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1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 
7 #include "../../../include/fpdfapi/fpdf_render.h"
8 #include "../../../include/fpdfapi/fpdf_pageobj.h"
9 #include "../../../include/fxge/fx_ge.h"
10 #include "../fpdf_page/pageint.h"
11 #include "render_int.h"
12 #define SHADING_STEPS 256
_DrawAxialShading(CFX_DIBitmap * pBitmap,CFX_AffineMatrix * pObject2Bitmap,CPDF_Dictionary * pDict,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int alpha)13 static void _DrawAxialShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
14                               CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs,
15                               CPDF_ColorSpace* pCS, int alpha)
16 {
17     ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
18     CPDF_Array* pCoords = pDict->GetArray(FX_BSTRC("Coords"));
19     if (pCoords == NULL) {
20         return;
21     }
22     FX_FLOAT start_x = pCoords->GetNumber(0);
23     FX_FLOAT start_y = pCoords->GetNumber(1);
24     FX_FLOAT end_x = pCoords->GetNumber(2);
25     FX_FLOAT end_y = pCoords->GetNumber(3);
26     FX_FLOAT t_min = 0, t_max = 1.0f;
27     CPDF_Array* pArray = pDict->GetArray(FX_BSTRC("Domain"));
28     if (pArray) {
29         t_min = pArray->GetNumber(0);
30         t_max = pArray->GetNumber(1);
31     }
32     FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE;
33     pArray = pDict->GetArray(FX_BSTRC("Extend"));
34     if (pArray) {
35         bStartExtend = pArray->GetInteger(0);
36         bEndExtend = pArray->GetInteger(1);
37     }
38     int width = pBitmap->GetWidth();
39     int height = pBitmap->GetHeight();
40     FX_FLOAT x_span = end_x - start_x;
41     FX_FLOAT y_span = end_y - start_y;
42     FX_FLOAT axis_len_square = FXSYS_Mul(x_span, x_span) + FXSYS_Mul(y_span, y_span);
43     CFX_AffineMatrix matrix;
44     matrix.SetReverse(*pObject2Bitmap);
45     int total_results = 0;
46     for (int j = 0; j < nFuncs; j ++) {
47         if (pFuncs[j]) {
48             total_results += pFuncs[j]->CountOutputs();
49         }
50     }
51     if (pCS->CountComponents() > total_results) {
52         total_results = pCS->CountComponents();
53     }
54     CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
55     FX_FLOAT* pResults = result_array;
56     FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT));
57     FX_DWORD rgb_array[SHADING_STEPS];
58     for (int i = 0; i < SHADING_STEPS; i ++) {
59         FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
60         int offset = 0;
61         for (int j = 0; j < nFuncs; j ++) {
62             if (pFuncs[j]) {
63                 int nresults = 0;
64                 if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) {
65                     offset += nresults;
66                 }
67             }
68         }
69         FX_FLOAT R, G, B;
70         pCS->GetRGB(pResults, R, G, B);
71         rgb_array[i] = FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), FXSYS_round(G * 255), FXSYS_round(B * 255)));
72     }
73     int pitch = pBitmap->GetPitch();
74     int Bpp = pBitmap->GetBPP() / 8;
75     for (int row = 0; row < height; row ++) {
76         FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
77         for (int column = 0; column < width; column ++) {
78             FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
79             matrix.Transform(x, y);
80             FX_FLOAT scale = FXSYS_Div(FXSYS_Mul(x - start_x, x_span) + FXSYS_Mul(y - start_y, y_span), axis_len_square);
81             int index = (FX_INT32)(scale * (SHADING_STEPS - 1));
82             if (index < 0) {
83                 if (!bStartExtend) {
84                     continue;
85                 }
86                 index = 0;
87             } else if (index >= SHADING_STEPS) {
88                 if (!bEndExtend) {
89                     continue;
90                 }
91                 index = SHADING_STEPS - 1;
92             }
93             dib_buf[column] = rgb_array[index];
94         }
95     }
96 }
_DrawRadialShading(CFX_DIBitmap * pBitmap,CFX_AffineMatrix * pObject2Bitmap,CPDF_Dictionary * pDict,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int alpha)97 static void _DrawRadialShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
98                                CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs,
99                                CPDF_ColorSpace* pCS, int alpha)
100 {
101     ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
102     CPDF_Array* pCoords = pDict->GetArray(FX_BSTRC("Coords"));
103     if (pCoords == NULL) {
104         return;
105     }
106     FX_FLOAT start_x = pCoords->GetNumber(0);
107     FX_FLOAT start_y = pCoords->GetNumber(1);
108     FX_FLOAT start_r = pCoords->GetNumber(2);
109     FX_FLOAT end_x = pCoords->GetNumber(3);
110     FX_FLOAT end_y = pCoords->GetNumber(4);
111     FX_FLOAT end_r = pCoords->GetNumber(5);
112     CFX_AffineMatrix matrix;
113     matrix.SetReverse(*pObject2Bitmap);
114     FX_FLOAT t_min = 0, t_max = 1.0f;
115     CPDF_Array* pArray = pDict->GetArray(FX_BSTRC("Domain"));
116     if (pArray) {
117         t_min = pArray->GetNumber(0);
118         t_max = pArray->GetNumber(1);
119     }
120     FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE;
121     pArray = pDict->GetArray(FX_BSTRC("Extend"));
122     if (pArray) {
123         bStartExtend = pArray->GetInteger(0);
124         bEndExtend = pArray->GetInteger(1);
125     }
126     int total_results = 0;
127     for (int j = 0; j < nFuncs; j ++) {
128         if (pFuncs[j]) {
129             total_results += pFuncs[j]->CountOutputs();
130         }
131     }
132     if (pCS->CountComponents() > total_results) {
133         total_results = pCS->CountComponents();
134     }
135     CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
136     FX_FLOAT* pResults = result_array;
137     FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT));
138     FX_DWORD rgb_array[SHADING_STEPS];
139     for (int i = 0; i < SHADING_STEPS; i ++) {
140         FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
141         int offset = 0;
142         for (int j = 0; j < nFuncs; j ++) {
143             if (pFuncs[j]) {
