayout(false)
1230 , m_ancestorLineBoxDirty(false)
1231 , m_layoutDidGetCalled(false)
1232 , m_hasPendingResourceUpdate(false)
1233 , m_childrenInline(false)
1234 , m_hasColumns(false)
1235 , m_alwaysCreateLineBoxesForRenderInline(false)
1236 , m_positionedState(IsStaticallyPositioned)
1237 , m_selectionState(SelectionNone)
1238 , m_flowThreadState(NotInsideFlowThread)
1239 , m_boxDecorationBackgroundState(NoBoxDecorationBackground)
1240 {
1241 }
1242
1243 // 32 bits have been used in the first word, and 11 in the second.
1244 ADD_BOOLEAN_BITFIELD(selfNeedsLayout, SelfNeedsLayout);
1245 ADD_BOOLEAN_BITFIELD(shouldDoFullPaintInvalidation, ShouldDoFullPaintInvalidation);
1246 ADD_BOOLEAN_BITFIELD(shouldInvalidateOverflowForPaint, ShouldInvalidateOverflowForPaint);
1247 ADD_BOOLEAN_BITFIELD(shouldDoFullPaintInvalidationIfSelfPaintingLayer, ShouldDoFullPaintInvalidationIfSelfPaintingLayer);
1248 ADD_BOOLEAN_BITFIELD(mayNeedPaintInvalidation, MayNeedPaintInvalidation);
1249 ADD_BOOLEAN_BITFIELD(onlyNeededPositionedMovementLayout, OnlyNeededPositionedMovementLayout);
1250 ADD_BOOLEAN_BITFIELD(neededLayoutBecauseOfChildren, NeededLayoutBecauseOfChildren);
1251 ADD_BOOLEAN_BITFIELD(needsPositionedMovementLayout, NeedsPositionedMovementLayout);
1252 ADD_BOOLEAN_BITFIELD(normalChildNeedsLayout, NormalChildNeedsLayout);
1253 ADD_BOOLEAN_BITFIELD(posChildNeedsLayout, PosChildNeedsLayout);
1254 ADD_BOOLEAN_BITFIELD(needsSimplifiedNormalFlowLayout, NeedsSimplifiedNormalFlowLayout);
1255 ADD_BOOLEAN_BITFIELD(preferredLogicalWidthsDirty, PreferredLogicalWidthsDirty);
1256 ADD_BOOLEAN_BITFIELD(floating, Floating);
1257 ADD_BOOLEAN_BITFIELD(selfNeedsOverflowRecalcAfterStyleChange, SelfNeedsOverflowRecalcAfterStyleChange);
1258 ADD_BOOLEAN_BITFIELD(childNeedsOverflowRecalcAfterStyleChange, ChildNeedsOverflowRecalcAfterStyleChange);
1259
1260 ADD_BOOLEAN_BITFIELD(isAnonymous, IsAnonymous);
1261 ADD_BOOLEAN_BITFIELD(isText, IsText);
1262 ADD_BOOLEAN_BITFIELD(isBox, IsBox);
1263 ADD_BOOLEAN_BITFIELD(isInline, IsInline);
1264 ADD_BOOLEAN_BITFIELD(isReplaced, IsReplaced);
1265 ADD_BOOLEAN_BITFIELD(horizontalWritingMode, HorizontalWritingMode);
1266 ADD_BOOLEAN_BITFIELD(isDragging, IsDragging);
1267
1268 ADD_BOOLEAN_BITFIELD(hasLayer, HasLayer);
1269 ADD_BOOLEAN_BITFIELD(hasOverflowClip, HasOverflowClip); // Set in the case of overflow:auto/scroll/hidden
1270 ADD_BOOLEAN_BITFIELD(hasTransform, HasTransform);
1271 ADD_BOOLEAN_BITFIELD(hasReflection, HasReflection);
1272
1273 ADD_BOOLEAN_BITFIELD(hasCounterNodeMap, HasCounterNodeMap);
1274 ADD_BOOLEAN_BITFIELD(everHadLayout, EverHadLayout);
1275 ADD_BOOLEAN_BITFIELD(ancestorLineBoxDirty, AncestorLineBoxDirty);
1276
1277 ADD_BOOLEAN_BITFIELD(layoutDidGetCalled, LayoutDidGetCalled);
1278
1279 ADD_BOOLEAN_BITFIELD(hasPendingResourceUpdate, HasPendingResourceUpdate);
1280
1281 // from RenderBlock
1282 ADD_BOOLEAN_BITFIELD(childrenInline, ChildrenInline);
1283 ADD_BOOLEAN_BITFIELD(hasColumns, HasColumns);
1284
1285 // from RenderInline
1286 ADD_BOOLEAN_BITFIELD(alwaysCreateLineBoxesForRenderInline, AlwaysCreateLineBoxesForRenderInline);
1287
1288 private:
1289 unsigned m_positionedState : 2; // PositionedState
1290 unsigned m_selectionState : 3; // SelectionState
1291 unsigned m_flowThreadState : 2; // FlowThreadState
1292 unsigned m_boxDecorationBackgroundState : 2; // BoxDecorationBackgroundState
