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1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "cc/base/tiling_data.h"
6 
7 #include <algorithm>
8 
9 #include "ui/gfx/rect.h"
10 #include "ui/gfx/vector2d.h"
11 
12 namespace cc {
13 
ComputeNumTiles(int max_texture_size,int total_size,int border_texels)14 static int ComputeNumTiles(int max_texture_size,
15                            int total_size,
16                            int border_texels) {
17   if (max_texture_size - 2 * border_texels <= 0)
18     return total_size > 0 && max_texture_size >= total_size ? 1 : 0;
19 
20   int num_tiles = std::max(1,
21                            1 + (total_size - 1 - 2 * border_texels) /
22                            (max_texture_size - 2 * border_texels));
23   return total_size > 0 ? num_tiles : 0;
24 }
25 
TilingData()26 TilingData::TilingData()
27     : border_texels_(0) {
28   RecomputeNumTiles();
29 }
30 
TilingData(const gfx::Size & max_texture_size,const gfx::Size & tiling_size,bool has_border_texels)31 TilingData::TilingData(const gfx::Size& max_texture_size,
32                        const gfx::Size& tiling_size,
33                        bool has_border_texels)
34     : max_texture_size_(max_texture_size),
35       tiling_size_(tiling_size),
36       border_texels_(has_border_texels ? 1 : 0) {
37   RecomputeNumTiles();
38 }
39 
TilingData(const gfx::Size & max_texture_size,const gfx::Size & tiling_size,int border_texels)40 TilingData::TilingData(const gfx::Size& max_texture_size,
41                        const gfx::Size& tiling_size,
42                        int border_texels)
43     : max_texture_size_(max_texture_size),
44       tiling_size_(tiling_size),
45       border_texels_(border_texels) {
46   RecomputeNumTiles();
47 }
48 
SetTilingSize(const gfx::Size & tiling_size)49 void TilingData::SetTilingSize(const gfx::Size& tiling_size) {
50   tiling_size_ = tiling_size;
51   RecomputeNumTiles();
52 }
53 
SetMaxTextureSize(const gfx::Size & max_texture_size)54 void TilingData::SetMaxTextureSize(const gfx::Size& max_texture_size) {
55   max_texture_size_ = max_texture_size;
56   RecomputeNumTiles();
57 }
58 
SetHasBorderTexels(bool has_border_texels)59 void TilingData::SetHasBorderTexels(bool has_border_texels) {
60   border_texels_ = has_border_texels ? 1 : 0;
61   RecomputeNumTiles();
62 }
63 
SetBorderTexels(int border_texels)64 void TilingData::SetBorderTexels(int border_texels) {
65   border_texels_ = border_texels;
66   RecomputeNumTiles();
67 }
68 
TileXIndexFromSrcCoord(int src_position) const69 int TilingData::TileXIndexFromSrcCoord(int src_position) const {
70   if (num_tiles_x_ <= 1)
71     return 0;
72 
73   DCHECK_GT(max_texture_size_.width() - 2 * border_texels_, 0);
74   int x = (src_position - border_texels_) /
75       (max_texture_size_.width() - 2 * border_texels_);
76   return std::min(std::max(x, 0), num_tiles_x_ - 1);
77 }
78 
TileYIndexFromSrcCoord(int src_position) const79 int TilingData::TileYIndexFromSrcCoord(int src_position) const {
80   if (num_tiles_y_ <= 1)
81     return 0;
82 
83   DCHECK_GT(max_texture_size_.height() - 2 * border_texels_, 0);
84   int y = (src_position - border_texels_) /
85       (max_texture_size_.height() - 2 * border_texels_);
86   return std::min(std::max(y, 0), num_tiles_y_ - 1);
87 }
88 
