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1 /*
2  * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
3  * Copyright (C) 2006 Apple Computer Inc.
4  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
5  * Copyright (C) 2008 Rob Buis <buis@kde.org>
6  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  */
23 
24 #include "config.h"
25 
26 #include "core/rendering/svg/RenderSVGInlineText.h"
27 
28 #include "core/css/CSSFontSelector.h"
29 #include "core/css/FontSize.h"
30 #include "core/dom/StyleEngine.h"
31 #include "core/editing/VisiblePosition.h"
32 #include "core/rendering/svg/RenderSVGText.h"
33 #include "core/rendering/svg/SVGInlineTextBox.h"
34 #include "core/rendering/svg/SVGRenderingContext.h"
35 
36 namespace blink {
37 
applySVGWhitespaceRules(PassRefPtr<StringImpl> string,bool preserveWhiteSpace)38 static PassRefPtr<StringImpl> applySVGWhitespaceRules(PassRefPtr<StringImpl> string, bool preserveWhiteSpace)
39 {
40     if (preserveWhiteSpace) {
41         // Spec: When xml:space="preserve", the SVG user agent will do the following using a
42         // copy of the original character data content. It will convert all newline and tab
43         // characters into space characters. Then, it will draw all space characters, including
44         // leading, trailing and multiple contiguous space characters.
45         RefPtr<StringImpl> newString = string->replace('\t', ' ');
46         newString = newString->replace('\n', ' ');
47         newString = newString->replace('\r', ' ');
48         return newString.release();
49     }
50 
51     // Spec: When xml:space="default", the SVG user agent will do the following using a
52     // copy of the original character data content. First, it will remove all newline
53     // characters. Then it will convert all tab characters into space characters.
54     // Then, it will strip off all leading and trailing space characters.
55     // Then, all contiguous space characters will be consolidated.
56     RefPtr<StringImpl> newString = string->replace('\n', StringImpl::empty());
57     newString = newString->replace('\r', StringImpl::empty());
58     newString = newString->replace('\t', ' ');
59     return newString.release();
60 }
61 
RenderSVGInlineText(Node * n,PassRefPtr<StringImpl> string)62 RenderSVGInlineText::RenderSVGInlineText(Node* n, PassRefPtr<StringImpl> string)
63     : RenderText(n, applySVGWhitespaceRules(string, false))
64     , m_scalingFactor(1)
65     , m_layoutAttributes(this)
66 {
67 }
68 
setTextInternal(PassRefPtr<StringImpl> text)69 void RenderSVGInlineText::setTextInternal(PassRefPtr<StringImpl> text)
70 {
71     RenderText::setTextInternal(text);
72     if (RenderSVGText* textRenderer = RenderSVGText::locateRenderSVGTextAncestor(this))
73         textRenderer->subtreeTextDidChange(this);
74 }
75 
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)76 void RenderSVGInlineText::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
77 {
78     RenderText::styleDidChange(diff, oldStyle);
79     updateScaledFont();
80 
81     bool newPreserves = style() ? style()->whiteSpace() == PRE : false;
82     bool oldPreserves = oldStyle ? oldStyle->whiteSpace() == PRE : false;
83     if (oldPreserves && !newPreserves) {
84         setText(applySVGWhitespaceRules(originalText(), false), true);
85         return;
86     }
87 
88     if (!oldPreserves && newPreserves) {
89         setText(applySVGWhitespaceRules(originalText(), true), true);
90         return;
91     }
92 
93     if (!diff.needsFullLayout())
94         return;
95 
96     // The text metrics may be influenced by style changes.
97     if (RenderSVGText* textRenderer = RenderSVGText::locateRenderSVGTextAncestor(this))
98         textRenderer->setNeedsLayoutAndFullPaintInvalidation();
99 }
100 
createTextBox()101 InlineTextBox* RenderSVGInlineText::createTextBox()
102 {
103     InlineTextBox* box = new SVGInlineTextBox(*this);
104     box->setHasVirtualLogicalHeight();
105     return box;
106 }
107 
localCaretRect(InlineBox * box,int caretOffset,LayoutUnit *)108 LayoutRect RenderSVGInlineText::localCaretRect(InlineBox* box, int caretOffset, LayoutUnit*)
109 {
110     if (!box || !box->isInlineTextBox())
111         return LayoutRect();
112 
113     InlineTextBox* textBox = toInlineTextBox(box);
114     if (static_cast<unsigned>(caretOffset) < textBox->start() || static_cast<unsigned>(caretOffset) > textBox->start() + textBox->len())
115         return LayoutRect();
116 
117     // Use the edge of the selection rect to determine the caret rect.
