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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "chrome/common/badge_util.h"
6 
7 #include <cmath>
8 
9 #include "base/logging.h"
10 #include "base/strings/utf_string_conversions.h"
11 #include "third_party/skia/include/core/SkPaint.h"
12 #include "third_party/skia/include/core/SkTypeface.h"
13 #include "ui/base/resource/resource_bundle.h"
14 #include "ui/gfx/canvas.h"
15 #include "ui/gfx/font.h"
16 #include "ui/gfx/rect.h"
17 #include "ui/gfx/size.h"
18 #include "ui/resources/grit/ui_resources.h"
19 
20 namespace {
21 
22 // Different platforms need slightly different constants to look good.
23 #if defined(OS_WIN)
24 const float kTextSize = 10;
25 const int kBottomMarginBrowserAction = 0;
26 const int kBottomMarginPageAction = 2;
27 const int kPadding = 2;
28 // The padding between the top of the badge and the top of the text.
29 const int kTopTextPadding = -1;
30 #elif defined(OS_MACOSX)
31 const float kTextSize = 9.0;
32 const int kBottomMarginBrowserAction = 5;
33 const int kBottomMarginPageAction = 2;
34 const int kPadding = 2;
35 const int kTopTextPadding = 0;
36 #elif defined(OS_CHROMEOS)
37 const float kTextSize = 8.0;
38 const int kBottomMarginBrowserAction = 0;
39 const int kBottomMarginPageAction = 2;
40 const int kPadding = 2;
41 const int kTopTextPadding = 1;
42 #elif defined(OS_POSIX)
43 const float kTextSize = 9.0;
44 const int kBottomMarginBrowserAction = 0;
45 const int kBottomMarginPageAction = 2;
46 const int kPadding = 2;
47 const int kTopTextPadding = 0;
48 #endif
49 
50 const int kBadgeHeight = 11;
51 const int kMaxTextWidth = 23;
52 
53 // The minimum width for center-aligning the badge.
54 const int kCenterAlignThreshold = 20;
55 
56 }  // namespace
57 
58 namespace badge_util {
59 
GetBadgeTextPaintSingleton()60 SkPaint* GetBadgeTextPaintSingleton() {
61 #if defined(OS_MACOSX)
62   const char kPreferredTypeface[] = "Helvetica Bold";
63 #else
64   const char kPreferredTypeface[] = "Arial";
65 #endif
66 
67   static SkPaint* text_paint = NULL;
68   if (!text_paint) {
69     text_paint = new SkPaint;
70     text_paint->setAntiAlias(true);
71     text_paint->setTextAlign(SkPaint::kLeft_Align);
72 
73     skia::RefPtr<SkTypeface> typeface = skia::AdoptRef(
74         SkTypeface::CreateFromName(kPreferredTypeface, SkTypeface::kBold));
75     // Skia doesn't do any font fallback---if the user is missing the font then
76     // typeface will be NULL. If we don't do manual fallback then we'll crash.
77     if (typeface) {
78       text_paint->setFakeBoldText(true);
79     } else {
80       // Fall back to the system font. We don't bold it because we aren't sure
81       // how it will look.
82       // For the most part this code path will only be hit on Linux systems
83       // that don't have Arial.
84       ResourceBundle& rb = ResourceBundle::GetSharedInstance();
85       const gfx::Font& base_font = rb.GetFont(ResourceBundle::BaseFont);
86       typeface = skia::AdoptRef(SkTypeface::CreateFromName(
87           base_font.GetFontName().c_str(), SkTypeface::kNormal));
88       DCHECK(typeface);
89     }
90 
91     text_paint->setTypeface(typeface.get());
92     // |text_paint| adds its own ref. Release the ref from CreateFontName.
93   }
94   return text_paint;
95 }
96 
PaintBadge(gfx::Canvas * canvas,const gfx::Rect & bounds,const std::string & text,const SkColor & text_color_in,const SkColor & background_color_in,int icon_width,extensions::ActionInfo::Type action_type)97 void PaintBadge(gfx::Canvas* canvas,
98                 const gfx::Rect& bounds,
99                 const std::string& text,
100                 const SkColor& text_color_in,
101                 const SkColor& background_color_in,
102                 int icon_width,
103                 extensions::ActionInfo::Type action_type) {
104   if (text.empty())
105     return;
106 
107   SkColor text_color = text_color_in;
108   if (SkColorGetA(text_color_in) == 0x00)
109     text_color = SK_ColorWHITE;
110 
111   SkColor background_color = background_color_in;
112   if (SkColorGetA(background_color_in) == 0x00)
113       background_color = SkColorSetARGB(255, 218, 0, 24);
114 
115   canvas->Save();
116 
117   SkPaint* text_paint = badge_util::GetBadgeTextPaintSingleton();
118   text_paint->setColor(text_color);
119   float scale = canvas->image_scale();
120 
121   // Calculate text width. Font width may not be linear with respect to the
122   // scale factor (e.g. when hinting is applied), so we need to use the font
123   // size that canvas actually uses when drawing a text.