FirstBorderTileXIndexFromSrcCoord(int src_position) const89 int TilingData::FirstBorderTileXIndexFromSrcCoord(int src_position) const {
90   if (num_tiles_x_ <= 1)
91     return 0;
92 
93   DCHECK_GT(max_texture_size_.width() - 2 * border_texels_, 0);
94   int inner_tile_size = max_texture_size_.width() - 2 * border_texels_;
95   int x = (src_position - 2 * border_texels_) / inner_tile_size;
96   return std::min(std::max(x, 0), num_tiles_x_ - 1);
97 }
98 
FirstBorderTileYIndexFromSrcCoord(int src_position) const99 int TilingData::FirstBorderTileYIndexFromSrcCoord(int src_position) const {
100   if (num_tiles_y_ <= 1)
101     return 0;
102 
103   DCHECK_GT(max_texture_size_.height() - 2 * border_texels_, 0);
104   int inner_tile_size = max_texture_size_.height() - 2 * border_texels_;
105   int y = (src_position - 2 * border_texels_) / inner_tile_size;
106   return std::min(std::max(y, 0), num_tiles_y_ - 1);
107 }
108 
LastBorderTileXIndexFromSrcCoord(int src_position) const109 int TilingData::LastBorderTileXIndexFromSrcCoord(int src_position) const {
110   if (num_tiles_x_ <= 1)
111     return 0;
112 
113   DCHECK_GT(max_texture_size_.width() - 2 * border_texels_, 0);
114   int inner_tile_size = max_texture_size_.width() - 2 * border_texels_;
115   int x = src_position / inner_tile_size;
116   return std::min(std::max(x, 0), num_tiles_x_ - 1);
117 }
118 
LastBorderTileYIndexFromSrcCoord(int src_position) const119 int TilingData::LastBorderTileYIndexFromSrcCoord(int src_position) const {
120   if (num_tiles_y_ <= 1)
121     return 0;
122 
123   DCHECK_GT(max_texture_size_.height() - 2 * border_texels_, 0);
124   int inner_tile_size = max_texture_size_.height() - 2 * border_texels_;
125   int y = src_position / inner_tile_size;
126   return std::min(std::max(y, 0), num_tiles_y_ - 1);
127 }
128 
ExpandRectIgnoringBordersToTileBounds(const gfx::Rect & rect) const129 gfx::Rect TilingData::ExpandRectIgnoringBordersToTileBounds(
130     const gfx::Rect& rect) const {
131   if (rect.IsEmpty() || has_empty_bounds())
132     return gfx::Rect();
133   if (rect.x() > tiling_size_.width() || rect.y() > tiling_size_.height())
134     return gfx::Rect();
135   int index_x = TileXIndexFromSrcCoord(rect.x());
136   int index_y = TileYIndexFromSrcCoord(rect.y());
137   int index_right = TileXIndexFromSrcCoord(rect.right() - 1);
138   int index_bottom = TileYIndexFromSrcCoord(rect.bottom() - 1);
139 
140   gfx::Rect rect_top_left(TileBounds(index_x, index_y));
141   gfx::Rect rect_bottom_right(TileBounds(index_right, index_bottom));
142 
143   return gfx::UnionRects(rect_top_left, rect_bottom_right);
144 }
145 
ExpandRectToTileBounds(const gfx::Rect & rect) const146 gfx::Rect TilingData::ExpandRectToTileBounds(const gfx::Rect& rect) const {
147   if (rect.IsEmpty() || has_empty_bounds())
148     return gfx::Rect();
149   if (rect.x() > tiling_size_.width() || rect.y() > tiling_size_.height())
150     return gfx::Rect();
151   int index_x = FirstBorderTileXIndexFromSrcCoord(rect.x());
152   int index_y = FirstBorderTileYIndexFromSrcCoord(rect.y());
153   int index_right = LastBorderTileXIndexFromSrcCoord(rect.right() - 1);
154   int index_bottom = LastBorderTileYIndexFromSrcCoord(rect.bottom() - 1);
155 
156   gfx::Rect rect_top_left(TileBounds(index_x, index_y));
