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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Library General Public License for more details.
14 
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /*
25      File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
26 	 27 March 2003
27 
28      Implements RISC OS Wimp display.
29 */
30 
31 #include "SDL_video.h"
32 #include "SDL_mouse.h"
33 #include "../SDL_sysvideo.h"
34 #include "../SDL_pixels_c.h"
35 #include "../../events/SDL_events_c.h"
36 
37 #include "SDL_riscostask.h"
38 #include "SDL_riscosvideo.h"
39 #include "SDL_riscosevents_c.h"
40 #include "SDL_riscosmouse_c.h"
41 
42 #include "kernel.h"
43 #include "swis.h"
44 
45 /* Initialization/Query functions */
46 SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
47 SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
48 int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
49 void WIMP_SetWMCaption(_THIS, const char *title, const char *icon);
50 
51 
52 extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp);
53 extern void WIMP_PumpEvents(_THIS);
54 extern void WIMP_PlotSprite(_THIS, int x, int y);
55 extern void WIMP_SetupPlotInfo(_THIS);
56 extern void WIMP_SetFocus(int win);
57 
58 /* etc. */
59 static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
60 
61 /* RISC OS Wimp handling helpers */
62 void WIMP_ReadModeInfo(_THIS);
63 unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface);
64 void WIMP_SetDeviceMode(_THIS);
65 void WIMP_DeleteWindow(_THIS);
66 
67 /* FULLSCREEN function required for wimp/fullscreen toggling */
68 extern int FULLSCREEN_SetMode(int width, int height, int bpp);
69 
70 /* Currently need to set this up here as it only works if you
71    start up in a Wimp mode */
72 extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen);
73 
74 extern int riscos_backbuffer;
75 extern int mouseInWindow;
76 extern int riscos_closeaction;
77 
78 /* Following needed to ensure window is shown immediately */
79 extern int hasFocus;
80 extern void WIMP_Poll(_THIS, int waitTime);
81 
WIMP_SetVideoMode(_THIS,SDL_Surface * current,int width,int height,int bpp,Uint32 flags)82 SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current,
83 				int width, int height, int bpp, Uint32 flags)
84 {
85    Uint32 Rmask = 0;
86    Uint32 Gmask = 0;
87    Uint32 Bmask = 0;
88    char *buffer = NULL;
89    int bytesPerPixel = 1;
90 
91    /* Don't support double buffering in Wimp mode */
92    flags &= ~SDL_DOUBLEBUF;
93    flags &= ~SDL_HWSURFACE;
94 
95    switch(bpp)
96    {
97 	case 8:
98 		/* Emulated palette using ColourTrans */
99 		flags |= SDL_HWPALETTE;
100 		break;
101 
102 	case 15:
103 	case 16:
104 		Bmask = 0x00007c00;
105 		Gmask = 0x000003e0;
106 		Rmask = 0x0000001f;
107 		bytesPerPixel = 2;
108 		break;
109 
110 	case 32:
111 		Bmask = 0x00ff0000;
112 		Gmask = 0x0000ff00;
113 		Rmask = 0x000000ff;
114 		bytesPerPixel = 4;
115 		break;
116 
117 	default:
118 		SDL_SetError("Pixel depth not supported");
119 		return NULL;
120 		break;
121    }
122 
123 /* 	printf("Setting mode %dx%d\n", width, height);*/
124 
125 	/* Allocate the new pixel format for the screen */
126 	if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {
127 		SDL_SetError("Couldn't allocate new pixel format for requested mode");
128 		return(NULL);
129 	}
130 
131 	/* Set up the new mode framebuffer */
132 	current->w = width;
133 	this->hidden->height = current->h = height;
134 
135 	if (bpp == 15) bpp = 16;
136 	buffer = WIMP_CreateBuffer(width, height, bpp);
137 	if (buffer == NULL)
138 	{
139 		SDL_SetError("Couldn't create sprite for video memory");
140 		return (NULL);
141 	}
142 
143 	this->hidden->bank[0] = buffer + 60; /* Start of sprite data */
144 	if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */
145 
146 	this->hidden->bank[1] = buffer;      /* Start of buffer */
147 
148 	/* Remember sprite buffer so it can be freed later */
149 	if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank);
150 	this->hidden->alloc_bank = buffer;
151 
152 	current->pitch = width * bytesPerPixel;
153 	if ((current->pitch & 3))
154 	{
155 		/* Sprites are 32bit word aligned */
156 		current->pitch += (4 - (current->pitch & 3));
157 	}
158 
159   	current->flags = flags | SDL_PREALLOC;
160 
161 	WIMP_ReadModeInfo(this);
162 
163     SDL_memset(this->hidden->bank[0], 0, height * current->pitch);
164 
165 	this->hidden->current_bank = 0;
166 	current->pixels = this->hidden->bank[0];
167 
168 
169 	if (WIMP_SetupWindow(this, current) == 0)
170 	{
171 		SDL_SetError("Unable to create window to display surface");
172 		return NULL;
173 	}
174 
175 	/* Reset device functions for the wimp */
176 	WIMP_SetDeviceMode(this);
177 
178 	/* Needs to set up plot info after window has been created */
179 	/* Not sure why, but plots don't work if I do it earlier */
180 	WIMP_SetupPlotInfo(this);
181 
182 	/* Poll until window is shown */
183 	{
184 	   /* We wait until it gets the focus, but give up after 5 seconds
185 	      in case the focus is prevented in any way.
