1 /* 2 * libjingle 3 * Copyright 2004--2005, Google Inc. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, 9 * this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright notice, 11 * this list of conditions and the following disclaimer in the documentation 12 * and/or other materials provided with the distribution. 13 * 3. The name of the author may not be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED 17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #ifndef TALK_P2P_BASE_PORT_H_ 29 #define TALK_P2P_BASE_PORT_H_ 30 31 #include <map> 32 #include <set> 33 #include <string> 34 #include <vector> 35 36 #include "talk/p2p/base/candidate.h" 37 #include "talk/p2p/base/packetsocketfactory.h" 38 #include "talk/p2p/base/portinterface.h" 39 #include "talk/p2p/base/stun.h" 40 #include "talk/p2p/base/stunrequest.h" 41 #include "talk/p2p/base/transport.h" 42 #include "webrtc/base/asyncpacketsocket.h" 43 #include "webrtc/base/network.h" 44 #include "webrtc/base/proxyinfo.h" 45 #include "webrtc/base/ratetracker.h" 46 #include "webrtc/base/sigslot.h" 47 #include "webrtc/base/socketaddress.h" 48 #include "webrtc/base/thread.h" 49 50 namespace cricket { 51 52 class Connection; 53 class ConnectionRequest; 54 55 extern const char LOCAL_PORT_TYPE[]; 56 extern const char STUN_PORT_TYPE[]; 57 extern const char PRFLX_PORT_TYPE[]; 58 extern const char RELAY_PORT_TYPE[]; 59 60 extern const char UDP_PROTOCOL_NAME[]; 61 extern const char TCP_PROTOCOL_NAME[]; 62 extern const char SSLTCP_PROTOCOL_NAME[]; 63 64 // RFC 6544, TCP candidate encoding rules. 65 extern const int DISCARD_PORT; 66 extern const char TCPTYPE_ACTIVE_STR[]; 67 extern const char TCPTYPE_PASSIVE_STR[]; 68 extern const char TCPTYPE_SIMOPEN_STR[]; 69 70 // The length of time we wait before timing out readability on a connection. 71 const uint32 CONNECTION_READ_TIMEOUT = 30 * 1000; // 30 seconds 72 73 // The length of time we wait before timing out writability on a connection. 74 const uint32 CONNECTION_WRITE_TIMEOUT = 15 * 1000; // 15 seconds 75 76 // The length of time we wait before we become unwritable. 77 const uint32 CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000; // 5 seconds 78 79 // The number of pings that must fail to respond before we become unwritable. 80 const uint32 CONNECTION_WRITE_CONNECT_FAILURES = 5; 81 82 // This is the length of time that we wait for a ping response to come back. 83 const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000; // 5 seconds 84 85 enum RelayType { 86 RELAY_GTURN, // Legacy google relay service. 87 RELAY_TURN // Standard (TURN) relay service. 88 }; 89 90 enum IcePriorityValue { 91 // The reason we are choosing Relay preference 2 is because, we can run 92 // Relay from client to server on UDP/TCP/TLS. To distinguish the transport 93 // protocol, we prefer UDP over TCP over TLS. 94 // For UDP ICE_TYPE_PREFERENCE_RELAY will be 2. 95 // For TCP ICE_TYPE_PREFERENCE_RELAY will be 1. 96 // For TLS ICE_TYPE_PREFERENCE_RELAY will be 0. 97 // Check turnport.cc for setting these values. 98 ICE_TYPE_PREFERENCE_RELAY = 2, 99 ICE_TYPE_PREFERENCE_HOST_TCP = 90, 100 ICE_TYPE_PREFERENCE_SRFLX = 100, 101 ICE_TYPE_PREFERENCE_PRFLX = 110, 102 ICE_TYPE_PREFERENCE_HOST = 126 103 }; 104 105 const char* ProtoToString(ProtocolType proto); 106 bool StringToProto(const char* value, ProtocolType* proto); 107 108 struct ProtocolAddress { 109 rtc::SocketAddress address; 110 ProtocolType proto; 111 bool secure; 112 ProtocolAddressProtocolAddress113 ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p) 114 : address(a), proto(p), secure(false) { } ProtocolAddressProtocolAddress115 ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p, bool sec) 116 : address(a), proto(p), secure(sec) { } 117 }; 118 119 typedef std::set<rtc::SocketAddress> ServerAddresses; 120 121 // Represents a local communication mechanism that can be used to create 122 // connections to similar mechanisms of the other client. Subclasses of this 123 // one add support for specific mechanisms like local UDP ports. 