157   gfx::Rect rect_bottom_right(TileBounds(index_right, index_bottom));
158 
159   return gfx::UnionRects(rect_top_left, rect_bottom_right);
160 }
161 
TileBounds(int i,int j) const162 gfx::Rect TilingData::TileBounds(int i, int j) const {
163   AssertTile(i, j);
164   int max_texture_size_x = max_texture_size_.width() - 2 * border_texels_;
165   int max_texture_size_y = max_texture_size_.height() - 2 * border_texels_;
166 
167   int lo_x = max_texture_size_x * i;
168   if (i != 0)
169     lo_x += border_texels_;
170 
171   int lo_y = max_texture_size_y * j;
172   if (j != 0)
173     lo_y += border_texels_;
174 
175   int hi_x = max_texture_size_x * (i + 1) + border_texels_;
176   if (i + 1 == num_tiles_x_)
177     hi_x += border_texels_;
178 
179   int hi_y = max_texture_size_y * (j + 1) + border_texels_;
180   if (j + 1 == num_tiles_y_)
181     hi_y += border_texels_;
182 
183   hi_x = std::min(hi_x, tiling_size_.width());
184   hi_y = std::min(hi_y, tiling_size_.height());
185 
186   int x = lo_x;
187   int y = lo_y;
188   int width = hi_x - lo_x;
189   int height = hi_y - lo_y;
190   DCHECK_GE(x, 0);
191   DCHECK_GE(y, 0);
192   DCHECK_GE(width, 0);
193   DCHECK_GE(height, 0);
194   DCHECK_LE(x, tiling_size_.width());
195   DCHECK_LE(y, tiling_size_.height());
196   return gfx::Rect(x, y, width, height);
197 }
198 
TileBoundsWithBorder(int i,int j) const199 gfx::Rect TilingData::TileBoundsWithBorder(int i, int j) const {
200   AssertTile(i, j);
201   int max_texture_size_x = max_texture_size_.width() - 2 * border_texels_;
202   int max_texture_size_y = max_texture_size_.height() - 2 * border_texels_;
203 
204   int lo_x = max_texture_size_x * i;
205   int lo_y = max_texture_size_y * j;
206 
207   int hi_x = lo_x + max_texture_size_x + 2 * border_texels_;
208   int hi_y = lo_y + max_texture_size_y + 2 * border_texels_;
209 
210   hi_x = std::min(hi_x, tiling_size_.width());
211   hi_y = std::min(hi_y, tiling_size_.height());
212 
213   int x = lo_x;
214   int y = lo_y;
215   int width = hi_x - lo_x;
216   int height = hi_y - lo_y;
217   DCHECK_GE(x, 0);
218   DCHECK_GE(y, 0);
219   DCHECK_GE(width, 0);
220   DCHECK_GE(height, 0);
221   DCHECK_LE(x, tiling_size_.width());
222   DCHECK_LE(y, tiling_size_.height());
223   return gfx::Rect(x, y, width, height);
224 }
225 
TilePositionX(int x_index) const226 int TilingData::TilePositionX(int x_index) const {
227   DCHECK_GE(x_index, 0);
228   DCHECK_LT(x_index, num_tiles_x_);
229 
230   int pos = (max_texture_size_.width() - 2 * border_texels_) * x_index;
231   if (x_index != 0)
232     pos += border_texels_;
233 
234   return pos;
235 }
236 
TilePositionY(int y_index) const237 int TilingData::TilePositionY(int y_index) const {
238   DCHECK_GE(y_index, 0);
239   DCHECK_LT(y_index, num_tiles_y_);
240 
241   int pos = (max_texture_size_.height() - 2 * border_texels_) * y_index;
242   if (y_index != 0)
243     pos += border_texels_;
244 
245   return pos;
246 }
247 
TileSizeX(int x_index) const248 int TilingData::TileSizeX(int x_index) const {
249   DCHECK_GE(x_index, 0);
250   DCHECK_LT(x_index, num_tiles_x_);
251 
252   if (!x_index && num_tiles_x_ == 1)
253     return tiling_size_.width();
254   if (!x_index && num_tiles_x_ > 1)
255     return max_texture_size_.width() - border_texels_;
256   if (x_index < num_tiles_x_ - 1)