186 	   */
187 	   Uint32 now = SDL_GetTicks();
188 	   while (!hasFocus && SDL_GetTicks() - now < 5000)
189 	   {
190 	      WIMP_Poll(this, 0);
191 	   }
192 	}
193 
194 	/* We're done */
195 	return(current);
196 }
197 
198 
WIMP_ReadModeInfo(_THIS)199 void WIMP_ReadModeInfo(_THIS)
200 {
201 	_kernel_swi_regs regs;
202 	int vars[6];
203 	int vals[5];
204 
205 	vars[0] = 4;  /* XEig */
206 	vars[1] = 5;  /* YEig */
207 	vars[2] = 9;  /* Log base 2 bpp */
208 	vars[3] = 11; /* Screen Width - 1 */
209 	vars[4] = 12; /* Screen Depth - 1 */
210 	vars[5] = -1; /* Terminate list */
211 
212 	regs.r[0] = (int)vars;
213 	regs.r[1] = (int)vals;
214 	_kernel_swi(OS_ReadVduVariables, &regs, &regs);
215 	this->hidden->xeig = vals[0];
216 	this->hidden->yeig = vals[1];
217 	this->hidden->screen_bpp = 1 << vals[2];
218 	this->hidden->screen_width = vals[3] + 1;
219 	this->hidden->screen_height = vals[4] + 1;
220 }
221 
222 /* Set device function to call the correct versions for running
223    in a wimp window */
224 
WIMP_SetDeviceMode(_THIS)225 void WIMP_SetDeviceMode(_THIS)
226 {
227 	if (this->UpdateRects == WIMP_UpdateRects) return; /* Already set up */
228 
229 	this->SetColors   = WIMP_SetColors;
230 	this->UpdateRects = WIMP_UpdateRects;
231 
232 	this->FlipHWSurface = NULL;
233 
234 	this->SetCaption = WIMP_SetWMCaption;
235 	this->SetIcon = NULL;
236 	this->IconifyWindow = NULL;
237 
238 	this->ShowWMCursor = WIMP_ShowWMCursor;
239 	this->WarpWMCursor = WIMP_WarpWMCursor;
240 
241         this->ToggleFullScreen = RISCOS_ToggleFullScreen;
242 
243 	this->PumpEvents = WIMP_PumpEvents;
244 }
245 
246 /* Setup the Window to display the surface */
WIMP_SetupWindow(_THIS,SDL_Surface * surface)247 unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface)
248 {
249 	_kernel_swi_regs regs;
250 	int window_data[23];
251     int	*window_block = window_data+1;
252 	int x = (this->hidden->screen_width - surface->w) / 2;
253 	int y = (this->hidden->screen_height - surface->h) / 2;
254 	int xeig = this->hidden->xeig;
255 	int yeig = this->hidden->yeig;
256 
257     mouseInWindow = 0;
258 
259 	/* Always delete the window and recreate on a change */
260 	if (this->hidden->window_handle) WIMP_DeleteWindow(this);
261 
262 	/* Setup window co-ordinates */
263    window_block[0] = x << xeig;
264    window_block[1] = y << yeig;
265    window_block[2] = window_block[0] + (surface->w << xeig);
266    window_block[3] = window_block[1] + (surface->h << yeig);
267 
268 
269    window_block[4] = 0;				  /* Scroll offsets */
270    window_block[5] = 0;
271    window_block[6] = -1;			  /* Open on top of window stack */
272 
273    window_block[7] = 0x85040042;      /* Window flags */
274    if (riscos_closeaction != 0) window_block[7] |= 0x2000000;
275 
276    /* TODO: Take into account surface->flags */
277 
278    window_block[8] = 0xff070207;      /* Window colours */
279    window_block[9] = 0x000c0103;
280    window_block[10] = 0;                    /* Work area minimum */
281    window_block[11] = -surface->h << yeig;
282    window_block[12] = surface->w << xeig;   /* Work area maximum */
283    window_block[13] = 0;
284    window_block[14] = 0x2700013d;    /* Title icon flags */
285    window_block[15] = 0x00003000;	 /* Work area flags - Mouse click down reported */
286    window_block[16] = 1;             /* Sprite area control block pointer */
287    window_block[17] = 0x00100010;	 /* Minimum window size (width & height) (16x16)*/
