/external/chromium_org/third_party/skia/experimental/Intersection/ |
D | SimplifyAngle_Test.cpp | 111 SkTDArray<SimplifyAngleTest::Angle> angles; in testLines() local 160 SkTDArray<SimplifyAngleTest::Angle> angles; in testQuads() local 184 SkTDArray<SimplifyAngleTest::Angle> angles; in testCubics() local
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D | EdgeDemo.cpp | 44 int angles[circles]; in drawCircles() local 114 SkScalar angles[stars]; in drawStars() local
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D | ShapeOps.cpp | 27 SkTDArray<Angle> angles; in findChaseOp() local
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D | Simplify.cpp | 1288 bool activeAngle(int index, int& done, SkTDArray<Angle>& angles) { in activeAngle() 1307 bool activeAngleOther(int index, int& done, SkTDArray<Angle>& angles) { in activeAngleOther() 1314 bool activeAngleInner(int index, int& done, SkTDArray<Angle>& angles) { in activeAngleInner() 1450 void addAngle(SkTDArray<Angle>& angles, int start, int end) const { in addAngle() 2096 void buildAngles(int index, SkTDArray<Angle>& angles, bool includeOpp) const { in buildAngles() 2129 SkTDArray<Angle> angles; in computeSum() local 2437 SkTDArray<Angle> angles; in findNextOp() local 2559 SkTDArray<Angle> angles; in findNextWinding() local 2691 SkTDArray<Angle> angles; in findNextXor() local 2931 SkTDArray<Angle> angles; in findTop() local [all …]
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/external/skia/experimental/Intersection/ |
D | SimplifyAngle_Test.cpp | 111 SkTDArray<SimplifyAngleTest::Angle> angles; in testLines() local 160 SkTDArray<SimplifyAngleTest::Angle> angles; in testQuads() local 184 SkTDArray<SimplifyAngleTest::Angle> angles; in testCubics() local
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D | EdgeDemo.cpp | 44 int angles[circles]; in drawCircles() local 114 SkScalar angles[stars]; in drawStars() local
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D | ShapeOps.cpp | 27 SkTDArray<Angle> angles; in findChaseOp() local
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D | Simplify.cpp | 1288 bool activeAngle(int index, int& done, SkTDArray<Angle>& angles) { in activeAngle() 1307 bool activeAngleOther(int index, int& done, SkTDArray<Angle>& angles) { in activeAngleOther() 1314 bool activeAngleInner(int index, int& done, SkTDArray<Angle>& angles) { in activeAngleInner() 1450 void addAngle(SkTDArray<Angle>& angles, int start, int end) const { in addAngle() 2096 void buildAngles(int index, SkTDArray<Angle>& angles, bool includeOpp) const { in buildAngles() 2129 SkTDArray<Angle> angles; in computeSum() local 2437 SkTDArray<Angle> angles; in findNextOp() local 2559 SkTDArray<Angle> angles; in findNextWinding() local 2691 SkTDArray<Angle> angles; in findNextXor() local 2931 SkTDArray<Angle> angles; in findTop() local [all …]
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/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 59 static const float angles [10] = { in FancySpheres() local
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
D | TransformOperationsTest.cpp | 335 float angles[][2] = { in TEST() local
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/external/mesa3d/src/gallium/state_trackers/vega/ |
D | bezier.c | 447 float angles[2]; in make_circle() local
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
D | bezier.c | 447 float angles[2]; in make_circle() local
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/external/chromium_org/cc/animation/ |
D | transform_operations_unittest.cc | 1095 TestAngles angles[] = { in TEST() local
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