1 /*
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #include "config.h"
28 #include "platform/graphics/BitmapImage.h"
29
30 #include "platform/Timer.h"
31 #include "platform/TraceEvent.h"
32 #include "platform/geometry/FloatRect.h"
33 #include "platform/graphics/GraphicsContextStateSaver.h"
34 #include "platform/graphics/ImageObserver.h"
35 #include "platform/graphics/skia/NativeImageSkia.h"
36 #include "platform/graphics/skia/SkiaUtils.h"
37 #include "wtf/PassRefPtr.h"
38 #include "wtf/text/WTFString.h"
39
40 namespace blink {
41
create(PassRefPtr<NativeImageSkia> nativeImage,ImageObserver * observer)42 PassRefPtr<BitmapImage> BitmapImage::create(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer)
43 {
44 if (!nativeImage) {
45 return BitmapImage::create(observer);
46 }
47
48 return adoptRef(new BitmapImage(nativeImage, observer));
49 }
50
BitmapImage(ImageObserver * observer)51 BitmapImage::BitmapImage(ImageObserver* observer)
52 : Image(observer)
53 , m_currentFrame(0)
54 , m_frames()
55 , m_frameTimer(0)
56 , m_repetitionCount(cAnimationNone)
57 , m_repetitionCountStatus(Unknown)
58 , m_repetitionsComplete(0)
59 , m_desiredFrameStartTime(0)
60 , m_frameCount(0)
61 , m_isSolidColor(false)
62 , m_checkedForSolidColor(false)
63 , m_animationFinished(false)
64 , m_allDataReceived(false)
65 , m_haveSize(false)
66 , m_sizeAvailable(false)
67 , m_hasUniformFrameSize(true)
68 , m_haveFrameCount(false)
69 {
70 }
71
BitmapImage(PassRefPtr<NativeImageSkia> nativeImage,ImageObserver * observer)72 BitmapImage::BitmapImage(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer)
73 : Image(observer)
74 , m_size(nativeImage->bitmap().width(), nativeImage->bitmap().height())
75 , m_currentFrame(0)
76 , m_frames(0)
77 , m_frameTimer(0)
78 , m_repetitionCount(cAnimationNone)
79 , m_repetitionCountStatus(Unknown)
80 , m_repetitionsComplete(0)
81 , m_frameCount(1)
82 , m_isSolidColor(false)
83 , m_checkedForSolidColor(false)
84 , m_animationFinished(true)
85 , m_allDataReceived(true)
86 , m_haveSize(true)
87 , m_sizeAvailable(true)
88 , m_haveFrameCount(true)
89 {
90 // Since we don't have a decoder, we can't figure out the image orientation.
91 // Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0.
92 m_sizeRespectingOrientation = m_size;
93
94 m_frames.grow(1);
95 m_frames[0].m_hasAlpha = !nativeImage->bitmap().isOpaque();
96 m_frames[0].m_frame = nativeImage;
97 m_frames[0].m_haveMetadata = true;
98
99 checkForSolidColor();
100 }
101
~BitmapImage()102 BitmapImage::~BitmapImage()
103 {
104 stopAnimation();
105 }
106
isBitmapImage() const107 bool BitmapImage::isBitmapImage() const
108 {
109 return true;
110 }
111
currentFrameHasSingleSecurityOrigin() const112 bool BitmapImage::currentFrameHasSingleSecurityOrigin() const
113 {
114 return true;
115 }
116
destroyDecodedData(bool destroyAll)117 void BitmapImage::destroyDecodedData(bool destroyAll)
118 {
119 for (size_t i = 0; i < m_frames.size(); ++i) {
120 // The underlying frame isn't actually changing (we're just trying to
121 // save the memory for the framebuffer data), so we don't need to clear
122 // the metadata.
123 m_frames[i].clear(false);
124 }
125
126 destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame));
127 }
128
destroyDecodedDataIfNecessary()129 void BitmapImage::destroyDecodedDataIfNecessary()
130 {
131 // Animated images >5MB are considered large enough that we'll only hang on
132 // to one frame at a time.