144                 int nresults;
145                 if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) {
146                     offset += nresults;
147                 }
148             }
149         }
150         FX_FLOAT R, G, B;
151         pCS->GetRGB(pResults, R, G, B);
152         rgb_array[i] = FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), FXSYS_round(G * 255), FXSYS_round(B * 255)));
153     }
154     FX_FLOAT a = FXSYS_Mul(start_x - end_x, start_x - end_x) +
155                  FXSYS_Mul(start_y - end_y, start_y - end_y) - FXSYS_Mul(start_r - end_r, start_r - end_r);
156     int width = pBitmap->GetWidth();
157     int height = pBitmap->GetHeight();
158     int pitch = pBitmap->GetPitch();
159     int Bpp = pBitmap->GetBPP() / 8;
160     FX_BOOL bDecreasing = FALSE;
161     if (start_r > end_r) {
162         int length = (int)FXSYS_sqrt((FXSYS_Mul(start_x - end_x, start_x - end_x) + FXSYS_Mul(start_y - end_y, start_y - end_y)));
163         if (length < start_r - end_r) {
164             bDecreasing = TRUE;
165         }
166     }
167     for (int row = 0; row < height; row ++) {
168         FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
169         for (int column = 0; column < width; column ++) {
170             FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
171             matrix.Transform(x, y);
172             FX_FLOAT b = -2 * (FXSYS_Mul(x - start_x, end_x - start_x) + FXSYS_Mul(y - start_y, end_y - start_y) +
173                                FXSYS_Mul(start_r, end_r - start_r));
174             FX_FLOAT c = FXSYS_Mul(x - start_x, x - start_x) + FXSYS_Mul(y - start_y, y - start_y) -
175                          FXSYS_Mul(start_r, start_r);
176             FX_FLOAT s;
177             if (a == 0) {
178                 s = FXSYS_Div(-c, b);
179             } else {
180                 FX_FLOAT b2_4ac = FXSYS_Mul(b, b) - 4 * FXSYS_Mul(a, c);
181                 if (b2_4ac < 0) {
182                     continue;
183                 }
184                 FX_FLOAT root = FXSYS_sqrt(b2_4ac);
185                 FX_FLOAT s1, s2;
186                 if (a > 0) {
187                     s1 = FXSYS_Div(-b - root, 2 * a);
188                     s2 = FXSYS_Div(-b + root, 2 * a);
189                 } else {
190                     s2 = FXSYS_Div(-b - root, 2 * a);
191                     s1 = FXSYS_Div(-b + root, 2 * a);
192                 }
193                 if (bDecreasing) {
194                     if (s1 >= 0 || bStartExtend) {
195                         s = s1;
196                     } else {
197                         s = s2;
198                     }
199                 } else {
200                     if (s2 <= 1.0f || bEndExtend) {
201                         s = s2;
202                     } else {
203                         s = s1;
204                     }
205                 }
206                 if ((start_r + s * (end_r - start_r)) < 0) {
207                     continue;
208                 }
209             }
210             int index = (FX_INT32)(s * (SHADING_STEPS - 1));
211             if (index < 0) {
212                 if (!bStartExtend) {
213                     continue;
214                 }
215                 index = 0;
216             }
217             if (index >= SHADING_STEPS) {
218                 if (!bEndExtend) {
219                     continue;
220                 }
221                 index = SHADING_STEPS - 1;
222             }
223             dib_buf[column] = rgb_array[index];
224         }
225     }
226 }
_DrawFuncShading(CFX_DIBitmap * pBitmap,CFX_AffineMatrix * pObject2Bitmap,CPDF_Dictionary * pDict,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int alpha)227 static void _DrawFuncShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
228                              CPDF_Dictionary* pDict, CPDF_Function** pFuncs, int nFuncs,
229                              CPDF_ColorSpace* pCS, int alpha)
230 {
231     ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
232     CPDF_Array* pDomain = pDict->GetArray(FX_BSTRC("Domain"));
233     FX_FLOAT xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f;
234     if (pDomain) {
235         xmin = pDomain->GetNumber(0);
236         xmax = pDomain->GetNumber(1);
237         ymin = pDomain->GetNumber(2);
238         ymax = pDomain->GetNumber(3);
239     }
240     CFX_AffineMatrix mtDomain2Target = pDict->GetMatrix(FX_BSTRC("Matrix"));
241     CFX_AffineMatrix matrix, reverse_matrix;
242     matrix.SetReverse(*pObject2Bitmap);
243     reverse_matrix.SetReverse(mtDomain2Target);
244     matrix.Concat(reverse_matrix);
245     int width = pBitmap->GetWidth();
246     int height = pBitmap->GetHeight();
247     int pitch = pBitmap->GetPitch();
248     int Bpp = pBitmap->GetBPP() / 8;
249     int total_results = 0;
250     for (int j = 0; j < nFuncs; j ++) {
251         if (pFuncs[j]) {
252             total_results += pFuncs[j]->CountOutputs();
253         }
254     }
255     if (pCS->CountComponents() > total_results) {
256         total_results = pCS->CountComponents();
257     }
258     CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
259     FX_FLOAT* pResults = result_array;
260     FXSYS_memset32(pResults, 0, total_results * sizeof(FX_FLOAT));
261     for (int row = 0; row < height; row ++) {
262         FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
263         for (int column = 0; column < width; column ++) {
264             FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
265             matrix.Transform(x, y);
266             if (x < xmin || x > xmax || y < ymin || y > ymax) {
267                 continue;
268             }
269             FX_FLOAT input[2];
270             int offset = 0;
271             input[0] = x;
272             input[1] = y;
273             for (int j = 0; j < nFuncs; j ++) {
274                 if (pFuncs[j]) {
275                     int nresults;
276                     if (pFuncs[j]->Call(input, 2, pResults + offset, nresults)) {
277                         offset += nresults;
278                     }
279                 }
280             }
281             FX_FLOAT R, G, B;
282             pCS->GetRGB(pResults, R, G, B);