257     return max_texture_size_.width() - 2 * border_texels_;
258   if (x_index == num_tiles_x_ - 1)
259     return tiling_size_.width() - TilePositionX(x_index);
260 
261   NOTREACHED();
262   return 0;
263 }
264 
TileSizeY(int y_index) const265 int TilingData::TileSizeY(int y_index) const {
266   DCHECK_GE(y_index, 0);
267   DCHECK_LT(y_index, num_tiles_y_);
268 
269   if (!y_index && num_tiles_y_ == 1)
270     return tiling_size_.height();
271   if (!y_index && num_tiles_y_ > 1)
272     return max_texture_size_.height() - border_texels_;
273   if (y_index < num_tiles_y_ - 1)
274     return max_texture_size_.height() - 2 * border_texels_;
275   if (y_index == num_tiles_y_ - 1)
276     return tiling_size_.height() - TilePositionY(y_index);
277 
278   NOTREACHED();
279   return 0;
280 }
281 
TextureOffset(int x_index,int y_index) const282 gfx::Vector2d TilingData::TextureOffset(int x_index, int y_index) const {
283   int left = (!x_index || num_tiles_x_ == 1) ? 0 : border_texels_;
284   int top = (!y_index || num_tiles_y_ == 1) ? 0 : border_texels_;
285 
286   return gfx::Vector2d(left, top);
287 }
288 
RecomputeNumTiles()289 void TilingData::RecomputeNumTiles() {
290   num_tiles_x_ = ComputeNumTiles(
291       max_texture_size_.width(), tiling_size_.width(), border_texels_);
292   num_tiles_y_ = ComputeNumTiles(
293       max_texture_size_.height(), tiling_size_.height(), border_texels_);
294 }
295 
BaseIterator(const TilingData * tiling_data)296 TilingData::BaseIterator::BaseIterator(const TilingData* tiling_data)
297     : tiling_data_(tiling_data),
298       index_x_(-1),
299       index_y_(-1) {
300 }
301 
Iterator()302 TilingData::Iterator::Iterator() : BaseIterator(NULL) { done(); }
303 
Iterator(const TilingData * tiling_data,const gfx::Rect & consider_rect,bool include_borders)304 TilingData::Iterator::Iterator(const TilingData* tiling_data,
305                                const gfx::Rect& consider_rect,
306                                bool include_borders)
307     : BaseIterator(tiling_data), left_(-1), right_(-1), bottom_(-1) {
308   if (tiling_data_->num_tiles_x() <= 0 || tiling_data_->num_tiles_y() <= 0) {
309     done();
310     return;
311   }
312 
313   gfx::Rect tiling_bounds_rect(tiling_data_->tiling_size());
314   gfx::Rect rect(consider_rect);
315   rect.Intersect(tiling_bounds_rect);
316 
317   gfx::Rect top_left_tile;
318   if (include_borders) {
319     index_x_ = tiling_data_->FirstBorderTileXIndexFromSrcCoord(rect.x());
320     index_y_ = tiling_data_->FirstBorderTileYIndexFromSrcCoord(rect.y());
321     right_ = tiling_data_->LastBorderTileXIndexFromSrcCoord(rect.right() - 1);
322     bottom_ = tiling_data_->LastBorderTileYIndexFromSrcCoord(rect.bottom() - 1);
323     top_left_tile = tiling_data_->TileBoundsWithBorder(index_x_, index_y_);
324   } else {
325     index_x_ = tiling_data_->TileXIndexFromSrcCoord(rect.x());
326     index_y_ = tiling_data_->TileYIndexFromSrcCoord(rect.y());
327     right_ = tiling_data_->TileXIndexFromSrcCoord(rect.right() - 1);
328     bottom_ = tiling_data_->TileYIndexFromSrcCoord(rect.bottom() - 1);
329     top_left_tile = tiling_data_->TileBounds(index_x_, index_y_);
330   }
331   left_ = index_x_;
332 
333   // Index functions always return valid indices, so explicitly check
334   // for non-intersecting rects.
