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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/gfx/icon_util.h"
6 
7 #include "base/files/file_util.h"
8 #include "base/files/important_file_writer.h"
9 #include "base/logging.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/win/resource_util.h"
12 #include "base/win/scoped_gdi_object.h"
13 #include "base/win/scoped_handle.h"
14 #include "base/win/scoped_hdc.h"
15 #include "skia/ext/image_operations.h"
16 #include "third_party/skia/include/core/SkBitmap.h"
17 #include "ui/gfx/gdi_util.h"
18 #include "ui/gfx/image/image.h"
19 #include "ui/gfx/image/image_family.h"
20 #include "ui/gfx/size.h"
21 
22 namespace {
23 
24 struct ScopedICONINFO : ICONINFO {
ScopedICONINFO__anon004f679d0111::ScopedICONINFO25   ScopedICONINFO() {
26     hbmColor = NULL;
27     hbmMask = NULL;
28   }
29 
~ScopedICONINFO__anon004f679d0111::ScopedICONINFO30   ~ScopedICONINFO() {
31     if (hbmColor)
32       ::DeleteObject(hbmColor);
33     if (hbmMask)
34       ::DeleteObject(hbmMask);
35   }
36 };
37 
38 // Creates a new ImageFamily, |resized_image_family|, based on the images in
39 // |image_family|, but containing images of specific dimensions desirable for
40 // Windows icons. For each desired image dimension, it chooses the most
41 // appropriate image for that size, and resizes it to the desired size.
42 // Returns true on success, false on failure. Failure can occur if
43 // |image_family| is empty, all images in the family have size 0x0, or an image
44 // has no allocated pixel data.
45 // |resized_image_family| must be empty.
BuildResizedImageFamily(const gfx::ImageFamily & image_family,gfx::ImageFamily * resized_image_family)46 bool BuildResizedImageFamily(const gfx::ImageFamily& image_family,
47                              gfx::ImageFamily* resized_image_family) {
48   DCHECK(resized_image_family);
49   DCHECK(resized_image_family->empty());
50 
51   for (size_t i = 0; i < IconUtil::kNumIconDimensions; ++i) {
52     int dimension = IconUtil::kIconDimensions[i];
53     gfx::Size size(dimension, dimension);
54     const gfx::Image* best = image_family.GetBest(size);
55     if (!best || best->IsEmpty()) {
56       // Either |image_family| is empty, or all images have size 0x0.
57       return false;
58     }
59 
60     // Optimize for the "Large icons" view in Windows Vista+. This view displays
61     // icons at full size if only if there is a 256x256 (kLargeIconSize) image
62     // in the .ico file. Otherwise, it shrinks icons to 48x48 (kMediumIconSize).
63     if (dimension > IconUtil::kMediumIconSize &&
64         best->Width() <= IconUtil::kMediumIconSize &&
65         best->Height() <= IconUtil::kMediumIconSize) {
66       // There is no source icon larger than 48x48, so do not create any
67       // images larger than 48x48. kIconDimensions is sorted in ascending
68       // order, so it is safe to break here.
69       break;
70     }
71 
72     if (best->Size() == size) {
73       resized_image_family->Add(*best);
74     } else {
75       // There is no |dimension|x|dimension| source image.
76       // Resize this one to the desired size, and insert it.
77       SkBitmap best_bitmap = best->AsBitmap();
78       // Only kARGB_8888 images are supported.
79       // This will also filter out images with no pixels.
80       if (best_bitmap.colorType() != kN32_SkColorType)
81         return false;
82       SkBitmap resized_bitmap = skia::ImageOperations::Resize(
83           best_bitmap, skia::ImageOperations::RESIZE_LANCZOS3,
84           dimension, dimension);
85       resized_image_family->Add(gfx::Image::CreateFrom1xBitmap(resized_bitmap));
86     }
87   }
88   return true;
89 }
90 
91 // Creates a set of bitmaps from an image family.
92 // All images smaller than 256x256 are converted to SkBitmaps, and inserted into
93 // |bitmaps| in order of aspect ratio (thinnest to widest), and then ascending
94 // size order. If an image of exactly 256x256 is specified, it is converted into
95 // PNG format and stored in |png_bytes|. Images with width or height larger than
96 // 256 are ignored.