124 class Port : public PortInterface, public rtc::MessageHandler, 125 public sigslot::has_slots<> { 126 public: 127 Port(rtc::Thread* thread, rtc::PacketSocketFactory* factory, 128 rtc::Network* network, const rtc::IPAddress& ip, 129 const std::string& username_fragment, const std::string& password); 130 Port(rtc::Thread* thread, const std::string& type, 131 rtc::PacketSocketFactory* factory, 132 rtc::Network* network, const rtc::IPAddress& ip, 133 int min_port, int max_port, const std::string& username_fragment, 134 const std::string& password); 135 virtual ~Port(); 136 Type()137 virtual const std::string& Type() const { return type_; } Network()138 virtual rtc::Network* Network() const { return network_; } 139 140 // This method will set the flag which enables standard ICE/STUN procedures 141 // in STUN connectivity checks. Currently this method does 142 // 1. Add / Verify MI attribute in STUN binding requests. 143 // 2. Username attribute in STUN binding request will be RFRAF:LFRAG, 144 // as opposed to RFRAGLFRAG. SetIceProtocolType(IceProtocolType protocol)145 virtual void SetIceProtocolType(IceProtocolType protocol) { 146 ice_protocol_ = protocol; 147 } IceProtocol()148 virtual IceProtocolType IceProtocol() const { return ice_protocol_; } 149 150 // Methods to set/get ICE role and tiebreaker values. GetIceRole()151 IceRole GetIceRole() const { return ice_role_; } SetIceRole(IceRole role)152 void SetIceRole(IceRole role) { ice_role_ = role; } 153 SetIceTiebreaker(uint64 tiebreaker)154 void SetIceTiebreaker(uint64 tiebreaker) { tiebreaker_ = tiebreaker; } IceTiebreaker()155 uint64 IceTiebreaker() const { return tiebreaker_; } 156 SharedSocket()157 virtual bool SharedSocket() const { return shared_socket_; } ResetSharedSocket()158 void ResetSharedSocket() { shared_socket_ = false; } 159 160 // The thread on which this port performs its I/O. thread()161 rtc::Thread* thread() { return thread_; } 162 163 // The factory used to create the sockets of this port. socket_factory()164 rtc::PacketSocketFactory* socket_factory() const { return factory_; } set_socket_factory(rtc::PacketSocketFactory * factory)165 void set_socket_factory(rtc::PacketSocketFactory* factory) { 166 factory_ = factory; 167 } 168 169 // For debugging purposes. content_name()170 const std::string& content_name() const { return content_name_; } set_content_name(const std::string & content_name)171 void set_content_name(const std::string& content_name) { 172 content_name_ = content_name; 173 } 174 component()175 int component() const { return component_; } set_component(int component)176 void set_component(int component) { component_ = component; } 177 send_retransmit_count_attribute()178 bool send_retransmit_count_attribute() const { 179 return send_retransmit_count_attribute_; 180 } set_send_retransmit_count_attribute(bool enable)181 void set_send_retransmit_count_attribute(bool enable) { 182 send_retransmit_count_attribute_ = enable; 183 } 184 185 // Identifies the generation that this port was created in. generation()186 uint32 generation() { return generation_; } set_generation(uint32 generation)187 void set_generation(uint32 generation) { generation_ = generation; } 188 189 // ICE requires a single username/password per content/media line. So the 190 // |ice_username_fragment_| of the ports that belongs to the same content will 191 // be the same. However this causes a small complication with our relay 192 // server, which expects different username for RTP and RTCP. 193 // 194 // To resolve this problem, we implemented the username_fragment(), 195 // which returns a different username (calculated from 196 // |ice_username_fragment_|) for RTCP in the case of ICEPROTO_GOOGLE. And the 197 // username_fragment() simply returns |ice_username_fragment_| when running 198 // in ICEPROTO_RFC5245. 