1293
1294 public:
isOutOfFlowPositioned()1295 bool isOutOfFlowPositioned() const { return m_positionedState == IsOutOfFlowPositioned; }
isRelPositioned()1296 bool isRelPositioned() const { return m_positionedState == IsRelativelyPositioned; }
isPositioned()1297 bool isPositioned() const { return m_positionedState != IsStaticallyPositioned; }
1298
setPositionedState(int positionState)1299 void setPositionedState(int positionState)
1300 {
1301 // This mask maps FixedPosition and AbsolutePosition to IsOutOfFlowPositioned, saving one bit.
1302 m_positionedState = static_cast<PositionedState>(positionState & 0x3);
1303 }
clearPositionedState()1304 void clearPositionedState() { m_positionedState = StaticPosition; }
1305
selectionState()1306 ALWAYS_INLINE SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState); }
setSelectionState(SelectionState selectionState)1307 ALWAYS_INLINE void setSelectionState(SelectionState selectionState) { m_selectionState = selectionState; }
1308
flowThreadState()1309 ALWAYS_INLINE FlowThreadState flowThreadState() const { return static_cast<FlowThreadState>(m_flowThreadState); }
setFlowThreadState(FlowThreadState flowThreadState)1310 ALWAYS_INLINE void setFlowThreadState(FlowThreadState flowThreadState) { m_flowThreadState = flowThreadState; }
1311
boxDecorationBackgroundState()1312 ALWAYS_INLINE BoxDecorationBackgroundState boxDecorationBackgroundState() const { return static_cast<BoxDecorationBackgroundState>(m_boxDecorationBackgroundState); }
setBoxDecorationBackgroundState(BoxDecorationBackgroundState s)1313 ALWAYS_INLINE void setBoxDecorationBackgroundState(BoxDecorationBackgroundState s) { m_boxDecorationBackgroundState = s; }
1314 };
1315
1316 #undef ADD_BOOLEAN_BITFIELD
1317
1318 RenderObjectBitfields m_bitfields;
1319
setSelfNeedsLayout(bool b)1320 void setSelfNeedsLayout(bool b) { m_bitfields.setSelfNeedsLayout(b); }
setNeedsPositionedMovementLayout(bool b)1321 void setNeedsPositionedMovementLayout(bool b) { m_bitfields.setNeedsPositionedMovementLayout(b); }
setNormalChildNeedsLayout(bool b)1322 void setNormalChildNeedsLayout(bool b) { m_bitfields.setNormalChildNeedsLayout(b); }
setPosChildNeedsLayout(bool b)1323 void setPosChildNeedsLayout(bool b) { m_bitfields.setPosChildNeedsLayout(b); }
setNeedsSimplifiedNormalFlowLayout(bool b)1324 void setNeedsSimplifiedNormalFlowLayout(bool b) { m_bitfields.setNeedsSimplifiedNormalFlowLayout(b); }
setIsDragging(bool b)1325 void setIsDragging(bool b) { m_bitfields.setIsDragging(b); }
setEverHadLayout(bool b)1326 void setEverHadLayout(bool b) { m_bitfields.setEverHadLayout(b); }
setShouldInvalidateOverflowForPaint(bool b)1327 void setShouldInvalidateOverflowForPaint(bool b) { m_bitfields.setShouldInvalidateOverflowForPaint(b); }
setSelfNeedsOverflowRecalcAfterStyleChange(bool b)1328 void setSelfNeedsOverflowRecalcAfterStyleChange(bool b) { m_bitfields.setSelfNeedsOverflowRecalcAfterStyleChange(b); }
setChildNeedsOverflowRecalcAfterStyleChange(bool b)1329 void setChildNeedsOverflowRecalcAfterStyleChange(bool b) { m_bitfields.setChildNeedsOverflowRecalcAfterStyleChange(b); }
1330
1331 private:
1332 // Store state between styleWillChange and styleDidChange
1333 static bool s_affectsParentBlock;
1334
1335 // This stores the paint invalidation rect from the previous layout.
