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1 /*
2  * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3  *           (C) 2000 Antti Koivisto (koivisto@kde.org)
4  *           (C) 2000 Dirk Mueller (mueller@kde.org)
5  *           (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All rights reserved.
7  * Copyright (C) 2009 Google Inc. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Library General Public
11  * License as published by the Free Software Foundation; either
12  * version 2 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Library General Public License for more details.
18  *
19  * You should have received a copy of the GNU Library General Public License
20  * along with this library; see the file COPYING.LIB.  If not, write to
21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22  * Boston, MA 02110-1301, USA.
23  *
24  */
25 
26 #ifndef RenderObject_h
27 #define RenderObject_h
28 
29 #include "core/dom/Document.h"
30 #include "core/dom/DocumentLifecycle.h"
31 #include "core/dom/Element.h"
32 #include "core/editing/TextAffinity.h"
33 #include "core/fetch/ImageResourceClient.h"
34 #include "core/html/HTMLElement.h"
35 #include "core/inspector/InspectorTraceEvents.h"
36 #include "core/rendering/HitTestRequest.h"
37 #include "core/rendering/PaintInvalidationState.h"
38 #include "core/rendering/PaintPhase.h"
39 #include "core/rendering/RenderObjectChildList.h"
40 #include "core/rendering/ScrollAlignment.h"
41 #include "core/rendering/SubtreeLayoutScope.h"
42 #include "core/rendering/compositing/CompositingState.h"
43 #include "core/rendering/compositing/CompositingTriggers.h"
44 #include "core/rendering/style/RenderStyle.h"
45 #include "core/rendering/style/StyleInheritedData.h"
46 #include "platform/geometry/FloatQuad.h"
47 #include "platform/geometry/LayoutRect.h"
48 #include "platform/graphics/CompositingReasons.h"
49 #include "platform/transforms/TransformationMatrix.h"
50 
51 namespace blink {
52 
53 class AffineTransform;
54 class Cursor;
55 class Document;
56 class HitTestLocation;
57 class HitTestResult;
58 class InlineBox;
59 class InlineFlowBox;
60 class Position;
61 class PositionWithAffinity;
62 class PseudoStyleRequest;
63 class RenderBoxModelObject;
64 class RenderBlock;
65 class RenderFlowThread;
66 class RenderGeometryMap;
67 class RenderLayer;
68 class RenderLayerModelObject;
69 class RenderView;
70 class TransformState;
71 
72 struct PaintInfo;
73 
74 enum CursorDirective {
75     SetCursorBasedOnStyle,
76     SetCursor,
77     DoNotSetCursor
78 };
79 
80 enum HitTestFilter {
81     HitTestAll,
82     HitTestSelf,
83     HitTestDescendants
84 };
85 
86 enum HitTestAction {
87     HitTestBlockBackground,
88     HitTestChildBlockBackground,
89     HitTestChildBlockBackgrounds,
90     HitTestFloat,
91     HitTestForeground
92 };
93 
94 enum MarkingBehavior {
95     MarkOnlyThis,
96     MarkContainingBlockChain,
97 };
98 
99 enum MapCoordinatesMode {
100     IsFixed = 1 << 0,
101     UseTransforms = 1 << 1,
102     ApplyContainerFlip = 1 << 2,
103     TraverseDocumentBoundaries = 1 << 3,
104 };
105 typedef unsigned MapCoordinatesFlags;
106 
107 enum InvalidationReason {
108     InvalidationNone,
109     InvalidationIncremental,
110     InvalidationFull,
111     InvalidationBorderFitLines,
112     InvalidationBorderBoxChange,
113     InvalidationBoundsChange,
114     InvalidationLocationChange,
115     InvalidationBecameVisible,
116     InvalidationBecameInvisible,
117     InvalidationScroll,
118     InvalidationSelection,
119     InvalidationLayer,
120     InvalidationRendererRemoval,
121     InvalidationPaintRectangle
122 };
123 
124 const int caretWidth = 1;
125 
126 struct AnnotatedRegionValue {
127     bool operator==(const AnnotatedRegionValue& o) const
128     {
129         return draggable == o.draggable && bounds == o.bounds;
130     }
131 
132     LayoutRect bounds;
133     bool draggable;
134 };
135 
136 typedef WTF::HashMap<const RenderLayer*, Vector<LayoutRect> > LayerHitTestRects;
137 
138 #ifndef NDEBUG
139 const int showTreeCharacterOffset = 39;
140 #endif
141 
142 // Base class for all rendering tree objects.
143 class RenderObject : public NoBaseWillBeGarbageCollectedFinalized<RenderObject>, public ImageResourceClient {
144     friend class RenderBlock;
145     friend class RenderBlockFlow;
146     friend class RenderLayerReflectionInfo; // For setParent
147     friend class RenderLayerScrollableArea; // For setParent.
148     friend class RenderObjectChildList;
149     WTF_MAKE_NONCOPYABLE(RenderObject);
150 public:
151     // Anonymous objects should pass the document as their node, and they will then automatically be
152     // marked as anonymous in the constructor.
153     explicit RenderObject(Node*);
154     virtual ~RenderObject();
155     virtual void trace(Visitor*);
156 
157     virtual const char* renderName() const = 0;
158 
159     String debugName() const;
160 
parent()161     RenderObject* parent() const { return m_parent; }
162     bool isDescendantOf(const RenderObject*) const;
163 
previousSibling()164     RenderObject* previousSibling() const { return m_previous; }
nextSibling()165     RenderObject* nextSibling() const { return m_next; }
166 
slowFirstChild()167     RenderObject* slowFirstChild() const
168     {
169         if (const RenderObjectChildList* children = virtualChildren())
170             return children->firstChild();
171         return 0;
172     }
slowLastChild()173     RenderObject* slowLastChild() const
174     {
175         if (const RenderObjectChildList* children = virtualChildren())
176             return children->lastChild();
177         return 0;
178     }
179 
virtualChildren()180     virtual RenderObjectChildList* virtualChildren() { return 0; }
virtualChildren()181     virtual const RenderObjectChildList* virtualChildren() const { return 0; }
182 
183     RenderObject* nextInPreOrder() const;
184     RenderObject* nextInPreOrder(const RenderObject* stayWithin) const;
185     RenderObject* nextInPreOrderAfterChildren() const;
186     RenderObject* nextInPreOrderAfterChildren(const RenderObject* stayWithin) const;
187     RenderObject* previousInPreOrder() const;
188     RenderObject* previousInPreOrder(const RenderObject* stayWithin) const;
189     RenderObject* childAt(unsigned) const;
190 
191     RenderObject* lastLeafChild() const;
192 
193     // The following six functions are used when the render tree hierarchy changes to make sure layers get
194     // properly added and removed.  Since containership can be implemented by any subclass, and since a hierarchy
195     // can contain a mixture of boxes and other object types, these functions need to be in the base class.
196     RenderLayer* enclosingLayer() const;
197     void addLayers(RenderLayer* parentLayer);
198     void removeLayers(RenderLayer* parentLayer);
199     void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
200     RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
201 
202     // Scrolling is a RenderBox concept, however some code just cares about recursively scrolling our enclosing ScrollableArea(s).
203     bool scrollRectToVisible(const LayoutRect&, const ScrollAlignment& alignX = ScrollAlignment::alignCenterIfNeeded, const ScrollAlignment& alignY = ScrollAlignment::alignCenterIfNeeded);
204 
205     // Convenience function for getting to the nearest enclosing box of a RenderObject.
206     RenderBox* enclosingBox() const;
207     RenderBoxModelObject* enclosingBoxModelObject() const;
208 
209     RenderBox* enclosingScrollableBox() const;
210 
211     // Function to return our enclosing flow thread if we are contained inside one. This
212     // function follows the containing block chain.
flowThreadContainingBlock()213     RenderFlowThread* flowThreadContainingBlock() const
214     {
215         if (flowThreadState() == NotInsideFlowThread)
216             return 0;
217         return locateFlowThreadContainingBlock();
218     }
219 
220 #if ENABLE(ASSERT)
setHasAXObject(bool flag)221     void setHasAXObject(bool flag) { m_hasAXObject = flag; }
hasAXObject()222     bool hasAXObject() const { return m_hasAXObject; }
223 
224     // Helper class forbidding calls to setNeedsLayout() during its lifetime.
225     class SetLayoutNeededForbiddenScope {
226     public:
227         explicit SetLayoutNeededForbiddenScope(RenderObject&);
228         ~SetLayoutNeededForbiddenScope();
229     private:
230         RenderObject& m_renderObject;
231         bool m_preexistingForbidden;
232     };
233 
assertRendererLaidOut()234     void assertRendererLaidOut() const
235     {
236 #ifndef NDEBUG
237         if (needsLayout())
238             showRenderTreeForThis();
239 #endif
240         ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
241     }
242 
assertSubtreeIsLaidOut()243     void assertSubtreeIsLaidOut() const
244     {
245         for (const RenderObject* renderer = this; renderer; renderer = renderer->nextInPreOrder())
246             renderer->assertRendererLaidOut();
247     }
248 
assertRendererClearedPaintInvalidationState()249     void assertRendererClearedPaintInvalidationState() const
250     {
251 #ifndef NDEBUG
252         if (paintInvalidationStateIsDirty()) {
253             showRenderTreeForThis();
254             ASSERT_NOT_REACHED();
255         }
256 #endif
257     }
258 
assertSubtreeClearedPaintInvalidationState()259     void assertSubtreeClearedPaintInvalidationState() const
260     {
261         for (const RenderObject* renderer = this; renderer; renderer = renderer->nextInPreOrder())
262             renderer->assertRendererClearedPaintInvalidationState();
263     }
264 
265 #endif
266 
267     bool skipInvalidationWhenLaidOutChildren() const;
268 
269     // FIXME: This could be used when changing the size of a renderer without children to skip some invalidations.
rendererHasNoBoxEffect()270     bool rendererHasNoBoxEffect() const
271     {
272         return !style()->hasVisualOverflowingEffect() && !style()->hasBorder() && !style()->hasBackground();
273     }
274 
275     // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
276     // children.
277     virtual RenderBlock* firstLineBlock() const;
278 
279     // Called when an object that was floating or positioned becomes a normal flow object
280     // again.  We have to make sure the render tree updates as needed to accommodate the new
281     // normal flow object.
