Searched defs:append_quads_data (Results 1 – 21 of 21) sorted by relevance
262 AppendQuadsData* append_quads_data) { in AppendQuads()309 AppendQuadsData* append_quads_data) { in AppendRainbowDebugBorder()391 AppendQuadsData* append_quads_data, in AppendRenderPassQuads()
43 AppendQuadsData* append_quads_data) { in AppendQuads()
70 AppendQuadsData* append_quads_data) { in AppendQuads()
67 AppendQuadsData* append_quads_data) { in AppendQuads()
100 AppendQuadsData* append_quads_data) { in AppendQuads()
97 AppendQuadsData* append_quads_data) { in AppendQuads()
138 AppendQuadsData* append_quads_data, in AppendQuads()
145 AppendQuadsData* append_quads_data) { in AppendQuads()
112 AppendQuadsData append_quads_data; in TEST() local
74 AppendQuadsData* append_quads_data) { in AppendQuads()
136 AppendQuadsData* append_quads_data) { in AppendQuads()
86 AppendQuadsData* append_quads_data) { in AppendQuads()
161 AppendQuadsData* append_quads_data) { in AppendQuads()
135 AppendQuadsData* append_quads_data) { in AppendQuads()
198 AppendQuadsData* append_quads_data) {} in AppendQuads()
166 AppendQuadsData* append_quads_data) { in AppendQuads()
322 AppendQuadsData* append_quads_data, in AppendDebugBorderQuad()
60 AppendQuadsData* append_quads_data) { in AppendQuads()
547 AppendQuadsData* append_quads_data) { in AppendQuadsForLayer()556 AppendQuadsData* append_quads_data) { in AppendQuadsForRenderSurfaceLayer()775 AppendQuadsData append_quads_data(target_render_pass_id); in CalculateRenderPasses() local812 AppendQuadsData append_quads_data(render_pass->id); in CalculateRenderPasses() local
1733 AppendQuadsData* append_quads_data) OVERRIDE { in AppendQuads()1957 AppendQuadsData* append_quads_data) OVERRIDE { in AppendQuads()3756 AppendQuadsData* append_quads_data) OVERRIDE { in AppendQuads()4521 AppendQuadsData* append_quads_data) OVERRIDE { in AppendQuads()
1631 AppendQuadsData* append_quads_data) OVERRIDE { in AppendQuads()