1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #include "config.h"
30 #include "core/rendering/RenderLineBoxList.h"
31
32 #include "core/paint/InlinePainter.h"
33 #include "core/rendering/HitTestResult.h"
34 #include "core/rendering/InlineTextBox.h"
35 #include "core/rendering/PaintInfo.h"
36 #include "core/rendering/RenderInline.h"
37 #include "core/rendering/RenderView.h"
38 #include "core/rendering/RootInlineBox.h"
39
40 namespace blink {
41
42 #if ENABLE(ASSERT)
~RenderLineBoxList()43 RenderLineBoxList::~RenderLineBoxList()
44 {
45 ASSERT(!m_firstLineBox);
46 ASSERT(!m_lastLineBox);
47 }
48 #endif
49
appendLineBox(InlineFlowBox * box)50 void RenderLineBoxList::appendLineBox(InlineFlowBox* box)
51 {
52 checkConsistency();
53
54 if (!m_firstLineBox)
55 m_firstLineBox = m_lastLineBox = box;
56 else {
57 m_lastLineBox->setNextLineBox(box);
58 box->setPreviousLineBox(m_lastLineBox);
59 m_lastLineBox = box;
60 }
61
62 checkConsistency();
63 }
64
deleteLineBoxTree()65 void RenderLineBoxList::deleteLineBoxTree()
66 {
67 InlineFlowBox* line = m_firstLineBox;
68 InlineFlowBox* nextLine;
69 while (line) {
70 nextLine = line->nextLineBox();
71 line->deleteLine();
72 line = nextLine;
73 }
74 m_firstLineBox = m_lastLineBox = 0;
75 }
76
extractLineBox(InlineFlowBox * box)77 void RenderLineBoxList::extractLineBox(InlineFlowBox* box)
78 {
79 checkConsistency();
80
81 m_lastLineBox = box->prevLineBox();
82 if (box == m_firstLineBox)
83 m_firstLineBox = 0;
84 if (box->prevLineBox())
85 box->prevLineBox()->setNextLineBox(0);
86 box->setPreviousLineBox(0);
87 for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox())
88 curr->setExtracted();
89
90 checkConsistency();
91 }
92
attachLineBox(InlineFlowBox * box)93 void RenderLineBoxList::attachLineBox(InlineFlowBox* box)
94 {
95 checkConsistency();
96
97 if (m_lastLineBox) {
98 m_lastLineBox->setNextLineBox(box);
99 box->setPreviousLineBox(m_lastLineBox);
100 } else
101 m_firstLineBox = box;
102 InlineFlowBox* last = box;
103 for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox()) {
104 curr->setExtracted(false);
105 last = curr;
106 }
107 m_lastLineBox = last;
108
109 checkConsistency();
110 }
111
removeLineBox(InlineFlowBox * box)112 void RenderLineBoxList::removeLineBox(InlineFlowBox* box)
113 {
114 checkConsistency();
115
116 if (box == m_firstLineBox)
117 m_firstLineBox = box->nextLineBox();
118 if (box == m_lastLineBox)
119 m_lastLineBox = box->prevLineBox();
120 if (box->nextLineBox())
121 box->nextLineBox()->setPreviousLineBox(box->prevLineBox());
122 if (box->prevLineBox())
123 box->prevLineBox()->setNextLineBox(box->nextLineBox());
124
125 checkConsistency();
126 }
127
deleteLineBoxes()128 void RenderLineBoxList::deleteLineBoxes()
129 {
130 if (m_firstLineBox) {
131 InlineFlowBox* next;
132 for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) {
133 next = curr->nextLineBox();
134 curr->destroy();
135 }
136 m_firstLineBox = 0;
137 m_lastLineBox = 0;
138 }
139 }
140
dirtyLineBoxes()141 void RenderLineBoxList::dirtyLineBoxes()
142 {
143 for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
144 curr->dirtyLineBoxes();
145 }
146
rangeIntersectsRect(RenderBoxModelObject * renderer,LayoutUnit logicalTop,LayoutUnit logicalBottom,const LayoutRect & rect,const LayoutPoint & offset) const147 bool RenderLineBoxList::rangeIntersectsRect(RenderBoxModelObject* renderer, LayoutUnit logicalTop, LayoutUnit logicalBottom, const LayoutRect& rect, const LayoutPoint& offset) const
148 {
149 RenderBox* block;
150 if (renderer->isBox())
151 block = toRenderBox(renderer);
152 else
153 block = renderer->containingBlock();
154 LayoutUnit physicalStart = block->flipForWritingMode(logicalTop);
155 LayoutUnit physicalEnd = block->flipForWritingMode(logicalBottom);
156 LayoutUnit physicalExtent = absoluteValue(physicalEnd - physicalStart);
157 physicalStart = std::min(physicalStart, physicalEnd);
158
159 if (renderer->style()->isHorizontalWritingMode()) {
160 physicalStart += offset.y();
161 if (physicalStart >= rect.maxY() || physicalStart + physicalExtent <= rect.y())
162 return false;
163 } else {
164 physicalStart += offset.x();
165 if (physicalStart >= rect.maxX() || physicalStart + physicalExtent <= rect.x())
166 return false;
167 }
168
169 return true;
170 }
171
anyLineIntersectsRect(RenderBoxModelObject * renderer,const LayoutRect & rect,const LayoutPoint & offset) const172 bool RenderLineBoxList::anyLineIntersectsRect(RenderBoxModelObject* renderer, const LayoutRect& rect, const LayoutPoint& offset) const
173 {
174 // We can check the first box and last box and avoid painting/hit testing if we don't
175 // intersect. This is a quick short-circuit that we can take to avoid walking any lines.
