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1 /*
2  *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "webrtc/base/win32socketserver.h"
12 #include "webrtc/base/byteorder.h"
13 #include "webrtc/base/common.h"
14 #include "webrtc/base/logging.h"
15 #include "webrtc/base/winping.h"
16 #include "webrtc/base/win32window.h"
17 #include <ws2tcpip.h>  // NOLINT
18 
19 namespace rtc {
20 
21 ///////////////////////////////////////////////////////////////////////////////
22 // Win32Socket
23 ///////////////////////////////////////////////////////////////////////////////
24 
25 // TODO: Move this to a common place where PhysicalSocketServer can
26 // share it.
27 // Standard MTUs
28 static const uint16 PACKET_MAXIMUMS[] = {
29   65535,    // Theoretical maximum, Hyperchannel
30   32000,    // Nothing
31   17914,    // 16Mb IBM Token Ring
32   8166,     // IEEE 802.4
33   // 4464   // IEEE 802.5 (4Mb max)
34   4352,     // FDDI
35   // 2048,  // Wideband Network
36   2002,     // IEEE 802.5 (4Mb recommended)
37   // 1536,  // Expermental Ethernet Networks
38   // 1500,  // Ethernet, Point-to-Point (default)
39   1492,     // IEEE 802.3
40   1006,     // SLIP, ARPANET
41   // 576,   // X.25 Networks
42   // 544,   // DEC IP Portal
43   // 512,   // NETBIOS
44   508,      // IEEE 802/Source-Rt Bridge, ARCNET
45   296,      // Point-to-Point (low delay)
46   68,       // Official minimum
47   0,        // End of list marker
48 };
49 
50 static const int IP_HEADER_SIZE = 20u;
51 static const int ICMP_HEADER_SIZE = 8u;
52 static const int ICMP_PING_TIMEOUT_MILLIS = 10000u;
53 
54 // TODO: Enable for production builds also? Use FormatMessage?
55 #ifdef _DEBUG
WSAErrorToString(int error,LPCSTR * description_result)56 LPCSTR WSAErrorToString(int error, LPCSTR *description_result) {
57   LPCSTR string = "Unspecified";
58   LPCSTR description = "Unspecified description";
59   switch (error) {
60     case ERROR_SUCCESS:
61       string = "SUCCESS";
62       description = "Operation succeeded";
63       break;
64     case WSAEWOULDBLOCK:
65       string = "WSAEWOULDBLOCK";
66       description = "Using a non-blocking socket, will notify later";
67       break;
68     case WSAEACCES:
69       string = "WSAEACCES";
70       description = "Access denied, or sharing violation";
71       break;
72     case WSAEADDRNOTAVAIL:
73       string = "WSAEADDRNOTAVAIL";
74       description = "Address is not valid in this context";
75       break;
76     case WSAENETDOWN:
77       string = "WSAENETDOWN";
78       description = "Network is down";
79       break;
80     case WSAENETUNREACH:
81       string = "WSAENETUNREACH";
82       description = "Network is up, but unreachable";
83       break;
84     case WSAENETRESET:
85       string = "WSANETRESET";
86       description = "Connection has been reset due to keep-alive activity";
87       break;
88     case WSAECONNABORTED:
89       string = "WSAECONNABORTED";
90       description = "Aborted by host";
91       break;
92     case WSAECONNRESET:
93       string = "WSAECONNRESET";
94       description = "Connection reset by host";
95       break;
96     case WSAETIMEDOUT:
97       string = "WSAETIMEDOUT";
98       description = "Timed out, host failed to respond";
99       break;
100     case WSAECONNREFUSED:
101       string = "WSAECONNREFUSED";
102       description = "Host actively refused connection";
103       break;
104     case WSAEHOSTDOWN:
105       string = "WSAEHOSTDOWN";
106       description = "Host is down";
107       break;
108     case WSAEHOSTUNREACH:
109       string = "WSAEHOSTUNREACH";
110       description = "Host is unreachable";
111       break;
112     case WSAHOST_NOT_FOUND:
113       string = "WSAHOST_NOT_FOUND";
