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1 /*
2  * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3  *           (C) 2000 Antti Koivisto (koivisto@kde.org)
4  *           (C) 2000 Dirk Mueller (mueller@kde.org)
5  * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
6  * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  *
23  */
24 
25 #ifndef TransformOperation_h
26 #define TransformOperation_h
27 
28 #include "platform/geometry/FloatSize.h"
29 #include "platform/transforms/TransformationMatrix.h"
30 #include "wtf/PassRefPtr.h"
31 #include "wtf/RefCounted.h"
32 
33 namespace blink {
34 
35 // CSS Transforms (may become part of CSS3)
36 
37 class PLATFORM_EXPORT TransformOperation : public RefCounted<TransformOperation> {
38 public:
39     enum OperationType {
40         ScaleX, ScaleY, Scale,
41         TranslateX, TranslateY, Translate,
42         Rotate,
43         RotateZ = Rotate,
44         SkewX, SkewY, Skew,
45         Matrix,
46         ScaleZ, Scale3D,
47         TranslateZ, Translate3D,
48         RotateX, RotateY, Rotate3D,
49         Matrix3D,
50         Perspective,
51         Interpolated,
52         Identity, None
53     };
54 
~TransformOperation()55     virtual ~TransformOperation() { }
56 
57     virtual bool operator==(const TransformOperation&) const = 0;
58     bool operator!=(const TransformOperation& o) const { return !(*this == o); }
59 
60     virtual void apply(TransformationMatrix&, const FloatSize& borderBoxSize) const = 0;
61 
62     virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) = 0;
63 
64     virtual OperationType type() const = 0;
isSameType(const TransformOperation & other)65     bool isSameType(const TransformOperation& other) const { return other.type() == type(); }
66     virtual bool canBlendWith(const TransformOperation& other) const = 0;
67 
is3DOperation()68     bool is3DOperation() const
69     {
70         OperationType opType = type();
71         return opType == ScaleZ
72             || opType == Scale3D
73             || opType == TranslateZ
74             || opType == Translate3D
75             || opType == RotateX
76             || opType == RotateY
77             || opType == Rotate3D
78             || opType == Matrix3D
79             || opType == Perspective
80             || opType == Interpolated;
81     }
82 
dependsOnBoxSize()83     virtual bool dependsOnBoxSize() const { return false; }
84 };
85 
86 } // namespace blink
87 
88 #endif // TransformOperation_h
89