1336 LayoutRect m_previousPaintInvalidationRect;
1337
1338 // This stores the position in the paint invalidation backing's coordinate.
1339 // It is used to detect renderer shifts that forces a full invalidation.
1340 LayoutPoint m_previousPositionFromPaintInvalidationBacking;
1341
1342 static unsigned s_instanceCount;
1343 };
1344
1345 // FIXME: remove this once the render object lifecycle ASSERTS are no longer hit.
1346 class DeprecatedDisableModifyRenderTreeStructureAsserts {
1347 WTF_MAKE_NONCOPYABLE(DeprecatedDisableModifyRenderTreeStructureAsserts);
1348 public:
1349 DeprecatedDisableModifyRenderTreeStructureAsserts();
1350
1351 static bool canModifyRenderTreeStateInAnyState();
1352
1353 private:
1354 TemporaryChange<bool> m_disabler;
1355 };
1356
1357 // Allow equality comparisons of RenderObjects by reference or pointer, interchangeably.
DEFINE_COMPARISON_OPERATORS_WITH_REFERENCES(RenderObject)1358 DEFINE_COMPARISON_OPERATORS_WITH_REFERENCES(RenderObject)
1359
1360 inline bool RenderObject::documentBeingDestroyed() const
1361 {
1362 return document().lifecycle().state() >= DocumentLifecycle::Stopping;
1363 }
1364
isBeforeContent()1365 inline bool RenderObject::isBeforeContent() const
1366 {
1367 if (style()->styleType() != BEFORE)
1368 return false;
1369 // Text nodes don't have their own styles, so ignore the style on a text node.
1370 if (isText() && !isBR())
1371 return false;
1372 return true;
1373 }
1374
isAfterContent()1375 inline bool RenderObject::isAfterContent() const
1376 {
1377 if (style()->styleType() != AFTER)
1378 return false;
1379 // Text nodes don't have their own styles, so ignore the style on a text node.
1380 if (isText() && !isBR())
1381 return false;
1382 return true;
1383 }
1384
isBeforeOrAfterContent()1385 inline bool RenderObject::isBeforeOrAfterContent() const
1386 {
1387 return isBeforeContent() || isAfterContent();
1388 }
1389
1390 // setNeedsLayout() won't cause full paint invalidations as
1391 // setNeedsLayoutAndFullPaintInvalidation() does. Otherwise the two methods are identical.
