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1 /*
2  * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3  * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "platform/graphics/BitmapImage.h"
29 
30 #include "platform/Timer.h"
31 #include "platform/TraceEvent.h"
32 #include "platform/geometry/FloatRect.h"
33 #include "platform/graphics/GraphicsContextStateSaver.h"
34 #include "platform/graphics/ImageObserver.h"
35 #include "platform/graphics/skia/NativeImageSkia.h"
36 #include "platform/graphics/skia/SkiaUtils.h"
37 #include "wtf/PassRefPtr.h"
38 #include "wtf/text/WTFString.h"
39 
40 namespace blink {
41 
create(PassRefPtr<NativeImageSkia> nativeImage,ImageObserver * observer)42 PassRefPtr<BitmapImage> BitmapImage::create(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer)
43 {
44     if (!nativeImage) {
45         return BitmapImage::create(observer);
46     }
47 
48     return adoptRef(new BitmapImage(nativeImage, observer));
49 }
50 
BitmapImage(ImageObserver * observer)51 BitmapImage::BitmapImage(ImageObserver* observer)
52     : Image(observer)
53     , m_currentFrame(0)
54     , m_frames()
55     , m_frameTimer(0)
56     , m_repetitionCount(cAnimationNone)
57     , m_repetitionCountStatus(Unknown)
58     , m_repetitionsComplete(0)
59     , m_desiredFrameStartTime(0)
60     , m_frameCount(0)
61     , m_isSolidColor(false)
62     , m_checkedForSolidColor(false)
63     , m_animationFinished(false)
64     , m_allDataReceived(false)
65     , m_haveSize(false)
66     , m_sizeAvailable(false)
67     , m_hasUniformFrameSize(true)
68     , m_haveFrameCount(false)
69 {
70 }
71 
BitmapImage(PassRefPtr<NativeImageSkia> nativeImage,ImageObserver * observer)72 BitmapImage::BitmapImage(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer)
73     : Image(observer)
74     , m_size(nativeImage->bitmap().width(), nativeImage->bitmap().height())
75     , m_currentFrame(0)
76     , m_frames(0)
77     , m_frameTimer(0)
78     , m_repetitionCount(cAnimationNone)
79     , m_repetitionCountStatus(Unknown)
80     , m_repetitionsComplete(0)
81     , m_frameCount(1)
82     , m_isSolidColor(false)
83     , m_checkedForSolidColor(false)
84     , m_animationFinished(true)
85     , m_allDataReceived(true)
86     , m_haveSize(true)
87     , m_sizeAvailable(true)
88     , m_haveFrameCount(true)
89 {
90     // Since we don't have a decoder, we can't figure out the image orientation.
91     // Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0.
92     m_sizeRespectingOrientation = m_size;
93 
94     m_frames.grow(1);
95     m_frames[0].m_hasAlpha = !nativeImage->bitmap().isOpaque();
96     m_frames[0].m_frame = nativeImage;
97     m_frames[0].m_haveMetadata = true;
98 
99     checkForSolidColor();
100 }
101 
~BitmapImage()102 BitmapImage::~BitmapImage()
103 {
104     stopAnimation();
105 }
106 
isBitmapImage() const107 bool BitmapImage::isBitmapImage() const
108 {
109     return true;
110 }
111 
currentFrameHasSingleSecurityOrigin() const112 bool BitmapImage::currentFrameHasSingleSecurityOrigin() const
113 {
114     return true;
115 }
116 
destroyDecodedData(bool destroyAll)117 void BitmapImage::destroyDecodedData(bool destroyAll)
118 {
119     for (size_t i = 0; i < m_frames.size(); ++i) {
120         // The underlying frame isn't actually changing (we're just trying to
121         // save the memory for the framebuffer data), so we don't need to clear
122         // the metadata.
123         m_frames[i].clear(false);
124     }
125 
126     destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame));
127 }
128 
destroyDecodedDataIfNecessary()129 void BitmapImage::destroyDecodedDataIfNecessary()
130 {
131     // Animated images >5MB are considered large enough that we'll only hang on
132     // to one frame at a time.