199 // 200 // As a result the ICEPROTO_GOOGLE will use different usernames for RTP and 201 // RTCP. And the ICEPROTO_RFC5245 will use same username for both RTP and 202 // RTCP. 203 const std::string username_fragment() const; password()204 const std::string& password() const { return password_; } 205 206 // Fired when candidates are discovered by the port. When all candidates 207 // are discovered that belong to port SignalAddressReady is fired. 208 sigslot::signal2<Port*, const Candidate&> SignalCandidateReady; 209 210 // Provides all of the above information in one handy object. Candidates()211 virtual const std::vector<Candidate>& Candidates() const { 212 return candidates_; 213 } 214 215 // SignalPortComplete is sent when port completes the task of candidates 216 // allocation. 217 sigslot::signal1<Port*> SignalPortComplete; 218 // This signal sent when port fails to allocate candidates and this port 219 // can't be used in establishing the connections. When port is in shared mode 220 // and port fails to allocate one of the candidates, port shouldn't send 221 // this signal as other candidates might be usefull in establishing the 222 // connection. 223 sigslot::signal1<Port*> SignalPortError; 224 225 // Returns a map containing all of the connections of this port, keyed by the 226 // remote address. 227 typedef std::map<rtc::SocketAddress, Connection*> AddressMap; connections()228 const AddressMap& connections() { return connections_; } 229 230 // Returns the connection to the given address or NULL if none exists. 231 virtual Connection* GetConnection( 232 const rtc::SocketAddress& remote_addr); 233 234 // Called each time a connection is created. 235 sigslot::signal2<Port*, Connection*> SignalConnectionCreated; 236 237 // In a shared socket mode each port which shares the socket will decide 238 // to accept the packet based on the |remote_addr|. Currently only UDP 239 // port implemented this method. 240 // TODO(mallinath) - Make it pure virtual. HandleIncomingPacket(rtc::AsyncPacketSocket * socket,const char * data,size_t size,const rtc::SocketAddress & remote_addr,const rtc::PacketTime & packet_time)241 virtual bool HandleIncomingPacket( 242 rtc::AsyncPacketSocket* socket, const char* data, size_t size, 243 const rtc::SocketAddress& remote_addr, 244 const rtc::PacketTime& packet_time) { 245 ASSERT(false); 246 return false; 247 } 248 249 // Sends a response message (normal or error) to the given request. One of 250 // these methods should be called as a response to SignalUnknownAddress. 251 // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse. 252 virtual void SendBindingResponse(StunMessage* request, 253 const rtc::SocketAddress& addr); 254 virtual void SendBindingErrorResponse( 255 StunMessage* request, const rtc::SocketAddress& addr, 256 int error_code, const std::string& reason); 257 set_proxy(const std::string & user_agent,const rtc::ProxyInfo & proxy)258 void set_proxy(const std::string& user_agent, 259 const rtc::ProxyInfo& proxy) { 260 user_agent_ = user_agent; 261 proxy_ = proxy; 262 } user_agent()263 const std::string& user_agent() { return user_agent_; } proxy()264 const rtc::ProxyInfo& proxy() { return proxy_; } 265 266 virtual void EnablePortPackets(); 267 268 // Called if the port has no connections and is no longer useful. 269 void Destroy(); 270 271 virtual void OnMessage(rtc::Message *pmsg); 272 273 // Debugging description of this port 274 virtual std::string ToString() const; ip()275 rtc::IPAddress& ip() { return ip_; } min_port()276 int min_port() { return min_port_; } max_port()277 int max_port() { return max_port_; } 278 279 // Timeout shortening function to speed up unit tests. set_timeout_delay(int delay)280 void set_timeout_delay(int delay) { timeout_delay_ = delay; } 281 282 // This method will return local and remote username fragements from the 283 // stun username attribute if present. 