114       description = "No such host is known";
115       break;
116   }
117   if (description_result) {
118     *description_result = description;
119   }
120   return string;
121 }
122 
ReportWSAError(LPCSTR context,int error,const SocketAddress & address)123 void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {
124   LPCSTR description_string;
125   LPCSTR error_string = WSAErrorToString(error, &description_string);
126   LOG(LS_INFO) << context << " = " << error
127     << " (" << error_string << ":" << description_string << ") ["
128     << address.ToString() << "]";
129 }
130 #else
ReportWSAError(LPCSTR context,int error,const SocketAddress & address)131 void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {}
132 #endif
133 
134 /////////////////////////////////////////////////////////////////////////////
135 // Win32Socket::EventSink
136 /////////////////////////////////////////////////////////////////////////////
137 
138 #define WM_SOCKETNOTIFY  (WM_USER + 50)
139 #define WM_DNSNOTIFY     (WM_USER + 51)
140 
141 struct Win32Socket::DnsLookup {
142   HANDLE handle;
143   uint16 port;
144   char buffer[MAXGETHOSTSTRUCT];
145 };
146 
147 class Win32Socket::EventSink : public Win32Window {
148  public:
EventSink(Win32Socket * parent)149   explicit EventSink(Win32Socket * parent) : parent_(parent) { }
150 
151   void Dispose();
152 
153   virtual bool OnMessage(UINT uMsg, WPARAM wParam, LPARAM lParam,
154                          LRESULT& result);
155   virtual void OnNcDestroy();
156 
157  private:
158   bool OnSocketNotify(UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT& result);
159   bool OnDnsNotify(WPARAM wParam, LPARAM lParam, LRESULT& result);
160 
161   Win32Socket * parent_;
162 };
163 
Dispose()164 void Win32Socket::EventSink::Dispose() {
165   parent_ = NULL;
166   if (::IsWindow(handle())) {
167     ::DestroyWindow(handle());
168   } else {
169     delete this;
170   }
171 }
172 
OnMessage(UINT uMsg,WPARAM wParam,LPARAM lParam,LRESULT & result)173 bool Win32Socket::EventSink::OnMessage(UINT uMsg, WPARAM wParam,
174                                        LPARAM lParam, LRESULT& result) {
175   switch (uMsg) {
176   case WM_SOCKETNOTIFY:
177   case WM_TIMER:
178     return OnSocketNotify(uMsg, wParam, lParam, result);
179   case WM_DNSNOTIFY:
180     return OnDnsNotify(wParam, lParam, result);
181   }
182   return false;
183 }
184 
OnSocketNotify(UINT uMsg,WPARAM wParam,LPARAM lParam,LRESULT & result)185 bool Win32Socket::EventSink::OnSocketNotify(UINT uMsg, WPARAM wParam,
186                                             LPARAM lParam, LRESULT& result) {
187   result = 0;
188 
189   int wsa_event = WSAGETSELECTEVENT(lParam);
190   int wsa_error = WSAGETSELECTERROR(lParam);
191 
192   // Treat connect timeouts as close notifications
193   if (uMsg == WM_TIMER) {
194     wsa_event = FD_CLOSE;
195     wsa_error = WSAETIMEDOUT;
196   }
197 
198   if (parent_)
199     parent_->OnSocketNotify(static_cast<SOCKET>(wParam), wsa_event, wsa_error);
200   return true;
201 }
202 
OnDnsNotify(WPARAM wParam,LPARAM lParam,LRESULT & result)203 bool Win32Socket::EventSink::OnDnsNotify(WPARAM wParam, LPARAM lParam,
204                                          LRESULT& result) {
205   result = 0;
206 
207   int error = WSAGETASYNCERROR(lParam);
208   if (parent_)
209     parent_->OnDnsNotify(reinterpret_cast<HANDLE>(wParam), error);
210   return true;
211 }
212 
OnNcDestroy()213 void Win32Socket::EventSink::OnNcDestroy() {
214   if (parent_) {
215     LOG(LS_ERROR) << "EventSink hwnd is being destroyed, but the event sink"
216                      " hasn't yet been disposed.";
217   } else {
218     delete this;
219   }
220 }