setNeedsLayout(MarkingBehavior markParents,SubtreeLayoutScope * layouter)1392 inline void RenderObject::setNeedsLayout(MarkingBehavior markParents, SubtreeLayoutScope* layouter)
1393 {
1394 TRACE_EVENT_INSTANT1(
1395 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.invalidationTracking"),
1396 "LayoutInvalidationTracking",
1397 "data",
1398 InspectorLayoutInvalidationTrackingEvent::data(this));
1399 ASSERT(!isSetNeedsLayoutForbidden());
1400 bool alreadyNeededLayout = m_bitfields.selfNeedsLayout();
1401 setSelfNeedsLayout(true);
1402 if (!alreadyNeededLayout) {
1403 if (markParents == MarkContainingBlockChain && (!layouter || layouter->root() != this))
1404 markContainingBlocksForLayout(true, 0, layouter);
1405 }
1406 }
1407
setNeedsLayoutAndFullPaintInvalidation(MarkingBehavior markParents,SubtreeLayoutScope * layouter)1408 inline void RenderObject::setNeedsLayoutAndFullPaintInvalidation(MarkingBehavior markParents, SubtreeLayoutScope* layouter)
1409 {
1410 setNeedsLayout(markParents, layouter);
1411 setShouldDoFullPaintInvalidation(true);
1412 }
1413
clearNeedsLayout()1414 inline void RenderObject::clearNeedsLayout()
1415 {
1416 setOnlyNeededPositionedMovementLayout(needsPositionedMovementLayoutOnly());
1417 setNeededLayoutBecauseOfChildren(needsLayoutBecauseOfChildren());
1418 setLayoutDidGetCalled(true);
1419 setSelfNeedsLayout(false);
1420 setEverHadLayout(true);
1421 setPosChildNeedsLayout(false);
1422 setNeedsSimplifiedNormalFlowLayout(false);
1423 setNormalChildNeedsLayout(false);
1424 setNeedsPositionedMovementLayout(false);
1425 setAncestorLineBoxDirty(false);
1426 #if ENABLE(ASSERT)
1427 checkBlockPositionedObjectsNeedLayout();
1428 #endif
1429 }
1430
setChildNeedsLayout(MarkingBehavior markParents,SubtreeLayoutScope * layouter)1431 inline void RenderObject::setChildNeedsLayout(MarkingBehavior markParents, SubtreeLayoutScope* layouter)
1432 {
1433 ASSERT(!isSetNeedsLayoutForbidden());
1434 bool alreadyNeededLayout = normalChildNeedsLayout();
1435 setNormalChildNeedsLayout(true);
1436 // FIXME: Replace MarkOnlyThis with the SubtreeLayoutScope code path and remove the MarkingBehavior argument entirely.
1437 if (!alreadyNeededLayout && markParents == MarkContainingBlockChain && (!layouter || layouter->root() != this))
1438 markContainingBlocksForLayout(true, 0, layouter);
1439 }
1440
setNeedsPositionedMovementLayout()1441 inline void RenderObject::setNeedsPositionedMovementLayout()
1442 {
1443 bool alreadyNeededLayout = needsPositionedMovementLayout();
1444 setNeedsPositionedMovementLayout(true);
1445 ASSERT(!isSetNeedsLayoutForbidden());
1446 if (!alreadyNeededLayout)
1447 markContainingBlocksForLayout();
1448 }
1449
preservesNewline()1450 inline bool RenderObject::preservesNewline() const
1451 {
1452 if (isSVGInlineText())
1453 return false;
1454
1455 return style()->preserveNewline();
1456 }
1457
layerCreationAllowedForSubtree()1458 inline bool RenderObject::layerCreationAllowedForSubtree() const
1459 {
1460 RenderObject* parentRenderer = parent();
1461 while (parentRenderer) {
1462 if (parentRenderer->isSVGHiddenContainer())
1463 return false;
1464 parentRenderer = parentRenderer->parent();
1465 }
1466
1467 return true;
1468 }
1469
setSelectionStateIfNeeded(SelectionState state)1470 inline void RenderObject::setSelectionStateIfNeeded(SelectionState state)
1471 {
1472 if (selectionState() == state)
1473 return;
1474
1475 setSelectionState(state);
1476 }
1477
setHasBoxDecorationBackground(bool b)1478 inline void RenderObject::setHasBoxDecorationBackground(bool b)
1479 {
1480 if (!b) {
1481 m_bitfields.setBoxDecorationBackgroundState(NoBoxDecorationBackground);