282     void handleDynamicFloatPositionChange();
283 
284     // RenderObject tree manipulation
285     //////////////////////////////////////////
canHaveChildren()286     virtual bool canHaveChildren() const { return virtualChildren(); }
287     virtual bool canHaveGeneratedChildren() const;
isChildAllowed(RenderObject *,RenderStyle *)288     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
289     virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
290     virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
291     virtual void removeChild(RenderObject*);
createsAnonymousWrapper()292     virtual bool createsAnonymousWrapper() const { return false; }
293     //////////////////////////////////////////
294 
295 protected:
296     //////////////////////////////////////////
297     // Helper functions. Dangerous to use!
setPreviousSibling(RenderObject * previous)298     void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
setNextSibling(RenderObject * next)299     void setNextSibling(RenderObject* next) { m_next = next; }
setParent(RenderObject * parent)300     void setParent(RenderObject* parent)
301     {
302         m_parent = parent;
303 
304         // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread.
305         // A RenderFlowThread is always considered to be inside itself, so it never has to change its state
306         // in response to parent changes.
307         FlowThreadState newState = parent ? parent->flowThreadState() : NotInsideFlowThread;
308         if (newState != flowThreadState() && !isRenderFlowThread())
309             setFlowThreadStateIncludingDescendants(newState);
310     }
311 
312     //////////////////////////////////////////
313 private:
314 #if ENABLE(ASSERT)
isSetNeedsLayoutForbidden()315     bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
setNeedsLayoutIsForbidden(bool flag)316     void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
317 #endif
318 
319     void addAbsoluteRectForLayer(LayoutRect& result);
320     bool requiresAnonymousTableWrappers(const RenderObject*) const;
321 
322     // Gets pseudoStyle from Shadow host(in case of input elements)
323     // or from Parent element.
324     PassRefPtr<RenderStyle> getUncachedPseudoStyleFromParentOrShadowHost() const;
325 
326 public:
327 #ifndef NDEBUG
328     void showTreeForThis() const;
329     void showRenderTreeForThis() const;
330     void showLineTreeForThis() const;
331 
332     void showRenderObject() const;
333     // We don't make printedCharacters an optional parameter so that
334     // showRenderObject can be called from gdb easily.
335     void showRenderObject(int printedCharacters) const;
336     void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const;
337 #endif
338 
339     static RenderObject* createObject(Element*, RenderStyle*);
instanceCount()340     static unsigned instanceCount() { return s_instanceCount; }
341 
342 #if !ENABLE(OILPAN)
343     // RenderObjects are allocated out of the rendering partition.
344     void* operator new(size_t);
345     void operator delete(void*);
346 #endif
347 
348 public:
isPseudoElement()349     bool isPseudoElement() const { return node() && node()->isPseudoElement(); }
350 
isBoxModelObject()351     virtual bool isBoxModelObject() const { return false; }
isBR()352     virtual bool isBR() const { return false; }
isCanvas()353     virtual bool isCanvas() const { return false; }
isCounter()354     virtual bool isCounter() const { return false; }
isDetailsMarker()355     virtual bool isDetailsMarker() const { return false; }
isEmbeddedObject()356     virtual bool isEmbeddedObject() const { return false; }
isFieldset()357     virtual bool isFieldset() const { return false; }
isFileUploadControl()358     virtual bool isFileUploadControl() const { return false; }
isFrame()359     virtual bool isFrame() const { return false; }
isFrameSet()360     virtual bool isFrameSet() const { return false; }
isImage()361     virtual bool isImage() const { return false; }
isInlineBlockOrInlineTable()362     virtual bool isInlineBlockOrInlineTable() const { return false; }
isLayerModelObject()363     virtual bool isLayerModelObject() const { return false; }
isListBox()364     virtual bool isListBox() const { return false; }
isListItem()365     virtual bool isListItem() const { return false; }
isListMarker()366     virtual bool isListMarker() const { return false; }
isMarquee()367     virtual bool isMarquee() const { return false; }
isMedia()368     virtual bool isMedia() const { return false; }
isMenuList()369     virtual bool isMenuList() const { return false; }
isMeter()370     virtual bool isMeter() const { return false; }
isProgress()371     virtual bool isProgress() const { return false; }
isQuote()372     virtual bool isQuote() const { return false; }
isRenderBlock()373     virtual bool isRenderBlock() const { return false; }
isRenderBlockFlow()374     virtual bool isRenderBlockFlow() const { return false; }
isRenderButton()375     virtual bool isRenderButton() const { return false; }
isRenderFlowThread()376     virtual bool isRenderFlowThread() const { return false; }
isRenderFullScreen()377     virtual bool isRenderFullScreen() const { return false; }
isRenderFullScreenPlaceholder()378     virtual bool isRenderFullScreenPlaceholder() const { return false; }
isRenderGrid()379     virtual bool isRenderGrid() const { return false; }
isRenderIFrame()380     virtual bool isRenderIFrame() const { return false; }
isRenderImage()381     virtual bool isRenderImage() const { return false; }
isRenderInline()382     virtual bool isRenderInline() const { return false; }
isRenderMultiColumnSet()383     virtual bool isRenderMultiColumnSet() const { return false; }
isRenderPart()384     virtual bool isRenderPart() const { return false; }
isRenderRegion()385     virtual bool isRenderRegion() const { return false; }
isRenderScrollbarPart()386     virtual bool isRenderScrollbarPart() const { return false; }
isRenderTableCol()387     virtual bool isRenderTableCol() const { return false; }
isRenderView()388     virtual bool isRenderView() const { return false; }
isReplica()389     virtual bool isReplica() const { return false; }
isRuby()390     virtual bool isRuby() const { return false; }
isRubyBase()391     virtual bool isRubyBase() const { return false; }
isRubyRun()392     virtual bool isRubyRun() const { return false; }
isRubyText()393     virtual bool isRubyText() const { return false; }
isSlider()394     virtual bool isSlider() const { return false; }
isSliderThumb()395     virtual bool isSliderThumb() const { return false; }
isTable()396     virtual bool isTable() const { return false; }
isTableCaption()397     virtual bool isTableCaption() const { return false; }
isTableCell()398     virtual bool isTableCell() const { return false; }
isTableRow()399     virtual bool isTableRow() const { return false; }
isTableSection()400     virtual bool isTableSection() const { return false; }
isTextArea()401     virtual bool isTextArea() const { return false; }
isTextControl()402     virtual bool isTextControl() const { return false; }
isTextField()403     virtual bool isTextField() const { return false; }
isVideo()404     virtual bool isVideo() const { return false; }
isWidget()405     virtual bool isWidget() const { return false; }
406 
isDocumentElement()407     bool isDocumentElement() const { return document().documentElement() == m_node; }
408     // isBody is called from RenderBox::styleWillChange and is thus quite hot.
isBody()409     bool isBody() const { return node() && node()->hasTagName(HTMLNames::bodyTag); }
410     bool isHR() const;
411     bool isLegend() const;
412 
isTablePart()413     bool isTablePart() const { return isTableCell() || isRenderTableCol() || isTableCaption() || isTableRow() || isTableSection(); }
414 
415     inline bool isBeforeContent() const;
416     inline bool isAfterContent() const;
417     inline bool isBeforeOrAfterContent() const;
isAfterContent(const RenderObject * obj)418     static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); }
419 
hasCounterNodeMap()420     bool hasCounterNodeMap() const { return m_bitfields.hasCounterNodeMap(); }
setHasCounterNodeMap(bool hasCounterNodeMap)421     void setHasCounterNodeMap(bool hasCounterNodeMap) { m_bitfields.setHasCounterNodeMap(hasCounterNodeMap); }
everHadLayout()422     bool everHadLayout() const { return m_bitfields.everHadLayout(); }
423 
childrenInline()424     bool childrenInline() const { return m_bitfields.childrenInline(); }
setChildrenInline(bool b)425     void setChildrenInline(bool b) { m_bitfields.setChildrenInline(b); }
hasColumns()426     bool hasColumns() const { return m_bitfields.hasColumns(); }
427     void setHasColumns(bool b = true) { m_bitfields.setHasColumns(b); }
428 
alwaysCreateLineBoxesForRenderInline()429     bool alwaysCreateLineBoxesForRenderInline() const
430     {
431         ASSERT(isRenderInline());
432         return m_bitfields.alwaysCreateLineBoxesForRenderInline();
433     }
setAlwaysCreateLineBoxesForRenderInline(bool alwaysCreateLineBoxes)434     void setAlwaysCreateLineBoxesForRenderInline(bool alwaysCreateLineBoxes)
435     {
436         ASSERT(isRenderInline());
437         m_bitfields.setAlwaysCreateLineBoxesForRenderInline(alwaysCreateLineBoxes);
438     }
439 
ancestorLineBoxDirty()440     bool ancestorLineBoxDirty() const { return m_bitfields.ancestorLineBoxDirty(); }
441     void setAncestorLineBoxDirty(bool value = true)
442     {
443         m_bitfields.setAncestorLineBoxDirty(value);
444         if (value)
445             setNeedsLayoutAndFullPaintInvalidation();
446     }
447 
448     enum FlowThreadState {
449         NotInsideFlowThread = 0,
450         InsideOutOfFlowThread = 1,
451         InsideInFlowThread = 2,
452     };
453 
454     void setFlowThreadStateIncludingDescendants(FlowThreadState);
455 
flowThreadState()456     FlowThreadState flowThreadState() const { return m_bitfields.flowThreadState(); }
setFlowThreadState(FlowThreadState state)457     void setFlowThreadState(FlowThreadState state) { m_bitfields.setFlowThreadState(state); }
458 
459     // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have
460     // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation.
isSVG()461     virtual bool isSVG() const { return false; }
isSVGRoot()462     virtual bool isSVGRoot() const { return false; }
isSVGContainer()463     virtual bool isSVGContainer() const { return false; }
isSVGTransformableContainer()464     virtual bool isSVGTransformableContainer() const { return false; }
isSVGViewportContainer()465     virtual bool isSVGViewportContainer() const { return false; }
isSVGGradientStop()466     virtual bool isSVGGradientStop() const { return false; }
isSVGHiddenContainer()467     virtual bool isSVGHiddenContainer() const { return false; }
isSVGShape()468     virtual bool isSVGShape() const { return false; }
isSVGText()469     virtual bool isSVGText() const { return false; }
isSVGTextPath()470     virtual bool isSVGTextPath() const { return false; }
isSVGInline()471     virtual bool isSVGInline() const { return false; }
isSVGInlineText()472     virtual bool isSVGInlineText() const { return false; }
isSVGImage()473     virtual bool isSVGImage() const { return false; }
isSVGForeignObject()474     virtual bool isSVGForeignObject() const { return false; }
isSVGResourceContainer()475     virtual bool isSVGResourceContainer() const { return false; }
isSVGResourceFilter()476     virtual bool isSVGResourceFilter() const { return false; }
isSVGResourceFilterPrimitive()477     virtual bool isSVGResourceFilterPrimitive() const { return false; }
478 
479     // FIXME: Those belong into a SVG specific base-class for all renderers (see above)
480     // Unfortunately we don't have such a class yet, because it's not possible for all renderers
481     // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance)
setNeedsTransformUpdate()482     virtual void setNeedsTransformUpdate() { }
483     virtual void setNeedsBoundariesUpdate();
484 
485     // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width.