288    window_block[18] = (int)this->hidden->title;    /* Title data */
289    window_block[19] = -1;
290    window_block[20] = 256;
291    window_block[21] = 0;			 /* Number of icons */
292 
293    regs.r[1] = (unsigned int)(window_block);
294 
295    /* Create the window */
296    if (_kernel_swi(Wimp_CreateWindow, &regs, &regs) == NULL)
297    {
298 	   this->hidden->window_handle = window_data[0] = regs.r[0];
299 
300 	   /* Show the window on the screen */
301 	   regs.r[1] = (unsigned int)window_data;
302        if (_kernel_swi(Wimp_OpenWindow, &regs, &regs) == NULL)
303        {
304           WIMP_SetFocus(this->hidden->window_handle);
305        } else
306        {
307 		  WIMP_DeleteWindow(this);
308 	   }
309    }
310 
311    return this->hidden->window_handle;
312 }
313 
314 /* Destroy the Window */
315 
WIMP_DeleteWindow(_THIS)316 void WIMP_DeleteWindow(_THIS)
317 {
318 	_kernel_swi_regs regs;
319     regs.r[1] = (unsigned int)&(this->hidden->window_handle);
320 	_kernel_swi(Wimp_DeleteWindow, &regs, &regs);
321 	this->hidden->window_handle = 0;
322 }
323 
324 
WIMP_UpdateRects(_THIS,int numrects,SDL_Rect * rects)325 void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
326 {
327 	_kernel_swi_regs regs;
328 	int update_block[12];
329 	int xeig = this->hidden->xeig;
330 	int yeig = this->hidden->yeig;
331 	int j;
332 	update_block[0] = this->hidden->window_handle;
333 
334 	for (j = 0; j < numrects; j++)
335 	{
336 		update_block[1] = rects[j].x << xeig; /* Min X */
337 		update_block[4] = -(rects[j].y << yeig);
338 		update_block[3] = update_block[1] + (rects[j].w << xeig);
339 		update_block[2] = update_block[4] - (rects[j].h << yeig);
340 
341 		regs.r[1] = (int)update_block;
342 		/* Update window can fail if called before first poll */
343 		if (_kernel_swi(Wimp_UpdateWindow, &regs, &regs) == 0)
344 		{
345 			while (regs.r[0])
346 			{
347 				WIMP_PlotSprite(this, update_block[1], update_block[2]);
348 				_kernel_swi(Wimp_GetRectangle, &regs, &regs);
349 			}
350 		}
351 	}
352 }
353 
354 
WIMP_SetColors(_THIS,int firstcolor,int ncolors,SDL_Color * colors)355 int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
356 {
357    unsigned int *pal = (unsigned int *)(this->hidden->bank[1]+60);
358    int j;
359    SDL_Rect update;
360 
361    pal += firstcolor*2;
362    for (j = 0; j < ncolors; j++)
363    {
364       *pal = (((unsigned int)colors->r) << 8)
365              + (((unsigned int)colors->g) << 16)
366              + (((unsigned int)colors->b) << 24);
367       pal[1] = *pal;
368       pal += 2;
369       colors++;
370    }
371 
372    WIMP_SetupPlotInfo(this);
373 
374    /* Need to refresh the window */
375    update.x = 0;
376    update.y = 0;
377    update.w = SDL_VideoSurface->w;
378    update.h = SDL_VideoSurface->h;
379    WIMP_UpdateRects(this, 1, &update);
380 
381 	return 1;
382 }
383 
WIMP_SetWMCaption(_THIS,const char * title,const char * icon)384 void WIMP_SetWMCaption(_THIS, const char *title, const char *icon)
385 {
386 	_kernel_swi_regs regs;
387 
388 	SDL_strlcpy(this->hidden->title, title, SDL_arraysize(this->hidden->title));
389 
390 	if (RISCOS_GetWimpVersion() < 380)
391 	{
392 		int block[6];
393 
394 		regs.r[1] = (int)block;
395 		_kernel_swi(Wimp_GetCaretPosition, &regs, &regs);
396 		if (block[0] == (int)this->hidden->window_handle)
397 		{
398 			regs.r[0] = -1;