133     static const size_t cLargeAnimationCutoff = 5242880;
134     size_t allFrameBytes = 0;
135     for (size_t i = 0; i < m_frames.size(); ++i)
136         allFrameBytes += m_frames[i].m_frameBytes;
137 
138     if (allFrameBytes > cLargeAnimationCutoff)
139         destroyDecodedData(false);
140 }
141 
destroyMetadataAndNotify(size_t frameBytesCleared)142 void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared)
143 {
144     m_isSolidColor = false;
145     m_checkedForSolidColor = false;
146 
147     if (frameBytesCleared && imageObserver())
148         imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesCleared));
149 }
150 
cacheFrame(size_t index)151 void BitmapImage::cacheFrame(size_t index)
152 {
153     size_t numFrames = frameCount();
154     if (m_frames.size() < numFrames)
155         m_frames.grow(numFrames);
156 
157     m_frames[index].m_frame = m_source.createFrameAtIndex(index);
158     if (numFrames == 1 && m_frames[index].m_frame)
159         checkForSolidColor();
160 
161     m_frames[index].m_orientation = m_source.orientationAtIndex(index);
162     m_frames[index].m_haveMetadata = true;
163     m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index);
164     if (repetitionCount(false) != cAnimationNone)
165         m_frames[index].m_duration = m_source.frameDurationAtIndex(index);
166     m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index);
167     m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index);
168 
169     const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size);
170     if (frameSize != m_size)
171         m_hasUniformFrameSize = false;
172 
173     if (m_frames[index].m_frame) {
174         int deltaBytes = safeCast<int>(m_frames[index].m_frameBytes);
175         // The fully-decoded frame will subsume the partially decoded data used
176         // to determine image properties.
177         if (imageObserver())
178             imageObserver()->decodedSizeChanged(this, deltaBytes);
179     }
180 }
181 
updateSize() const182 void BitmapImage::updateSize() const
183 {
184     if (!m_sizeAvailable || m_haveSize)
185         return;
186 
187     m_size = m_source.size();
188     m_sizeRespectingOrientation = m_source.size(RespectImageOrientation);
189     m_haveSize = true;
190 }
191 
size() const192 IntSize BitmapImage::size() const
193 {
194     updateSize();
195     return m_size;
196 }
197 
sizeRespectingOrientation() const198 IntSize BitmapImage::sizeRespectingOrientation() const
199 {
200     updateSize();
201     return m_sizeRespectingOrientation;
202 }
203 
getHotSpot(IntPoint & hotSpot) const204 bool BitmapImage::getHotSpot(IntPoint& hotSpot) const
205 {
206     return m_source.getHotSpot(hotSpot);
207 }
208 
dataChanged(bool allDataReceived)209 bool BitmapImage::dataChanged(bool allDataReceived)
210 {
211     TRACE_EVENT0("blink", "BitmapImage::dataChanged");
212 
213     // Clear all partially-decoded frames. For most image formats, there is only
214     // one frame, but at least GIF and ICO can have more. With GIFs, the frames
215     // come in order and we ask to decode them in order, waiting to request a
216     // subsequent frame until the prior one is complete. Given that we clear
217     // incomplete frames here, this means there is at most one incomplete frame
218     // (even if we use destroyDecodedData() -- since it doesn't reset the
219     // metadata), and it is after all the complete frames.
220     //
221     // With ICOs, on the other hand, we may ask for arbitrary frames at
222     // different times (e.g. because we're displaying a higher-resolution image
223     // in the content area and using a lower-resolution one for the favicon),
224     // and the frames aren't even guaranteed to appear in the file in the same
225     // order as in the directory, so an arbitrary number of the frames might be
226     // incomplete (if we ask for frames for which we've not yet reached the
227     // start of the frame data), and any or none of them might be the particular
228     // frame affected by appending new data here. Thus we have to clear all the
229     // incomplete frames to be safe.
230     unsigned frameBytesCleared = 0;
231     for (size_t i = 0; i < m_frames.size(); ++i) {
232         // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to
233         // decode any uncached (i.e. never-decoded or
234         // cleared-on-a-previous-pass) frames!