486     // This is used for all computation of objectBoundingBox relative units and by SVGLocatable::getBBox().
487     // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them
488     // since stroke-width is ignored (and marker size can depend on stroke-width).
489     // objectBoundingBox is returned local coordinates.
490     // The name objectBoundingBox is taken from the SVG 1.1 spec.
491     virtual FloatRect objectBoundingBox() const;
492     virtual FloatRect strokeBoundingBox() const;
493 
494     // Returns the smallest rectangle enclosing all of the painted content
495     // respecting clipping, masking, filters, opacity, stroke-width and markers
496     virtual FloatRect paintInvalidationRectInLocalCoordinates() const;
497 
498     // This only returns the transform="" value from the element
499     // most callsites want localToParentTransform() instead.
500     virtual AffineTransform localTransform() const;
501 
502     // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer
503     // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element.
504     virtual const AffineTransform& localToParentTransform() const;
505 
506     // SVG uses FloatPoint precise hit testing, and passes the point in parent
507     // coordinates instead of in paint invalidaiton container coordinates. Eventually the
508     // rest of the rendering tree will move to a similar model.
509     virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
510 
canHaveWhitespaceChildren()511     virtual bool canHaveWhitespaceChildren() const
512     {
513         if (isTable() || isTableRow() || isTableSection() || isRenderTableCol() || isFrameSet() || isFlexibleBox() || isRenderGrid())
514             return false;
515         return true;
516     }
517 
isAnonymous()518     bool isAnonymous() const { return m_bitfields.isAnonymous(); }
isAnonymousBlock()519     bool isAnonymousBlock() const
520     {
521         // This function is kept in sync with anonymous block creation conditions in
522         // RenderBlock::createAnonymousBlock(). This includes creating an anonymous
523         // RenderBlock having a BLOCK or BOX display. Other classes such as RenderTextFragment
524         // are not RenderBlocks and will return false. See https://bugs.webkit.org/show_bug.cgi?id=56709.
525         return isAnonymous() && (style()->display() == BLOCK || style()->display() == BOX) && style()->styleType() == NOPSEUDO && isRenderBlock() && !isListMarker() && !isRenderFlowThread()
526             && !isRenderFullScreen()
527             && !isRenderFullScreenPlaceholder();
528     }
isAnonymousColumnsBlock()529     bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); }
isAnonymousColumnSpanBlock()530     bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); }
isElementContinuation()531     bool isElementContinuation() const { return node() && node()->renderer() != this; }
isInlineElementContinuation()532     bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); }
virtualContinuation()533     virtual RenderBoxModelObject* virtualContinuation() const { return 0; }
534 
isFloating()535     bool isFloating() const { return m_bitfields.floating(); }
536 
isOutOfFlowPositioned()537     bool isOutOfFlowPositioned() const { return m_bitfields.isOutOfFlowPositioned(); } // absolute or fixed positioning
isRelPositioned()538     bool isRelPositioned() const { return m_bitfields.isRelPositioned(); } // relative positioning
isPositioned()539     bool isPositioned() const { return m_bitfields.isPositioned(); }
540 
isText()541     bool isText() const  { return m_bitfields.isText(); }
isBox()542     bool isBox() const { return m_bitfields.isBox(); }
isInline()543     bool isInline() const { return m_bitfields.isInline(); } // inline object
isDragging()544     bool isDragging() const { return m_bitfields.isDragging(); }
isReplaced()545     bool isReplaced() const { return m_bitfields.isReplaced(); } // a "replaced" element (see CSS)
isHorizontalWritingMode()546     bool isHorizontalWritingMode() const { return m_bitfields.horizontalWritingMode(); }
547 
hasLayer()548     bool hasLayer() const { return m_bitfields.hasLayer(); }
549 
550     // "Box decoration background" includes all box decorations and backgrounds
551     // that are painted as the background of the object. It includes borders,
552     // box-shadows, background-color and background-image, etc.
553     enum BoxDecorationBackgroundState {
554         NoBoxDecorationBackground,
555         HasBoxDecorationBackgroundObscurationStatusInvalid,
556         HasBoxDecorationBackgroundKnownToBeObscured,
557         HasBoxDecorationBackgroundMayBeVisible,
558     };
hasBoxDecorationBackground()559     bool hasBoxDecorationBackground() const { return m_bitfields.boxDecorationBackgroundState() != NoBoxDecorationBackground; }
560     bool boxDecorationBackgroundIsKnownToBeObscured();
561     bool canRenderBorderImage() const;
562     bool mustInvalidateBackgroundOrBorderPaintOnWidthChange() const;
563     bool mustInvalidateBackgroundOrBorderPaintOnHeightChange() const;
564     bool mustInvalidateFillLayersPaintOnWidthChange(const FillLayer&) const;
565     bool mustInvalidateFillLayersPaintOnHeightChange(const FillLayer&) const;
hasBackground()566     bool hasBackground() const { return style()->hasBackground(); }
567     bool hasEntirelyFixedBackground() const;
568 
needsLayoutBecauseOfChildren()569     bool needsLayoutBecauseOfChildren() const { return needsLayout() && !selfNeedsLayout() && !needsPositionedMovementLayout() && !needsSimplifiedNormalFlowLayout(); }
570 
needsLayout()571     bool needsLayout() const
572     {
573         return m_bitfields.selfNeedsLayout() || m_bitfields.normalChildNeedsLayout() || m_bitfields.posChildNeedsLayout()
574             || m_bitfields.needsSimplifiedNormalFlowLayout() || m_bitfields.needsPositionedMovementLayout();
575     }
576 
selfNeedsLayout()577     bool selfNeedsLayout() const { return m_bitfields.selfNeedsLayout(); }
needsPositionedMovementLayout()578     bool needsPositionedMovementLayout() const { return m_bitfields.needsPositionedMovementLayout(); }
needsPositionedMovementLayoutOnly()579     bool needsPositionedMovementLayoutOnly() const
580     {
581         return m_bitfields.needsPositionedMovementLayout() && !m_bitfields.selfNeedsLayout() && !m_bitfields.normalChildNeedsLayout()
582             && !m_bitfields.posChildNeedsLayout() && !m_bitfields.needsSimplifiedNormalFlowLayout();
583     }
584 
posChildNeedsLayout()585     bool posChildNeedsLayout() const { return m_bitfields.posChildNeedsLayout(); }
needsSimplifiedNormalFlowLayout()586     bool needsSimplifiedNormalFlowLayout() const { return m_bitfields.needsSimplifiedNormalFlowLayout(); }
normalChildNeedsLayout()587     bool normalChildNeedsLayout() const { return m_bitfields.normalChildNeedsLayout(); }
588 
preferredLogicalWidthsDirty()589     bool preferredLogicalWidthsDirty() const { return m_bitfields.preferredLogicalWidthsDirty(); }
590 
needsOverflowRecalcAfterStyleChange()591     bool needsOverflowRecalcAfterStyleChange() const { return m_bitfields.selfNeedsOverflowRecalcAfterStyleChange() || m_bitfields.childNeedsOverflowRecalcAfterStyleChange(); }
selfNeedsOverflowRecalcAfterStyleChange()592     bool selfNeedsOverflowRecalcAfterStyleChange() const { return m_bitfields.selfNeedsOverflowRecalcAfterStyleChange(); }
childNeedsOverflowRecalcAfterStyleChange()593     bool childNeedsOverflowRecalcAfterStyleChange() const { return m_bitfields.childNeedsOverflowRecalcAfterStyleChange(); }
594 
595     bool isSelectionBorder() const;
596 
hasClip()597     bool hasClip() const { return isOutOfFlowPositioned() && !style()->hasAutoClip(); }
hasOverflowClip()598     bool hasOverflowClip() const { return m_bitfields.hasOverflowClip(); }
hasClipOrOverflowClip()599     bool hasClipOrOverflowClip() const { return hasClip() || hasOverflowClip(); }
600 
hasTransform()601     bool hasTransform() const { return m_bitfields.hasTransform(); }
hasMask()602     bool hasMask() const { return style() && style()->hasMask(); }
hasClipPath()603     bool hasClipPath() const { return style() && style()->clipPath(); }
hasHiddenBackface()604     bool hasHiddenBackface() const { return style() && style()->backfaceVisibility() == BackfaceVisibilityHidden; }
605 
hasFilter()606     bool hasFilter() const { return style() && style()->hasFilter(); }
607 
608     bool hasBlendMode() const;
609 
hasShapeOutside()610     bool hasShapeOutside() const { return style() && style()->shapeOutside(); }
611 
612     inline bool preservesNewline() const;
613 
614     // The pseudo element style can be cached or uncached.  Use the cached method if the pseudo element doesn't respect
615     // any pseudo classes (and therefore has no concept of changing state).
616     RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
617     PassRefPtr<RenderStyle> getUncachedPseudoStyle(const PseudoStyleRequest&, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const;
618 
619     virtual void updateDragState(bool dragOn);
620 
view()621     RenderView* view() const { return document().renderView(); };
frameView()622     FrameView* frameView() const { return document().view(); };
623 
624     bool isRooted() const;
625 
node()626     Node* node() const
627     {
628         return isAnonymous() ? 0 : m_node.get();
629     }
630 
nonPseudoNode()631     Node* nonPseudoNode() const
632     {
633         return isPseudoElement() ? 0 : node();
634     }
635 
636     // FIXME: Why does RenderWidget need this?
clearNode()637     void clearNode() { m_node = nullptr; }
638 
639     // Returns the styled node that caused the generation of this renderer.
640     // This is the same as node() except for renderers of :before and :after
641     // pseudo elements for which their parent node is returned.
generatingNode()642     Node* generatingNode() const { return isPseudoElement() ? node()->parentOrShadowHostNode() : node(); }
643 
document()644     Document& document() const { return m_node->document(); }
frame()645     LocalFrame* frame() const { return document().frame(); }
646 
647     // Returns the object containing this one. Can be different from parent for positioned elements.