97 // |bitmaps| must be an empty vector, and not NULL.
98 // Returns true on success, false on failure. This fails if any image in
99 // |image_family| is not a 32-bit ARGB image, or is otherwise invalid.
ConvertImageFamilyToBitmaps(const gfx::ImageFamily & image_family,std::vector<SkBitmap> * bitmaps,scoped_refptr<base::RefCountedMemory> * png_bytes)100 bool ConvertImageFamilyToBitmaps(
101     const gfx::ImageFamily& image_family,
102     std::vector<SkBitmap>* bitmaps,
103     scoped_refptr<base::RefCountedMemory>* png_bytes) {
104   DCHECK(bitmaps != NULL);
105   DCHECK(bitmaps->empty());
106 
107   for (gfx::ImageFamily::const_iterator it = image_family.begin();
108        it != image_family.end(); ++it) {
109     const gfx::Image& image = *it;
110 
111     // All images should have one of the kIconDimensions sizes.
112     DCHECK_GT(image.Width(), 0);
113     DCHECK_LE(image.Width(), IconUtil::kLargeIconSize);
114     DCHECK_GT(image.Height(), 0);
115     DCHECK_LE(image.Height(), IconUtil::kLargeIconSize);
116 
117     SkBitmap bitmap = image.AsBitmap();
118 
119     // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has
120     // been properly initialized.
121     SkAutoLockPixels bitmap_lock(bitmap);
122     if ((bitmap.colorType() != kN32_SkColorType) ||
123         (bitmap.getPixels() == NULL)) {
124       return false;
125     }
126 
127     // Special case: Icons exactly 256x256 are stored in PNG format.
128     if (image.Width() == IconUtil::kLargeIconSize &&
129         image.Height() == IconUtil::kLargeIconSize) {
130       *png_bytes = image.As1xPNGBytes();
131     } else {
132       bitmaps->push_back(bitmap);
133     }
134   }
135 
136   return true;
137 }
138 
139 }  // namespace
140 
141 // The icon images appear in the icon file in same order in which their
142 // corresponding dimensions appear in this array, so it is important to keep
143 // this array sorted. Also note that the maximum icon image size we can handle
144 // is 256 by 256. See:
145 // http://msdn.microsoft.com/en-us/library/windows/desktop/aa511280.aspx#size
146 const int IconUtil::kIconDimensions[] = {
147   8,    // Recommended by the MSDN as a nice to have icon size.
148   10,   // Used by the Shell (e.g. for shortcuts).
149   14,   // Recommended by the MSDN as a nice to have icon size.
150   16,   // Toolbar, Application and Shell icon sizes.
151   22,   // Recommended by the MSDN as a nice to have icon size.
152   24,   // Used by the Shell (e.g. for shortcuts).
153   32,   // Toolbar, Dialog and Wizard icon size.
154   40,   // Quick Launch.
155   48,   // Alt+Tab icon size.
156   64,   // Recommended by the MSDN as a nice to have icon size.
157   96,   // Recommended by the MSDN as a nice to have icon size.
158   128,  // Used by the Shell (e.g. for shortcuts).
159   256   // Used by Vista onwards for large icons.
160 };
161 
162 const size_t IconUtil::kNumIconDimensions = arraysize(kIconDimensions);
163 const size_t IconUtil::kNumIconDimensionsUpToMediumSize = 9;
164 
CreateHICONFromSkBitmap(const SkBitmap & bitmap)165 HICON IconUtil::CreateHICONFromSkBitmap(const SkBitmap& bitmap) {
166   // Only 32 bit ARGB bitmaps are supported. We also try to perform as many
167   // validations as we can on the bitmap.
168   SkAutoLockPixels bitmap_lock(bitmap);
169   if ((bitmap.colorType() != kN32_SkColorType) ||
170       (bitmap.width() <= 0) || (bitmap.height() <= 0) ||
171       (bitmap.getPixels() == NULL))
172     return NULL;
173 
174   // We start by creating a DIB which we'll use later on in order to create
175   // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert
176   // may contain an alpha channel and the V5 header allows us to specify the
177   // alpha mask for the DIB.