176 // FIXME: This check is flawed in the following extremely obscure way:
177 // if some line in the middle has a huge overflow, it might actually extend below the last line.
178 RootInlineBox& firstRootBox = firstLineBox()->root();
179 RootInlineBox& lastRootBox = lastLineBox()->root();
180 LayoutUnit firstLineTop = firstLineBox()->logicalTopVisualOverflow(firstRootBox.lineTop());
181 LayoutUnit lastLineBottom = lastLineBox()->logicalBottomVisualOverflow(lastRootBox.lineBottom());
182
183 return rangeIntersectsRect(renderer, firstLineTop, lastLineBottom, rect, offset);
184 }
185
lineIntersectsDirtyRect(RenderBoxModelObject * renderer,InlineFlowBox * box,const PaintInfo & paintInfo,const LayoutPoint & offset) const186 bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer, InlineFlowBox* box, const PaintInfo& paintInfo, const LayoutPoint& offset) const
187 {
188 RootInlineBox& root = box->root();
189 LayoutUnit logicalTop = std::min<LayoutUnit>(box->logicalTopVisualOverflow(root.lineTop()), root.selectionTop());
190 LayoutUnit logicalBottom = box->logicalBottomVisualOverflow(root.lineBottom());
191
192 return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.rect, offset);
193 }
194
hitTest(RenderBoxModelObject * renderer,const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset,HitTestAction hitTestAction) const195 bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) const
196 {
197 if (hitTestAction != HitTestForeground)
198 return false;
199
200 ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.
201
202 // If we have no lines then we have no work to do.
203 if (!firstLineBox())
204 return false;
205
206 LayoutPoint point = locationInContainer.point();
207 LayoutRect rect = firstLineBox()->isHorizontal() ?
208 IntRect(point.x(), point.y() - locationInContainer.topPadding(), 1, locationInContainer.topPadding() + locationInContainer.bottomPadding() + 1) :
209 IntRect(point.x() - locationInContainer.leftPadding(), point.y(), locationInContainer.rightPadding() + locationInContainer.leftPadding() + 1, 1);
210
211 if (!anyLineIntersectsRect(renderer, rect, accumulatedOffset))
212 return false;
213
214 // See if our root lines contain the point. If so, then we hit test
215 // them further. Note that boxes can easily overlap, so we can't make any assumptions
216 // based off positions of our first line box or our last line box.
217 for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) {
218 RootInlineBox& root = curr->root();
219 if (rangeIntersectsRect(renderer, curr->logicalTopVisualOverflow(root.lineTop()), curr->logicalBottomVisualOverflow(root.lineBottom()), rect, accumulatedOffset)) {
220 bool inside = curr->nodeAtPoint(request, result, locationInContainer, accumulatedOffset, root.lineTop(), root.lineBottom());
221 if (inside) {
222 renderer->updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
223 return true;
224 }
225 }
226 }
227
228 return false;
229 }
230
dirtyLinesFromChangedChild(RenderObject * container,RenderObject * child)231 void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child)
232 {
233 if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isRenderBlockFlow())))
234 return;
235
236 RenderInline* inlineContainer = container->isRenderInline() ? toRenderInline(container) : 0;
237 InlineBox* firstBox = inlineContainer ? inlineContainer->firstLineBoxIncludingCulling() : firstLineBox();
238
239 // If we have no first line box, then just bail early.