648     // If paintInvalidationContainer and paintInvalidationContainerSkipped are not null, on return *paintInvalidationContainerSkipped
649     // is true if the renderer returned is an ancestor of paintInvalidationContainer.
650     RenderObject* container(const RenderLayerModelObject* paintInvalidationContainer = 0, bool* paintInvalidationContainerSkipped = 0) const;
651     RenderBlock* containerForFixedPosition(const RenderLayerModelObject* paintInvalidationContainer = 0, bool* paintInvalidationContainerSkipped = 0) const;
652 
hoverAncestor()653     virtual RenderObject* hoverAncestor() const { return parent(); }
654 
655     Element* offsetParent() const;
656 
657     void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0, SubtreeLayoutScope* = 0);
658     void setNeedsLayout(MarkingBehavior = MarkContainingBlockChain, SubtreeLayoutScope* = 0);
659     void setNeedsLayoutAndFullPaintInvalidation(MarkingBehavior = MarkContainingBlockChain, SubtreeLayoutScope* = 0);
660     void clearNeedsLayout();
661     void setChildNeedsLayout(MarkingBehavior = MarkContainingBlockChain, SubtreeLayoutScope* = 0);
662     void setNeedsPositionedMovementLayout();
663     void setPreferredLogicalWidthsDirty(MarkingBehavior = MarkContainingBlockChain);
664     void clearPreferredLogicalWidthsDirty();
665     void invalidateContainerPreferredLogicalWidths();
666 
setNeedsLayoutAndPrefWidthsRecalc()667     void setNeedsLayoutAndPrefWidthsRecalc()
668     {
669         setNeedsLayout();
670         setPreferredLogicalWidthsDirty();
671     }
setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation()672     void setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation()
673     {
674         setNeedsLayoutAndFullPaintInvalidation();
675         setPreferredLogicalWidthsDirty();
676     }
677 
setPositionState(EPosition position)678     void setPositionState(EPosition position)
679     {
680         ASSERT((position != AbsolutePosition && position != FixedPosition) || isBox());
681         m_bitfields.setPositionedState(position);
682     }
clearPositionedState()683     void clearPositionedState() { m_bitfields.clearPositionedState(); }
684 
setFloating(bool isFloating)685     void setFloating(bool isFloating) { m_bitfields.setFloating(isFloating); }
setInline(bool isInline)686     void setInline(bool isInline) { m_bitfields.setIsInline(isInline); }
687 
688     void setHasBoxDecorationBackground(bool);
689     void invalidateBackgroundObscurationStatus();
computeBackgroundIsKnownToBeObscured()690     virtual bool computeBackgroundIsKnownToBeObscured() { return false; }
691 
setIsText()692     void setIsText() { m_bitfields.setIsText(true); }
setIsBox()693     void setIsBox() { m_bitfields.setIsBox(true); }
setReplaced(bool isReplaced)694     void setReplaced(bool isReplaced) { m_bitfields.setIsReplaced(isReplaced); }
setHorizontalWritingMode(bool hasHorizontalWritingMode)695     void setHorizontalWritingMode(bool hasHorizontalWritingMode) { m_bitfields.setHorizontalWritingMode(hasHorizontalWritingMode); }
setHasOverflowClip(bool hasOverflowClip)696     void setHasOverflowClip(bool hasOverflowClip) { m_bitfields.setHasOverflowClip(hasOverflowClip); }
setHasLayer(bool hasLayer)697     void setHasLayer(bool hasLayer) { m_bitfields.setHasLayer(hasLayer); }
setHasTransform(bool hasTransform)698     void setHasTransform(bool hasTransform) { m_bitfields.setHasTransform(hasTransform); }
setHasReflection(bool hasReflection)699     void setHasReflection(bool hasReflection) { m_bitfields.setHasReflection(hasReflection); }
700 
701     void scheduleRelayout();
702 
703     void updateFillImages(const FillLayer* oldLayers, const FillLayer& newLayers);
704     void updateImage(StyleImage*, StyleImage*);
705     void updateShapeImage(const ShapeValue*, const ShapeValue*);
706 
707     // paintOffset is the offset from the origin of the GraphicsContext at which to paint the current object.
708     virtual void paint(PaintInfo&, const LayoutPoint& paintOffset);
709 
710     // Subclasses must reimplement this method to compute the size and position
711     // of this object and all its descendants.
712     virtual void layout() = 0;
updateImageLoadingPriorities()713     virtual bool updateImageLoadingPriorities() { return false; }
setHasPendingResourceUpdate(bool hasPendingResourceUpdate)714     void setHasPendingResourceUpdate(bool hasPendingResourceUpdate) { m_bitfields.setHasPendingResourceUpdate(hasPendingResourceUpdate); }
hasPendingResourceUpdate()715     bool hasPendingResourceUpdate() const { return m_bitfields.hasPendingResourceUpdate(); }
716 
717     /* This function performs a layout only if one is needed. */
layoutIfNeeded()718     void layoutIfNeeded() { if (needsLayout()) layout(); }
719 
720     void forceLayout();
721     void forceChildLayout();
722 
723     // Used for element state updates that cannot be fixed with a
724     // paint invalidation and do not need a relayout.
updateFromElement()725     virtual void updateFromElement() { }
726 
727     virtual void addAnnotatedRegions(Vector<AnnotatedRegionValue>&);
728     void collectAnnotatedRegions(Vector<AnnotatedRegionValue>&);
729 
730     CompositingState compositingState() const;
731     virtual CompositingReasons additionalCompositingReasons() const;
732 
733     bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll);
734     virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&);
735     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
736 
737     virtual PositionWithAffinity positionForPoint(const LayoutPoint&);
738     PositionWithAffinity createPositionWithAffinity(int offset, EAffinity);
739     PositionWithAffinity createPositionWithAffinity(const Position&);
740 
741     virtual void dirtyLinesFromChangedChild(RenderObject*);
742 
743     // Set the style of the object and update the state of the object accordingly.
744     void setStyle(PassRefPtr<RenderStyle>);
745 
746     // Set the style of the object if it's generated content.
747     void setPseudoStyle(PassRefPtr<RenderStyle>);
748 
749     // Updates only the local style ptr of the object.  Does not update the state of the object,
750     // and so only should be called when the style is known not to have changed (or from setStyle).
setStyleInternal(PassRefPtr<RenderStyle> style)751     void setStyleInternal(PassRefPtr<RenderStyle> style) { m_style = style; }
752 
753     // returns the containing block level element for this element.
754     RenderBlock* containingBlock() const;
755 
canContainFixedPositionObjects()756     bool canContainFixedPositionObjects() const
757     {
758         return isRenderView() || (hasTransform() && isRenderBlock()) || isSVGForeignObject();
759     }
760 
761     // Convert the given local point to absolute coordinates
762     // FIXME: Temporary. If UseTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
763     FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), MapCoordinatesFlags = 0) const;
764     FloatPoint absoluteToLocal(const FloatPoint&, MapCoordinatesFlags = 0) const;
765 
766     // Convert a local quad to absolute coordinates, taking transforms into account.
767     FloatQuad localToAbsoluteQuad(const FloatQuad& quad, MapCoordinatesFlags mode = 0, bool* wasFixed = 0) const
768     {
769         return localToContainerQuad(quad, 0, mode, wasFixed);
770     }
771     // Convert an absolute quad to local coordinates.
772     FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0) const;
773 
774     // Convert a local quad into the coordinate system of container, taking transforms into account.
775     FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObject* paintInvalidatinoContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) const;
776     FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelObject* paintInvalidationContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0, const PaintInvalidationState* = 0) const;
777 
778     // Convert a local point into the coordinate system of backing coordinates. Also returns the backing layer if needed.
779     FloatPoint localToInvalidationBackingPoint(const LayoutPoint&, RenderLayer** backingLayer = nullptr);
780 
781     // Return the offset from the container() renderer (excluding transforms). In multi-column layout,
782     // different offsets apply at different points, so return the offset that applies to the given point.
783     virtual LayoutSize offsetFromContainer(const RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const;
784     // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms.
785     LayoutSize offsetFromAncestorContainer(const RenderObject*) const;
786 
absoluteRects(Vector<IntRect> &,const LayoutPoint &)787     virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { }
788 
789     IntRect absoluteBoundingBoxRect() const;
790     // FIXME: This function should go away eventually
791     IntRect absoluteBoundingBoxRectIgnoringTransforms() const;
792 
793     // Build an array of quads in absolute coords for line boxes
794     virtual void absoluteQuads(Vector<FloatQuad>&, bool* /*wasFixed*/ = 0) const { }
795 
796     virtual IntRect absoluteFocusRingBoundingBoxRect() const;
797 
798     static FloatRect absoluteBoundingBoxRectForRange(const Range*);
799 
800     // the rect that will be painted if this object is passed as the paintingRoot
801     LayoutRect paintingRootRect(LayoutRect& topLevelRect);
802 
minPreferredLogicalWidth()803     virtual LayoutUnit minPreferredLogicalWidth() const { return 0; }
maxPreferredLogicalWidth()804     virtual LayoutUnit maxPreferredLogicalWidth() const { return 0; }
805 
style()806     RenderStyle* style() const { return m_style.get(); }
807 
808     /* The two following methods are inlined in RenderObjectInlines.h */
809     RenderStyle* firstLineStyle() const;
810     RenderStyle* style(bool firstLine) const;
811 
resolveColor(const RenderStyle * styleToUse,int colorProperty)812     inline Color resolveColor(const RenderStyle* styleToUse, int colorProperty) const
813     {
814         return styleToUse->visitedDependentColor(colorProperty);
815     }
816 
resolveColor(int colorProperty)817     inline Color resolveColor(int colorProperty) const
818     {
819         return style()->visitedDependentColor(colorProperty);
820     }
821 
822     // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
823     // given new style, without accessing the cache.
824     PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
825 
826     virtual CursorDirective getCursor(const LayoutPoint&, Cursor&) const;
827 
828     struct AppliedTextDecoration {
829         Color color;
830         TextDecorationStyle style;
AppliedTextDecorationAppliedTextDecoration831         AppliedTextDecoration() : color(Color::transparent), style(TextDecorationStyleSolid) { }
832     };
833 
834     void getTextDecorations(unsigned decorations, AppliedTextDecoration& underline, AppliedTextDecoration& overline, AppliedTextDecoration& linethrough, bool quirksMode = false, bool firstlineStyle = false);
835 
836     void setHadPaintInvalidation();
837     bool hadPaintInvalidation() const;
838 
839     // Return the RenderLayerModelObject in the container chain which is responsible for painting this object, or 0
840     // if painting is root-relative. This is the container that should be passed to the 'forPaintInvalidation'
841     // methods.