124   text_paint->setTextSize(SkFloatToScalar(kTextSize) * scale);
125   SkScalar sk_text_width_in_pixel =
126       text_paint->measureText(text.c_str(), text.size());
127   text_paint->setTextSize(SkFloatToScalar(kTextSize));
128 
129   // We clamp the width to a max size. SkPaint::measureText returns the width in
130   // pixel (as a result of scale multiplier), so convert sk_text_width_in_pixel
131   // back to DIP (density independent pixel) first.
132   int text_width =
133       std::min(kMaxTextWidth,
134                static_cast<int>(
135                    std::ceil(SkScalarToFloat(sk_text_width_in_pixel) / scale)));
136 
137   // Calculate badge size. It is clamped to a min width just because it looks
138   // silly if it is too skinny.
139   int badge_width = text_width + kPadding * 2;
140   // Force the pixel width of badge to be either odd (if the icon width is odd)
141   // or even otherwise. If there is a mismatch you get http://crbug.com/26400.
142   if (icon_width != 0 && (badge_width % 2 != icon_width % 2))
143     badge_width += 1;
144   badge_width = std::max(kBadgeHeight, badge_width);
145 
146   // Paint the badge background color in the right location. It is usually
147   // right-aligned, but it can also be center-aligned if it is large.
148   int rect_height = kBadgeHeight;
149   int bottom_margin =
150       action_type == extensions::ActionInfo::TYPE_BROWSER ?
151       kBottomMarginBrowserAction : kBottomMarginPageAction;
152   int rect_y = bounds.bottom() - bottom_margin - kBadgeHeight;
153   int rect_width = badge_width;
154   int rect_x = (badge_width >= kCenterAlignThreshold) ?
155       bounds.x() + (bounds.width() - badge_width) / 2 :
156       bounds.right() - badge_width;
157   gfx::Rect rect(rect_x, rect_y, rect_width, rect_height);
158 
159   SkPaint rect_paint;
160   rect_paint.setStyle(SkPaint::kFill_Style);
161   rect_paint.setAntiAlias(true);
162   rect_paint.setColor(background_color);
163   canvas->DrawRoundRect(rect, 2, rect_paint);
164 
165   // Overlay the gradient. It is stretchy, so we do this in three parts.
166   ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
167   gfx::ImageSkia* gradient_left = rb.GetImageSkiaNamed(
168       IDR_BROWSER_ACTION_BADGE_LEFT);
169   gfx::ImageSkia* gradient_right = rb.GetImageSkiaNamed(
170       IDR_BROWSER_ACTION_BADGE_RIGHT);
171   gfx::ImageSkia* gradient_center = rb.GetImageSkiaNamed(
172       IDR_BROWSER_ACTION_BADGE_CENTER);
173 
174   canvas->DrawImageInt(*gradient_left, rect.x(), rect.y());
175   canvas->TileImageInt(*gradient_center,
176       rect.x() + gradient_left->width(),
177       rect.y(),
178       rect.width() - gradient_left->width() - gradient_right->width(),
179       rect.height());
180   canvas->DrawImageInt(*gradient_right,
181       rect.right() - gradient_right->width(), rect.y());
182 
183   // Finally, draw the text centered within the badge. We set a clip in case the
184   // text was too large.
185   rect.Inset(kPadding, 0);
186   canvas->ClipRect(rect);
187   canvas->sk_canvas()->drawText(
188       text.c_str(), text.size(),
189       SkFloatToScalar(rect.x() +
190                       static_cast<float>(rect.width() - text_width) / 2),
191       SkFloatToScalar(rect.y() + kTextSize + kTopTextPadding),
192       *text_paint);
193   canvas->Restore();
194 }
195 
196 }  // namespace badge_util
197