283             dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE(alpha, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255)));
284         }
285     }
286 }
_GetScanlineIntersect(int y,FX_FLOAT x1,FX_FLOAT y1,FX_FLOAT x2,FX_FLOAT y2,FX_FLOAT & x)287 FX_BOOL _GetScanlineIntersect(int y, FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT& x)
288 {
289     if (y1 == y2) {
290         return FALSE;
291     }
292     if (y1 < y2) {
293         if (y < y1 || y > y2) {
294             return FALSE;
295         }
296     } else {
297         if (y < y2 || y > y1) {
298             return FALSE;
299         }
300     }
301     x = x1 + FXSYS_MulDiv(x2 - x1, y - y1, y2 - y1);
302     return TRUE;
303 }
_DrawGouraud(CFX_DIBitmap * pBitmap,int alpha,CPDF_MeshVertex triangle[3])304 static void _DrawGouraud(CFX_DIBitmap* pBitmap, int alpha, CPDF_MeshVertex triangle[3])
305 {
306     FX_FLOAT min_y = triangle[0].y, max_y = triangle[0].y;
307     for (int i = 1; i < 3; i ++) {
308         if (min_y > triangle[i].y) {
309             min_y = triangle[i].y;
310         }
311         if (max_y < triangle[i].y) {
312             max_y = triangle[i].y;
313         }
314     }
315     if (min_y == max_y) {
316         return;
317     }
318     int min_yi = (int)FXSYS_floor(min_y), max_yi = (int)FXSYS_ceil(max_y);
319     if (min_yi < 0) {
320         min_yi = 0;
321     }
322     if (max_yi >= pBitmap->GetHeight()) {
323         max_yi = pBitmap->GetHeight() - 1;
324     }
325     for (int y = min_yi; y <= max_yi; y ++) {
326         int nIntersects = 0;
327         FX_FLOAT inter_x[3], r[3], g[3], b[3];
328         for (int i = 0; i < 3; i ++) {
329             CPDF_MeshVertex& vertex1 = triangle[i];
330             CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3];
331             FX_BOOL bIntersect = _GetScanlineIntersect(y, vertex1.x, vertex1.y,
332                                  vertex2.x, vertex2.y, inter_x[nIntersects]);
333             if (!bIntersect) {
334                 continue;
335             }
336             r[nIntersects] = vertex1.r + FXSYS_MulDiv(vertex2.r - vertex1.r, y - vertex1.y, vertex2.y - vertex1.y);
337             g[nIntersects] = vertex1.g + FXSYS_MulDiv(vertex2.g - vertex1.g, y - vertex1.y, vertex2.y - vertex1.y);
338             b[nIntersects] = vertex1.b + FXSYS_MulDiv(vertex2.b - vertex1.b, y - vertex1.y, vertex2.y - vertex1.y);
339             nIntersects ++;
340         }
341         if (nIntersects != 2) {
342             continue;
343         }
344         int min_x, max_x, start_index, end_index;
345         if (inter_x[0] < inter_x[1]) {
346             min_x = (int)FXSYS_floor(inter_x[0]);
347             max_x = (int)FXSYS_ceil(inter_x[1]);
348             start_index = 0;
349             end_index = 1;
350         } else {
351             min_x = (int)FXSYS_floor(inter_x[1]);
352             max_x = (int)FXSYS_ceil(inter_x[0]);
353             start_index = 1;
354             end_index = 0;
355         }
356         int start_x = min_x, end_x = max_x;
357         if (start_x < 0) {
358             start_x = 0;
359         }
360         if (end_x > pBitmap->GetWidth()) {
361             end_x = pBitmap->GetWidth();
362         }
363         FX_LPBYTE dib_buf = pBitmap->GetBuffer() + y * pBitmap->GetPitch() + start_x * 4;
364         FX_FLOAT r_unit = (r[end_index] - r[start_index]) / (max_x - min_x);
365         FX_FLOAT g_unit = (g[end_index] - g[start_index]) / (max_x - min_x);
366         FX_FLOAT b_unit = (b[end_index] - b[start_index]) / (max_x - min_x);
367         FX_FLOAT R = r[start_index] + (start_x - min_x) * r_unit;
368         FX_FLOAT G = g[start_index] + (start_x - min_x) * g_unit;
369         FX_FLOAT B = b[start_index] + (start_x - min_x) * b_unit;
370         for (int x = start_x; x < end_x; x ++) {
371             R += r_unit;
372             G += g_unit;
373             B += b_unit;
374             FXARGB_SETDIB(dib_buf, FXARGB_MAKE(alpha, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255)));
375             dib_buf += 4;
376         }
377     }
378 }
_DrawFreeGouraudShading(CFX_DIBitmap * pBitmap,CFX_AffineMatrix * pObject2Bitmap,CPDF_Stream * pShadingStream,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int alpha)379 static void _DrawFreeGouraudShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
380                                     CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs,
381                                     CPDF_ColorSpace* pCS, int alpha)
382 {
383     ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
384     if (pShadingStream->GetType() != PDFOBJ_STREAM) {
385         return;
386     }
387     CPDF_MeshStream stream;
388     if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) {
389         return;
390     }
391     CPDF_MeshVertex triangle[3];
392     while (!stream.m_BitStream.IsEOF()) {
393         CPDF_MeshVertex vertex;
394         FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap);
395         if (flag == 0) {
396             triangle[0] = vertex;
397             for (int j = 1; j < 3; j ++) {
398                 stream.GetVertex(triangle[j], pObject2Bitmap);
399             }
400         } else {
401             if (flag == 1) {
402                 triangle[0] = triangle[1];
403             }
404             triangle[1] = triangle[2];
405             triangle[2] = vertex;
406         }
407         _DrawGouraud(pBitmap, alpha, triangle);
408     }
409 }
_DrawLatticeGouraudShading(CFX_DIBitmap * pBitmap,CFX_AffineMatrix * pObject2Bitmap,CPDF_Stream * pShadingStream,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int alpha)410 static void _DrawLatticeGouraudShading(CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
411                                        CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs,
412                                        CPDF_ColorSpace* pCS, int alpha)
413 {
414     ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
415     if (pShadingStream->GetType() != PDFOBJ_STREAM) {
416         return;
417     }
418     int row_verts = pShadingStream->GetDict()->GetInteger("VerticesPerRow");
419     if (row_verts < 2) {
420         return;
421     }
422     CPDF_MeshStream stream;