842     const RenderLayerModelObject* containerForPaintInvalidation() const;
843     const RenderLayerModelObject* adjustCompositedContainerForSpecialAncestors(const RenderLayerModelObject* paintInvalidationContainer) const;
844     bool isPaintInvalidationContainer() const;
845 
computePaintInvalidationRect()846     LayoutRect computePaintInvalidationRect()
847     {
848         return computePaintInvalidationRect(containerForPaintInvalidation());
849     }
850 
851     // Returns the paint invalidation rect for this RenderObject in the coordinate space of the paint backing (typically a GraphicsLayer) for |paintInvalidationContainer|.
852     LayoutRect computePaintInvalidationRect(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
853 
854     // Returns the rect bounds needed to invalidate the paint of this object, in the coordinate space of the rendering backing of |paintInvalidationContainer|
855     LayoutRect boundsRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
856 
857     // Actually do the paint invalidate of rect r for this object which has been computed in the coordinate space
858     // of the GraphicsLayer backing of |paintInvalidationContainer|. Note that this coordinaten space is not the same
859     // as the local coordinate space of |paintInvalidationContainer| in the presence of layer squashing.
860     // If |paintInvalidationContainer| is 0, invalidate paints via the view.
861     // FIXME: |paintInvalidationContainer| should never be 0. See crbug.com/363699.
862     void invalidatePaintUsingContainer(const RenderLayerModelObject* paintInvalidationContainer, const LayoutRect&, InvalidationReason) const;
863 
864     // Invalidate the paint of a specific subrectangle within a given object. The rect |r| is in the object's coordinate space.
865     void invalidatePaintRectangle(const LayoutRect&) const;
866 
867     // Walk the tree after layout issuing paint invalidations for renderers that have changed or moved, updating bounds that have changed, and clearing paint invalidation state.
868     virtual void invalidateTreeIfNeeded(const PaintInvalidationState&);
869 
870     virtual void invalidatePaintForOverflow();
871     void invalidatePaintForOverflowIfNeeded();
872 
873     void invalidatePaintIncludingNonCompositingDescendants();
874 
875     bool checkForPaintInvalidation() const;
876 
877     // Returns the rect that should have paint invalidated whenever this object changes. The rect is in the view's
878     // coordinate space. This method deals with outlines and overflow.
879     LayoutRect absoluteClippedOverflowRect() const;
880     IntRect pixelSnappedAbsoluteClippedOverflowRect() const;
881     virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
882     virtual LayoutRect rectWithOutlineForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInvalidationState* = 0) const;
883 
884     // Given a rect in the object's coordinate space, compute a rect suitable for invalidating paints of
885     // that rect in the coordinate space of paintInvalidationContainer.
886     virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const;
887     virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState*) const;
888 
889     // Return the offset to the column in which the specified point (in flow-thread coordinates)
890     // lives. This is used to convert a flow-thread point to a visual point.
columnOffset(const LayoutPoint &)891     virtual LayoutSize columnOffset(const LayoutPoint&) const { return LayoutSize(); }
892 
length()893     virtual unsigned length() const { return 1; }
894 
isFloatingOrOutOfFlowPositioned()895     bool isFloatingOrOutOfFlowPositioned() const { return (isFloating() || isOutOfFlowPositioned()); }
896 
isTransparent()897     bool isTransparent() const { return style()->hasOpacity(); }
opacity()898     float opacity() const { return style()->opacity(); }
899 
hasReflection()900     bool hasReflection() const { return m_bitfields.hasReflection(); }
901 
902     enum SelectionState {
903         SelectionNone, // The object is not selected.
904         SelectionStart, // The object either contains the start of a selection run or is the start of a run
905         SelectionInside, // The object is fully encompassed by a selection run
906         SelectionEnd, // The object either contains the end of a selection run or is the end of a run
907         SelectionBoth // The object contains an entire run or is the sole selected object in that run
908     };
909 
910     // The current selection state for an object.  For blocks, the state refers to the state of the leaf
911     // descendants (as described above in the SelectionState enum declaration).
selectionState()912     SelectionState selectionState() const { return m_bitfields.selectionState(); }
setSelectionState(SelectionState state)913     virtual void setSelectionState(SelectionState state) { m_bitfields.setSelectionState(state); }
914     inline void setSelectionStateIfNeeded(SelectionState);
915     bool canUpdateSelectionOnRootLineBoxes();
916 
917     // A single rectangle that encompasses all of the selected objects within this object.  Used to determine the tightest
918     // possible bounding box for the selection. The rect returned is in the coordinate space of the paint invalidation container's backing.
selectionRectForPaintInvalidation(const RenderLayerModelObject *)919     virtual LayoutRect selectionRectForPaintInvalidation(const RenderLayerModelObject* /*paintInvalidationContainer*/) const { return LayoutRect(); }
920 
canBeSelectionLeaf()921     virtual bool canBeSelectionLeaf() const { return false; }
hasSelectedChildren()922     bool hasSelectedChildren() const { return selectionState() != SelectionNone; }
923 
924     bool isSelectable() const;
925     // Obtains the selection colors that should be used when painting a selection.
926     Color selectionBackgroundColor() const;
927     Color selectionForegroundColor() const;
928     Color selectionEmphasisMarkColor() const;
929 
930     // Whether or not a given block needs to paint selection gaps.
shouldPaintSelectionGaps()931     virtual bool shouldPaintSelectionGaps() const { return false; }
932 
933     /**
934      * Returns the local coordinates of the caret within this render object.
935      * @param caretOffset zero-based offset determining position within the render object.
936      * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
937      * useful for character range rect computations
938      */
939     virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0);
940 
941     // When performing a global document tear-down, the renderer of the document is cleared. We use this
942     // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
943     bool documentBeingDestroyed() const;
944 
945     void destroyAndCleanupAnonymousWrappers();
946     virtual void destroy();
947 
948     // Virtual function helpers for the deprecated Flexible Box Layout (display: -webkit-box).
isDeprecatedFlexibleBox()949     virtual bool isDeprecatedFlexibleBox() const { return false; }
950 
951     // Virtual function helper for the new FlexibleBox Layout (display: -webkit-flex).
isFlexibleBox()952     virtual bool isFlexibleBox() const { return false; }
953 
isFlexibleBoxIncludingDeprecated()954     bool isFlexibleBoxIncludingDeprecated() const
955     {
956         return isFlexibleBox() || isDeprecatedFlexibleBox();
957     }
958 
isCombineText()959     virtual bool isCombineText() const { return false; }
960 
961     virtual int caretMinOffset() const;
962     virtual int caretMaxOffset() const;
963 
964     virtual int previousOffset(int current) const;
965     virtual int previousOffsetForBackwardDeletion(int current) const;
966     virtual int nextOffset(int current) const;
967 
968     virtual void imageChanged(ImageResource*, const IntRect* = 0) OVERRIDE FINAL;
969     virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
970     virtual bool willRenderImage(ImageResource*) OVERRIDE FINAL;
971 
972     void selectionStartEnd(int& spos, int& epos) const;
973 
remove()974     void remove() { if (parent()) parent()->removeChild(this); }
975 
976     bool isInert() const;
977 
978     bool supportsTouchAction() const;
979 
visibleToHitTestRequest(const HitTestRequest & request)980     bool visibleToHitTestRequest(const HitTestRequest& request) const { return style()->visibility() == VISIBLE && (request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE) && !isInert(); }
981 
visibleToHitTesting()982     bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE && !isInert(); }
983 
984     // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
985     // localToAbsolute/absoluteToLocal methods instead.
986     virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const;
987     virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const;
988 
989     // Pushes state onto RenderGeometryMap about how to map coordinates from this renderer to its container, or ancestorToStopAt (whichever is encountered first).
990     // Returns the renderer which was mapped to (container or ancestorToStopAt).
991     virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const;
992 
993     bool shouldUseTransformFromContainer(const RenderObject* container) const;
994     void getTransformFromContainer(const RenderObject* container, const LayoutSize& offsetInContainer, TransformationMatrix&) const;
995 
createsGroup()996     bool createsGroup() const { return isTransparent() || hasMask() || hasFilter() || hasBlendMode(); }
997 
addFocusRingRects(Vector<LayoutRect> &,const LayoutPoint & additionalOffset,const RenderLayerModelObject * paintContainer)998     virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const { }
999 
1000     // Compute a list of hit-test rectangles per layer rooted at this renderer.
1001     virtual void computeLayerHitTestRects(LayerHitTestRects&) const;
1002 
1003     // Return the renderer whose background style is used to paint the root background. Should only be called on the renderer for which isDocumentElement() is true.
1004     RenderObject* rendererForRootBackground();
1005 
1006     RespectImageOrientationEnum shouldRespectImageOrientation() const;
1007 
1008     bool isRelayoutBoundaryForInspector() const;
1009 
1010     // The previous paint invalidation rect in the object's previous paint backing.
previousPaintInvalidationRect()1011     const LayoutRect& previousPaintInvalidationRect() const { return m_previousPaintInvalidationRect; }
setPreviousPaintInvalidationRect(const LayoutRect & rect)1012     void setPreviousPaintInvalidationRect(const LayoutRect& rect) { m_previousPaintInvalidationRect = rect; }
1013 
1014     // The previous position of the top-left corner of the object in its previous paint backing.