118     if (static_cast<unsigned>(caretOffset) < textBox->start() + textBox->len()) {
119         LayoutRect rect = textBox->localSelectionRect(caretOffset, caretOffset + 1);
120         LayoutUnit x = box->isLeftToRightDirection() ? rect.x() : rect.maxX();
121         return LayoutRect(x, rect.y(), caretWidth, rect.height());
122     }
123 
124     LayoutRect rect = textBox->localSelectionRect(caretOffset - 1, caretOffset);
125     LayoutUnit x = box->isLeftToRightDirection() ? rect.maxX() : rect.x();
126     return LayoutRect(x, rect.y(), caretWidth, rect.height());
127 }
128 
floatLinesBoundingBox() const129 FloatRect RenderSVGInlineText::floatLinesBoundingBox() const
130 {
131     FloatRect boundingBox;
132     for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
133         boundingBox.unite(box->calculateBoundaries());
134     return boundingBox;
135 }
136 
linesBoundingBox() const137 IntRect RenderSVGInlineText::linesBoundingBox() const
138 {
139     return enclosingIntRect(floatLinesBoundingBox());
140 }
141 
characterStartsNewTextChunk(int position) const142 bool RenderSVGInlineText::characterStartsNewTextChunk(int position) const
143 {
144     ASSERT(position >= 0);
145     ASSERT(position < static_cast<int>(textLength()));
146 
147     // Each <textPath> element starts a new text chunk, regardless of any x/y values.
148     if (!position && parent()->isSVGTextPath() && !previousSibling())
149         return true;
150 
151     const SVGCharacterDataMap::const_iterator it = m_layoutAttributes.characterDataMap().find(static_cast<unsigned>(position + 1));
152     if (it == m_layoutAttributes.characterDataMap().end())
153         return false;
154 
155     return it->value.x != SVGTextLayoutAttributes::emptyValue() || it->value.y != SVGTextLayoutAttributes::emptyValue();
156 }
157 
positionForPoint(const LayoutPoint & point)158 PositionWithAffinity RenderSVGInlineText::positionForPoint(const LayoutPoint& point)
159 {
160     if (!firstTextBox() || !textLength())
161         return createPositionWithAffinity(0, DOWNSTREAM);
162 
163     float baseline = m_scaledFont.fontMetrics().floatAscent();
164 
165     RenderBlock* containingBlock = this->containingBlock();
166     ASSERT(containingBlock);
167 
168     // Map local point to absolute point, as the character origins stored in the text fragments use absolute coordinates.
169     FloatPoint absolutePoint(point);
170     absolutePoint.moveBy(containingBlock->location());
171 
172     float closestDistance = std::numeric_limits<float>::max();
173     float closestDistancePosition = 0;
174     const SVGTextFragment* closestDistanceFragment = 0;
175     SVGInlineTextBox* closestDistanceBox = 0;
176 
177     AffineTransform fragmentTransform;
178     for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) {
179         if (!box->isSVGInlineTextBox())
180             continue;
181 
182         SVGInlineTextBox* textBox = toSVGInlineTextBox(box);
183         Vector<SVGTextFragment>& fragments = textBox->textFragments();
184 
185         unsigned textFragmentsSize = fragments.size();
186         for (unsigned i = 0; i < textFragmentsSize; ++i) {
187             const SVGTextFragment& fragment = fragments.at(i);
188             FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height);
189             fragment.buildFragmentTransform(fragmentTransform);
190             fragmentRect = fragmentTransform.mapRect(fragmentRect);
191 
192             float distance = powf(fragmentRect.x() - absolutePoint.x(), 2) +
193                              powf(fragmentRect.y() + fragmentRect.height() / 2 - absolutePoint.y(), 2);
194 
195             if (distance < closestDistance) {
196                 closestDistance = distance;
197                 closestDistanceBox = textBox;
198                 closestDistanceFragment = &fragment;
199                 closestDistancePosition = fragmentRect.x();
200             }
201         }
202     }
203 
204     if (!closestDistanceFragment)
205         return createPositionWithAffinity(0, DOWNSTREAM);
206 
207     int offset = closestDistanceBox->offsetForPositionInFragment(*closestDistanceFragment, absolutePoint.x() - closestDistancePosition, true);
208     return createPositionWithAffinity(offset + closestDistanceBox->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM);
209 }
210 
updateScaledFont()211 void RenderSVGInlineText::updateScaledFont()
212 {
213     computeNewScaledFontForStyle(this, style(), m_scalingFactor, m_scaledFont);
214 }
215 
computeNewScaledFontForStyle(RenderObject * renderer,const RenderStyle * style,float & scalingFactor,Font & scaledFont)216 void RenderSVGInlineText::computeNewScaledFontForStyle(RenderObject* renderer, const RenderStyle* style, float& scalingFactor, Font& scaledFont)
217 {
218     ASSERT(style);
219     ASSERT(renderer);
220 
221     // Alter font-size to the right on-screen value to avoid scaling the glyphs themselves, except when GeometricPrecision is specified.
222     scalingFactor = SVGRenderingContext::calculateScreenFontSizeScalingFactor(renderer);
223     if (style->effectiveZoom() == 1 && (scalingFactor == 1 || !scalingFactor)) {
224         scalingFactor = 1;
225         scaledFont = style->font();
226         return;
227     }
228 
229     if (style->fontDescription().textRendering() == GeometricPrecision)
230         scalingFactor = 1;
231 
232     FontDescription fontDescription(style->fontDescription());
233 
234     Document& document = renderer->document();
235     // FIXME: We need to better handle the case when we compute very small fonts below (below 1pt).
236     fontDescription.setComputedSize(FontSize::getComputedSizeFromSpecifiedSize(&document, scalingFactor, fontDescription.isAbsoluteSize(), fontDescription.specifiedSize(), DoNotUseSmartMinimumForFontSize));
237 
238     scaledFont = Font(fontDescription);
239     scaledFont.update(document.styleEngine()->fontSelector());
240 }
241 
242 }
243