178   BITMAPV5HEADER bitmap_header;
179   InitializeBitmapHeader(&bitmap_header, bitmap.width(), bitmap.height());
180 
181   void* bits = NULL;
182   HBITMAP dib;
183 
184   {
185     base::win::ScopedGetDC hdc(NULL);
186     dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&bitmap_header),
187                              DIB_RGB_COLORS, &bits, NULL, 0);
188   }
189   if (!dib || !bits)
190     return NULL;
191 
192   memcpy(bits, bitmap.getPixels(), bitmap.width() * bitmap.height() * 4);
193 
194   // Icons are generally created using an AND and XOR masks where the AND
195   // specifies boolean transparency (the pixel is either opaque or
196   // transparent) and the XOR mask contains the actual image pixels. If the XOR
197   // mask bitmap has an alpha channel, the AND monochrome bitmap won't
198   // actually be used for computing the pixel transparency. Even though all our
199   // bitmap has an alpha channel, Windows might not agree when all alpha values
200   // are zero. So the monochrome bitmap is created with all pixels transparent
201   // for this case. Otherwise, it is created with all pixels opaque.
202   bool bitmap_has_alpha_channel = PixelsHaveAlpha(
203       static_cast<const uint32*>(bitmap.getPixels()),
204       bitmap.width() * bitmap.height());
205 
206   scoped_ptr<uint8[]> mask_bits;
207   if (!bitmap_has_alpha_channel) {
208     // Bytes per line with paddings to make it word alignment.
209     size_t bytes_per_line = (bitmap.width() + 0xF) / 16 * 2;
210     size_t mask_bits_size = bytes_per_line * bitmap.height();
211 
212     mask_bits.reset(new uint8[mask_bits_size]);
213     DCHECK(mask_bits.get());
214 
215     // Make all pixels transparent.
216     memset(mask_bits.get(), 0xFF, mask_bits_size);
217   }
218 
219   HBITMAP mono_bitmap = ::CreateBitmap(bitmap.width(), bitmap.height(), 1, 1,
220       reinterpret_cast<LPVOID>(mask_bits.get()));
221   DCHECK(mono_bitmap);
222 
223   ICONINFO icon_info;
224   icon_info.fIcon = TRUE;
225   icon_info.xHotspot = 0;
226   icon_info.yHotspot = 0;
227   icon_info.hbmMask = mono_bitmap;
228   icon_info.hbmColor = dib;
229   HICON icon = ::CreateIconIndirect(&icon_info);
230   ::DeleteObject(dib);
231   ::DeleteObject(mono_bitmap);
232   return icon;
233 }
234 
CreateSkBitmapFromHICON(HICON icon,const gfx::Size & s)235 SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s) {
236   // We start with validating parameters.
237   if (!icon || s.IsEmpty())
238     return NULL;
239   ScopedICONINFO icon_info;
240   if (!::GetIconInfo(icon, &icon_info))
241     return NULL;
242   if (!icon_info.fIcon)
243     return NULL;
244   return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, s));
245 }
246 
CreateSkBitmapFromIconResource(HMODULE module,int resource_id,int size)247 scoped_ptr<SkBitmap> IconUtil::CreateSkBitmapFromIconResource(HMODULE module,
248                                                               int resource_id,
249                                                               int size) {
250   DCHECK_LE(size, kLargeIconSize);
251 
252   // For everything except the Vista+ 256x256 icons, use |LoadImage()|.
253   if (size != kLargeIconSize) {
254     HICON icon_handle =
255         static_cast<HICON>(LoadImage(module, MAKEINTRESOURCE(resource_id),
256                                      IMAGE_ICON, size, size,
257                                      LR_DEFAULTCOLOR | LR_DEFAULTSIZE));
258     scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon_handle));
259     DestroyIcon(icon_handle);
260     return bitmap.Pass();
261   }
262 
263   // For Vista+ 256x256 PNG icons, read the resource directly and find
264   // the corresponding icon entry to get its PNG bytes.