399 			_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
400 		} else
401 		{
402 			regs.r[0] = this->hidden->window_handle;
403 			regs.r[1] = -1;
404 			regs.r[2] = -1;
405 			regs.r[3] = -1;
406 			_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
407 		}
408 		regs.r[0] = block[0];
409 		regs.r[1] = block[1];
410 		regs.r[2] = block[2];
411 		regs.r[3] = block[3];
412 		regs.r[4] = block[4];
413 		regs.r[5] = block[5];
414 		_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
415 	} else
416 	{
417 		regs.r[0] = this->hidden->window_handle;
418 		regs.r[1] = 0x4b534154; /* "TASK" */
419 		regs.r[2] = 3; /* Redraw title */
420 		_kernel_swi(Wimp_ForceRedraw, &regs, &regs);
421 	}
422 }
423 
WIMP_RefreshDesktop(_THIS)424 void WIMP_RefreshDesktop(_THIS)
425 {
426    int width = this->hidden->screen_width << this->hidden->xeig;
427    int height = this->hidden->screen_height << this->hidden->yeig;
428    _kernel_swi_regs regs;
429    regs.r[0] = -1; /* Whole screen */
430    regs.r[1] = 0;
431    regs.r[2] = 0;
432    regs.r[3] = width;
433    regs.r[4] = height;
434    _kernel_swi(Wimp_ForceRedraw, &regs, &regs);
435 }
436 
437 /* Toggle to window from full screen */
WIMP_ToggleFromFullScreen(_THIS)438 int WIMP_ToggleFromFullScreen(_THIS)
439 {
440    int width = this->screen->w;
441    int height = this->screen->h;
442    int bpp = this->screen->format->BitsPerPixel;
443    char *buffer = NULL;
444    char *old_bank[2];
445    char *old_alloc_bank;
446 
447    /* Ensure flags are OK */
448    this->screen->flags &= ~(SDL_DOUBLEBUF|SDL_HWSURFACE);
449 
450    if (this->hidden->bank[0] == this->hidden->alloc_bank || riscos_backbuffer == 0)
451    {
452       /* Need to create a sprite for the screen and copy the data to it */
453       char *data;
454       buffer = WIMP_CreateBuffer(width, height, bpp);
455       data = buffer + 60;         /* Start of sprite data */
456       if (bpp == 8) data += 2048;  /* 8bpp sprite have palette first */
457 
458       if (buffer == NULL) return 0;
459       SDL_memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel);
460    }
461    /* else We've switch to full screen before so we already have a sprite */
462 
463    old_bank[0] = this->hidden->bank[0];
464    old_bank[1] = this->hidden->bank[1];
465    old_alloc_bank = this->hidden->alloc_bank;
466 
467    if (buffer != NULL) this->hidden->alloc_bank = buffer;
468 
469    this->hidden->bank[1] = this->hidden->alloc_bank;
470    this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */
471    if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */
472 
473    this->hidden->current_bank = 0;
474    this->screen->pixels = this->hidden->bank[0];
475 
476    RISCOS_RestoreWimpMode();
477    WIMP_ReadModeInfo(this);
478    if (WIMP_SetupWindow(this, this->screen))
479    {
480       WIMP_SetDeviceMode(this);
481       WIMP_SetupPlotInfo(this);
482 
483       if (riscos_backbuffer == 0) riscos_backbuffer = 1;
484 
485       if (buffer && old_alloc_bank) SDL_free(old_alloc_bank);
486 
487       return 1;
488    } else
489    {
490       /* Drop back to full screen mode on failure */
491       this->hidden->bank[0] = old_bank[0];
492       this->hidden->bank[1] = old_bank[1];
493       this->hidden->alloc_bank = old_alloc_bank;
494       if (buffer) SDL_free(buffer);
495 
496       RISCOS_StoreWimpMode();
497       FULLSCREEN_SetMode(width, height, bpp);
498    }
499 
500    return 0;
501 }
502