235         unsigned frameBytes = m_frames[i].m_frameBytes;
236         if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete)
237             frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0);
238     }
239     destroyMetadataAndNotify(frameBytesCleared);
240 
241     // Feed all the data we've seen so far to the image decoder.
242     m_allDataReceived = allDataReceived;
243     ASSERT(data());
244     m_source.setData(*data(), allDataReceived);
245 
246     m_haveFrameCount = false;
247     m_hasUniformFrameSize = true;
248     return isSizeAvailable();
249 }
250 
hasColorProfile() const251 bool BitmapImage::hasColorProfile() const
252 {
253     return m_source.hasColorProfile();
254 }
255 
filenameExtension() const256 String BitmapImage::filenameExtension() const
257 {
258     return m_source.filenameExtension();
259 }
260 
draw(GraphicsContext * ctxt,const FloatRect & dstRect,const FloatRect & srcRect,CompositeOperator compositeOp,WebBlendMode blendMode)261 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, WebBlendMode blendMode)
262 {
263     draw(ctxt, dstRect, srcRect, compositeOp, blendMode, DoNotRespectImageOrientation);
264 }
265 
draw(GraphicsContext * ctxt,const FloatRect & dstRect,const FloatRect & srcRect,CompositeOperator compositeOp,WebBlendMode blendMode,RespectImageOrientationEnum shouldRespectImageOrientation)266 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
267 {
268     // Spin the animation to the correct frame before we try to draw it, so we
269     // don't draw an old frame and then immediately need to draw a newer one,
270     // causing flicker and wasting CPU.
271     startAnimation();
272 
273     RefPtr<NativeImageSkia> image = nativeImageForCurrentFrame();
274     if (!image)
275         return; // It's too early and we don't have an image yet.
276 
277     FloatRect normDstRect = adjustForNegativeSize(dstRect);
278     FloatRect normSrcRect = adjustForNegativeSize(srcRect);
279     normSrcRect.intersect(FloatRect(0, 0, image->bitmap().width(), image->bitmap().height()));
280 
281     if (normSrcRect.isEmpty() || normDstRect.isEmpty())
282         return; // Nothing to draw.
283 
284     ImageOrientation orientation = DefaultImageOrientation;
285     if (shouldRespectImageOrientation == RespectImageOrientation)
286         orientation = frameOrientationAtIndex(m_currentFrame);
287 
288     GraphicsContextStateSaver saveContext(*ctxt, false);
289     if (orientation != DefaultImageOrientation) {
290         saveContext.save();
291 
292         // ImageOrientation expects the origin to be at (0, 0)
293         ctxt->translate(normDstRect.x(), normDstRect.y());
294         normDstRect.setLocation(FloatPoint());
295 
296         ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));
297 
298         if (orientation.usesWidthAsHeight()) {
299             // The destination rect will have it's width and height already reversed for the orientation of
300             // the image, as it was needed for page layout, so we need to reverse it back here.
301             normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
302         }
303     }
304 
305     image->draw(ctxt, normSrcRect, normDstRect, compositeOp, blendMode);
306 
307     if (ImageObserver* observer = imageObserver())
308         observer->didDraw(this);
309 }
310 
resetDecoder()311 void BitmapImage::resetDecoder()
312 {
313     ASSERT(isMainThread());
314 
315     m_source.resetDecoder();
316 }
317 
frameCount()318 size_t BitmapImage::frameCount()
319 {
320     if (!m_haveFrameCount) {
321         m_frameCount = m_source.frameCount();
322         // If decoder is not initialized yet, m_source.frameCount() returns 0.