221 
222 /////////////////////////////////////////////////////////////////////////////
223 // Win32Socket
224 /////////////////////////////////////////////////////////////////////////////
225 
Win32Socket()226 Win32Socket::Win32Socket()
227     : socket_(INVALID_SOCKET), error_(0), state_(CS_CLOSED), connect_time_(0),
228       closing_(false), close_error_(0), sink_(NULL), dns_(NULL) {
229 }
230 
~Win32Socket()231 Win32Socket::~Win32Socket() {
232   Close();
233 }
234 
CreateT(int family,int type)235 bool Win32Socket::CreateT(int family, int type) {
236   Close();
237   int proto = (SOCK_DGRAM == type) ? IPPROTO_UDP : IPPROTO_TCP;
238   socket_ = ::WSASocket(family, type, proto, NULL, NULL, 0);
239   if (socket_ == INVALID_SOCKET) {
240     UpdateLastError();
241     return false;
242   }
243   if ((SOCK_DGRAM == type) && !SetAsync(FD_READ | FD_WRITE)) {
244     return false;
245   }
246   return true;
247 }
248 
Attach(SOCKET s)249 int Win32Socket::Attach(SOCKET s) {
250   ASSERT(socket_ == INVALID_SOCKET);
251   if (socket_ != INVALID_SOCKET)
252     return SOCKET_ERROR;
253 
254   ASSERT(s != INVALID_SOCKET);
255   if (s == INVALID_SOCKET)
256     return SOCKET_ERROR;
257 
258   socket_ = s;
259   state_ = CS_CONNECTED;
260 
261   if (!SetAsync(FD_READ | FD_WRITE | FD_CLOSE))
262     return SOCKET_ERROR;
263 
264   return 0;
265 }
266 
SetTimeout(int ms)267 void Win32Socket::SetTimeout(int ms) {
268   if (sink_)
269     ::SetTimer(sink_->handle(), 1, ms, 0);
270 }
271 
GetLocalAddress() const272 SocketAddress Win32Socket::GetLocalAddress() const {
273   sockaddr_storage addr = {0};
274   socklen_t addrlen = sizeof(addr);
275   int result = ::getsockname(socket_, reinterpret_cast<sockaddr*>(&addr),
276                              &addrlen);
277   SocketAddress address;
278   if (result >= 0) {
279     SocketAddressFromSockAddrStorage(addr, &address);
280   } else {
281     LOG(LS_WARNING) << "GetLocalAddress: unable to get local addr, socket="
282                     << socket_;
283   }
284   return address;
285 }
286 
GetRemoteAddress() const287 SocketAddress Win32Socket::GetRemoteAddress() const {
288   sockaddr_storage addr = {0};
289   socklen_t addrlen = sizeof(addr);
290   int result = ::getpeername(socket_, reinterpret_cast<sockaddr*>(&addr),
291                              &addrlen);
292   SocketAddress address;
293   if (result >= 0) {
294     SocketAddressFromSockAddrStorage(addr, &address);
295   } else {
296     LOG(LS_WARNING) << "GetRemoteAddress: unable to get remote addr, socket="
297                     << socket_;
298   }
299   return address;
300 }
301 
Bind(const SocketAddress & addr)302 int Win32Socket::Bind(const SocketAddress& addr) {
303   ASSERT(socket_ != INVALID_SOCKET);
304   if (socket_ == INVALID_SOCKET)
305     return SOCKET_ERROR;
306 
307   sockaddr_storage saddr;
308   size_t len = addr.ToSockAddrStorage(&saddr);
309   int err = ::bind(socket_,
310                    reinterpret_cast<sockaddr*>(&saddr),
311                    static_cast<int>(len));
312   UpdateLastError();
313   return err;
314 }
315 
Connect(const SocketAddress & addr)316 int Win32Socket::Connect(const SocketAddress& addr) {
317   if (state_ != CS_CLOSED) {
318     SetError(EALREADY);
319     return SOCKET_ERROR;
320   }
321 
322   if (!addr.IsUnresolvedIP()) {
323     return DoConnect(addr);
324   }
325 
326   LOG_F(LS_INFO) << "async dns lookup (" << addr.hostname() << ")";
327   DnsLookup * dns = new DnsLookup;
328   if (!sink_) {
329     // Explicitly create the sink ourselves here; we can't rely on SetAsync
330     // because we don't have a socket_ yet.
331     CreateSink();
332   }
333   // TODO: Replace with IPv6 compatible lookup.