1482 return;
1483 }
1484 if (hasBoxDecorationBackground())
1485 return;
1486 m_bitfields.setBoxDecorationBackgroundState(HasBoxDecorationBackgroundObscurationStatusInvalid);
1487 }
1488
invalidateBackgroundObscurationStatus()1489 inline void RenderObject::invalidateBackgroundObscurationStatus()
1490 {
1491 if (!hasBoxDecorationBackground())
1492 return;
1493 m_bitfields.setBoxDecorationBackgroundState(HasBoxDecorationBackgroundObscurationStatusInvalid);
1494 }
1495
boxDecorationBackgroundIsKnownToBeObscured()1496 inline bool RenderObject::boxDecorationBackgroundIsKnownToBeObscured()
1497 {
1498 if (m_bitfields.boxDecorationBackgroundState() == HasBoxDecorationBackgroundObscurationStatusInvalid) {
1499 BoxDecorationBackgroundState state = computeBackgroundIsKnownToBeObscured() ? HasBoxDecorationBackgroundKnownToBeObscured : HasBoxDecorationBackgroundMayBeVisible;
1500 m_bitfields.setBoxDecorationBackgroundState(state);
1501 }
1502 return m_bitfields.boxDecorationBackgroundState() == HasBoxDecorationBackgroundKnownToBeObscured;
1503 }
1504
makeMatrixRenderable(TransformationMatrix & matrix,bool has3DRendering)1505 inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
1506 {
1507 if (!has3DRendering)
1508 matrix.makeAffine();
1509 }
1510
adjustForAbsoluteZoom(int value,RenderObject * renderer)1511 inline int adjustForAbsoluteZoom(int value, RenderObject* renderer)
1512 {
1513 return adjustForAbsoluteZoom(value, renderer->style());
1514 }
1515
adjustDoubleForAbsoluteZoom(double value,RenderObject & renderer)1516 inline double adjustDoubleForAbsoluteZoom(double value, RenderObject& renderer)
1517 {
1518 ASSERT(renderer.style());
1519 return adjustDoubleForAbsoluteZoom(value, *renderer.style());
1520 }
1521
adjustLayoutUnitForAbsoluteZoom(LayoutUnit value,RenderObject & renderer)1522 inline LayoutUnit adjustLayoutUnitForAbsoluteZoom(LayoutUnit value, RenderObject& renderer)
1523 {
1524 ASSERT(renderer.style());
1525 return adjustLayoutUnitForAbsoluteZoom(value, *renderer.style());
1526 }
1527
adjustFloatQuadForAbsoluteZoom(FloatQuad & quad,RenderObject & renderer)1528 inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject& renderer)
1529 {
1530 float zoom = renderer.style()->effectiveZoom();
1531 if (zoom != 1)
1532 quad.scale(1 / zoom, 1 / zoom);
1533 }
1534
adjustFloatRectForAbsoluteZoom(FloatRect & rect,RenderObject & renderer)1535 inline void adjustFloatRectForAbsoluteZoom(FloatRect& rect, RenderObject& renderer)
1536 {
1537 float zoom = renderer.style()->effectiveZoom();
1538 if (zoom != 1)
1539 rect.scale(1 / zoom, 1 / zoom);
1540 }
1541
adjustScrollForAbsoluteZoom(int value,RenderObject & renderer)1542 inline double adjustScrollForAbsoluteZoom(int value, RenderObject& renderer)
1543 {
1544 ASSERT(renderer.style());
1545 return adjustScrollForAbsoluteZoom(value, *renderer.style());
1546 }
1547
1548 #define DEFINE_RENDER_OBJECT_TYPE_CASTS(thisType, predicate) \
1549 DEFINE_TYPE_CASTS(thisType, RenderObject, object, object->predicate, object.predicate)
1550
1551 } // namespace blink
1552
1553 #ifndef NDEBUG
1554 // Outside the WebCore namespace for ease of invocation from gdb.
1555 void showTree(const blink::RenderObject*);
1556 void showLineTree(const blink::RenderObject*);
1557 void showRenderTree(const blink::RenderObject* object1);
1558 // We don't make object2 an optional parameter so that showRenderTree
1559 // can be called from gdb easily.
1560 void showRenderTree(const blink::RenderObject* object1, const blink::RenderObject* object2);
1561
1562 #endif
1563
1564 #endif // RenderObject_h
1565