335   if (!top_left_tile.Intersects(rect))
336     done();
337 }
338 
operator ++()339 TilingData::Iterator& TilingData::Iterator::operator++() {
340   if (!*this)
341     return *this;
342 
343   index_x_++;
344   if (index_x_ > right_) {
345     index_x_ = left_;
346     index_y_++;
347     if (index_y_ > bottom_)
348       done();
349   }
350 
351   return *this;
352 }
353 
DifferenceIterator(const TilingData * tiling_data,const gfx::Rect & consider_rect,const gfx::Rect & ignore_rect)354 TilingData::DifferenceIterator::DifferenceIterator(
355     const TilingData* tiling_data,
356     const gfx::Rect& consider_rect,
357     const gfx::Rect& ignore_rect)
358     : BaseIterator(tiling_data),
359       consider_left_(-1),
360       consider_top_(-1),
361       consider_right_(-1),
362       consider_bottom_(-1),
363       ignore_left_(-1),
364       ignore_top_(-1),
365       ignore_right_(-1),
366       ignore_bottom_(-1) {
367   if (tiling_data_->num_tiles_x() <= 0 || tiling_data_->num_tiles_y() <= 0) {
368     done();
369     return;
370   }
371 
372   gfx::Rect tiling_bounds_rect(tiling_data_->tiling_size());
373   gfx::Rect consider(consider_rect);
374   gfx::Rect ignore(ignore_rect);
375   consider.Intersect(tiling_bounds_rect);
376   ignore.Intersect(tiling_bounds_rect);
377   if (consider.IsEmpty()) {
378     done();
379     return;
380   }
381 
382   consider_left_ = tiling_data_->TileXIndexFromSrcCoord(consider.x());
383   consider_top_ = tiling_data_->TileYIndexFromSrcCoord(consider.y());
384   consider_right_ = tiling_data_->TileXIndexFromSrcCoord(consider.right() - 1);
385   consider_bottom_ =
386       tiling_data_->TileYIndexFromSrcCoord(consider.bottom() - 1);
387 
388   if (!ignore.IsEmpty()) {
389     ignore_left_ = tiling_data_->TileXIndexFromSrcCoord(ignore.x());
390     ignore_top_ = tiling_data_->TileYIndexFromSrcCoord(ignore.y());
391     ignore_right_ = tiling_data_->TileXIndexFromSrcCoord(ignore.right() - 1);
392     ignore_bottom_ = tiling_data_->TileYIndexFromSrcCoord(ignore.bottom() - 1);
393 
394     // Clamp ignore indices to consider indices.
395     ignore_left_ = std::max(ignore_left_, consider_left_);
396     ignore_top_ = std::max(ignore_top_, consider_top_);
397     ignore_right_ = std::min(ignore_right_, consider_right_);
398     ignore_bottom_ = std::min(ignore_bottom_, consider_bottom_);
399   }
400 
401   if (ignore_left_ == consider_left_ && ignore_right_ == consider_right_ &&
402       ignore_top_ == consider_top_ && ignore_bottom_ == consider_bottom_) {
403     done();
404     return;
405   }
406 
407   index_x_ = consider_left_;
408   index_y_ = consider_top_;
409 
410   if (in_ignore_rect())
411     ++(*this);
412 }
413 
operator ++()414 TilingData::DifferenceIterator& TilingData::DifferenceIterator::operator++() {
415   if (!*this)
416     return *this;
417 
418   index_x_++;
419   if (in_ignore_rect())
420     index_x_ = ignore_right_ + 1;
421 
422   if (index_x_ > consider_right_) {
423     index_x_ = consider_left_;
424     index_y_++;
425 
426     if (in_ignore_rect()) {
427       index_x_ = ignore_right_ + 1;
428       // If the ignore rect spans the whole consider rect horizontally, then
429       // ignore_right + 1 will be out of bounds.