423     if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) {
424         return;
425     }
426     CPDF_MeshVertex* vertex = FX_Alloc(CPDF_MeshVertex, row_verts * 2);
427     if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) {
428         FX_Free(vertex);
429         return;
430     }
431     int last_index = 0;
432     while (1) {
433         CPDF_MeshVertex* last_row = vertex + last_index * row_verts;
434         CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts;
435         if (!stream.GetVertexRow(this_row, row_verts, pObject2Bitmap)) {
436             FX_Free(vertex);
437             return;
438         }
439         CPDF_MeshVertex triangle[3];
440         for (int i = 1; i < row_verts; i ++) {
441             triangle[0] = last_row[i];
442             triangle[1] = this_row[i - 1];
443             triangle[2] = last_row[i - 1];
444             _DrawGouraud(pBitmap, alpha, triangle);
445             triangle[2] = this_row[i];
446             _DrawGouraud(pBitmap, alpha, triangle);
447         }
448         last_index = 1 - last_index;
449     }
450     FX_Free(vertex);
451 }
452 struct Coon_BezierCoeff {
453     float a, b, c, d;
FromPointsCoon_BezierCoeff454     void FromPoints(float p0, float p1, float p2, float p3)
455     {
456         a = -p0 + 3 * p1 - 3 * p2 + p3;
457         b = 3 * p0 - 6 * p1 + 3 * p2;
458         c = -3 * p0 + 3 * p1;
459         d = p0;
460     }
first_halfCoon_BezierCoeff461     Coon_BezierCoeff first_half()
462     {
463         Coon_BezierCoeff result;
464         result.a = a / 8;
465         result.b = b / 4;
466         result.c = c / 2;
467         result.d = d;
468         return result;
469     }
second_halfCoon_BezierCoeff470     Coon_BezierCoeff second_half()
471     {
472         Coon_BezierCoeff result;
473         result.a = a / 8;
474         result.b = 3 * a / 8 + b / 4;
475         result.c = 3 * a / 8 + b / 2 + c / 2;
476         result.d = a / 8 + b / 4 + c / 2 + d;
477         return result;
478     }
GetPointsCoon_BezierCoeff479     void GetPoints(float p[4])
480     {
481         p[0] = d;
482         p[1] = c / 3 + p[0];
483         p[2] = b / 3 - p[0] + 2 * p[1];
484         p[3] = a + p[0] - 3 * p[1] + 3 * p[2];
485     }
GetPointsReverseCoon_BezierCoeff486     void GetPointsReverse(float p[4])
487     {
488         p[3] = d;
489         p[2] = c / 3 + p[3];
490         p[1] = b / 3 - p[3] + 2 * p[2];
491         p[0] = a + p[3] - 3 * p[2] + 3 * p[1];
492     }
BezierInterpolCoon_BezierCoeff493     void BezierInterpol(Coon_BezierCoeff& C1, Coon_BezierCoeff& C2, Coon_BezierCoeff& D1, Coon_BezierCoeff& D2)
494     {
495         a = (D1.a + D2.a) / 2;
496         b = (D1.b + D2.b) / 2;
497         c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) + (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2;
498         d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d;
499     }
DistanceCoon_BezierCoeff500     float Distance()
501     {
502         float dis = a + b + c;
503         return dis < 0 ? -dis : dis;
504     }
505 };
506 struct Coon_Bezier {
507     Coon_BezierCoeff x, y;
FromPointsCoon_Bezier508     void FromPoints(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3)
509     {
510         x.FromPoints(x0, x1, x2, x3);
511         y.FromPoints(y0, y1, y2, y3);
512     }
first_halfCoon_Bezier513     Coon_Bezier first_half()
514     {
515         Coon_Bezier result;
516         result.x = x.first_half();
517         result.y = y.first_half();
518         return result;
519     }
second_halfCoon_Bezier520     Coon_Bezier second_half()
521     {
522         Coon_Bezier result;
523         result.x = x.second_half();
524         result.y = y.second_half();
525         return result;
526     }
BezierInterpolCoon_Bezier527     void BezierInterpol(Coon_Bezier& C1, Coon_Bezier& C2, Coon_Bezier& D1, Coon_Bezier& D2)
528     {
529         x.BezierInterpol(C1.x, C2.x, D1.x, D2.x);
530         y.BezierInterpol(C1.y, C2.y, D1.y, D2.y);
531     }
GetPointsCoon_Bezier532     void GetPoints(FX_PATHPOINT* pPoints)
533     {
534         float p[4];
535         int i;
536         x.GetPoints(p);
537         for (i = 0; i < 4; i ++) {
538             pPoints[i].m_PointX = p[i];
539         }
540         y.GetPoints(p);
541         for (i = 0; i < 4; i ++) {
542             pPoints[i].m_PointY = p[i];
543         }
544     }
GetPointsReverseCoon_Bezier545     void GetPointsReverse(FX_PATHPOINT* pPoints)
546     {
547         float p[4];
548         int i;
549         x.GetPointsReverse(p);
550         for (i = 0; i < 4; i ++) {
551             pPoints[i].m_PointX = p[i];
552         }
553         y.GetPointsReverse(p);
554         for (i = 0; i < 4; i ++) {
555             pPoints[i].m_PointY = p[i];
556         }
557     }
DistanceCoon_Bezier558     float Distance()
559     {
560         return x.Distance() + y.Distance();
561     }
562 };
_BiInterpol(int c0,int c1,int c2,int c3,int x,int y,int x_scale,int y_scale)563 static int _BiInterpol(int c0, int c1, int c2, int c3, int x, int y, int x_scale, int y_scale)
564 {
565     int x1 = c0 + (c3 - c0) * x / x_scale;
566     int x2 = c1 + (c2 - c1) * x / x_scale;
567     return x1 + (x2 - x1) * y / y_scale;
568 }
569 struct Coon_Color {
Coon_ColorCoon_Color570     Coon_Color()
571     {
572         FXSYS_memset32(comp, 0, sizeof(int) * 3);
573     }
574     int		comp[3];
BiInterpolCoon_Color575     void	BiInterpol(Coon_Color colors[4], int x, int y, int x_scale, int y_scale)
576     {
577         for (int i = 0; i < 3; i ++)
578             comp[i] = _BiInterpol(colors[0].comp[i], colors[1].comp[i], colors[2].comp[i], colors[3].comp[i],
579                                   x, y, x_scale, y_scale);
580     }
DistanceCoon_Color581     int		Distance(Coon_Color& o)
582     {
583         int max, diff;
584         max = FXSYS_abs(comp[0] - o.comp[0]);
585         diff = FXSYS_abs(comp[1] - o.comp[1]);
586         if (max < diff) {
587             max = diff;
588         }
589         diff = FXSYS_abs(comp[2] - o.comp[2]);
590         if (max < diff) {
591             max = diff;
592         }
593         return max;
594     }
595 };
596 struct CPDF_PatchDrawer {
597     Coon_Color			patch_colors[4];
598     int					max_delta;
599     CFX_PathData		path;