323         if (m_frameCount)
324             m_haveFrameCount = true;
325     }
326 
327     return m_frameCount;
328 }
329 
isSizeAvailable()330 bool BitmapImage::isSizeAvailable()
331 {
332     if (m_sizeAvailable)
333         return true;
334 
335     m_sizeAvailable = m_source.isSizeAvailable();
336 
337     return m_sizeAvailable;
338 }
339 
ensureFrameIsCached(size_t index)340 bool BitmapImage::ensureFrameIsCached(size_t index)
341 {
342     if (index >= frameCount())
343         return false;
344 
345     if (index >= m_frames.size() || !m_frames[index].m_frame)
346         cacheFrame(index);
347 
348     return true;
349 }
350 
frameAtIndex(size_t index)351 PassRefPtr<NativeImageSkia> BitmapImage::frameAtIndex(size_t index)
352 {
353     if (!ensureFrameIsCached(index))
354         return nullptr;
355 
356     return m_frames[index].m_frame;
357 }
358 
frameIsCompleteAtIndex(size_t index)359 bool BitmapImage::frameIsCompleteAtIndex(size_t index)
360 {
361     if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[index].m_isComplete)
362         return true;
363 
364     return m_source.frameIsCompleteAtIndex(index);
365 }
366 
frameDurationAtIndex(size_t index)367 float BitmapImage::frameDurationAtIndex(size_t index)
368 {
369     if (index < m_frames.size() && m_frames[index].m_haveMetadata)
370         return m_frames[index].m_duration;
371 
372     return m_source.frameDurationAtIndex(index);
373 }
374 
nativeImageForCurrentFrame()375 PassRefPtr<NativeImageSkia> BitmapImage::nativeImageForCurrentFrame()
376 {
377     return frameAtIndex(currentFrame());
378 }
379 
imageForDefaultFrame()380 PassRefPtr<Image> BitmapImage::imageForDefaultFrame()
381 {
382     if (frameCount() > 1 && frameAtIndex(0))
383         return BitmapImage::create(frameAtIndex(0));
384 
385     return Image::imageForDefaultFrame();
386 }
387 
frameHasAlphaAtIndex(size_t index)388 bool BitmapImage::frameHasAlphaAtIndex(size_t index)
389 {
390     if (m_frames.size() <= index)
391         return true;
392 
393     if (m_frames[index].m_haveMetadata)
394         return m_frames[index].m_hasAlpha;
395 
396     return m_source.frameHasAlphaAtIndex(index);
397 }
398 
currentFrameKnownToBeOpaque()399 bool BitmapImage::currentFrameKnownToBeOpaque()
400 {
401     return !frameHasAlphaAtIndex(currentFrame());
402 }
403 
currentFrameOrientation()404 ImageOrientation BitmapImage::currentFrameOrientation()
405 {
406     return frameOrientationAtIndex(currentFrame());
407 }
408 
frameOrientationAtIndex(size_t index)409 ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index)
410 {
411     if (m_frames.size() <= index)
412         return DefaultImageOrientation;
413 
414     if (m_frames[index].m_haveMetadata)
415         return m_frames[index].m_orientation;
416 
417     return m_source.orientationAtIndex(index);
418 }
419 
420 #if ENABLE(ASSERT)
notSolidColor()421 bool BitmapImage::notSolidColor()
422 {
423     return size().width() != 1 || size().height() != 1 || frameCount() > 1;
424 }
425 #endif
426 
repetitionCount(bool imageKnownToBeComplete)427 int BitmapImage::repetitionCount(bool imageKnownToBeComplete)
428 {
429     if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Uncertain) && imageKnownToBeComplete)) {
430         // Snag the repetition count.  If |imageKnownToBeComplete| is false, the
431         // repetition count may not be accurate yet for GIFs; in this case the
432         // decoder will default to cAnimationLoopOnce, and we'll try and read
433         // the count again once the whole image is decoded.
434         m_repetitionCount = m_source.repetitionCount();
435         m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount == cAnimationNone) ? Certain : Uncertain;
436     }
437     return m_repetitionCount;
438 }
439 
shouldAnimate()440 bool BitmapImage::shouldAnimate()
441 {
442     return (repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver());
443 }
444 
startAnimation(CatchUpAnimation catchUpIfNecessary)445 void BitmapImage::startAnimation(CatchUpAnimation catchUpIfNecessary)
446 {
447     if (m_frameTimer || !shouldAnimate() || frameCount() <= 1)
448         return;
449 
450     // If we aren't already animating, set now as the animation start time.
