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Searched defs:attribNdx (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp588 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++) in renderUnbatched() local
605 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderUnbatched() local
624 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderUnbatched() local
669 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++) in renderUnbatched() local
675 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderUnbatched() local
694 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++) in renderBatched() local
711 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderBatched() local
772 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++) in renderBatched() local
778 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderBatched() local
Des2pShaderOperatorTests.cpp648 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local
659 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local
Des2pShaderCompilationCases.cpp1739 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs() local
1798 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in cleanup() local
/external/deqp/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp201 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in logVertexArrayState() local
427 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in createProgram() local
550 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in setState() local
719 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in logVertexArrayState() local
754 for (int attribNdx = 0; attribNdx < attribCount; attribNdx++) in init() local
1003 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in createProgram() local
1127 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in setState() local
Des3fShaderMatrixTests.cpp1666 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in init() local
1682 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in init() local
/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.cpp197 for (int attribNdx = 0; attribNdx < (int)m_attributes.size(); attribNdx++) in init() local
209 for (int attribNdx = 0; attribNdx < (int)m_attributes.size(); attribNdx++) in init() local
DglsAttributeLocationTests.cpp77 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in hasAttributeAliasing() local
485 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in logAttributes() local
531 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in checkActiveAttribQuery() local
579 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in checkActiveAttribQuery() local
606 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in checkAttribLocationQuery() local
DglsFragOpInteractionCase.cpp313 for (int attribNdx = 0; attribNdx < vertexData.getNumEntries(); ++attribNdx) in setupAttributes() local
489 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in iterate() local
DglsRandomShaderProgram.cpp181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in shadeVertices() local
DglsShaderRenderCase.cpp229 for (int attribNdx = 0; attribNdx < getNumUserAttribs(); attribNdx++) in QuadGrid() local
271 inline Vec4 QuadGrid::getUserAttrib (int attribNdx, float sx, float sy) const in getUserAttrib()
326 for (int attribNdx = 0; attribNdx < numAttribs; attribNdx++) in reset() local
DglsVertexArrayTests.cpp552 void ContextArray::bind (int attribNdx, int offset, int size, InputType inputType, OutputType outTy… in bind()
870 for (int attribNdx = 0; attribNdx < (int)m_attrType.size(); attribNdx++) in shadeVertices() local
DglsVertexArrayTests.hpp188 virtual void setAttribNdx (int attribNdx) { m_attribNdx = attribNdx; } in setAttribNdx()
DglsDrawTest.cpp1247 for (int attribNdx = 0; attribNdx < (int)m_attrType.size(); attribNdx++) in shadeVertices() local
3267 for (int attribNdx = 0; attribNdx < (int)spec.attribs.size(); attribNdx++) in iterate() local
/external/deqp/modules/egl/
DteglChooseConfigTests.cpp417 for (int attribNdx = 0; attribNdx < numAttribs; attribNdx++) in genRandomAttributes() local
/external/deqp/framework/egl/
DegluGLContextFactory.cpp275 for (int attribNdx = 0; attribNdx < DE_LENGTH_OF_ARRAY(s_attribs); attribNdx++) in configMatches() local
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp984 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in init() local
996 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in init() local
/external/deqp/modules/gles3/performance/
Des3pShaderOperatorTests.cpp648 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local
659 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local
Des3pShaderCompilationCases.cpp1759 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs() local
1818 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in cleanup() local