600     CFX_RenderDevice*	pDevice;
601     int					fill_mode;
602     int					alpha;
DrawCPDF_PatchDrawer603     void Draw(int x_scale, int y_scale, int left, int bottom, Coon_Bezier C1, Coon_Bezier C2, Coon_Bezier D1, Coon_Bezier D2)
604     {
605         FX_BOOL bSmall = C1.Distance() < 2 && C2.Distance() < 2 && D1.Distance() < 2 && D2.Distance() < 2;
606         Coon_Color div_colors[4];
607         int d_bottom, d_left, d_top, d_right;
608         div_colors[0].BiInterpol(patch_colors, left, bottom, x_scale, y_scale);
609         if (!bSmall) {
610             div_colors[1].BiInterpol(patch_colors, left, bottom + 1, x_scale, y_scale);
611             div_colors[2].BiInterpol(patch_colors, left + 1, bottom + 1, x_scale, y_scale);
612             div_colors[3].BiInterpol(patch_colors, left + 1, bottom, x_scale, y_scale);
613             d_bottom = div_colors[3].Distance(div_colors[0]);
614             d_left = div_colors[1].Distance(div_colors[0]);
615             d_top = div_colors[1].Distance(div_colors[2]);
616             d_right = div_colors[2].Distance(div_colors[3]);
617         }
618 #define COONCOLOR_THRESHOLD 4
619         if (bSmall || (d_bottom < COONCOLOR_THRESHOLD && d_left < COONCOLOR_THRESHOLD &&
620                        d_top < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD)) {
621             FX_PATHPOINT* pPoints = path.GetPoints();
622             C1.GetPoints(pPoints);
623             D2.GetPoints(pPoints + 3);
624             C2.GetPointsReverse(pPoints + 6);
625             D1.GetPointsReverse(pPoints + 9);
626             int fillFlags = FXFILL_WINDING | FXFILL_FULLCOVER;
627             if (fill_mode & RENDER_NOPATHSMOOTH) {
628                 fillFlags |= FXFILL_NOPATHSMOOTH;
629             }
630             pDevice->DrawPath(&path, NULL, NULL, FXARGB_MAKE(alpha, div_colors[0].comp[0], div_colors[0].comp[1], div_colors[0].comp[2]), 0, fillFlags);
631         } else {
632             if (d_bottom < COONCOLOR_THRESHOLD && d_top < COONCOLOR_THRESHOLD) {
633                 Coon_Bezier m1;
634                 m1.BezierInterpol(D1, D2, C1, C2);
635                 y_scale *= 2;
636                 bottom *= 2;
637                 Draw(x_scale, y_scale, left, bottom, C1, m1, D1.first_half(), D2.first_half());
638                 Draw(x_scale, y_scale, left, bottom + 1, m1, C2, D1.second_half(), D2.second_half());
639             } else if (d_left < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD) {
640                 Coon_Bezier m2;
641                 m2.BezierInterpol(C1, C2, D1, D2);
642                 x_scale *= 2;
643                 left *= 2;
644                 Draw(x_scale, y_scale, left, bottom, C1.first_half(), C2.first_half(), D1, m2);
645                 Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), C2.second_half(), m2, D2);
646             } else {
647                 Coon_Bezier m1, m2;
648                 m1.BezierInterpol(D1, D2, C1, C2);
649                 m2.BezierInterpol(C1, C2, D1, D2);
650                 Coon_Bezier m1f = m1.first_half();
651                 Coon_Bezier m1s = m1.second_half();
652                 Coon_Bezier m2f = m2.first_half();
653                 Coon_Bezier m2s = m2.second_half();
654                 x_scale *= 2;
655                 y_scale *= 2;
656                 left *= 2;
657                 bottom *= 2;
658                 Draw(x_scale, y_scale, left, bottom, C1.first_half(), m1f, D1.first_half(), m2f);
659                 Draw(x_scale, y_scale, left, bottom + 1, m1f, C2.first_half(), D1.second_half(), m2s);
660                 Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), m1s, m2f, D2.first_half());
661                 Draw(x_scale, y_scale, left + 1, bottom + 1, m1s, C2.second_half(), m2s, D2.second_half());
662             }
663         }
664     }
665 };
_DrawCoonPatchMeshes(FX_BOOL bTensor,CFX_DIBitmap * pBitmap,CFX_AffineMatrix * pObject2Bitmap,CPDF_Stream * pShadingStream,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int fill_mode,int alpha)666 static void _DrawCoonPatchMeshes(FX_BOOL bTensor, CFX_DIBitmap* pBitmap, CFX_AffineMatrix* pObject2Bitmap,
667                                  CPDF_Stream* pShadingStream, CPDF_Function** pFuncs, int nFuncs,
668                                  CPDF_ColorSpace* pCS, int fill_mode, int alpha)
669 {
670     ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
671     if (pShadingStream->GetType() != PDFOBJ_STREAM) {
672         return;
673     }
674     CFX_FxgeDevice device;
675     device.Attach(pBitmap);
676     CPDF_MeshStream stream;
677     if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS)) {
678         return;
679     }
680     CPDF_PatchDrawer patch;
681     patch.alpha = alpha;
682     patch.pDevice = &device;
683     patch.fill_mode = fill_mode;
684     patch.path.SetPointCount(13);
685     FX_PATHPOINT* pPoints = patch.path.GetPoints();
686     pPoints[0].m_Flag = FXPT_MOVETO;
687     for (int i = 1; i < 13; i ++) {
688         pPoints[i].m_Flag = FXPT_BEZIERTO;
689     }
690     CFX_FloatPoint coords[16];
691     int point_count = bTensor ? 16 : 12;
692     while (!stream.m_BitStream.IsEOF()) {
693         FX_DWORD flag = stream.GetFlag();
694         int iStartPoint = 0, iStartColor = 0, i;
695         if (flag) {
696             iStartPoint = 4;
697             iStartColor = 2;
698             CFX_FloatPoint tempCoords[4];
699             for (int i = 0; i < 4; i ++) {
700                 tempCoords[i] = coords[(flag * 3 + i) % 12];
701             }
702             FXSYS_memcpy32(coords, tempCoords, sizeof(CFX_FloatPoint) * 4);
703             Coon_Color tempColors[2];
704             tempColors[0] = patch.patch_colors[flag];
705             tempColors[1] = patch.patch_colors[(flag + 1) % 4];
706             FXSYS_memcpy32(patch.patch_colors, tempColors, sizeof(Coon_Color) * 2);
707         }
708         for (i = iStartPoint; i < point_count; i ++) {
709             stream.GetCoords(coords[i].x, coords[i].y);
710             pObject2Bitmap->Transform(coords[i].x, coords[i].y);
711         }
712         for (i = iStartColor; i < 4; i ++) {
713             FX_FLOAT r, g, b;
714             stream.GetColor(r, g, b);