133 static const size_t cLargeAnimationCutoff = 5242880;
134 size_t allFrameBytes = 0;
135 for (size_t i = 0; i < m_frames.size(); ++i)
136 allFrameBytes += m_frames[i].m_frameBytes;
137
138 if (allFrameBytes > cLargeAnimationCutoff)
139 destroyDecodedData(false);
140 }
141
destroyMetadataAndNotify(size_t frameBytesCleared)142 void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared)
143 {
144 m_isSolidColor = false;
145 m_checkedForSolidColor = false;
146
147 if (frameBytesCleared && imageObserver())
148 imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesCleared));
149 }
150
cacheFrame(size_t index)151 void BitmapImage::cacheFrame(size_t index)
152 {
153 size_t numFrames = frameCount();
154 if (m_frames.size() < numFrames)
155 m_frames.grow(numFrames);
156
157 m_frames[index].m_frame = m_source.createFrameAtIndex(index);
158 if (numFrames == 1 && m_frames[index].m_frame)
159 checkForSolidColor();
160
161 m_frames[index].m_orientation = m_source.orientationAtIndex(index);
162 m_frames[index].m_haveMetadata = true;
163 m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index);
164 if (repetitionCount(false) != cAnimationNone)
165 m_frames[index].m_duration = m_source.frameDurationAtIndex(index);
166 m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index);
167 m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index);
168
169 const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size);
170 if (frameSize != m_size)
171 m_hasUniformFrameSize = false;
172
173 if (m_frames[index].m_frame) {
174 int deltaBytes = safeCast<int>(m_frames[index].m_frameBytes);
175 // The fully-decoded frame will subsume the partially decoded data used
176 // to determine image properties.
177 if (imageObserver())
178 imageObserver()->decodedSizeChanged(this, deltaBytes);
179 }
180 }
181
updateSize() const182 void BitmapImage::updateSize() const
183 {
184 if (!m_sizeAvailable || m_haveSize)
185 return;
186
187 m_size = m_source.size();
188 m_sizeRespectingOrientation = m_source.size(RespectImageOrientation);
189 m_haveSize = true;
190 }
191
size() const192 IntSize BitmapImage::size() const
193 {
194 updateSize();
195 return m_size;
196 }
197
sizeRespectingOrientation() const198 IntSize BitmapImage::sizeRespectingOrientation() const
199 {
200 updateSize();
201 return m_sizeRespectingOrientation;
202 }
203
getHotSpot(IntPoint & hotSpot) const204 bool BitmapImage::getHotSpot(IntPoint& hotSpot) const
205 {
206 return m_source.getHotSpot(hotSpot);
207 }
208
dataChanged(bool allDataReceived)209 bool BitmapImage::dataChanged(bool allDataReceived)
210 {
211 TRACE_EVENT0("blink", "BitmapImage::dataChanged");
212
213 // Clear all partially-decoded frames. For most image formats, there is only
214 // one frame, but at least GIF and ICO can have more. With GIFs, the frames
215 // come in order and we ask to decode them in order, waiting to request a
216 // subsequent frame until the prior one is complete. Given that we clear
217 // incomplete frames here, this means there is at most one incomplete frame
218 // (even if we use destroyDecodedData() -- since it doesn't reset the
219 // metadata), and it is after all the complete frames.
220 //
221 // With ICOs, on the other hand, we may ask for arbitrary frames at
222 // different times (e.g. because we're displaying a higher-resolution image
223 // in the content area and using a lower-resolution one for the favicon),
224 // and the frames aren't even guaranteed to appear in the file in the same
225 // order as in the directory, so an arbitrary number of the frames might be
226 // incomplete (if we ask for frames for which we've not yet reached the
227 // start of the frame data), and any or none of them might be the particular
228 // frame affected by appending new data here. Thus we have to clear all the
229 // incomplete frames to be safe.