265   void* icon_dir_data = NULL;
266   size_t icon_dir_size = 0;
267   if (!base::win::GetResourceFromModule(module, resource_id, RT_GROUP_ICON,
268                                         &icon_dir_data, &icon_dir_size)) {
269     return scoped_ptr<SkBitmap>();
270   }
271   DCHECK(icon_dir_data);
272   DCHECK_GE(icon_dir_size, sizeof(GRPICONDIR));
273 
274   const GRPICONDIR* icon_dir =
275       reinterpret_cast<const GRPICONDIR*>(icon_dir_data);
276   const GRPICONDIRENTRY* large_icon_entry = NULL;
277   for (size_t i = 0; i < icon_dir->idCount; ++i) {
278     const GRPICONDIRENTRY* entry = &icon_dir->idEntries[i];
279     // 256x256 icons are stored with width and height set to 0.
280     // See: http://en.wikipedia.org/wiki/ICO_(file_format)
281     if (entry->bWidth == 0 && entry->bHeight == 0) {
282       large_icon_entry = entry;
283       break;
284     }
285   }
286   if (!large_icon_entry)
287     return scoped_ptr<SkBitmap>();
288 
289   void* png_data = NULL;
290   size_t png_size = 0;
291   if (!base::win::GetResourceFromModule(module, large_icon_entry->nID, RT_ICON,
292                                         &png_data, &png_size)) {
293     return scoped_ptr<SkBitmap>();
294   }
295   DCHECK(png_data);
296   DCHECK_EQ(png_size, large_icon_entry->dwBytesInRes);
297 
298   gfx::Image image = gfx::Image::CreateFrom1xPNGBytes(
299       new base::RefCountedStaticMemory(png_data, png_size));
300   return scoped_ptr<SkBitmap>(new SkBitmap(image.AsBitmap()));
301 }
302 
CreateSkBitmapFromHICON(HICON icon)303 SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon) {
304   // We start with validating parameters.
305   if (!icon)
306     return NULL;
307 
308   ScopedICONINFO icon_info;
309   BITMAP bitmap_info = { 0 };
310 
311   if (!::GetIconInfo(icon, &icon_info))
312     return NULL;
313 
314   if (!::GetObject(icon_info.hbmMask, sizeof(bitmap_info), &bitmap_info))
315     return NULL;
316 
317   gfx::Size icon_size(bitmap_info.bmWidth, bitmap_info.bmHeight);
318   return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, icon_size));
319 }
320 
CreateCursorFromDIB(const gfx::Size & icon_size,const gfx::Point & hotspot,const void * dib_bits,size_t dib_size)321 HICON IconUtil::CreateCursorFromDIB(const gfx::Size& icon_size,
322                                     const gfx::Point& hotspot,
323                                     const void* dib_bits,
324                                     size_t dib_size) {
325   BITMAPINFO icon_bitmap_info = {0};
326   gfx::CreateBitmapHeader(
327       icon_size.width(),
328       icon_size.height(),
329       reinterpret_cast<BITMAPINFOHEADER*>(&icon_bitmap_info));
330 
331   base::win::ScopedGetDC dc(NULL);
332   base::win::ScopedCreateDC working_dc(CreateCompatibleDC(dc));
333   base::win::ScopedGDIObject<HBITMAP> bitmap_handle(
334       CreateDIBSection(dc,
335                        &icon_bitmap_info,
336                        DIB_RGB_COLORS,
337                        0,
338                        0,
339                        0));
340   if (dib_size > 0) {
341     SetDIBits(0,
342               bitmap_handle,
343               0,
344               icon_size.height(),
345               dib_bits,
346               &icon_bitmap_info,
347               DIB_RGB_COLORS);
348   }
349 
350   HBITMAP old_bitmap = reinterpret_cast<HBITMAP>(
351       SelectObject(working_dc.Get(), bitmap_handle));
352   SetBkMode(working_dc.Get(), TRANSPARENT);
353   SelectObject(working_dc.Get(), old_bitmap);
354 
355   base::win::ScopedGDIObject<HBITMAP> mask(
356       CreateBitmap(icon_size.width(),
357                    icon_size.height(),
358                    1,
359                    1,
360                    NULL));
361   ICONINFO ii = {0};
362   ii.fIcon = FALSE;
363   ii.xHotspot = hotspot.x();
364   ii.yHotspot = hotspot.y();
365   ii.hbmMask = mask;
366   ii.hbmColor = bitmap_handle;
367 
368   return CreateIconIndirect(&ii);
369 }
370 
CreateSkBitmapFromHICONHelper(HICON icon,const gfx::Size & s)371 SkBitmap IconUtil::CreateSkBitmapFromHICONHelper(HICON icon,
372                                                  const gfx::Size& s) {
373   DCHECK(icon);
374   DCHECK(!s.IsEmpty());
375 
376   // Allocating memory for the SkBitmap object. We are going to create an ARGB
377   // bitmap so we should set the configuration appropriately.
