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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "core/animation/AnimationNode.h"
33 
34 #include "core/animation/AnimationNodeTiming.h"
35 #include "core/animation/AnimationPlayer.h"
36 #include "core/animation/TimingCalculations.h"
37 
38 namespace blink {
39 
40 namespace {
41 
resolvedFillMode(Timing::FillMode fillMode,bool isAnimation)42 Timing::FillMode resolvedFillMode(Timing::FillMode fillMode, bool isAnimation)
43 {
44     if (fillMode != Timing::FillModeAuto)
45         return fillMode;
46     if (isAnimation)
47         return Timing::FillModeNone;
48     return Timing::FillModeBoth;
49 }
50 
51 } // namespace
52 
AnimationNode(const Timing & timing,PassOwnPtrWillBeRawPtr<EventDelegate> eventDelegate)53 AnimationNode::AnimationNode(const Timing& timing, PassOwnPtrWillBeRawPtr<EventDelegate> eventDelegate)
54     : m_parent(nullptr)
55     , m_startTime(0)
56     , m_player(nullptr)
57     , m_timing(timing)
58     , m_eventDelegate(eventDelegate)
59     , m_calculated()
60     , m_needsUpdate(true)
61     , m_lastUpdateTime(nullValue())
62 {
63     m_timing.assertValid();
64 }
65 
iterationDuration() const66 double AnimationNode::iterationDuration() const
67 {
68     double result = std::isnan(m_timing.iterationDuration) ? intrinsicIterationDuration() : m_timing.iterationDuration;
69     ASSERT(result >= 0);
70     return result;
71 }
72 
repeatedDuration() const73 double AnimationNode::repeatedDuration() const
74 {
75     const double result = multiplyZeroAlwaysGivesZero(iterationDuration(), m_timing.iterationCount);
76     ASSERT(result >= 0);
77     return result;
78 }
79 
activeDurationInternal() const80 double AnimationNode::activeDurationInternal() const
81 {
82     const double result = m_timing.playbackRate
83         ? repeatedDuration() / std::abs(m_timing.playbackRate)
84         : std::numeric_limits<double>::infinity();
85     ASSERT(result >= 0);
86     return result;
87 }
88 
updateSpecifiedTiming(const Timing & timing)89 void AnimationNode::updateSpecifiedTiming(const Timing& timing)
90 {
91     // FIXME: Test whether the timing is actually different?
92     m_timing = timing;
93     invalidate();
94     if (m_player)
95         m_player->setOutdated();
96     specifiedTimingChanged();
97 }
98 
updateInheritedTime(double inheritedTime,TimingUpdateReason reason) const99 void AnimationNode::updateInheritedTime(double inheritedTime, TimingUpdateReason reason) const
100 {
101     bool needsUpdate = m_needsUpdate || (m_lastUpdateTime != inheritedTime && !(isNull(m_lastUpdateTime) && isNull(inheritedTime)));
102     m_needsUpdate = false;
103     m_lastUpdateTime = inheritedTime;
104 
105     const double localTime = inheritedTime - m_startTime;
106     double timeToNextIteration = std::numeric_limits<double>::infinity();
107     if (needsUpdate) {
108         const double activeDuration = this->activeDurationInternal();
109 
110         const Phase currentPhase = calculatePhase(activeDuration, localTime, m_timing);
111         // FIXME: parentPhase depends on groups being implemented.