715             patch.patch_colors[i].comp[0] = (FX_INT32)(r * 255);
716             patch.patch_colors[i].comp[1] = (FX_INT32)(g * 255);
717             patch.patch_colors[i].comp[2] = (FX_INT32)(b * 255);
718         }
719         CFX_FloatRect bbox = CFX_FloatRect::GetBBox(coords, point_count);
720         if (bbox.right <= 0 || bbox.left >= (FX_FLOAT)pBitmap->GetWidth() || bbox.top <= 0 ||
721                 bbox.bottom >= (FX_FLOAT)pBitmap->GetHeight()) {
722             continue;
723         }
724         Coon_Bezier C1, C2, D1, D2;
725         C1.FromPoints(coords[0].x, coords[0].y, coords[11].x, coords[11].y, coords[10].x, coords[10].y,
726                       coords[9].x, coords[9].y);
727         C2.FromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y, coords[5].x, coords[5].y,
728                       coords[6].x, coords[6].y);
729         D1.FromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y, coords[2].x, coords[2].y,
730                       coords[3].x, coords[3].y);
731         D2.FromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y, coords[7].x, coords[7].y,
732                       coords[6].x, coords[6].y);
733         patch.Draw(1, 1, 0, 0, C1, C2, D1, D2);
734     }
735 }
DrawShading(CPDF_ShadingPattern * pPattern,CFX_AffineMatrix * pMatrix,FX_RECT & clip_rect,int alpha,FX_BOOL bAlphaMode)736 void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern, CFX_AffineMatrix* pMatrix,
737                                     FX_RECT& clip_rect, int alpha, FX_BOOL bAlphaMode)
738 {
739     int width = clip_rect.Width();
740     int height = clip_rect.Height();
741     CPDF_Function** pFuncs = pPattern->m_pFunctions;
742     int nFuncs = pPattern->m_nFuncs;
743     CPDF_Dictionary* pDict = pPattern->m_pShadingObj->GetDict();
744     CPDF_ColorSpace* pColorSpace = pPattern->m_pCS;
745     if (pColorSpace == NULL) {
746         return;
747     }
748     FX_ARGB background = 0;
749     if (!pPattern->m_bShadingObj && pPattern->m_pShadingObj->GetDict()->KeyExist(FX_BSTRC("Background"))) {
750         CPDF_Array* pBackColor = pPattern->m_pShadingObj->GetDict()->GetArray(FX_BSTRC("Background"));
751         if (pBackColor && pBackColor->GetCount() >= (FX_DWORD)pColorSpace->CountComponents()) {
752             CFX_FixedBufGrow<FX_FLOAT, 16> comps(pColorSpace->CountComponents());
753             for (int i = 0; i < pColorSpace->CountComponents(); i ++) {
754                 comps[i] = pBackColor->GetNumber(i);
755             }
756             FX_FLOAT R, G, B;
757             pColorSpace->GetRGB(comps, R, G, B);
758             background = ArgbEncode(255, (FX_INT32)(R * 255), (FX_INT32)(G * 255), (FX_INT32)(B * 255));
759         }
760     }
761     if (pDict->KeyExist(FX_BSTRC("BBox"))) {
762         CFX_FloatRect rect = pDict->GetRect(FX_BSTRC("BBox"));
763         rect.Transform(pMatrix);
764         clip_rect.Intersect(rect.GetOutterRect());
765     }
766     CPDF_DeviceBuffer buffer;
767     buffer.Initialize(m_pContext, m_pDevice, &clip_rect, m_pCurObj, 150);
768     CFX_AffineMatrix FinalMatrix = *pMatrix;
769     FinalMatrix.Concat(*buffer.GetMatrix());
770     CFX_DIBitmap* pBitmap = buffer.GetBitmap();
771     if (pBitmap->GetBuffer() == NULL) {
772         return;
773     }
774     pBitmap->Clear(background);
775     int fill_mode = m_Options.m_Flags;
776     switch (pPattern->m_ShadingType) {
777         case 1:
778             _DrawFuncShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha);
779             break;
780         case 2:
781             _DrawAxialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha);
782             break;
783         case 3:
784             _DrawRadialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace, alpha);
785             break;
786         case 4: {
787                 _DrawFreeGouraudShading(pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj,
788                                         pFuncs, nFuncs, pColorSpace, alpha);
789             }
790             break;
791         case 5: {
792                 _DrawLatticeGouraudShading(pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj,
793                                            pFuncs, nFuncs, pColorSpace, alpha);
794             }
795             break;
796         case 6:
797         case 7: {
798                 _DrawCoonPatchMeshes(pPattern->m_ShadingType - 6, pBitmap, &FinalMatrix, (CPDF_Stream*)pPattern->m_pShadingObj,
799                                      pFuncs, nFuncs, pColorSpace, fill_mode, alpha);
800             }
801             break;
802     }
803     if (bAlphaMode) {
804         pBitmap->LoadChannel(FXDIB_Red, pBitmap, FXDIB_Alpha);
805     }
806     if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
807         pBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor);
808     }
809     buffer.OutputToDevice();
810 }
DrawShadingPattern(CPDF_ShadingPattern * pattern,CPDF_PageObject * pPageObj,const CFX_AffineMatrix * pObj2Device,FX_BOOL bStroke)811 void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern, CPDF_PageObject* pPageObj, const CFX_AffineMatrix* pObj2Device, FX_BOOL bStroke)
812 {
813     if (!pattern->Load()) {
814         return;
815     }
816     m_pDevice->SaveState();
817     if (pPageObj->m_Type == PDFPAGE_PATH) {
818         if (!SelectClipPath((CPDF_PathObject*)pPageObj, pObj2Device, bStroke)) {
819             m_pDevice->RestoreState();
820             return;
821         }
822     } else if (pPageObj->m_Type == PDFPAGE_IMAGE) {
823         FX_RECT rect = pPageObj->GetBBox(pObj2Device);
824         m_pDevice->SetClip_Rect(&rect);
825     } else {
826         return;
827     }
828     FX_RECT rect;
829     if (GetObjectClippedRect(pPageObj, pObj2Device, FALSE, rect)) {
830         m_pDevice->RestoreState();
831         return;
832     }
833     CFX_AffineMatrix matrix = pattern->m_Pattern2Form;
834     matrix.Concat(*pObj2Device);
835     GetScaledMatrix(matrix);
836     int alpha = pPageObj->m_GeneralState.GetAlpha(bStroke);
837     DrawShading(pattern, &matrix, rect, alpha, m_Options.m_ColorMode == RENDER_COLOR_ALPHA);
838     m_pDevice->RestoreState();
839 }
ProcessShading(CPDF_ShadingObject * pShadingObj,const CFX_AffineMatrix * pObj2Device)840 FX_BOOL CPDF_RenderStatus::ProcessShading(CPDF_ShadingObject* pShadingObj, const CFX_AffineMatrix* pObj2Device)