previousPositionFromPaintInvalidationBacking()1015     const LayoutPoint& previousPositionFromPaintInvalidationBacking() const { return m_previousPositionFromPaintInvalidationBacking; }
setPreviousPositionFromPaintInvalidationBacking(const LayoutPoint & positionFromPaintInvalidationBacking)1016     void setPreviousPositionFromPaintInvalidationBacking(const LayoutPoint& positionFromPaintInvalidationBacking) { m_previousPositionFromPaintInvalidationBacking = positionFromPaintInvalidationBacking; }
1017 
shouldDoFullPaintInvalidation()1018     bool shouldDoFullPaintInvalidation() const { return m_bitfields.shouldDoFullPaintInvalidation(); }
1019     void setShouldDoFullPaintInvalidation(bool, MarkingBehavior = MarkContainingBlockChain);
1020 
shouldInvalidateOverflowForPaint()1021     bool shouldInvalidateOverflowForPaint() const { return m_bitfields.shouldInvalidateOverflowForPaint(); }
1022 
shouldDoFullPaintInvalidationIfSelfPaintingLayer()1023     bool shouldDoFullPaintInvalidationIfSelfPaintingLayer() const { return m_bitfields.shouldDoFullPaintInvalidationIfSelfPaintingLayer(); }
setShouldDoFullPaintInvalidationIfSelfPaintingLayer(bool b)1024     void setShouldDoFullPaintInvalidationIfSelfPaintingLayer(bool b)
1025     {
1026         m_bitfields.setShouldDoFullPaintInvalidationIfSelfPaintingLayer(b);
1027 
1028         if (b)
1029             markContainingBlockChainForPaintInvalidation();
1030     }
1031 
onlyNeededPositionedMovementLayout()1032     bool onlyNeededPositionedMovementLayout() const { return m_bitfields.onlyNeededPositionedMovementLayout(); }
setOnlyNeededPositionedMovementLayout(bool b)1033     void setOnlyNeededPositionedMovementLayout(bool b) { m_bitfields.setOnlyNeededPositionedMovementLayout(b); }
1034 
1035     virtual void clearPaintInvalidationState(const PaintInvalidationState&);
1036 
1037     // layoutDidGetCalled indicates whether this render object was re-laid-out
1038     // since the last call to setLayoutDidGetCalled(false) on this object.
layoutDidGetCalled()1039     bool layoutDidGetCalled() const { return m_bitfields.layoutDidGetCalled(); }
setLayoutDidGetCalled(bool b)1040     void setLayoutDidGetCalled(bool b)
1041     {
1042         m_bitfields.setLayoutDidGetCalled(b);
1043 
1044         if (b)
1045             markContainingBlockChainForPaintInvalidation();
1046     }
1047 
mayNeedPaintInvalidation()1048     bool mayNeedPaintInvalidation() const { return m_bitfields.mayNeedPaintInvalidation(); }
setMayNeedPaintInvalidation(bool b)1049     void setMayNeedPaintInvalidation(bool b)
1050     {
1051         m_bitfields.setMayNeedPaintInvalidation(b);
1052 
1053         // Make sure our parent is marked as needing invalidation.
1054         if (b)
1055             markContainingBlockChainForPaintInvalidation();
1056     }
1057 
neededLayoutBecauseOfChildren()1058     bool neededLayoutBecauseOfChildren() const { return m_bitfields.neededLayoutBecauseOfChildren(); }
setNeededLayoutBecauseOfChildren(bool b)1059     void setNeededLayoutBecauseOfChildren(bool b) { m_bitfields.setNeededLayoutBecauseOfChildren(b); }
1060 
shouldCheckForPaintInvalidation(const PaintInvalidationState & paintInvalidationState)1061     bool shouldCheckForPaintInvalidation(const PaintInvalidationState& paintInvalidationState)
1062     {
1063         return paintInvalidationState.forceCheckForPaintInvalidation() || shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState();
1064     }
1065 
shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState()1066     bool shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState()
1067     {
1068         return layoutDidGetCalled() || mayNeedPaintInvalidation() || shouldDoFullPaintInvalidation() || shouldDoFullPaintInvalidationIfSelfPaintingLayer();
1069     }
1070 
supportsPaintInvalidationStateCachedOffsets()1071     bool supportsPaintInvalidationStateCachedOffsets() const { return !hasColumns() && !hasTransform() && !hasReflection() && !style()->isFlippedBlocksWritingMode(); }
1072 
1073     void setNeedsOverflowRecalcAfterStyleChange();
1074     void markContainingBlocksForOverflowRecalc();
1075 
1076     virtual LayoutRect viewRect() const;
1077 
1078 protected:
1079     inline bool layerCreationAllowedForSubtree() const;
1080 
1081     // Overrides should call the superclass at the end. m_style will be 0 the first time
1082     // this function will be called.
1083     virtual void styleWillChange(StyleDifference, const RenderStyle& newStyle);
1084     // Overrides should call the superclass at the start. |oldStyle| will be 0 the first
1085     // time this function is called.
1086     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
1087     void propagateStyleToAnonymousChildren(bool blockChildrenOnly = false);
updateAnonymousChildStyle(const RenderObject * child,RenderStyle * style)1088     virtual void updateAnonymousChildStyle(const RenderObject* child, RenderStyle* style) const { }
1089 
1090 public:
1091     void paintOutline(PaintInfo&, const LayoutRect&);
1092 protected:
1093     void addChildFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const;
1094 
1095     void clearLayoutRootIfNeeded() const;
1096     virtual void willBeDestroyed();
1097     void postDestroy();
1098 
1099     virtual void insertedIntoTree();
1100     virtual void willBeRemovedFromTree();
1101 
setDocumentForAnonymous(Document * document)1102     void setDocumentForAnonymous(Document* document) { ASSERT(isAnonymous()); m_node = document; }
1103 
1104     // Add hit-test rects for the render tree rooted at this node to the provided collection on a
1105     // per-RenderLayer basis.
1106     // currentLayer must be the enclosing layer, and layerOffset is the current offset within
1107     // this layer. Subclass implementations will add any offset for this renderer within it's
1108     // container, so callers should provide only the offset of the container within it's layer.
1109     // containerRect is a rect that has already been added for the currentLayer which is likely to
1110     // be a container for child elements. Any rect wholly contained by containerRect can be
1111     // skipped.
1112     virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const;
1113 
1114     // Add hit-test rects for this renderer only to the provided list. layerOffset is the offset
1115     // of this renderer within the current layer that should be used for each result.
computeSelfHitTestRects(Vector<LayoutRect> &,const LayoutPoint & layerOffset)1116     virtual void computeSelfHitTestRects(Vector<LayoutRect>&, const LayoutPoint& layerOffset) const { };
1117 
1118     virtual InvalidationReason getPaintInvalidationReason(const RenderLayerModelObject& paintInvalidationContainer,
1119         const LayoutRect& oldPaintInvalidationRect, const LayoutPoint& oldPositionFromPaintInvalidationBacking,
1120         const LayoutRect& newPaintInvalidationRect, const LayoutPoint& newPositionFromPaintInvalidationBacking);
1121     virtual void incrementallyInvalidatePaint(const RenderLayerModelObject& paintInvalidationContainer, const LayoutRect& oldBounds, const LayoutRect& newBounds, const LayoutPoint& positionFromPaintInvalidationBacking);
1122     void fullyInvalidatePaint(const RenderLayerModelObject& paintInvalidationContainer, InvalidationReason, const LayoutRect& oldBounds, const LayoutRect& newBounds);
1123 
1124 #if ENABLE(ASSERT)
paintInvalidationStateIsDirty()1125     virtual bool paintInvalidationStateIsDirty() const
1126     {
1127         return layoutDidGetCalled() || shouldDoFullPaintInvalidation() || shouldDoFullPaintInvalidationIfSelfPaintingLayer()
1128             || onlyNeededPositionedMovementLayout() || neededLayoutBecauseOfChildren() || mayNeedPaintInvalidation();
1129     }
1130 #endif
1131 
1132     virtual void invalidatePaintOfSubtreesIfNeeded(const PaintInvalidationState& childPaintInvalidationState);
1133     virtual InvalidationReason invalidatePaintIfNeeded(const PaintInvalidationState&, const RenderLayerModelObject& paintInvalidationContainer);
1134 
1135 private:
1136     void invalidatePaintIncludingNonCompositingDescendantsInternal(const RenderLayerModelObject* repaintContainer);
1137 
1138     const RenderLayerModelObject* enclosingCompositedContainer() const;
1139 
1140     RenderFlowThread* locateFlowThreadContainingBlock() const;
1141     void removeFromRenderFlowThread();
1142     void removeFromRenderFlowThreadRecursive(RenderFlowThread*);
1143 
1144     bool hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor() const;
1145 
1146     RenderStyle* cachedFirstLineStyle() const;
1147     StyleDifference adjustStyleDifference(StyleDifference) const;
1148 
1149     Color selectionColor(int colorProperty) const;
1150 
1151     void removeShapeImageClient(ShapeValue*);
1152 
1153 #if ENABLE(ASSERT)
1154     void checkBlockPositionedObjectsNeedLayout();
1155 #endif
1156     const char* invalidationReasonToString(InvalidationReason) const;
1157 
markContainingBlockChainForPaintInvalidation()1158     void markContainingBlockChainForPaintInvalidation()
1159     {
1160         for (RenderObject* container = this->container(); container && !container->shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState(); container = container->container())
1161             container->setMayNeedPaintInvalidation(true);
1162     }
1163 
1164     static bool isAllowedToModifyRenderTreeStructure(Document&);
1165 
1166     RefPtr<RenderStyle> m_style;
1167 
1168     RawPtrWillBeMember<Node> m_node;
1169 
1170     RawPtrWillBeMember<RenderObject> m_parent;
1171     RawPtrWillBeMember<RenderObject> m_previous;
1172     RawPtrWillBeMember<RenderObject> m_next;
1173 
1174 #if ENABLE(ASSERT)
1175     unsigned m_hasAXObject             : 1;
1176     unsigned m_setNeedsLayoutForbidden : 1;
1177 #if ENABLE(OILPAN)
1178 protected:
1179     unsigned m_didCallDestroy          : 1;
1180 private:
1181 #endif
1182 #endif
1183 
1184 #define ADD_BOOLEAN_BITFIELD(name, Name) \
1185     private:\
1186         unsigned m_##name : 1;\
1187     public:\
1188         bool name() const { return m_##name; }\
1189         void set##Name(bool name) { m_##name = name; }\
1190 
1191     class RenderObjectBitfields {
1192         enum PositionedState {
1193             IsStaticallyPositioned = 0,
1194             IsRelativelyPositioned = 1,
1195             IsOutOfFlowPositioned = 2,
1196         };
1197 
1198     public:
RenderObjectBitfields(Node * node)1199         RenderObjectBitfields(Node* node)
1200             : m_selfNeedsLayout(false)
1201             , m_shouldDoFullPaintInvalidation(false)
1202             , m_shouldInvalidateOverflowForPaint(false)
1203             , m_shouldDoFullPaintInvalidationIfSelfPaintingLayer(false)
1204             // FIXME: We should remove mayNeedPaintInvalidation once we are able to
1205             // use the other layout flags to detect the same cases. crbug.com/370118
1206             , m_mayNeedPaintInvalidation(false)
1207             , m_onlyNeededPositionedMovementLayout(false)
1208             , m_neededLayoutBecauseOfChildren(false)
1209             , m_needsPositionedMovementLayout(false)
1210             , m_normalChildNeedsLayout(false)
1211             , m_posChildNeedsLayout(false)
1212             , m_needsSimplifiedNormalFlowLayout(false)
1213             , m_preferredLogicalWidthsDirty(false)
1214             , m_floating(false)
1215             , m_selfNeedsOverflowRecalcAfterStyleChange(false)
1216             , m_childNeedsOverflowRecalcAfterStyleChange(false)
1217             , m_isAnonymous(!node)
1218             , m_isText(false)
1219             , m_isBox(false)
1220             , m_isInline(true)
1221             , m_isReplaced(false)
1222             , m_horizontalWritingMode(true)
1223             , m_isDragging(false)
1224             , m_hasLayer(false)
1225             , m_hasOverflowClip(false)
1226             , m_hasTransform(false)
1227             , m_hasReflection(false)
1228             , m_hasCounterNodeMap(false)
1229             , m_everHadLayout(false)
1230             , m_ancestorLineBoxDirty(false)
1231             , m_layoutDidGetCalled(false)
1232             , m_hasPendingResourceUpdate(false)
1233             , m_childrenInline(false)
1234             , m_hasColumns(false)
1235             , m_alwaysCreateLineBoxesForRenderInline(false)
1236             , m_positionedState(IsStaticallyPositioned)
1237             , m_selectionState(SelectionNone)
1238             , m_flowThreadState(NotInsideFlowThread)
1239             , m_boxDecorationBackgroundState(NoBoxDecorationBackground)
1240         {
1241         }
1242 
1243         // 32 bits have been used in the first word, and 11 in the second.