378   SkBitmap bitmap;
379   bitmap.allocN32Pixels(s.width(), s.height());
380   bitmap.eraseARGB(0, 0, 0, 0);
381   SkAutoLockPixels bitmap_lock(bitmap);
382 
383   // Now we should create a DIB so that we can use ::DrawIconEx in order to
384   // obtain the icon's image.
385   BITMAPV5HEADER h;
386   InitializeBitmapHeader(&h, s.width(), s.height());
387   HDC hdc = ::GetDC(NULL);
388   uint32* bits;
389   HBITMAP dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&h),
390       DIB_RGB_COLORS, reinterpret_cast<void**>(&bits), NULL, 0);
391   DCHECK(dib);
392   HDC dib_dc = CreateCompatibleDC(hdc);
393   ::ReleaseDC(NULL, hdc);
394   DCHECK(dib_dc);
395   HGDIOBJ old_obj = ::SelectObject(dib_dc, dib);
396 
397   // Windows icons are defined using two different masks. The XOR mask, which
398   // represents the icon image and an AND mask which is a monochrome bitmap
399   // which indicates the transparency of each pixel.
400   //
401   // To make things more complex, the icon image itself can be an ARGB bitmap
402   // and therefore contain an alpha channel which specifies the transparency
403   // for each pixel. Unfortunately, there is no easy way to determine whether
404   // or not a bitmap has an alpha channel and therefore constructing the bitmap
405   // for the icon is nothing but straightforward.
406   //
407   // The idea is to read the AND mask but use it only if we know for sure that
408   // the icon image does not have an alpha channel. The only way to tell if the
409   // bitmap has an alpha channel is by looking through the pixels and checking
410   // whether there are non-zero alpha bytes.
411   //
412   // We start by drawing the AND mask into our DIB.
413   size_t num_pixels = s.GetArea();
414   memset(bits, 0, num_pixels * 4);
415   ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_MASK);
416 
417   // Capture boolean opacity. We may not use it if we find out the bitmap has
418   // an alpha channel.
419   scoped_ptr<bool[]> opaque(new bool[num_pixels]);
420   for (size_t i = 0; i < num_pixels; ++i)
421     opaque[i] = !bits[i];
422 
423   // Then draw the image itself which is really the XOR mask.
424   memset(bits, 0, num_pixels * 4);
425   ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_NORMAL);
426   memcpy(bitmap.getPixels(), static_cast<void*>(bits), num_pixels * 4);
427 
428   // Finding out whether the bitmap has an alpha channel.
429   bool bitmap_has_alpha_channel = PixelsHaveAlpha(
430       static_cast<const uint32*>(bitmap.getPixels()), num_pixels);
431 
432   // If the bitmap does not have an alpha channel, we need to build it using
433   // the previously captured AND mask. Otherwise, we are done.
434   if (!bitmap_has_alpha_channel) {
435     uint32* p = static_cast<uint32*>(bitmap.getPixels());
436     for (size_t i = 0; i < num_pixels; ++p, ++i) {
437       DCHECK_EQ((*p & 0xff000000), 0u);
438       if (opaque[i])
439         *p |= 0xff000000;
440       else
441         *p &= 0x00ffffff;
442     }
443   }
444 
445   ::SelectObject(dib_dc, old_obj);
446   ::DeleteObject(dib);
447   ::DeleteDC(dib_dc);
448 
449   return bitmap;
450 }
451 
452 // static
CreateIconFileFromImageFamily(const gfx::ImageFamily & image_family,const base::FilePath & icon_path)453 bool IconUtil::CreateIconFileFromImageFamily(
454     const gfx::ImageFamily& image_family,
455     const base::FilePath& icon_path) {
456   // Creating a set of bitmaps corresponding to the icon images we'll end up
457   // storing in the icon file. Each bitmap is created by resizing the most
458   // appropriate image from |image_family| to the desired size.