334   dns->handle = WSAAsyncGetHostByName(sink_->handle(), WM_DNSNOTIFY,
335                                       addr.hostname().c_str(), dns->buffer,
336                                       sizeof(dns->buffer));
337 
338   if (!dns->handle) {
339     LOG_F(LS_ERROR) << "WSAAsyncGetHostByName error: " << WSAGetLastError();
340     delete dns;
341     UpdateLastError();
342     Close();
343     return SOCKET_ERROR;
344   }
345 
346   dns->port = addr.port();
347   dns_ = dns;
348   state_ = CS_CONNECTING;
349   return 0;
350 }
351 
DoConnect(const SocketAddress & addr)352 int Win32Socket::DoConnect(const SocketAddress& addr) {
353   if ((socket_ == INVALID_SOCKET) && !CreateT(addr.family(), SOCK_STREAM)) {
354     return SOCKET_ERROR;
355   }
356   if (!SetAsync(FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE)) {
357     return SOCKET_ERROR;
358   }
359 
360   sockaddr_storage saddr = {0};
361   size_t len = addr.ToSockAddrStorage(&saddr);
362   connect_time_ = Time();
363   int result = connect(socket_,
364                        reinterpret_cast<SOCKADDR*>(&saddr),
365                        static_cast<int>(len));
366   if (result != SOCKET_ERROR) {
367     state_ = CS_CONNECTED;
368   } else {
369     int code = WSAGetLastError();
370     if (code == WSAEWOULDBLOCK) {
371       state_ = CS_CONNECTING;
372     } else {
373       ReportWSAError("WSAAsync:connect", code, addr);
374       error_ = code;
375       Close();
376       return SOCKET_ERROR;
377     }
378   }
379   addr_ = addr;
380 
381   return 0;
382 }
383 
GetError() const384 int Win32Socket::GetError() const {
385   return error_;
386 }
387 
SetError(int error)388 void Win32Socket::SetError(int error) {
389   error_ = error;
390 }
391 
GetState() const392 Socket::ConnState Win32Socket::GetState() const {
393   return state_;
394 }
395 
GetOption(Option opt,int * value)396 int Win32Socket::GetOption(Option opt, int* value) {
397   int slevel;
398   int sopt;
399   if (TranslateOption(opt, &slevel, &sopt) == -1)
400     return -1;
401 
402   char* p = reinterpret_cast<char*>(value);
403   int optlen = sizeof(value);
404   return ::getsockopt(socket_, slevel, sopt, p, &optlen);
405 }
406 
SetOption(Option opt,int value)407 int Win32Socket::SetOption(Option opt, int value) {
408   int slevel;
409   int sopt;
410   if (TranslateOption(opt, &slevel, &sopt) == -1)
411     return -1;
412 
413   const char* p = reinterpret_cast<const char*>(&value);
414   return ::setsockopt(socket_, slevel, sopt, p, sizeof(value));
415 }
416 
Send(const void * buffer,size_t length)417 int Win32Socket::Send(const void* buffer, size_t length) {
418   int sent = ::send(socket_,
419                     reinterpret_cast<const char*>(buffer),
420                     static_cast<int>(length),
421                     0);
422   UpdateLastError();
423   return sent;
424 }
425 
SendTo(const void * buffer,size_t length,const SocketAddress & addr)426 int Win32Socket::SendTo(const void* buffer, size_t length,
427                         const SocketAddress& addr) {
428   sockaddr_storage saddr;
429   size_t addr_len = addr.ToSockAddrStorage(&saddr);
430   int sent = ::sendto(socket_, reinterpret_cast<const char*>(buffer),
431                       static_cast<int>(length), 0,
432                       reinterpret_cast<sockaddr*>(&saddr),
433                       static_cast<int>(addr_len));
434   UpdateLastError();
435   return sent;
436 }
437 
Recv(void * buffer,size_t length)438 int Win32Socket::Recv(void* buffer, size_t length) {
439   int received = ::recv(socket_, static_cast<char*>(buffer),
440                         static_cast<int>(length), 0);
441   UpdateLastError();
442   if (closing_ && received <= static_cast<int>(length))
443     PostClosed();
444   return received;
445 }
446 
RecvFrom(void * buffer,size_t length,SocketAddress * out_addr)447 int Win32Socket::RecvFrom(void* buffer, size_t length,
448                           SocketAddress* out_addr) {
449   sockaddr_storage saddr;
450   socklen_t addr_len = sizeof(saddr);
451   int received = ::recvfrom(socket_, static_cast<char*>(buffer),
452                             static_cast<int>(length), 0,
453                             reinterpret_cast<sockaddr*>(&saddr), &addr_len);
454   UpdateLastError();
455   if (received != SOCKET_ERROR)
456     SocketAddressFromSockAddrStorage(saddr, out_addr);
457   if (closing_ && received <= static_cast<int>(length))