284 bool ParseStunUsername(const StunMessage* stun_msg, 285 std::string* local_username, 286 std::string* remote_username, 287 IceProtocolType* remote_protocol_type) const; 288 void CreateStunUsername(const std::string& remote_username, 289 std::string* stun_username_attr_str) const; 290 291 bool MaybeIceRoleConflict(const rtc::SocketAddress& addr, 292 IceMessage* stun_msg, 293 const std::string& remote_ufrag); 294 295 // Called when the socket is currently able to send. 296 void OnReadyToSend(); 297 298 // Called when the Connection discovers a local peer reflexive candidate. 299 // Returns the index of the new local candidate. 300 size_t AddPrflxCandidate(const Candidate& local); 301 302 // Returns if RFC 5245 ICE protocol is used. 303 bool IsStandardIce() const; 304 305 // Returns if Google ICE protocol is used. 306 bool IsGoogleIce() const; 307 308 // Returns if Hybrid ICE protocol is used. 309 bool IsHybridIce() const; 310 311 protected: 312 enum { 313 MSG_CHECKTIMEOUT = 0, 314 MSG_FIRST_AVAILABLE 315 }; 316 set_type(const std::string & type)317 void set_type(const std::string& type) { type_ = type; } 318 319 void AddAddress(const rtc::SocketAddress& address, 320 const rtc::SocketAddress& base_address, 321 const rtc::SocketAddress& related_address, 322 const std::string& protocol, const std::string& tcptype, 323 const std::string& type, uint32 type_preference, 324 uint32 relay_preference, bool final); 325 326 // Adds the given connection to the list. (Deleting removes them.) 327 void AddConnection(Connection* conn); 328 329 // Called when a packet is received from an unknown address that is not 330 // currently a connection. If this is an authenticated STUN binding request, 331 // then we will signal the client. 332 void OnReadPacket(const char* data, size_t size, 333 const rtc::SocketAddress& addr, 334 ProtocolType proto); 335 336 // If the given data comprises a complete and correct STUN message then the 337 // return value is true, otherwise false. If the message username corresponds 338 // with this port's username fragment, msg will contain the parsed STUN 339 // message. Otherwise, the function may send a STUN response internally. 340 // remote_username contains the remote fragment of the STUN username. 341 bool GetStunMessage(const char* data, size_t size, 342 const rtc::SocketAddress& addr, 343 IceMessage** out_msg, std::string* out_username); 344 345 // Checks if the address in addr is compatible with the port's ip. 346 bool IsCompatibleAddress(const rtc::SocketAddress& addr); 347 348 // Returns default DSCP value. DefaultDscpValue()349 rtc::DiffServCodePoint DefaultDscpValue() const { 350 // No change from what MediaChannel set. 351 return rtc::DSCP_NO_CHANGE; 352 } 353 354 private: 355 void Construct(); 356 // Called when one of our connections deletes itself. 357 void OnConnectionDestroyed(Connection* conn); 358 359 // Checks if this port is useless, and hence, should be destroyed. 360 void CheckTimeout(); 361 362 rtc::Thread* thread_; 363 rtc::PacketSocketFactory* factory_; 364 std::string type_; 365 bool send_retransmit_count_attribute_; 366 rtc::Network* network_; 367 rtc::IPAddress ip_; 368 int min_port_; 369 int max_port_; 370 std::string content_name_; 371 int component_; 372 uint32 generation_; 373 // In order to establish a connection to this Port (so that real data can be 374 // sent through), the other side must send us a STUN binding request that is 375 // authenticated with this username_fragment and password. 376 // PortAllocatorSession will provide these username_fragment and password. 377 // 378 // Note: we should always use username_fragment() instead of using 379 // |ice_username_fragment_| directly. For the details see the comment on 380 // username_fragment(). 381 std::string ice_username_fragment_; 382 std::string password_; 383 std::vector<Candidate> candidates_; 384 AddressMap connections_; 385 int timeout_delay_; 386 bool enable_port_packets_; 387 IceProtocolType ice_protocol_; 388 IceRole ice_role_; 389 uint64 tiebreaker_; 390 bool shared_socket_; 391 // Information to use when going through a proxy. 