230 unsigned frameBytesCleared = 0;
231 for (size_t i = 0; i < m_frames.size(); ++i) {
232 // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to
233 // decode any uncached (i.e. never-decoded or
234 // cleared-on-a-previous-pass) frames!
235 unsigned frameBytes = m_frames[i].m_frameBytes;
236 if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete)
237 frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0);
238 }
239 destroyMetadataAndNotify(frameBytesCleared);
240
241 // Feed all the data we've seen so far to the image decoder.
242 m_allDataReceived = allDataReceived;
243 ASSERT(data());
244 m_source.setData(*data(), allDataReceived);
245
246 m_haveFrameCount = false;
247 m_hasUniformFrameSize = true;
248 return isSizeAvailable();
249 }
250
hasColorProfile() const251 bool BitmapImage::hasColorProfile() const
252 {
253 return m_source.hasColorProfile();
254 }
255
filenameExtension() const256 String BitmapImage::filenameExtension() const
257 {
258 return m_source.filenameExtension();
259 }
260
draw(GraphicsContext * ctxt,const FloatRect & dstRect,const FloatRect & srcRect,CompositeOperator compositeOp,WebBlendMode blendMode)261 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, WebBlendMode blendMode)
262 {
263 draw(ctxt, dstRect, srcRect, compositeOp, blendMode, DoNotRespectImageOrientation);
264 }
265
draw(GraphicsContext * ctxt,const FloatRect & dstRect,const FloatRect & srcRect,CompositeOperator compositeOp,WebBlendMode blendMode,RespectImageOrientationEnum shouldRespectImageOrientation)266 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
267 {
268 // Spin the animation to the correct frame before we try to draw it, so we
269 // don't draw an old frame and then immediately need to draw a newer one,
270 // causing flicker and wasting CPU.
271 startAnimation();
272
273 RefPtr<NativeImageSkia> image = nativeImageForCurrentFrame();
274 if (!image)
275 return; // It's too early and we don't have an image yet.
276
277 FloatRect normDstRect = adjustForNegativeSize(dstRect);
278 FloatRect normSrcRect = adjustForNegativeSize(srcRect);
279 normSrcRect.intersect(FloatRect(0, 0, image->bitmap().width(), image->bitmap().height()));
280
281 if (normSrcRect.isEmpty() || normDstRect.isEmpty())
282 return; // Nothing to draw.
283
284 ImageOrientation orientation = DefaultImageOrientation;
285 if (shouldRespectImageOrientation == RespectImageOrientation)
286 orientation = frameOrientationAtIndex(m_currentFrame);
287
288 GraphicsContextStateSaver saveContext(*ctxt, false);
289 if (orientation != DefaultImageOrientation) {
290 saveContext.save();
291
292 // ImageOrientation expects the origin to be at (0, 0)
293 ctxt->translate(normDstRect.x(), normDstRect.y());
294 normDstRect.setLocation(FloatPoint());
295
296 ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));
297
298 if (orientation.usesWidthAsHeight()) {
299 // The destination rect will have it's width and height already reversed for the orientation of
300 // the image, as it was needed for page layout, so we need to reverse it back here.
301 normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
302 }
303 }
304
305 image->draw(ctxt, normSrcRect, normDstRect, compositeOp, blendMode);
306
307 if (ImageObserver* observer = imageObserver())
308 observer->didDraw(this);
309 }
310
resetDecoder()311 void BitmapImage::resetDecoder()
312 {
313 ASSERT(isMainThread());
314
315 m_source.resetDecoder();
316 }
317
frameCount()318 size_t BitmapImage::frameCount()
319 {
320 if (!m_haveFrameCount) {
321 m_frameCount = m_source.frameCount();
322 // If decoder is not initialized yet, m_source.frameCount() returns 0.