451     const double time = monotonicallyIncreasingTime();
452     if (!m_desiredFrameStartTime)
453         m_desiredFrameStartTime = time;
454 
455     // Don't advance the animation to an incomplete frame.
456     size_t nextFrame = (m_currentFrame + 1) % frameCount();
457     if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame))
458         return;
459 
460     // Don't advance past the last frame if we haven't decoded the whole image
461     // yet and our repetition count is potentially unset.  The repetition count
462     // in a GIF can potentially come after all the rest of the image data, so
463     // wait on it.
464     if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frameCount() - 1))
465         return;
466 
467     // Determine time for next frame to start.  By ignoring paint and timer lag
468     // in this calculation, we make the animation appear to run at its desired
469     // rate regardless of how fast it's being repainted.
470     const double currentDuration = frameDurationAtIndex(m_currentFrame);
471     m_desiredFrameStartTime += currentDuration;
472 
473     // When an animated image is more than five minutes out of date, the
474     // user probably doesn't care about resyncing and we could burn a lot of
475     // time looping through frames below.  Just reset the timings.
476     const double cAnimationResyncCutoff = 5 * 60;
477     if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff)
478         m_desiredFrameStartTime = time + currentDuration;
479 
480     // The image may load more slowly than it's supposed to animate, so that by
481     // the time we reach the end of the first repetition, we're well behind.
482     // Clamp the desired frame start time in this case, so that we don't skip
483     // frames (or whole iterations) trying to "catch up".  This is a tradeoff:
484     // It guarantees users see the whole animation the second time through and
485     // don't miss any repetitions, and is closer to what other browsers do; on
486     // the other hand, it makes animations "less accurate" for pages that try to
487     // sync an image and some other resource (e.g. audio), especially if users
488     // switch tabs (and thus stop drawing the animation, which will pause it)
489     // during that initial loop, then switch back later.
490     if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time)
491         m_desiredFrameStartTime = time;
492 
493     if (catchUpIfNecessary == DoNotCatchUp || time < m_desiredFrameStartTime) {
494         // Haven't yet reached time for next frame to start; delay until then.
495         m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation);
496         m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.), FROM_HERE);
497     } else {
498         // We've already reached or passed the time for the next frame to start.
499         // See if we've also passed the time for frames after that to start, in
500         // case we need to skip some frames entirely.  Remember not to advance
501         // to an incomplete frame.
502         for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
503             // Should we skip the next frame?
504             double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame);
505             if (time < frameAfterNextStartTime)
506                 break;
507 
508             // Yes; skip over it without notifying our observers.
509             if (!internalAdvanceAnimation(true))
510                 return;
511             m_desiredFrameStartTime = frameAfterNextStartTime;
512             nextFrame = frameAfterNext;
513         }
514 
515         // Draw the next frame immediately.  Note that m_desiredFrameStartTime
516         // may be in the past, meaning the next time through this function we'll
517         // kick off the next advancement sooner than this frame's duration would
518         // suggest.
519         if (internalAdvanceAnimation(false)) {
520             // The image region has been marked dirty, but once we return to our
521             // caller, draw() will clear it, and nothing will cause the
522             // animation to advance again.  We need to start the timer for the
523             // next frame running, or the animation can hang.  (Compare this
524             // with when advanceAnimation() is called, and the region is dirtied
525             // while draw() is not in the callstack, meaning draw() gets called
526             // to update the region and thus startAnimation() is reached again.)
527             // NOTE: For large images with slow or heavily-loaded systems,
528             // throwing away data as we go (see destroyDecodedData()) means we
529             // can spend so much time re-decoding data above that by the time we
530             // reach here we're behind again.  If we let startAnimation() run
531             // the catch-up code again, we can get long delays without painting
532             // as we race the timer, or even infinite recursion.  In this
533             // situation the best we can do is to simply change frames as fast
534             // as possible, so force startAnimation() to set a zero-delay timer
535             // and bail out if we're not caught up.
