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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 //    clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10 
11 // It is included by gles2_cmd_decoder_unittest_base.cc
12 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
14 
SetupInitCapabilitiesExpectations()15 void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() {
16   ExpectEnableDisable(GL_BLEND, false);
17   ExpectEnableDisable(GL_CULL_FACE, false);
18   ExpectEnableDisable(GL_DEPTH_TEST, false);
19   ExpectEnableDisable(GL_DITHER, true);
20   ExpectEnableDisable(GL_POLYGON_OFFSET_FILL, false);
21   ExpectEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE, false);
22   ExpectEnableDisable(GL_SAMPLE_COVERAGE, false);
23   ExpectEnableDisable(GL_SCISSOR_TEST, false);
24   ExpectEnableDisable(GL_STENCIL_TEST, false);
25 }
26 
SetupInitStateExpectations()27 void GLES2DecoderTestBase::SetupInitStateExpectations() {
28   EXPECT_CALL(*gl_, BlendColor(0.0f, 0.0f, 0.0f, 0.0f))
29       .Times(1)
30       .RetiresOnSaturation();
31   EXPECT_CALL(*gl_, BlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD))
32       .Times(1)
33       .RetiresOnSaturation();
34   EXPECT_CALL(*gl_, BlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO))
35       .Times(1)
36       .RetiresOnSaturation();
37   EXPECT_CALL(*gl_, ClearColor(0.0f, 0.0f, 0.0f, 0.0f))
38       .Times(1)
39       .RetiresOnSaturation();
40   EXPECT_CALL(*gl_, ClearDepth(1.0f)).Times(1).RetiresOnSaturation();
41   EXPECT_CALL(*gl_, ClearStencil(0)).Times(1).RetiresOnSaturation();
42   EXPECT_CALL(*gl_, ColorMask(true, true, true, true))
43       .Times(1)
44       .RetiresOnSaturation();
45   EXPECT_CALL(*gl_, CullFace(GL_BACK)).Times(1).RetiresOnSaturation();
46   EXPECT_CALL(*gl_, DepthFunc(GL_LESS)).Times(1).RetiresOnSaturation();
47   EXPECT_CALL(*gl_, DepthMask(true)).Times(1).RetiresOnSaturation();
48   EXPECT_CALL(*gl_, DepthRange(0.0f, 1.0f)).Times(1).RetiresOnSaturation();
49   EXPECT_CALL(*gl_, FrontFace(GL_CCW)).Times(1).RetiresOnSaturation();
50   EXPECT_CALL(*gl_, Hint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE))
51       .Times(1)
52       .RetiresOnSaturation();
53   if (group_->feature_info()->feature_flags().oes_standard_derivatives) {
54     EXPECT_CALL(*gl_,
55                 Hint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, GL_DONT_CARE))
56         .Times(1)
57         .RetiresOnSaturation();
58   }
59   EXPECT_CALL(*gl_, LineWidth(1.0f)).Times(1).RetiresOnSaturation();
60   if (group_->feature_info()->feature_flags().chromium_path_rendering) {
61     EXPECT_CALL(*gl_, MatrixLoadfEXT(GL_PATH_MODELVIEW_CHROMIUM, _))
62         .Times(1)
63         .RetiresOnSaturation();
64   }
65   if (group_->feature_info()->feature_flags().chromium_path_rendering) {
66     EXPECT_CALL(*gl_, MatrixLoadfEXT(GL_PATH_PROJECTION_CHROMIUM, _))
67         .Times(1)
68         .RetiresOnSaturation();
69   }
70   EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 4))
71       .Times(1)
72       .RetiresOnSaturation();
73   EXPECT_CALL(*gl_, PixelStorei(GL_UNPACK_ALIGNMENT, 4))
74       .Times(1)
75       .RetiresOnSaturation();
76   EXPECT_CALL(*gl_, PolygonOffset(0.0f, 0.0f)).Times(1).RetiresOnSaturation();
77   EXPECT_CALL(*gl_, SampleCoverage(1.0f, false)).Times(1).RetiresOnSaturation();
78   EXPECT_CALL(*gl_,
79               Scissor(kViewportX, kViewportY, kViewportWidth, kViewportHeight))
80       .Times(1)
81       .RetiresOnSaturation();
82   EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 0xFFFFFFFFU))
83       .Times(1)
84       .RetiresOnSaturation();
85   EXPECT_CALL(*gl_, StencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFFU))
86       .Times(1)
87       .RetiresOnSaturation();
88   EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, 0xFFFFFFFFU))
89       .Times(1)
90       .RetiresOnSaturation();
91   EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0xFFFFFFFFU))
92       .Times(1)
93       .RetiresOnSaturation();
94   EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP))
95       .Times(1)
96       .RetiresOnSaturation();
97   EXPECT_CALL(*gl_, StencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP))
98       .Times(1)
99       .RetiresOnSaturation();
100   EXPECT_CALL(*gl_,
101               Viewport(kViewportX, kViewportY, kViewportWidth, kViewportHeight))
102       .Times(1)
103       .RetiresOnSaturation();
104 }
105 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
106