1244         ADD_BOOLEAN_BITFIELD(selfNeedsLayout, SelfNeedsLayout);
1245         ADD_BOOLEAN_BITFIELD(shouldDoFullPaintInvalidation, ShouldDoFullPaintInvalidation);
1246         ADD_BOOLEAN_BITFIELD(shouldInvalidateOverflowForPaint, ShouldInvalidateOverflowForPaint);
1247         ADD_BOOLEAN_BITFIELD(shouldDoFullPaintInvalidationIfSelfPaintingLayer, ShouldDoFullPaintInvalidationIfSelfPaintingLayer);
1248         ADD_BOOLEAN_BITFIELD(mayNeedPaintInvalidation, MayNeedPaintInvalidation);
1249         ADD_BOOLEAN_BITFIELD(onlyNeededPositionedMovementLayout, OnlyNeededPositionedMovementLayout);
1250         ADD_BOOLEAN_BITFIELD(neededLayoutBecauseOfChildren, NeededLayoutBecauseOfChildren);
1251         ADD_BOOLEAN_BITFIELD(needsPositionedMovementLayout, NeedsPositionedMovementLayout);
1252         ADD_BOOLEAN_BITFIELD(normalChildNeedsLayout, NormalChildNeedsLayout);
1253         ADD_BOOLEAN_BITFIELD(posChildNeedsLayout, PosChildNeedsLayout);
1254         ADD_BOOLEAN_BITFIELD(needsSimplifiedNormalFlowLayout, NeedsSimplifiedNormalFlowLayout);
1255         ADD_BOOLEAN_BITFIELD(preferredLogicalWidthsDirty, PreferredLogicalWidthsDirty);
1256         ADD_BOOLEAN_BITFIELD(floating, Floating);
1257         ADD_BOOLEAN_BITFIELD(selfNeedsOverflowRecalcAfterStyleChange, SelfNeedsOverflowRecalcAfterStyleChange);
1258         ADD_BOOLEAN_BITFIELD(childNeedsOverflowRecalcAfterStyleChange, ChildNeedsOverflowRecalcAfterStyleChange);
1259 
1260         ADD_BOOLEAN_BITFIELD(isAnonymous, IsAnonymous);
1261         ADD_BOOLEAN_BITFIELD(isText, IsText);
1262         ADD_BOOLEAN_BITFIELD(isBox, IsBox);
1263         ADD_BOOLEAN_BITFIELD(isInline, IsInline);
1264         ADD_BOOLEAN_BITFIELD(isReplaced, IsReplaced);
1265         ADD_BOOLEAN_BITFIELD(horizontalWritingMode, HorizontalWritingMode);
1266         ADD_BOOLEAN_BITFIELD(isDragging, IsDragging);
1267 
1268         ADD_BOOLEAN_BITFIELD(hasLayer, HasLayer);
1269         ADD_BOOLEAN_BITFIELD(hasOverflowClip, HasOverflowClip); // Set in the case of overflow:auto/scroll/hidden
1270         ADD_BOOLEAN_BITFIELD(hasTransform, HasTransform);
1271         ADD_BOOLEAN_BITFIELD(hasReflection, HasReflection);
1272 
1273         ADD_BOOLEAN_BITFIELD(hasCounterNodeMap, HasCounterNodeMap);
1274         ADD_BOOLEAN_BITFIELD(everHadLayout, EverHadLayout);
1275         ADD_BOOLEAN_BITFIELD(ancestorLineBoxDirty, AncestorLineBoxDirty);
1276 
1277         ADD_BOOLEAN_BITFIELD(layoutDidGetCalled, LayoutDidGetCalled);
1278 
1279         ADD_BOOLEAN_BITFIELD(hasPendingResourceUpdate, HasPendingResourceUpdate);
1280 
1281         // from RenderBlock
1282         ADD_BOOLEAN_BITFIELD(childrenInline, ChildrenInline);
1283         ADD_BOOLEAN_BITFIELD(hasColumns, HasColumns);
1284 
1285         // from RenderInline
1286         ADD_BOOLEAN_BITFIELD(alwaysCreateLineBoxesForRenderInline, AlwaysCreateLineBoxesForRenderInline);
1287 
1288     private:
1289         unsigned m_positionedState : 2; // PositionedState
1290         unsigned m_selectionState : 3; // SelectionState
1291         unsigned m_flowThreadState : 2; // FlowThreadState
1292         unsigned m_boxDecorationBackgroundState : 2; // BoxDecorationBackgroundState
1293 
1294     public:
isOutOfFlowPositioned()1295         bool isOutOfFlowPositioned() const { return m_positionedState == IsOutOfFlowPositioned; }
isRelPositioned()1296         bool isRelPositioned() const { return m_positionedState == IsRelativelyPositioned; }
isPositioned()1297         bool isPositioned() const { return m_positionedState != IsStaticallyPositioned; }
1298 
setPositionedState(int positionState)1299         void setPositionedState(int positionState)
1300         {
1301             // This mask maps FixedPosition and AbsolutePosition to IsOutOfFlowPositioned, saving one bit.
1302             m_positionedState = static_cast<PositionedState>(positionState & 0x3);
1303         }
clearPositionedState()1304         void clearPositionedState() { m_positionedState = StaticPosition; }
1305 
selectionState()1306         ALWAYS_INLINE SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState); }
setSelectionState(SelectionState selectionState)1307         ALWAYS_INLINE void setSelectionState(SelectionState selectionState) { m_selectionState = selectionState; }
1308 
flowThreadState()1309         ALWAYS_INLINE FlowThreadState flowThreadState() const { return static_cast<FlowThreadState>(m_flowThreadState); }
setFlowThreadState(FlowThreadState flowThreadState)1310         ALWAYS_INLINE void setFlowThreadState(FlowThreadState flowThreadState) { m_flowThreadState = flowThreadState; }
1311 
boxDecorationBackgroundState()1312         ALWAYS_INLINE BoxDecorationBackgroundState boxDecorationBackgroundState() const { return static_cast<BoxDecorationBackgroundState>(m_boxDecorationBackgroundState); }
setBoxDecorationBackgroundState(BoxDecorationBackgroundState s)1313         ALWAYS_INLINE void setBoxDecorationBackgroundState(BoxDecorationBackgroundState s) { m_boxDecorationBackgroundState = s; }
1314     };
1315 
1316 #undef ADD_BOOLEAN_BITFIELD
1317 
1318     RenderObjectBitfields m_bitfields;
1319 
setSelfNeedsLayout(bool b)1320     void setSelfNeedsLayout(bool b) { m_bitfields.setSelfNeedsLayout(b); }
setNeedsPositionedMovementLayout(bool b)1321     void setNeedsPositionedMovementLayout(bool b) { m_bitfields.setNeedsPositionedMovementLayout(b); }
setNormalChildNeedsLayout(bool b)1322     void setNormalChildNeedsLayout(bool b) { m_bitfields.setNormalChildNeedsLayout(b); }
setPosChildNeedsLayout(bool b)1323     void setPosChildNeedsLayout(bool b) { m_bitfields.setPosChildNeedsLayout(b); }
setNeedsSimplifiedNormalFlowLayout(bool b)1324     void setNeedsSimplifiedNormalFlowLayout(bool b) { m_bitfields.setNeedsSimplifiedNormalFlowLayout(b); }
setIsDragging(bool b)1325     void setIsDragging(bool b) { m_bitfields.setIsDragging(b); }
setEverHadLayout(bool b)1326     void setEverHadLayout(bool b) { m_bitfields.setEverHadLayout(b); }
setShouldInvalidateOverflowForPaint(bool b)1327     void setShouldInvalidateOverflowForPaint(bool b) { m_bitfields.setShouldInvalidateOverflowForPaint(b); }
setSelfNeedsOverflowRecalcAfterStyleChange(bool b)1328     void setSelfNeedsOverflowRecalcAfterStyleChange(bool b) { m_bitfields.setSelfNeedsOverflowRecalcAfterStyleChange(b); }
setChildNeedsOverflowRecalcAfterStyleChange(bool b)1329     void setChildNeedsOverflowRecalcAfterStyleChange(bool b) { m_bitfields.setChildNeedsOverflowRecalcAfterStyleChange(b); }
1330 
1331 private:
1332     // Store state between styleWillChange and styleDidChange
1333     static bool s_affectsParentBlock;
1334 
1335     // This stores the paint invalidation rect from the previous layout.
1336     LayoutRect m_previousPaintInvalidationRect;
1337 
1338     // This stores the position in the paint invalidation backing's coordinate.
1339     // It is used to detect renderer shifts that forces a full invalidation.
1340     LayoutPoint m_previousPositionFromPaintInvalidationBacking;
1341 
1342     static unsigned s_instanceCount;
1343 };
1344 
1345 // FIXME: remove this once the render object lifecycle ASSERTS are no longer hit.