430       if (in_ignore_rect() || index_x_ > consider_right_) {
431         index_y_ = ignore_bottom_ + 1;
432         index_x_ = consider_left_;
433       }
434     }
435 
436     if (index_y_ > consider_bottom_)
437       done();
438   }
439 
440   return *this;
441 }
442 
SpiralDifferenceIterator()443 TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator()
444     : BaseIterator(NULL) {
445   done();
446 }
447 
SpiralDifferenceIterator(const TilingData * tiling_data,const gfx::Rect & consider_rect,const gfx::Rect & ignore_rect,const gfx::Rect & center_rect)448 TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator(
449     const TilingData* tiling_data,
450     const gfx::Rect& consider_rect,
451     const gfx::Rect& ignore_rect,
452     const gfx::Rect& center_rect)
453     : BaseIterator(tiling_data),
454       consider_left_(-1),
455       consider_top_(-1),
456       consider_right_(-1),
457       consider_bottom_(-1),
458       ignore_left_(-1),
459       ignore_top_(-1),
460       ignore_right_(-1),
461       ignore_bottom_(-1),
462       direction_(RIGHT),
463       delta_x_(1),
464       delta_y_(0),
465       current_step_(0),
466       horizontal_step_count_(0),
467       vertical_step_count_(0) {
468   if (tiling_data_->num_tiles_x() <= 0 || tiling_data_->num_tiles_y() <= 0) {
469     done();
470     return;
471   }
472 
473   gfx::Rect tiling_bounds_rect(tiling_data_->tiling_size());
474   gfx::Rect consider(consider_rect);
475   gfx::Rect ignore(ignore_rect);
476   gfx::Rect center(center_rect);
477   consider.Intersect(tiling_bounds_rect);
478   ignore.Intersect(tiling_bounds_rect);
479   if (consider.IsEmpty()) {
480     done();
481     return;
482   }
483 
484   consider_left_ = tiling_data_->TileXIndexFromSrcCoord(consider.x());
485   consider_top_ = tiling_data_->TileYIndexFromSrcCoord(consider.y());
486   consider_right_ = tiling_data_->TileXIndexFromSrcCoord(consider.right() - 1);
487   consider_bottom_ =
488       tiling_data_->TileYIndexFromSrcCoord(consider.bottom() - 1);
489 
490   if (!ignore.IsEmpty()) {
491     ignore_left_ = tiling_data_->TileXIndexFromSrcCoord(ignore.x());
492     ignore_top_ = tiling_data_->TileYIndexFromSrcCoord(ignore.y());
493     ignore_right_ = tiling_data_->TileXIndexFromSrcCoord(ignore.right() - 1);
494     ignore_bottom_ = tiling_data_->TileYIndexFromSrcCoord(ignore.bottom() - 1);
495 
496     // Clamp ignore indices to consider indices.
497     ignore_left_ = std::max(ignore_left_, consider_left_);
498     ignore_top_ = std::max(ignore_top_, consider_top_);
499     ignore_right_ = std::min(ignore_right_, consider_right_);
500     ignore_bottom_ = std::min(ignore_bottom_, consider_bottom_);
501   }
502 
503   if (ignore_left_ == consider_left_ && ignore_right_ == consider_right_ &&
504       ignore_top_ == consider_top_ && ignore_bottom_ == consider_bottom_) {
505     done();
506     return;
507   }
508 
509   // Determine around left, such that it is between -1 and num_tiles_x.
510   int around_left = 0;
511   if (center.x() < 0 || center.IsEmpty())
512     around_left = -1;
513   else if (center.x() > tiling_data->tiling_size().width())
514     around_left = tiling_data->num_tiles_x();
515   else
516     around_left = tiling_data->TileXIndexFromSrcCoord(center.x());
517 
518   // Determine around top, such that it is between -1 and num_tiles_y.
519   int around_top = 0;
520   if (center.y() < 0 || center.IsEmpty())
521     around_top = -1;
522   else if (center.y() > tiling_data->tiling_size().height())
523     around_top = tiling_data->num_tiles_y();
524   else
525     around_top = tiling_data->TileYIndexFromSrcCoord(center.y());
526 
527   // Determine around right, such that it is between -1 and num_tiles_x.
528   int right_src_coord = center.right() - 1;
529   int around_right = 0;
530   if (right_src_coord < 0 || center.IsEmpty()) {
531     around_right = -1;
532   } else if (right_src_coord > tiling_data->tiling_size().width()) {
533     around_right = tiling_data->num_tiles_x();
534   } else {
535     around_right = tiling_data->TileXIndexFromSrcCoord(right_src_coord);
536   }
537 
538   // Determine around bottom, such that it is between -1 and num_tiles_y.
539   int bottom_src_coord = center.bottom() - 1;
540   int around_bottom = 0;
541   if (bottom_src_coord < 0 || center.IsEmpty()) {
542     around_bottom = -1;
543   } else if (bottom_src_coord > tiling_data->tiling_size().height()) {
544     around_bottom = tiling_data->num_tiles_y();
545   } else {
546     around_bottom = tiling_data->TileYIndexFromSrcCoord(bottom_src_coord);
547   }
548 
549   vertical_step_count_ = around_bottom - around_top + 1;
550   horizontal_step_count_ = around_right - around_left + 1;
551   current_step_ = horizontal_step_count_ - 1;
552 
553   index_x_ = around_right;
554   index_y_ = around_bottom;
555 
556   // The current index is the bottom right of the around rect, which is also
557   // ignored. So we have to advance.