323 if (m_frameCount)
324 m_haveFrameCount = true;
325 }
326
327 return m_frameCount;
328 }
329
isSizeAvailable()330 bool BitmapImage::isSizeAvailable()
331 {
332 if (m_sizeAvailable)
333 return true;
334
335 m_sizeAvailable = m_source.isSizeAvailable();
336
337 return m_sizeAvailable;
338 }
339
ensureFrameIsCached(size_t index)340 bool BitmapImage::ensureFrameIsCached(size_t index)
341 {
342 if (index >= frameCount())
343 return false;
344
345 if (index >= m_frames.size() || !m_frames[index].m_frame)
346 cacheFrame(index);
347
348 return true;
349 }
350
frameAtIndex(size_t index)351 PassRefPtr<NativeImageSkia> BitmapImage::frameAtIndex(size_t index)
352 {
353 if (!ensureFrameIsCached(index))
354 return nullptr;
355
356 return m_frames[index].m_frame;
357 }
358
frameIsCompleteAtIndex(size_t index)359 bool BitmapImage::frameIsCompleteAtIndex(size_t index)
360 {
361 if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[index].m_isComplete)
362 return true;
363
364 return m_source.frameIsCompleteAtIndex(index);
365 }
366
frameDurationAtIndex(size_t index)367 float BitmapImage::frameDurationAtIndex(size_t index)
368 {
369 if (index < m_frames.size() && m_frames[index].m_haveMetadata)
370 return m_frames[index].m_duration;
371
372 return m_source.frameDurationAtIndex(index);
373 }
374
nativeImageForCurrentFrame()375 PassRefPtr<NativeImageSkia> BitmapImage::nativeImageForCurrentFrame()
376 {
377 return frameAtIndex(currentFrame());
378 }
379
imageForDefaultFrame()380 PassRefPtr<Image> BitmapImage::imageForDefaultFrame()
381 {
382 if (frameCount() > 1 && frameAtIndex(0))
383 return BitmapImage::create(frameAtIndex(0));
384
385 return Image::imageForDefaultFrame();
386 }
387
frameHasAlphaAtIndex(size_t index)388 bool BitmapImage::frameHasAlphaAtIndex(size_t index)
389 {
390 if (m_frames.size() <= index)
391 return true;
392
393 if (m_frames[index].m_haveMetadata)
394 return m_frames[index].m_hasAlpha;
395
396 return m_source.frameHasAlphaAtIndex(index);
397 }
398
currentFrameKnownToBeOpaque()399 bool BitmapImage::currentFrameKnownToBeOpaque()
400 {
401 return !frameHasAlphaAtIndex(currentFrame());
402 }
403
currentFrameOrientation()404 ImageOrientation BitmapImage::currentFrameOrientation()
405 {
406 return frameOrientationAtIndex(currentFrame());
407 }
408
frameOrientationAtIndex(size_t index)409 ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index)
410 {
411 if (m_frames.size() <= index)
412 return DefaultImageOrientation;
413
414 if (m_frames[index].m_haveMetadata)
415 return m_frames[index].m_orientation;
416
417 return m_source.orientationAtIndex(index);
418 }
419
420 #if ENABLE(ASSERT)
notSolidColor()421 bool BitmapImage::notSolidColor()
422 {
423 return size().width() != 1 || size().height() != 1 || frameCount() > 1;
424 }
425 #endif
426
repetitionCount(bool imageKnownToBeComplete)427 int BitmapImage::repetitionCount(bool imageKnownToBeComplete)
428 {
429 if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Uncertain) && imageKnownToBeComplete)) {
430 // Snag the repetition count. If |imageKnownToBeComplete| is false, the
431 // repetition count may not be accurate yet for GIFs; in this case the
432 // decoder will default to cAnimationLoopOnce, and we'll try and read
433 // the count again once the whole image is decoded.
434 m_repetitionCount = m_source.repetitionCount();
435 m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount == cAnimationNone) ? Certain : Uncertain;
436 }
437 return m_repetitionCount;
438 }
439
shouldAnimate()440 bool BitmapImage::shouldAnimate()
441 {
442 return (repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver());
443 }
444
startAnimation(CatchUpAnimation catchUpIfNecessary)445 void BitmapImage::startAnimation(CatchUpAnimation catchUpIfNecessary)
446 {
447 if (m_frameTimer || !shouldAnimate() || frameCount() <= 1)
448 return;
449
450 // If we aren't already animating, set now as the animation start time.