112         const AnimationNode::Phase parentPhase = AnimationNode::PhaseActive;
113         const double activeTime = calculateActiveTime(activeDuration, resolvedFillMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase, m_timing);
114 
115         double currentIteration;
116         double timeFraction;
117         if (const double iterationDuration = this->iterationDuration()) {
118             const double startOffset = multiplyZeroAlwaysGivesZero(m_timing.iterationStart, iterationDuration);
119             ASSERT(startOffset >= 0);
120             const double scaledActiveTime = calculateScaledActiveTime(activeDuration, activeTime, startOffset, m_timing);
121             const double iterationTime = calculateIterationTime(iterationDuration, repeatedDuration(), scaledActiveTime, startOffset, m_timing);
122 
123             currentIteration = calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, m_timing);
124             timeFraction = calculateTransformedTime(currentIteration, iterationDuration, iterationTime, m_timing) / iterationDuration;
125 
126             if (!isNull(iterationTime)) {
127                 timeToNextIteration = (iterationDuration - iterationTime) / std::abs(m_timing.playbackRate);
128                 if (activeDuration - activeTime < timeToNextIteration)
129                     timeToNextIteration = std::numeric_limits<double>::infinity();
130             }
131         } else {
132             const double localIterationDuration = 1;
133             const double localRepeatedDuration = localIterationDuration * m_timing.iterationCount;
134             ASSERT(localRepeatedDuration >= 0);
135             const double localActiveDuration = m_timing.playbackRate ? localRepeatedDuration / std::abs(m_timing.playbackRate) : std::numeric_limits<double>::infinity();
136             ASSERT(localActiveDuration >= 0);
137             const double localLocalTime = localTime < m_timing.startDelay ? localTime : localActiveDuration + m_timing.startDelay;
138             const AnimationNode::Phase localCurrentPhase = calculatePhase(localActiveDuration, localLocalTime, m_timing);
139             const double localActiveTime = calculateActiveTime(localActiveDuration, resolvedFillMode(m_timing.fillMode, isAnimation()), localLocalTime, parentPhase, localCurrentPhase, m_timing);
140             const double startOffset = m_timing.iterationStart * localIterationDuration;
141             ASSERT(startOffset >= 0);
142             const double scaledActiveTime = calculateScaledActiveTime(localActiveDuration, localActiveTime, startOffset, m_timing);
143             const double iterationTime = calculateIterationTime(localIterationDuration, localRepeatedDuration, scaledActiveTime, startOffset, m_timing);
144 
145             currentIteration = calculateCurrentIteration(localIterationDuration, iterationTime, scaledActiveTime, m_timing);
146             timeFraction = calculateTransformedTime(currentIteration, localIterationDuration, iterationTime, m_timing);
147         }
148 
149         m_calculated.currentIteration = currentIteration;
150         m_calculated.timeFraction = timeFraction;
151 
152         m_calculated.phase = currentPhase;
153         m_calculated.isInEffect = !isNull(activeTime);
154         m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay());
155         m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent());
156         m_calculated.localTime = m_lastUpdateTime - m_startTime;
157     }
158 
159     // Test for events even if timing didn't need an update as the player may have gained a start time.
160     // FIXME: Refactor so that we can ASSERT(m_player) here, this is currently required to be nullable for testing.
161     if (reason == TimingUpdateForAnimationFrame && (!m_player || m_player->hasStartTime() || m_player->paused())) {
162         if (m_eventDelegate)
163             m_eventDelegate->onEventCondition(this);
164     }
165 
166     if (needsUpdate)  {
167         // FIXME: This probably shouldn't be recursive.
168         updateChildrenAndEffects();
169         m_calculated.timeToForwardsEffectChange = calculateTimeToEffectChange(true, localTime, timeToNextIteration);
170         m_calculated.timeToReverseEffectChange = calculateTimeToEffectChange(false, localTime, timeToNextIteration);
171     }
172 }
173 
ensureCalculated() const174 const AnimationNode::CalculatedTiming& AnimationNode::ensureCalculated() const
175 {
176     if (!m_player)
177         return m_calculated;
178     if (m_player->outdated())
179         m_player->update(TimingUpdateOnDemand);
180     ASSERT(!m_player->outdated());
181     return m_calculated;
182 }
183 
timing()184 PassRefPtrWillBeRawPtr<AnimationNodeTiming> AnimationNode::timing()
185 {
186     return AnimationNodeTiming::create(this);
187 }
188 
trace(Visitor * visitor)189 void AnimationNode::trace(Visitor* visitor)
190 {
191     visitor->trace(m_parent);
192     visitor->trace(m_player);
193     visitor->trace(m_eventDelegate);
194 }
195 
196 } // namespace blink
197