558   ++(*this);
559 }
560 
561 TilingData::SpiralDifferenceIterator& TilingData::SpiralDifferenceIterator::
operator ++()562 operator++() {
563   int cannot_hit_consider_count = 0;
564   while (cannot_hit_consider_count < 4) {
565     if (needs_direction_switch())
566       switch_direction();
567 
568     index_x_ += delta_x_;
569     index_y_ += delta_y_;
570     ++current_step_;
571 
572     if (in_consider_rect()) {
573       cannot_hit_consider_count = 0;
574 
575       if (!in_ignore_rect())
576         break;
577 
578       // Steps needed to reach the very edge of the ignore rect, while remaining
579       // inside (so that the continue would take us outside).
580       int steps_to_edge = 0;
581       switch (direction_) {
582         case UP:
583           steps_to_edge = index_y_ - ignore_top_;
584           break;
585         case LEFT:
586           steps_to_edge = index_x_ - ignore_left_;
587           break;
588         case DOWN:
589           steps_to_edge = ignore_bottom_ - index_y_;
590           break;
591         case RIGHT:
592           steps_to_edge = ignore_right_ - index_x_;
593           break;
594       }
595 
596       // We need to switch directions in |max_steps|.
597       int max_steps = current_step_count() - current_step_;
598 
599       int steps_to_take = std::min(steps_to_edge, max_steps);
600       DCHECK_GE(steps_to_take, 0);
601 
602       index_x_ += steps_to_take * delta_x_;
603       index_y_ += steps_to_take * delta_y_;
604       current_step_ += steps_to_take;
605     } else {
606       int max_steps = current_step_count() - current_step_;
607       int steps_to_take = max_steps;
608       bool can_hit_consider_rect = false;
609       switch (direction_) {
610         case UP:
611           if (valid_column() && consider_bottom_ < index_y_)
612             steps_to_take = index_y_ - consider_bottom_ - 1;
613           can_hit_consider_rect |= consider_right_ >= index_x_;
614           break;
615         case LEFT:
616           if (valid_row() && consider_right_ < index_x_)
617             steps_to_take = index_x_ - consider_right_ - 1;
618           can_hit_consider_rect |= consider_top_ <= index_y_;
619           break;
620         case DOWN:
621           if (valid_column() && consider_top_ > index_y_)
622             steps_to_take = consider_top_ - index_y_ - 1;
623           can_hit_consider_rect |= consider_left_ <= index_x_;
624           break;
625         case RIGHT:
626           if (valid_row() && consider_left_ > index_x_)
627             steps_to_take = consider_left_ - index_x_ - 1;
628           can_hit_consider_rect |= consider_bottom_ >= index_y_;
629           break;
630       }
631       steps_to_take = std::min(steps_to_take, max_steps);
632       DCHECK_GE(steps_to_take, 0);
633 
634       index_x_ += steps_to_take * delta_x_;
635       index_y_ += steps_to_take * delta_y_;
636       current_step_ += steps_to_take;
637 
638       if (can_hit_consider_rect)
639         cannot_hit_consider_count = 0;
640       else
641         ++cannot_hit_consider_count;
642     }
643   }
644 
645   if (cannot_hit_consider_count >= 4)
646     done();
647   return *this;
648 }
649 
needs_direction_switch() const650 bool TilingData::SpiralDifferenceIterator::needs_direction_switch() const {
651   return current_step_ >= current_step_count();
652 }
653 
switch_direction()654 void TilingData::SpiralDifferenceIterator::switch_direction() {
655   int new_delta_x_ = delta_y_;
656   delta_y_ = -delta_x_;
657   delta_x_ = new_delta_x_;
658 
659   current_step_ = 0;
660   direction_ = static_cast<Direction>((direction_ + 1) % 4);
661 
662   if (direction_ == RIGHT || direction_ == LEFT) {
663     ++vertical_step_count_;
664     ++horizontal_step_count_;
665   }
666 }
667 
668 }  // namespace cc
669