841 {
842     FX_RECT rect = pShadingObj->GetBBox(pObj2Device);
843     FX_RECT clip_box = m_pDevice->GetClipBox();
844     rect.Intersect(clip_box);
845     if (rect.IsEmpty()) {
846         return TRUE;
847     }
848     CFX_AffineMatrix matrix = pShadingObj->m_Matrix;
849     matrix.Concat(*pObj2Device);
850     DrawShading(pShadingObj->m_pShading, &matrix, rect, pShadingObj->m_GeneralState.GetAlpha(FALSE),
851                 m_Options.m_ColorMode == RENDER_COLOR_ALPHA);
852 #ifdef _FPDFAPI_MINI_
853     if (m_DitherBits) {
854         DitherObjectArea(pShadingObj, pObj2Device);
855     }
856 #endif
857     return TRUE;
858 }
DrawPatternBitmap(CPDF_Document * pDoc,CPDF_PageRenderCache * pCache,CPDF_TilingPattern * pPattern,const CFX_AffineMatrix * pObject2Device,int width,int height,int flags)859 static CFX_DIBitmap* DrawPatternBitmap(CPDF_Document* pDoc, CPDF_PageRenderCache* pCache,
860                                        CPDF_TilingPattern* pPattern, const CFX_AffineMatrix* pObject2Device,
861                                        int width, int height, int flags)
862 {
863     CFX_DIBitmap* pBitmap = FX_NEW CFX_DIBitmap;
864     if (!pBitmap->Create(width, height, pPattern->m_bColored ? FXDIB_Argb : FXDIB_8bppMask)) {
865         delete pBitmap;
866         return NULL;
867     }
868     CFX_FxgeDevice bitmap_device;
869     bitmap_device.Attach(pBitmap);
870     pBitmap->Clear(0);
871     CFX_FloatRect cell_bbox = pPattern->m_BBox;
872     pPattern->m_Pattern2Form.TransformRect(cell_bbox);
873     pObject2Device->TransformRect(cell_bbox);
874     CFX_FloatRect bitmap_rect(0.0f, 0.0f, (FX_FLOAT)width, (FX_FLOAT)height);
875     CFX_AffineMatrix mtAdjust;
876     mtAdjust.MatchRect(bitmap_rect, cell_bbox);
877     CFX_AffineMatrix mtPattern2Bitmap = *pObject2Device;
878     mtPattern2Bitmap.Concat(mtAdjust);
879     CPDF_RenderOptions options;
880     if (!pPattern->m_bColored) {
881         options.m_ColorMode = RENDER_COLOR_ALPHA;
882     }
883     flags |= RENDER_FORCE_HALFTONE;
884     options.m_Flags = flags;
885     CPDF_RenderContext context;
886     context.Create(pDoc, pCache, NULL);
887     context.DrawObjectList(&bitmap_device, pPattern->m_pForm, &mtPattern2Bitmap, &options);
888     return pBitmap;
889 }
DrawTilingPattern(CPDF_TilingPattern * pPattern,CPDF_PageObject * pPageObj,const CFX_AffineMatrix * pObj2Device,FX_BOOL bStroke)890 void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern, CPDF_PageObject* pPageObj, const CFX_AffineMatrix* pObj2Device, FX_BOOL bStroke)
891 {
892     if (!pPattern->Load()) {
893         return;
894     }
895     m_pDevice->SaveState();
896     if (pPageObj->m_Type == PDFPAGE_PATH) {
897         if (!SelectClipPath((CPDF_PathObject*)pPageObj, pObj2Device, bStroke)) {
898             m_pDevice->RestoreState();
899             return;
900         }
901     } else if (pPageObj->m_Type == PDFPAGE_IMAGE) {
902         FX_RECT rect = pPageObj->GetBBox(pObj2Device);
903         m_pDevice->SetClip_Rect(&rect);
904     } else {
905         return;
906     }
907     FX_RECT clip_box = m_pDevice->GetClipBox();
908     if (clip_box.IsEmpty()) {
909         m_pDevice->RestoreState();
910         return;
911     }
912     CFX_Matrix dCTM = m_pDevice->GetCTM();
913     FX_FLOAT sa = FXSYS_fabs(dCTM.a);
914     FX_FLOAT sd = FXSYS_fabs(dCTM.d);
915     clip_box.right = clip_box.left + (FX_INT32)FXSYS_ceil(clip_box.Width() * sa);
916     clip_box.bottom = clip_box.top + (FX_INT32)FXSYS_ceil(clip_box.Height() * sd);
917     CFX_AffineMatrix mtPattern2Device = pPattern->m_Pattern2Form;
918     mtPattern2Device.Concat(*pObj2Device);
919     GetScaledMatrix(mtPattern2Device);
920     FX_BOOL bAligned = FALSE;
921     if (pPattern->m_BBox.left == 0 && pPattern->m_BBox.bottom == 0 &&
922             pPattern->m_BBox.right == pPattern->m_XStep && pPattern->m_BBox.top == pPattern->m_YStep &&
923             (mtPattern2Device.IsScaled() || mtPattern2Device.Is90Rotated())) {
924         bAligned = TRUE;
925     }
926     CFX_FloatRect cell_bbox = pPattern->m_BBox;
927     mtPattern2Device.TransformRect(cell_bbox);
928     int width = (int)FXSYS_ceil(cell_bbox.Width());
929     int height = (int)FXSYS_ceil(cell_bbox.Height());
930     if (width == 0) {
931         width = 1;
932     }
933     if (height == 0) {
934         height = 1;
935     }
936     int min_col, max_col, min_row, max_row;
937     CFX_AffineMatrix mtDevice2Pattern;
938     mtDevice2Pattern.SetReverse(mtPattern2Device);
939     CFX_FloatRect clip_box_p(clip_box);
940     clip_box_p.Transform(&mtDevice2Pattern);
941     min_col = (int)FXSYS_ceil(FXSYS_Div(clip_box_p.left - pPattern->m_BBox.right, pPattern->m_XStep));
942     max_col = (int)FXSYS_floor(FXSYS_Div(clip_box_p.right - pPattern->m_BBox.left, pPattern->m_XStep));
943     min_row = (int)FXSYS_ceil(FXSYS_Div(clip_box_p.bottom - pPattern->m_BBox.top, pPattern->m_YStep));
944     max_row = (int)FXSYS_floor(FXSYS_Div(clip_box_p.top - pPattern->m_BBox.bottom, pPattern->m_YStep));
945     if (width > clip_box.Width() || height > clip_box.Height() || width * height > clip_box.Width() * clip_box.Height()) {
946         CPDF_GraphicStates* pStates = NULL;
947         if (!pPattern->m_bColored) {
948             pStates = CloneObjStates(pPageObj, bStroke);
949         }
950         CPDF_Dictionary* pFormResource = NULL;
951         if (pPattern->m_pForm->m_pFormDict) {
952             pFormResource = pPattern->m_pForm->m_pFormDict->GetDict(FX_BSTRC("Resources"));
953         }
954         for (int col = min_col; col <= max_col; col ++)
955             for (int row = min_row; row <= max_row; row ++) {
956                 FX_FLOAT orig_x, orig_y;
957                 orig_x = col * pPattern->m_XStep;
958                 orig_y = row * pPattern->m_YStep;
959                 mtPattern2Device.Transform(orig_x, orig_y);
960                 CFX_AffineMatrix matrix = *pObj2Device;
961                 matrix.Translate(orig_x - mtPattern2Device.e, orig_y - mtPattern2Device.f);
962                 m_pDevice->SaveState();
963                 CPDF_RenderStatus status;