451 const double time = monotonicallyIncreasingTime();
452 if (!m_desiredFrameStartTime)
453 m_desiredFrameStartTime = time;
454
455 // Don't advance the animation to an incomplete frame.
456 size_t nextFrame = (m_currentFrame + 1) % frameCount();
457 if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame))
458 return;
459
460 // Don't advance past the last frame if we haven't decoded the whole image
461 // yet and our repetition count is potentially unset. The repetition count
462 // in a GIF can potentially come after all the rest of the image data, so
463 // wait on it.
464 if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frameCount() - 1))
465 return;
466
467 // Determine time for next frame to start. By ignoring paint and timer lag
468 // in this calculation, we make the animation appear to run at its desired
469 // rate regardless of how fast it's being repainted.
470 const double currentDuration = frameDurationAtIndex(m_currentFrame);
471 m_desiredFrameStartTime += currentDuration;
472
473 // When an animated image is more than five minutes out of date, the
474 // user probably doesn't care about resyncing and we could burn a lot of
475 // time looping through frames below. Just reset the timings.
476 const double cAnimationResyncCutoff = 5 * 60;
477 if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff)
478 m_desiredFrameStartTime = time + currentDuration;
479
480 // The image may load more slowly than it's supposed to animate, so that by
481 // the time we reach the end of the first repetition, we're well behind.
482 // Clamp the desired frame start time in this case, so that we don't skip
483 // frames (or whole iterations) trying to "catch up". This is a tradeoff:
484 // It guarantees users see the whole animation the second time through and
485 // don't miss any repetitions, and is closer to what other browsers do; on
486 // the other hand, it makes animations "less accurate" for pages that try to
487 // sync an image and some other resource (e.g. audio), especially if users
488 // switch tabs (and thus stop drawing the animation, which will pause it)
489 // during that initial loop, then switch back later.
490 if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time)
491 m_desiredFrameStartTime = time;
492
493 if (catchUpIfNecessary == DoNotCatchUp || time < m_desiredFrameStartTime) {
494 // Haven't yet reached time for next frame to start; delay until then.
495 m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation);
496 m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.), FROM_HERE);
497 } else {
498 // We've already reached or passed the time for the next frame to start.
499 // See if we've also passed the time for frames after that to start, in
500 // case we need to skip some frames entirely. Remember not to advance
501 // to an incomplete frame.
502 for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
503 // Should we skip the next frame?
504 double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame);
505 if (time < frameAfterNextStartTime)
506 break;
507
508 // Yes; skip over it without notifying our observers.
509 if (!internalAdvanceAnimation(true))
510 return;
511 m_desiredFrameStartTime = frameAfterNextStartTime;
512 nextFrame = frameAfterNext;
513 }
514
515 // Draw the next frame immediately. Note that m_desiredFrameStartTime
516 // may be in the past, meaning the next time through this function we'll
517 // kick off the next advancement sooner than this frame's duration would
518 // suggest.
519 if (internalAdvanceAnimation(false)) {
520 // The image region has been marked dirty, but once we return to our
521 // caller, draw() will clear it, and nothing will cause the
522 // animation to advance again. We need to start the timer for the
523 // next frame running, or the animation can hang. (Compare this
524 // with when advanceAnimation() is called, and the region is dirtied
525 // while draw() is not in the callstack, meaning draw() gets called
526 // to update the region and thus startAnimation() is reached again.)
527 // NOTE: For large images with slow or heavily-loaded systems,
528 // throwing away data as we go (see destroyDecodedData()) means we
529 // can spend so much time re-decoding data above that by the time we
530 // reach here we're behind again. If we let startAnimation() run
531 // the catch-up code again, we can get long delays without painting
532 // as we race the timer, or even infinite recursion. In this
533 // situation the best we can do is to simply change frames as fast
534 // as possible, so force startAnimation() to set a zero-delay timer
535 // and bail out if we're not caught up.