536             startAnimation(DoNotCatchUp);
537         }
538     }
539 }
540 
stopAnimation()541 void BitmapImage::stopAnimation()
542 {
543     // This timer is used to animate all occurrences of this image.  Don't invalidate
544     // the timer unless all renderers have stopped drawing.
545     delete m_frameTimer;
546     m_frameTimer = 0;
547 }
548 
resetAnimation()549 void BitmapImage::resetAnimation()
550 {
551     stopAnimation();
552     m_currentFrame = 0;
553     m_repetitionsComplete = 0;
554     m_desiredFrameStartTime = 0;
555     m_animationFinished = false;
556 
557     // For extremely large animations, when the animation is reset, we just throw everything away.
558     destroyDecodedDataIfNecessary();
559 }
560 
maybeAnimated()561 bool BitmapImage::maybeAnimated()
562 {
563     if (m_animationFinished)
564         return false;
565     if (frameCount() > 1)
566         return true;
567 
568     return m_source.repetitionCount() != cAnimationNone;
569 }
570 
advanceAnimation(Timer<BitmapImage> *)571 void BitmapImage::advanceAnimation(Timer<BitmapImage>*)
572 {
573     internalAdvanceAnimation(false);
574     // At this point the image region has been marked dirty, and if it's
575     // onscreen, we'll soon make a call to draw(), which will call
576     // startAnimation() again to keep the animation moving.
577 }
578 
internalAdvanceAnimation(bool skippingFrames)579 bool BitmapImage::internalAdvanceAnimation(bool skippingFrames)
580 {
581     // Stop the animation.
582     stopAnimation();
583 
584     // See if anyone is still paying attention to this animation.  If not, we don't
585     // advance and will remain suspended at the current frame until the animation is resumed.
586     if (!skippingFrames && imageObserver()->shouldPauseAnimation(this))
587         return false;
588 
589     ++m_currentFrame;
590     bool advancedAnimation = true;
591     if (m_currentFrame >= frameCount()) {
592         ++m_repetitionsComplete;
593 
594         // Get the repetition count again.  If we weren't able to get a
595         // repetition count before, we should have decoded the whole image by
596         // now, so it should now be available.
597         // Note that we don't need to special-case cAnimationLoopOnce here
598         // because it is 0 (see comments on its declaration in ImageSource.h).
599         if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) {
600             m_animationFinished = true;
601             m_desiredFrameStartTime = 0;
602             --m_currentFrame;
603             advancedAnimation = false;
604         } else
605             m_currentFrame = 0;
606     }
607     destroyDecodedDataIfNecessary();
608 
609     // We need to draw this frame if we advanced to it while not skipping, or if
610     // while trying to skip frames we hit the last frame and thus had to stop.
611     if (skippingFrames != advancedAnimation)
612         imageObserver()->animationAdvanced(this);
613     return advancedAnimation;
614 }
615 
checkForSolidColor()616 void BitmapImage::checkForSolidColor()
617 {
618     m_isSolidColor = false;
619     m_checkedForSolidColor = true;
620 
621     if (frameCount() > 1)
622         return;
623 
624     RefPtr<NativeImageSkia> frame = frameAtIndex(0);
625 
626     if (frame && size().width() == 1 && size().height() == 1) {
627         SkAutoLockPixels lock(frame->bitmap());
628         if (!frame->bitmap().getPixels())
629             return;
630 
631         m_isSolidColor = true;
632         m_solidColor = Color(frame->bitmap().getColor(0, 0));
633     }
634 }
635 
mayFillWithSolidColor()636 bool BitmapImage::mayFillWithSolidColor()
637 {
638     if (!m_checkedForSolidColor && frameCount() > 0) {
639         checkForSolidColor();
640         ASSERT(m_checkedForSolidColor);
641     }
642 
643     return m_isSolidColor && !m_currentFrame;
644 }
645 
solidColor() const646 Color BitmapImage::solidColor() const
647 {
648     return m_solidColor;
649 }
650 
651 } // namespace blink
652