392 std::string user_agent_; 393 rtc::ProxyInfo proxy_; 394 395 friend class Connection; 396 }; 397 398 // Represents a communication link between a port on the local client and a 399 // port on the remote client. 400 class Connection : public rtc::MessageHandler, 401 public sigslot::has_slots<> { 402 public: 403 // States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4 404 enum State { 405 STATE_WAITING = 0, // Check has not been performed, Waiting pair on CL. 406 STATE_INPROGRESS, // Check has been sent, transaction is in progress. 407 STATE_SUCCEEDED, // Check already done, produced a successful result. 408 STATE_FAILED // Check for this connection failed. 409 }; 410 411 virtual ~Connection(); 412 413 // The local port where this connection sends and receives packets. port()414 Port* port() { return port_; } port()415 const Port* port() const { return port_; } 416 417 // Returns the description of the local port 418 virtual const Candidate& local_candidate() const; 419 420 // Returns the description of the remote port to which we communicate. remote_candidate()421 const Candidate& remote_candidate() const { return remote_candidate_; } 422 423 // Returns the pair priority. 424 uint64 priority() const; 425 426 enum ReadState { 427 STATE_READ_INIT = 0, // we have yet to receive a ping 428 STATE_READABLE = 1, // we have received pings recently 429 STATE_READ_TIMEOUT = 2, // we haven't received pings in a while 430 }; 431 read_state()432 ReadState read_state() const { return read_state_; } readable()433 bool readable() const { return read_state_ == STATE_READABLE; } 434 435 enum WriteState { 436 STATE_WRITABLE = 0, // we have received ping responses recently 437 STATE_WRITE_UNRELIABLE = 1, // we have had a few ping failures 438 STATE_WRITE_INIT = 2, // we have yet to receive a ping response 439 STATE_WRITE_TIMEOUT = 3, // we have had a large number of ping failures 440 }; 441 write_state()442 WriteState write_state() const { return write_state_; } writable()443 bool writable() const { return write_state_ == STATE_WRITABLE; } 444 445 // Determines whether the connection has finished connecting. This can only 446 // be false for TCP connections. connected()447 bool connected() const { return connected_; } 448 449 // Estimate of the round-trip time over this connection. rtt()450 uint32 rtt() const { return rtt_; } 451 452 size_t sent_total_bytes(); 453 size_t sent_bytes_second(); 454 size_t recv_total_bytes(); 455 size_t recv_bytes_second(); 456 sigslot::signal1<Connection*> SignalStateChange; 457 458 // Sent when the connection has decided that it is no longer of value. It 459 // will delete itself immediately after this call. 460 sigslot::signal1<Connection*> SignalDestroyed; 461 462 // The connection can send and receive packets asynchronously. This matches 463 // the interface of AsyncPacketSocket, which may use UDP or TCP under the 464 // covers. 465 virtual int Send(const void* data, size_t size, 466 const rtc::PacketOptions& options) = 0; 467 468 // Error if Send() returns < 0 469 virtual int GetError() = 0; 470 471 sigslot::signal4<Connection*, const char*, size_t, 472 const rtc::PacketTime&> SignalReadPacket; 473 474 sigslot::signal1<Connection*> SignalReadyToSend; 475 476 // Called when a packet is received on this connection. 477 void OnReadPacket(const char* data, size_t size, 478 const rtc::PacketTime& packet_time); 479 480 // Called when the socket is currently able to send. 481 void OnReadyToSend(); 482 483 // Called when a connection is determined to be no longer useful to us. We 484 // still keep it around in case the other side wants to use it. But we can 485 // safely stop pinging on it and we can allow it to time out if the other 486 // side stops using it as well. pruned()487 bool pruned() const { return pruned_; } 488 void Prune(); 489 use_candidate_attr()490 bool use_candidate_attr() const { return use_candidate_attr_; } 491 void set_use_candidate_attr(bool enable); 492 set_remote_ice_mode(IceMode mode)493 void set_remote_ice_mode(IceMode mode) { 494 remote_ice_mode_ = mode; 495 } 496 497 // Makes the connection go away. 498 void Destroy(); 499 500 // Checks that the state of this connection is up-to-date. The argument is 501 // the current time, which is compared against various timeouts. 