536 startAnimation(DoNotCatchUp);
537 }
538 }
539 }
540
stopAnimation()541 void BitmapImage::stopAnimation()
542 {
543 // This timer is used to animate all occurrences of this image. Don't invalidate
544 // the timer unless all renderers have stopped drawing.
545 delete m_frameTimer;
546 m_frameTimer = 0;
547 }
548
resetAnimation()549 void BitmapImage::resetAnimation()
550 {
551 stopAnimation();
552 m_currentFrame = 0;
553 m_repetitionsComplete = 0;
554 m_desiredFrameStartTime = 0;
555 m_animationFinished = false;
556
557 // For extremely large animations, when the animation is reset, we just throw everything away.
558 destroyDecodedDataIfNecessary();
559 }
560
maybeAnimated()561 bool BitmapImage::maybeAnimated()
562 {
563 if (m_animationFinished)
564 return false;
565 if (frameCount() > 1)
566 return true;
567
568 return m_source.repetitionCount() != cAnimationNone;
569 }
570
advanceAnimation(Timer<BitmapImage> *)571 void BitmapImage::advanceAnimation(Timer<BitmapImage>*)
572 {
573 internalAdvanceAnimation(false);
574 // At this point the image region has been marked dirty, and if it's
575 // onscreen, we'll soon make a call to draw(), which will call
576 // startAnimation() again to keep the animation moving.
577 }
578
internalAdvanceAnimation(bool skippingFrames)579 bool BitmapImage::internalAdvanceAnimation(bool skippingFrames)
580 {
581 // Stop the animation.
582 stopAnimation();
583
584 // See if anyone is still paying attention to this animation. If not, we don't
585 // advance and will remain suspended at the current frame until the animation is resumed.
586 if (!skippingFrames && imageObserver()->shouldPauseAnimation(this))
587 return false;
588
589 ++m_currentFrame;
590 bool advancedAnimation = true;
591 if (m_currentFrame >= frameCount()) {
592 ++m_repetitionsComplete;
593
594 // Get the repetition count again. If we weren't able to get a
595 // repetition count before, we should have decoded the whole image by
596 // now, so it should now be available.
597 // Note that we don't need to special-case cAnimationLoopOnce here
598 // because it is 0 (see comments on its declaration in ImageSource.h).
599 if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) {
600 m_animationFinished = true;
601 m_desiredFrameStartTime = 0;
602 --m_currentFrame;
603 advancedAnimation = false;
604 } else
605 m_currentFrame = 0;
606 }
607 destroyDecodedDataIfNecessary();
608
609 // We need to draw this frame if we advanced to it while not skipping, or if
610 // while trying to skip frames we hit the last frame and thus had to stop.
611 if (skippingFrames != advancedAnimation)
612 imageObserver()->animationAdvanced(this);
613 return advancedAnimation;
614 }
615
checkForSolidColor()616 void BitmapImage::checkForSolidColor()
617 {
618 m_isSolidColor = false;
619 m_checkedForSolidColor = true;
620
621 if (frameCount() > 1)
622 return;
623
624 RefPtr<NativeImageSkia> frame = frameAtIndex(0);
625
626 if (frame && size().width() == 1 && size().height() == 1) {
627 SkAutoLockPixels lock(frame->bitmap());
628 if (!frame->bitmap().getPixels())
629 return;
630
631 m_isSolidColor = true;
632 m_solidColor = Color(frame->bitmap().getColor(0, 0));
633 }
634 }
635
mayFillWithSolidColor()636 bool BitmapImage::mayFillWithSolidColor()
637 {
638 if (!m_checkedForSolidColor && frameCount() > 0) {
639 checkForSolidColor();
640 ASSERT(m_checkedForSolidColor);
641 }
642
643 return m_isSolidColor && !m_currentFrame;
644 }
645
solidColor() const646 Color BitmapImage::solidColor() const
647 {
648 return m_solidColor;
649 }
650
651 } // namespace blink
652