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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /////////////////////////////
18 // Geometry.h
19 // $Id: Geometry.h,v 1.2 2011/06/17 13:35:48 mbansal Exp $
20 
21 #pragma once
22 #include "MosaicTypes.h"
23 
24 ///////////////////////////////////////////////////////////////
25 ///////////////// BEG GLOBAL ROUTINES /////////////////////////
26 ///////////////////////////////////////////////////////////////
27 
28 
hypotSq(double a,double b)29 inline double hypotSq(double a, double b)
30 {
31     return ((a)*(a)+(b)*(b));
32 }
33 
ClipRect(double x,double y,BlendRect & brect)34 inline void ClipRect(double x, double y, BlendRect &brect)
35 {
36     if (y < brect.bot) brect.bot = y;
37     if (y > brect.top) brect.top = y;
38     if (x < brect.lft) brect.lft = x;
39     if (x > brect.rgt) brect.rgt = x;
40 }
41 
ClipRect(BlendRect rrect,BlendRect & brect)42 inline void ClipRect(BlendRect rrect, BlendRect &brect)
43 {
44     if (rrect.bot < brect.bot) brect.bot = rrect.bot;
45     if (rrect.top > brect.top) brect.top = rrect.top;
46     if (rrect.lft < brect.lft) brect.lft = rrect.lft;
47     if (rrect.rgt > brect.rgt) brect.rgt = rrect.rgt;
48 }
49 
50 // Clip x to be within [-border,width+border-1]
clipToSegment(int & x,int width,int border)51 inline void clipToSegment(int &x, int width, int border)
52 {
53     if(x < -border)
54         x = -border;
55     else if(x >= width+border)
56         x = width + border - 1;
57 }
58 
59 // Return true if x within [-border,width+border-1]
inSegment(int x,int width,int border)60 inline bool inSegment(int x, int width, int border)
61 {
62     return (x >= -border && x < width + border - 1);
63 }
64 
FindTriangleCentroid(double x0,double y0,double x1,double y1,double x2,double y2,double & mass,double & centX,double & centY)65 inline void FindTriangleCentroid(double x0, double y0, double x1, double y1,
66                                     double x2, double y2,
67                                     double &mass, double &centX, double &centY)
68 {
69     // Calculate the centroid of the triangle
70     centX = (x0 + x1 + x2) / 3.0;
71     centY = (y0 + y1 + y2) / 3.0;
72 
73     // Calculate 2*Area for the triangle
74     if (y0 == y2)
75     {
76         if (x0 == x1)
77         {
78             mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
79         }
80         else
81         {
82             mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
83         }
84     }
85     else if (x0 == x2)
86     {
87         if (x0 == x1)
88         {
89             mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
90         }
91         else
92         {
93             mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
94         }
95     }
96     else if (x1 == x2)
97     {
98         mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
99     }
100     else
101     {
102         // Calculate line equation from x0,y0 to x2,y2
103         double dx = x2 - x0;
104         double dy = y2 - y0;
105         // Calculate the length of the side
106         double len1 = sqrt(dx * dx + dy * dy);
107         double m1 = dy / dx;
108         double b1 = y0 - m1 * x0;
109         // Calculate the line that goes through x1,y1 and is perpendicular to
110         // the other line
111         double m2 = 1.0 / m1;
112         double b2 = y1 - m2 * x1;
113         // Calculate the intersection of the two lines
114         if (fabs( m1 - m2 ) > 1.e-6)
115         {
116             double x = (b2 - b1) / (m1 - m2);
117             // the mass is the base * height
118             dx = x1 - x;
119             dy = y1 - m1 * x + b1;
120             mass = len1 * sqrt(dx * dx + dy * dy);
121         }
122         else
123         {
124             mass = fabs( (y1 - y0) * (x2 - x0) );
125         }
126     }
127 }
128 
FindQuadCentroid(double x0,double y0,double x1,double y1,double x2,double y2,double x3,double y3,double & centX,double & centY)129 inline void FindQuadCentroid(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3,
130                                      double &centX, double &centY)
131 
132 {
133     // To find the centroid:
134     // 1) Divide the quadrilateral into two triangles by scribing a diagonal
135     // 2) Calculate the centroid of each triangle (the intersection of the angle bisections).
136     // 3) Find the centroid of the quad by weighting each triangle centroids by their area.
137 
138     // Calculate the corner points
139     double z;
140 
141     // The quad is split from x0,y0 to x2,y2
142     double mass1, mass2, cent1x, cent2x, cent1y, cent2y;
143     FindTriangleCentroid(x0, y0, x1, y1, x2, y2, mass1, cent1x, cent1y);
144     FindTriangleCentroid(x0, y0, x3, y3, x2, y2, mass2, cent2x, cent2y);
145 
146     // determine position of quad centroid
147     z = mass2 / (mass1 + mass2);
148     centX = cent1x + (cent2x - cent1x) * z;
149     centY = cent1y + (cent2y - cent1y) * z;
150 }
151 
152 ///////////////////////////////////////////////////////////////
153 ////////////////// END GLOBAL ROUTINES ////////////////////////
154 ///////////////////////////////////////////////////////////////
155 
156 
157