964                 status.Initialize(m_Level + 1, m_pContext, m_pDevice, NULL, NULL, this, pStates, &m_Options,
965                                   pPattern->m_pForm->m_Transparency, m_bDropObjects, pFormResource);
966                 status.RenderObjectList(pPattern->m_pForm, &matrix);
967                 m_pDevice->RestoreState();
968             }
969         m_pDevice->RestoreState();
970         if (pStates) {
971             delete pStates;
972         }
973         return;
974     }
975     if (bAligned) {
976         int orig_x = FXSYS_round(mtPattern2Device.e);
977         int orig_y = FXSYS_round(mtPattern2Device.f);
978         min_col = (clip_box.left - orig_x) / width;
979         if (clip_box.left < orig_x) {
980             min_col --;
981         }
982         max_col = (clip_box.right - orig_x) / width;
983         if (clip_box.right <= orig_x) {
984             max_col --;
985         }
986         min_row = (clip_box.top - orig_y) / height;
987         if (clip_box.top < orig_y) {
988             min_row --;
989         }
990         max_row = (clip_box.bottom - orig_y) / height;
991         if (clip_box.bottom <= orig_y) {
992             max_row --;
993         }
994     }
995     FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e;
996     FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f;
997     CFX_DIBitmap* pPatternBitmap = NULL;
998     if (width * height < 16) {
999         CFX_DIBitmap* pEnlargedBitmap = DrawPatternBitmap(m_pContext->m_pDocument, m_pContext->m_pPageCache, pPattern, pObj2Device, 8, 8, m_Options.m_Flags);
1000         pPatternBitmap = pEnlargedBitmap->StretchTo(width, height);
1001         delete pEnlargedBitmap;
1002     } else {
1003         pPatternBitmap = DrawPatternBitmap(m_pContext->m_pDocument, m_pContext->m_pPageCache, pPattern, pObj2Device, width, height, m_Options.m_Flags);
1004     }
1005     if (pPatternBitmap == NULL) {
1006         m_pDevice->RestoreState();
1007         return;
1008     }
1009     if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
1010         pPatternBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor);
1011     }
1012     FX_ARGB fill_argb = GetFillArgb(pPageObj);
1013     int clip_width = clip_box.right - clip_box.left;
1014     int clip_height = clip_box.bottom - clip_box.top;
1015     CFX_DIBitmap screen;
1016     if (!screen.Create(clip_width, clip_height, FXDIB_Argb)) {
1017         return;
1018     }
1019     screen.Clear(0);
1020     FX_DWORD* src_buf = (FX_DWORD*)pPatternBitmap->GetBuffer();
1021     for (int col = min_col; col <= max_col; col ++) {
1022         for (int row = min_row; row <= max_row; row ++) {
1023             int start_x, start_y;
1024             if (bAligned) {
1025                 start_x = FXSYS_round(mtPattern2Device.e) + col * width - clip_box.left;
1026                 start_y = FXSYS_round(mtPattern2Device.f) + row * height - clip_box.top;
1027             } else {
1028                 FX_FLOAT orig_x = col * pPattern->m_XStep;
1029                 FX_FLOAT orig_y = row * pPattern->m_YStep;
1030                 mtPattern2Device.Transform(orig_x, orig_y);
1031                 start_x = FXSYS_round(orig_x + left_offset) - clip_box.left;
1032                 start_y = FXSYS_round(orig_y + top_offset) - clip_box.top;
1033             }
1034             if (width == 1 && height == 1) {
1035                 if (start_x < 0 || start_x >= clip_box.Width() || start_y < 0 || start_y >= clip_box.Height()) {
1036                     continue;
1037                 }
1038                 FX_DWORD* dest_buf = (FX_DWORD*)(screen.GetBuffer() + screen.GetPitch() * start_y + start_x * 4);
1039                 if (pPattern->m_bColored) {
1040                     *dest_buf = *src_buf;
1041                 } else {
1042                     *dest_buf = (*(FX_LPBYTE)src_buf << 24) | (fill_argb & 0xffffff);
1043                 }
1044             } else {
1045                 if (pPattern->m_bColored) {
1046                     screen.CompositeBitmap(start_x, start_y, width, height, pPatternBitmap, 0, 0);
1047                 } else {
1048                     screen.CompositeMask(start_x, start_y, width, height, pPatternBitmap, fill_argb, 0, 0);
1049                 }
1050             }
1051         }
1052     }
1053     CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255, FXDIB_BLEND_NORMAL, FALSE);
1054     m_pDevice->RestoreState();
1055     delete pPatternBitmap;
1056 }
DrawPathWithPattern(CPDF_PathObject * pPathObj,const CFX_AffineMatrix * pObj2Device,CPDF_Color * pColor,FX_BOOL bStroke)1057 void CPDF_RenderStatus::DrawPathWithPattern(CPDF_PathObject* pPathObj, const CFX_AffineMatrix* pObj2Device, CPDF_Color* pColor, FX_BOOL bStroke)
1058 {
1059     CPDF_Pattern* pattern = pColor->GetPattern();
1060     if (pattern == NULL) {
1061         return;
1062     }
1063     if(pattern->m_PatternType == PATTERN_TILING) {
1064         DrawTilingPattern((CPDF_TilingPattern*)pattern, pPathObj, pObj2Device, bStroke);
1065     } else {
1066         DrawShadingPattern((CPDF_ShadingPattern*)pattern, pPathObj, pObj2Device, bStroke);
1067     }
1068 }
ProcessPathPattern(CPDF_PathObject * pPathObj,const CFX_AffineMatrix * pObj2Device,int & filltype,FX_BOOL & bStroke)1069 void CPDF_RenderStatus::ProcessPathPattern(CPDF_PathObject* pPathObj, const CFX_AffineMatrix* pObj2Device, int& filltype, FX_BOOL& bStroke)
1070 {
1071     FX_BOOL bPattern = FALSE;
1072     if(filltype) {
1073         CPDF_Color& FillColor = *pPathObj->m_ColorState.GetFillColor();
1074         if(FillColor.m_pCS && FillColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
1075             DrawPathWithPattern(pPathObj, pObj2Device, &FillColor, FALSE);
1076             filltype = 0;
1077             bPattern = TRUE;
1078         }
1079     }
1080     if(bStroke) {
1081         CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor();
1082         if(StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
1083             DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE);
1084             bStroke = FALSE;
1085             bPattern = TRUE;
1086         }
1087     }
1088 #ifdef _FPDFAPI_MINI_
1089     if (bPattern && m_DitherBits) {
1090         DitherObjectArea(pPathObj, pObj2Device);
1091     }
1092 #endif
1093 }
1094