459   gfx::ImageFamily resized_image_family;
460   if (!BuildResizedImageFamily(image_family, &resized_image_family))
461     return false;
462 
463   std::vector<SkBitmap> bitmaps;
464   scoped_refptr<base::RefCountedMemory> png_bytes;
465   if (!ConvertImageFamilyToBitmaps(resized_image_family, &bitmaps, &png_bytes))
466     return false;
467 
468   // Guaranteed true because BuildResizedImageFamily will provide at least one
469   // image < 256x256.
470   DCHECK(!bitmaps.empty());
471   size_t bitmap_count = bitmaps.size();  // Not including PNG image.
472   // Including PNG image, if any.
473   size_t image_count = bitmap_count + (png_bytes.get() ? 1 : 0);
474 
475   // Computing the total size of the buffer we need in order to store the
476   // images in the desired icon format.
477   size_t buffer_size = ComputeIconFileBufferSize(bitmaps);
478   // Account for the bytes needed for the PNG entry.
479   if (png_bytes.get())
480     buffer_size += sizeof(ICONDIRENTRY) + png_bytes->size();
481 
482   // Setting the information in the structures residing within the buffer.
483   // First, we set the information which doesn't require iterating through the
484   // bitmap set and then we set the bitmap specific structures. In the latter
485   // step we also copy the actual bits.
486   std::vector<uint8> buffer(buffer_size);
487   ICONDIR* icon_dir = reinterpret_cast<ICONDIR*>(&buffer[0]);
488   icon_dir->idType = kResourceTypeIcon;
489   icon_dir->idCount = static_cast<WORD>(image_count);
490   // - 1 because there is already one ICONDIRENTRY in ICONDIR.
491   size_t icon_dir_count = image_count - 1;
492 
493   size_t offset = sizeof(ICONDIR) + (sizeof(ICONDIRENTRY) * icon_dir_count);
494   for (size_t i = 0; i < bitmap_count; i++) {
495     ICONIMAGE* image = reinterpret_cast<ICONIMAGE*>(&buffer[offset]);
496     DCHECK_LT(offset, buffer_size);
497     size_t icon_image_size = 0;
498     SetSingleIconImageInformation(bitmaps[i], i, icon_dir, image, offset,
499                                   &icon_image_size);
500     DCHECK_GT(icon_image_size, 0U);
501     offset += icon_image_size;
502   }
503 
504   // Add the PNG entry, if necessary.
505   if (png_bytes.get()) {
506     ICONDIRENTRY* entry = &icon_dir->idEntries[bitmap_count];
507     entry->bWidth = 0;
508     entry->bHeight = 0;
509     entry->wPlanes = 1;
510     entry->wBitCount = 32;
511     entry->dwBytesInRes = static_cast<DWORD>(png_bytes->size());
512     entry->dwImageOffset = static_cast<DWORD>(offset);
513     memcpy(&buffer[offset], png_bytes->front(), png_bytes->size());
514     offset += png_bytes->size();
515   }
516 
517   DCHECK_EQ(offset, buffer_size);
518 
519   std::string data(buffer.begin(), buffer.end());
520   return base::ImportantFileWriter::WriteFileAtomically(icon_path, data);
521 }
522 
PixelsHaveAlpha(const uint32 * pixels,size_t num_pixels)523 bool IconUtil::PixelsHaveAlpha(const uint32* pixels, size_t num_pixels) {
524   for (const uint32* end = pixels + num_pixels; pixels != end; ++pixels) {
525     if ((*pixels & 0xff000000) != 0)
526       return true;
527   }
528 
529   return false;
530 }
531 
InitializeBitmapHeader(BITMAPV5HEADER * header,int width,int height)532 void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER* header, int width,
533                                       int height) {
534   DCHECK(header);
535   memset(header, 0, sizeof(BITMAPV5HEADER));
536   header->bV5Size = sizeof(BITMAPV5HEADER);
537 
538   // Note that icons are created using top-down DIBs so we must negate the
539   // value used for the icon's height.