1346 class DeprecatedDisableModifyRenderTreeStructureAsserts {
1347     WTF_MAKE_NONCOPYABLE(DeprecatedDisableModifyRenderTreeStructureAsserts);
1348 public:
1349     DeprecatedDisableModifyRenderTreeStructureAsserts();
1350 
1351     static bool canModifyRenderTreeStateInAnyState();
1352 
1353 private:
1354     TemporaryChange<bool> m_disabler;
1355 };
1356 
1357 // Allow equality comparisons of RenderObjects by reference or pointer, interchangeably.
DEFINE_COMPARISON_OPERATORS_WITH_REFERENCES(RenderObject)1358 DEFINE_COMPARISON_OPERATORS_WITH_REFERENCES(RenderObject)
1359 
1360 inline bool RenderObject::documentBeingDestroyed() const
1361 {
1362     return document().lifecycle().state() >= DocumentLifecycle::Stopping;
1363 }
1364 
isBeforeContent()1365 inline bool RenderObject::isBeforeContent() const
1366 {
1367     if (style()->styleType() != BEFORE)
1368         return false;
1369     // Text nodes don't have their own styles, so ignore the style on a text node.
1370     if (isText() && !isBR())
1371         return false;
1372     return true;
1373 }
1374 
isAfterContent()1375 inline bool RenderObject::isAfterContent() const
1376 {
1377     if (style()->styleType() != AFTER)
1378         return false;
1379     // Text nodes don't have their own styles, so ignore the style on a text node.
1380     if (isText() && !isBR())
1381         return false;
1382     return true;
1383 }
1384 
isBeforeOrAfterContent()1385 inline bool RenderObject::isBeforeOrAfterContent() const
1386 {
1387     return isBeforeContent() || isAfterContent();
1388 }
1389 
1390 // setNeedsLayout() won't cause full paint invalidations as
1391 // setNeedsLayoutAndFullPaintInvalidation() does. Otherwise the two methods are identical.
setNeedsLayout(MarkingBehavior markParents,SubtreeLayoutScope * layouter)1392 inline void RenderObject::setNeedsLayout(MarkingBehavior markParents, SubtreeLayoutScope* layouter)
1393 {
1394     TRACE_EVENT_INSTANT1(
1395         TRACE_DISABLED_BY_DEFAULT("devtools.timeline.invalidationTracking"),
1396         "LayoutInvalidationTracking",
1397         "data",
1398         InspectorLayoutInvalidationTrackingEvent::data(this));
1399     ASSERT(!isSetNeedsLayoutForbidden());
1400     bool alreadyNeededLayout = m_bitfields.selfNeedsLayout();
1401     setSelfNeedsLayout(true);
1402     if (!alreadyNeededLayout) {
1403         if (markParents == MarkContainingBlockChain && (!layouter || layouter->root() != this))
1404             markContainingBlocksForLayout(true, 0, layouter);
1405     }
1406 }
1407 
setNeedsLayoutAndFullPaintInvalidation(MarkingBehavior markParents,SubtreeLayoutScope * layouter)1408 inline void RenderObject::setNeedsLayoutAndFullPaintInvalidation(MarkingBehavior markParents, SubtreeLayoutScope* layouter)
1409 {
1410     setNeedsLayout(markParents, layouter);
1411     setShouldDoFullPaintInvalidation(true);
1412 }
1413 
clearNeedsLayout()1414 inline void RenderObject::clearNeedsLayout()
1415 {
1416     setOnlyNeededPositionedMovementLayout(needsPositionedMovementLayoutOnly());
1417     setNeededLayoutBecauseOfChildren(needsLayoutBecauseOfChildren());
1418     setLayoutDidGetCalled(true);
1419     setSelfNeedsLayout(false);
1420     setEverHadLayout(true);
1421     setPosChildNeedsLayout(false);
1422     setNeedsSimplifiedNormalFlowLayout(false);
1423     setNormalChildNeedsLayout(false);
1424     setNeedsPositionedMovementLayout(false);
1425     setAncestorLineBoxDirty(false);
1426 #if ENABLE(ASSERT)
1427     checkBlockPositionedObjectsNeedLayout();
1428 #endif
1429 }
1430 
setChildNeedsLayout(MarkingBehavior markParents,SubtreeLayoutScope * layouter)1431 inline void RenderObject::setChildNeedsLayout(MarkingBehavior markParents, SubtreeLayoutScope* layouter)
1432 {
1433     ASSERT(!isSetNeedsLayoutForbidden());
1434     bool alreadyNeededLayout = normalChildNeedsLayout();
1435     setNormalChildNeedsLayout(true);
1436     // FIXME: Replace MarkOnlyThis with the SubtreeLayoutScope code path and remove the MarkingBehavior argument entirely.
1437     if (!alreadyNeededLayout && markParents == MarkContainingBlockChain && (!layouter || layouter->root() != this))
1438         markContainingBlocksForLayout(true, 0, layouter);
1439 }
1440 
setNeedsPositionedMovementLayout()1441 inline void RenderObject::setNeedsPositionedMovementLayout()
1442 {
1443     bool alreadyNeededLayout = needsPositionedMovementLayout();
1444     setNeedsPositionedMovementLayout(true);
1445     ASSERT(!isSetNeedsLayoutForbidden());
1446     if (!alreadyNeededLayout)
1447         markContainingBlocksForLayout();
1448 }
1449 
preservesNewline()1450 inline bool RenderObject::preservesNewline() const
1451 {
1452     if (isSVGInlineText())
1453         return false;
1454 
1455     return style()->preserveNewline();
1456 }
1457 
layerCreationAllowedForSubtree()1458 inline bool RenderObject::layerCreationAllowedForSubtree() const
1459 {
1460     RenderObject* parentRenderer = parent();
1461     while (parentRenderer) {
1462         if (parentRenderer->isSVGHiddenContainer())
1463             return false;
1464         parentRenderer = parentRenderer->parent();
1465     }
1466 
1467     return true;
1468 }
1469 
setSelectionStateIfNeeded(SelectionState state)1470 inline void RenderObject::setSelectionStateIfNeeded(SelectionState state)
1471 {
1472     if (selectionState() == state)
1473         return;
1474 
1475     setSelectionState(state);
1476 }
1477 
setHasBoxDecorationBackground(bool b)1478 inline void RenderObject::setHasBoxDecorationBackground(bool b)
1479 {
1480     if (!b) {
1481         m_bitfields.setBoxDecorationBackgroundState(NoBoxDecorationBackground);
1482         return;
1483     }
1484     if (hasBoxDecorationBackground())
1485         return;
1486     m_bitfields.setBoxDecorationBackgroundState(HasBoxDecorationBackgroundObscurationStatusInvalid);
1487 }
1488 
invalidateBackgroundObscurationStatus()1489 inline void RenderObject::invalidateBackgroundObscurationStatus()
1490 {
1491     if (!hasBoxDecorationBackground())
1492         return;
1493     m_bitfields.setBoxDecorationBackgroundState(HasBoxDecorationBackgroundObscurationStatusInvalid);
1494 }
1495 
boxDecorationBackgroundIsKnownToBeObscured()1496 inline bool RenderObject::boxDecorationBackgroundIsKnownToBeObscured()
1497 {
1498     if (m_bitfields.boxDecorationBackgroundState() == HasBoxDecorationBackgroundObscurationStatusInvalid) {
1499         BoxDecorationBackgroundState state = computeBackgroundIsKnownToBeObscured() ? HasBoxDecorationBackgroundKnownToBeObscured : HasBoxDecorationBackgroundMayBeVisible;
1500         m_bitfields.setBoxDecorationBackgroundState(state);
1501     }
1502     return m_bitfields.boxDecorationBackgroundState() == HasBoxDecorationBackgroundKnownToBeObscured;
1503 }
1504 
makeMatrixRenderable(TransformationMatrix & matrix,bool has3DRendering)1505 inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
1506 {
1507     if (!has3DRendering)
1508         matrix.makeAffine();
1509 }
1510 
adjustForAbsoluteZoom(int value,RenderObject * renderer)1511 inline int adjustForAbsoluteZoom(int value, RenderObject* renderer)
1512 {
1513     return adjustForAbsoluteZoom(value, renderer->style());
1514 }
1515 
adjustDoubleForAbsoluteZoom(double value,RenderObject & renderer)1516 inline double adjustDoubleForAbsoluteZoom(double value, RenderObject& renderer)
1517 {
1518     ASSERT(renderer.style());
1519     return adjustDoubleForAbsoluteZoom(value, *renderer.style());
1520 }
1521 
adjustLayoutUnitForAbsoluteZoom(LayoutUnit value,RenderObject & renderer)1522 inline LayoutUnit adjustLayoutUnitForAbsoluteZoom(LayoutUnit value, RenderObject& renderer)
1523 {
1524     ASSERT(renderer.style());
1525     return adjustLayoutUnitForAbsoluteZoom(value, *renderer.style());
1526 }
1527 
adjustFloatQuadForAbsoluteZoom(FloatQuad & quad,RenderObject & renderer)1528 inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject& renderer)
1529 {
1530     float zoom = renderer.style()->effectiveZoom();
1531     if (zoom != 1)
1532         quad.scale(1 / zoom, 1 / zoom);
1533 }
1534 
adjustFloatRectForAbsoluteZoom(FloatRect & rect,RenderObject & renderer)1535 inline void adjustFloatRectForAbsoluteZoom(FloatRect& rect, RenderObject& renderer)
1536 {
1537     float zoom = renderer.style()->effectiveZoom();
1538     if (zoom != 1)
1539         rect.scale(1 / zoom, 1 / zoom);
1540 }
1541 
adjustScrollForAbsoluteZoom(int value,RenderObject & renderer)1542 inline double adjustScrollForAbsoluteZoom(int value, RenderObject& renderer)
1543 {
1544     ASSERT(renderer.style());
1545     return adjustScrollForAbsoluteZoom(value, *renderer.style());
1546 }
1547 
1548 #define DEFINE_RENDER_OBJECT_TYPE_CASTS(thisType, predicate) \
1549     DEFINE_TYPE_CASTS(thisType, RenderObject, object, object->predicate, object.predicate)
1550 
1551 } // namespace blink
1552 
1553 #ifndef NDEBUG
1554 // Outside the WebCore namespace for ease of invocation from gdb.
1555 void showTree(const blink::RenderObject*);
1556 void showLineTree(const blink::RenderObject*);
1557 void showRenderTree(const blink::RenderObject* object1);
1558 // We don't make object2 an optional parameter so that showRenderTree
1559 // can be called from gdb easily.
1560 void showRenderTree(const blink::RenderObject* object1, const blink::RenderObject* object2);
1561 
1562 #endif
1563 
1564 #endif // RenderObject_h
1565