240 if (!firstBox) {
241 // For an empty inline, go ahead and propagate the check up to our parent, unless the parent
242 // is already dirty.
243 if (container->isInline() && !container->ancestorLineBoxDirty()) {
244 container->parent()->dirtyLinesFromChangedChild(container);
245 container->setAncestorLineBoxDirty(); // Mark the container to avoid dirtying the same lines again across multiple destroy() calls of the same subtree.
246 }
247 return;
248 }
249
250 // Try to figure out which line box we belong in. First try to find a previous
251 // line box by examining our siblings. If we didn't find a line box, then use our
252 // parent's first line box.
253 RootInlineBox* box = 0;
254 RenderObject* curr = 0;
255 ListHashSet<RenderObject*, 16> potentialLineBreakObjects;
256 potentialLineBreakObjects.add(child);
257 for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
258 potentialLineBreakObjects.add(curr);
259
260 if (curr->isFloatingOrOutOfFlowPositioned())
261 continue;
262
263 if (curr->isReplaced()) {
264 InlineBox* wrapper = toRenderBox(curr)->inlineBoxWrapper();
265 if (wrapper)
266 box = &wrapper->root();
267 } else if (curr->isText()) {
268 InlineTextBox* textBox = toRenderText(curr)->lastTextBox();
269 if (textBox)
270 box = &textBox->root();
271 } else if (curr->isRenderInline()) {
272 InlineBox* lastSiblingBox = toRenderInline(curr)->lastLineBoxIncludingCulling();
273 if (lastSiblingBox)
274 box = &lastSiblingBox->root();
275 }
276
277 if (box)
278 break;
279 }
280 if (!box) {
281 if (inlineContainer && !inlineContainer->alwaysCreateLineBoxes()) {
282 // https://bugs.webkit.org/show_bug.cgi?id=60778
283 // We may have just removed a <br> with no line box that was our first child. In this case
284 // we won't find a previous sibling, but firstBox can be pointing to a following sibling.
285 // This isn't good enough, since we won't locate the root line box that encloses the removed
286 // <br>. We have to just over-invalidate a bit and go up to our parent.
287 if (!inlineContainer->ancestorLineBoxDirty()) {
288 inlineContainer->parent()->dirtyLinesFromChangedChild(inlineContainer);
289 inlineContainer->setAncestorLineBoxDirty(); // Mark the container to avoid dirtying the same lines again across multiple destroy() calls of the same subtree.
290 }
291 return;
292 }
293 box = &firstBox->root();
294 }
295
296 // If we found a line box, then dirty it.
297 if (box) {
298 RootInlineBox* adjacentBox;
299 box->markDirty();
300
301 // dirty the adjacent lines that might be affected
302 // NOTE: we dirty the previous line because RootInlineBox objects cache
303 // the address of the first object on the next line after a BR, which we may be
304 // invalidating here. For more info, see how RenderBlock::layoutInlineChildren
305 // calls setLineBreakInfo with the result of findNextLineBreak. findNextLineBreak,
306 // despite the name, actually returns the first RenderObject after the BR.
307 // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize."
308 adjacentBox = box->prevRootBox();
309 if (adjacentBox)
310 adjacentBox->markDirty();
311 adjacentBox = box->nextRootBox();
312 // If |child| or any of its immediately previous siblings with culled lineboxes is the object after a line-break in |box| or the linebox after it
313 // then that means |child| actually sits on the linebox after |box| (or is its line-break object) and so we need to dirty it as well.
314 if (adjacentBox && (potentialLineBreakObjects.contains(box->lineBreakObj()) || potentialLineBreakObjects.contains(adjacentBox->lineBreakObj()) || child->isBR() || isIsolated(container->style()->unicodeBidi())))
315 adjacentBox->markDirty();
316 }
317 }
318
319 #if ENABLE(ASSERT)
320
checkConsistency() const321 void RenderLineBoxList::checkConsistency() const
322 {
323 #ifdef CHECK_CONSISTENCY
324 const InlineFlowBox* prev = 0;
325 for (const InlineFlowBox* child = m_firstLineBox; child != 0; child = child->nextLineBox()) {
326 ASSERT(child->prevLineBox() == prev);
327 prev = child;
328 }
329 ASSERT(prev == m_lastLineBox);
330 #endif
331 }
332
333 #endif
334
335 }
336