502 void UpdateState(uint32 now); 503 504 // Called when this connection should try checking writability again. last_ping_sent()505 uint32 last_ping_sent() const { return last_ping_sent_; } 506 void Ping(uint32 now); 507 508 // Called whenever a valid ping is received on this connection. This is 509 // public because the connection intercepts the first ping for us. last_ping_received()510 uint32 last_ping_received() const { return last_ping_received_; } 511 void ReceivedPing(); 512 513 // Debugging description of this connection 514 std::string ToString() const; 515 std::string ToSensitiveString() const; 516 reported()517 bool reported() const { return reported_; } set_reported(bool reported)518 void set_reported(bool reported) { reported_ = reported;} 519 520 // This flag will be set if this connection is the chosen one for media 521 // transmission. This connection will send STUN ping with USE-CANDIDATE 522 // attribute. 523 sigslot::signal1<Connection*> SignalUseCandidate; 524 // Invoked when Connection receives STUN error response with 487 code. 525 void HandleRoleConflictFromPeer(); 526 state()527 State state() const { return state_; } 528 remote_ice_mode()529 IceMode remote_ice_mode() const { return remote_ice_mode_; } 530 531 protected: 532 // Constructs a new connection to the given remote port. 533 Connection(Port* port, size_t index, const Candidate& candidate); 534 535 // Called back when StunRequestManager has a stun packet to send 536 void OnSendStunPacket(const void* data, size_t size, StunRequest* req); 537 538 // Callbacks from ConnectionRequest 539 void OnConnectionRequestResponse(ConnectionRequest* req, 540 StunMessage* response); 541 void OnConnectionRequestErrorResponse(ConnectionRequest* req, 542 StunMessage* response); 543 void OnConnectionRequestTimeout(ConnectionRequest* req); 544 545 // Changes the state and signals if necessary. 546 void set_read_state(ReadState value); 547 void set_write_state(WriteState value); 548 void set_state(State state); 549 void set_connected(bool value); 550 551 // Checks if this connection is useless, and hence, should be destroyed. 552 void CheckTimeout(); 553 554 void OnMessage(rtc::Message *pmsg); 555 556 Port* port_; 557 size_t local_candidate_index_; 558 Candidate remote_candidate_; 559 ReadState read_state_; 560 WriteState write_state_; 561 bool connected_; 562 bool pruned_; 563 // By default |use_candidate_attr_| flag will be true, 564 // as we will be using agrressive nomination. 565 // But when peer is ice-lite, this flag "must" be initialized to false and 566 // turn on when connection becomes "best connection". 567 bool use_candidate_attr_; 568 IceMode remote_ice_mode_; 569 StunRequestManager requests_; 570 uint32 rtt_; 571 uint32 last_ping_sent_; // last time we sent a ping to the other side 572 uint32 last_ping_received_; // last time we received a ping from the other 573 // side 574 uint32 last_data_received_; 575 uint32 last_ping_response_received_; 576 std::vector<uint32> pings_since_last_response_; 577 578 rtc::RateTracker recv_rate_tracker_; 579 rtc::RateTracker send_rate_tracker_; 580 581 private: 582 void MaybeAddPrflxCandidate(ConnectionRequest* request, 583 StunMessage* response); 584 585 bool reported_; 586 State state_; 587 588 friend class Port; 589 friend class ConnectionRequest; 590 }; 591 592 // ProxyConnection defers all the interesting work to the port 593 class ProxyConnection : public Connection { 594 public: 595 ProxyConnection(Port* port, size_t index, const Candidate& candidate); 596 597 virtual int Send(const void* data, size_t size, 598 const rtc::PacketOptions& options); GetError()599 virtual int GetError() { return error_; } 600 601 private: 602 int error_; 603 }; 604 605 } // namespace cricket 606 607 #endif // TALK_P2P_BASE_PORT_H_ 608