540   header->bV5Width = width;
541   header->bV5Height = -height;
542   header->bV5Planes = 1;
543   header->bV5Compression = BI_RGB;
544 
545   // Initializing the bitmap format to 32 bit ARGB.
546   header->bV5BitCount = 32;
547   header->bV5RedMask = 0x00FF0000;
548   header->bV5GreenMask = 0x0000FF00;
549   header->bV5BlueMask = 0x000000FF;
550   header->bV5AlphaMask = 0xFF000000;
551 
552   // Use the system color space.  The default value is LCS_CALIBRATED_RGB, which
553   // causes us to crash if we don't specify the approprite gammas, etc.  See
554   // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and
555   // <http://b/1283121>.
556   header->bV5CSType = LCS_WINDOWS_COLOR_SPACE;
557 
558   // Use a valid value for bV5Intent as 0 is not a valid one.
559   // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx>
560   header->bV5Intent = LCS_GM_IMAGES;
561 }
562 
SetSingleIconImageInformation(const SkBitmap & bitmap,size_t index,ICONDIR * icon_dir,ICONIMAGE * icon_image,size_t image_offset,size_t * image_byte_count)563 void IconUtil::SetSingleIconImageInformation(const SkBitmap& bitmap,
564                                              size_t index,
565                                              ICONDIR* icon_dir,
566                                              ICONIMAGE* icon_image,
567                                              size_t image_offset,
568                                              size_t* image_byte_count) {
569   DCHECK(icon_dir != NULL);
570   DCHECK(icon_image != NULL);
571   DCHECK_GT(image_offset, 0U);
572   DCHECK(image_byte_count != NULL);
573   DCHECK_LT(bitmap.width(), kLargeIconSize);
574   DCHECK_LT(bitmap.height(), kLargeIconSize);
575 
576   // We start by computing certain image values we'll use later on.
577   size_t xor_mask_size, bytes_in_resource;
578   ComputeBitmapSizeComponents(bitmap,
579                               &xor_mask_size,
580                               &bytes_in_resource);
581 
582   icon_dir->idEntries[index].bWidth = static_cast<BYTE>(bitmap.width());
583   icon_dir->idEntries[index].bHeight = static_cast<BYTE>(bitmap.height());
584   icon_dir->idEntries[index].wPlanes = 1;
585   icon_dir->idEntries[index].wBitCount = 32;
586   icon_dir->idEntries[index].dwBytesInRes = bytes_in_resource;
587   icon_dir->idEntries[index].dwImageOffset = image_offset;
588   icon_image->icHeader.biSize = sizeof(BITMAPINFOHEADER);
589 
590   // The width field in the BITMAPINFOHEADER structure accounts for the height
591   // of both the AND mask and the XOR mask so we need to multiply the bitmap's
592   // height by 2. The same does NOT apply to the width field.
593   icon_image->icHeader.biHeight = bitmap.height() * 2;
594   icon_image->icHeader.biWidth = bitmap.width();
595   icon_image->icHeader.biPlanes = 1;
596   icon_image->icHeader.biBitCount = 32;
597 
598   // We use a helper function for copying to actual bits from the SkBitmap
599   // object into the appropriate space in the buffer. We use a helper function
600   // (rather than just copying the bits) because there is no way to specify the
601   // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file.
602   // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in
603   // the .ico file which will result in the icon being displayed upside down.
604   // The helper function copies the image into the buffer one scanline at a
605   // time.
606   //
607   // Note that we don't need to initialize the AND mask since the memory
608   // allocated for the icon data buffer was initialized to zero. The icon we
609   // create will therefore use an AND mask containing only zeros, which is OK
610   // because the underlying image has an alpha channel. An AND mask containing
611   // only zeros essentially means we'll initially treat all the pixels as
612   // opaque.
613   unsigned char* image_addr = reinterpret_cast<unsigned char*>(icon_image);
614   unsigned char* xor_mask_addr = image_addr + sizeof(BITMAPINFOHEADER);
615   CopySkBitmapBitsIntoIconBuffer(bitmap, xor_mask_addr, xor_mask_size);
616   *image_byte_count = bytes_in_resource;
617 }
618 
CopySkBitmapBitsIntoIconBuffer(const SkBitmap & bitmap,unsigned char * buffer,size_t buffer_size)619 void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap,
620                                               unsigned char* buffer,
621                                               size_t buffer_size) {
622   SkAutoLockPixels bitmap_lock(bitmap);
623   unsigned char* bitmap_ptr = static_cast<unsigned char*>(bitmap.getPixels());
624   size_t bitmap_size = bitmap.height() * bitmap.width() * 4;
625   DCHECK_EQ(buffer_size, bitmap_size);
626   for (size_t i = 0; i < bitmap_size; i += bitmap.width() * 4) {
627     memcpy(buffer + bitmap_size - bitmap.width() * 4 - i,
628            bitmap_ptr + i,
629            bitmap.width() * 4);
630   }
631 }
632 
ComputeIconFileBufferSize(const std::vector<SkBitmap> & set)633 size_t IconUtil::ComputeIconFileBufferSize(const std::vector<SkBitmap>& set) {
634   DCHECK(!set.empty());
635 
636   // We start by counting the bytes for the structures that don't depend on the
637   // number of icon images. Note that sizeof(ICONDIR) already accounts for a
638   // single ICONDIRENTRY structure, which is why we subtract one from the
639   // number of bitmaps.
640   size_t total_buffer_size = sizeof(ICONDIR);
641   size_t bitmap_count = set.size();
642   total_buffer_size += sizeof(ICONDIRENTRY) * (bitmap_count - 1);
643   // May not have all icon sizes, but must have at least up to medium icon size.
644   DCHECK_GE(bitmap_count, kNumIconDimensionsUpToMediumSize);
645 
646   // Add the bitmap specific structure sizes.
647   for (size_t i = 0; i < bitmap_count; i++) {
648     size_t xor_mask_size, bytes_in_resource;
649     ComputeBitmapSizeComponents(set[i],
650                                 &xor_mask_size,
651                                 &bytes_in_resource);
652     total_buffer_size += bytes_in_resource;
653   }
654   return total_buffer_size;
655 }
656 
ComputeBitmapSizeComponents(const SkBitmap & bitmap,size_t * xor_mask_size,size_t * bytes_in_resource)657 void IconUtil::ComputeBitmapSizeComponents(const SkBitmap& bitmap,
658                                            size_t* xor_mask_size,
659                                            size_t* bytes_in_resource) {
660   // The XOR mask size is easy to calculate since we only deal with 32bpp
661   // images.
662   *xor_mask_size = bitmap.width() * bitmap.height() * 4;
663 
664   // Computing the AND mask is a little trickier since it is a monochrome
665   // bitmap (regardless of the number of bits per pixels used in the XOR mask).
666   // There are two things we must make sure we do when computing the AND mask
667   // size:
668   //
669   // 1. Make sure the right number of bytes is allocated for each AND mask
670   //    scan line in case the number of pixels in the image is not divisible by
671   //    8. For example, in a 15X15 image, 15 / 8 is one byte short of
672   //    containing the number of bits we need in order to describe a single
673   //    image scan line so we need to add a byte. Thus, we need 2 bytes instead
674   //    of 1 for each scan line.
675   //
676   // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the
677   //    total icon image has a 4 byte alignment). In the 15X15 image example
678   //    above, we can not use 2 bytes so we increase it to the next multiple of
679   //    4 which is 4.
680   //
681   // Once we compute the size for a singe AND mask scan line, we multiply that
682   // number by the image height in order to get the total number of bytes for
683   // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes
684   // for the monochrome bitmap representing the AND mask.
685   size_t and_line_length = (bitmap.width() + 7) >> 3;
686   and_line_length = (and_line_length + 3) & ~3;
687   size_t and_mask_size = and_line_length * bitmap.height();
688   size_t masks_size = *xor_mask_size + and_mask_size;
689   *bytes_in_resource = masks_size + sizeof(BITMAPINFOHEADER);
690 }
691