458     PostClosed();
459   return received;
460 }
461 
Listen(int backlog)462 int Win32Socket::Listen(int backlog) {
463   int err = ::listen(socket_, backlog);
464   if (!SetAsync(FD_ACCEPT))
465     return SOCKET_ERROR;
466 
467   UpdateLastError();
468   if (err == 0)
469     state_ = CS_CONNECTING;
470   return err;
471 }
472 
Accept(SocketAddress * out_addr)473 Win32Socket* Win32Socket::Accept(SocketAddress* out_addr) {
474   sockaddr_storage saddr;
475   socklen_t addr_len = sizeof(saddr);
476   SOCKET s = ::accept(socket_, reinterpret_cast<sockaddr*>(&saddr), &addr_len);
477   UpdateLastError();
478   if (s == INVALID_SOCKET)
479     return NULL;
480   if (out_addr)
481     SocketAddressFromSockAddrStorage(saddr, out_addr);
482   Win32Socket* socket = new Win32Socket;
483   if (0 == socket->Attach(s))
484     return socket;
485   delete socket;
486   return NULL;
487 }
488 
Close()489 int Win32Socket::Close() {
490   int err = 0;
491   if (socket_ != INVALID_SOCKET) {
492     err = ::closesocket(socket_);
493     socket_ = INVALID_SOCKET;
494     closing_ = false;
495     close_error_ = 0;
496     UpdateLastError();
497   }
498   if (dns_) {
499     WSACancelAsyncRequest(dns_->handle);
500     delete dns_;
501     dns_ = NULL;
502   }
503   if (sink_) {
504     sink_->Dispose();
505     sink_ = NULL;
506   }
507   addr_.Clear();
508   state_ = CS_CLOSED;
509   return err;
510 }
511 
EstimateMTU(uint16 * mtu)512 int Win32Socket::EstimateMTU(uint16* mtu) {
513   SocketAddress addr = GetRemoteAddress();
514   if (addr.IsAny()) {
515     error_ = ENOTCONN;
516     return -1;
517   }
518 
519   WinPing ping;
520   if (!ping.IsValid()) {
521     error_ = EINVAL;  // can't think of a better error ID
522     return -1;
523   }
524 
525   for (int level = 0; PACKET_MAXIMUMS[level + 1] > 0; ++level) {
526     int32 size = PACKET_MAXIMUMS[level] - IP_HEADER_SIZE - ICMP_HEADER_SIZE;
527     WinPing::PingResult result = ping.Ping(addr.ipaddr(), size,
528                                            ICMP_PING_TIMEOUT_MILLIS, 1, false);
529     if (result == WinPing::PING_FAIL) {
530       error_ = EINVAL;  // can't think of a better error ID
531       return -1;
532     }
533     if (result != WinPing::PING_TOO_LARGE) {
534       *mtu = PACKET_MAXIMUMS[level];
535       return 0;
536     }
537   }
538 
539   ASSERT(false);
540   return 0;
541 }
542 
CreateSink()543 void Win32Socket::CreateSink() {
544   ASSERT(NULL == sink_);
545 
546   // Create window
547   sink_ = new EventSink(this);
548   sink_->Create(NULL, L"EventSink", 0, 0, 0, 0, 10, 10);
549 }
550 
SetAsync(int events)551 bool Win32Socket::SetAsync(int events) {
552   if (NULL == sink_) {
553     CreateSink();
554     ASSERT(NULL != sink_);
555   }
556 
557   // start the async select
558   if (WSAAsyncSelect(socket_, sink_->handle(), WM_SOCKETNOTIFY, events)
559       == SOCKET_ERROR) {
560     UpdateLastError();
561     Close();
562     return false;
563   }
564 
565   return true;
566 }
567 
HandleClosed(int close_error)568 bool Win32Socket::HandleClosed(int close_error) {
569   // WM_CLOSE will be received before all data has been read, so we need to
570   // hold on to it until the read buffer has been drained.
571   char ch;
572   closing_ = true;
573   close_error_ = close_error;
574   return (::recv(socket_, &ch, 1, MSG_PEEK) <= 0);
575 }
576 
PostClosed()577 void Win32Socket::PostClosed() {
578   // If we see that the buffer is indeed drained, then send the close.
579   closing_ = false;
580   ::PostMessage(sink_->handle(), WM_SOCKETNOTIFY,
581                 socket_, WSAMAKESELECTREPLY(FD_CLOSE, close_error_));
582 }
583 
UpdateLastError()584 void Win32Socket::UpdateLastError() {
585   error_ = WSAGetLastError();
586 }
587 
TranslateOption(Option opt,int * slevel,int * sopt)588 int Win32Socket::TranslateOption(Option opt, int* slevel, int* sopt) {
589   switch (opt) {
590     case OPT_DONTFRAGMENT:
591       *slevel = IPPROTO_IP;
592       *sopt = IP_DONTFRAGMENT;
593       break;
594     case OPT_RCVBUF:
595       *slevel = SOL_SOCKET;
596       *sopt = SO_RCVBUF;
597       break;
598     case OPT_SNDBUF:
599       *slevel = SOL_SOCKET;
600       *sopt = SO_SNDBUF;
601       break;
602     case OPT_NODELAY:
603       *slevel = IPPROTO_TCP;
604       *sopt = TCP_NODELAY;
605       break;
606     case OPT_DSCP:
607       LOG(LS_WARNING) << "Socket::OPT_DSCP not supported.";
608       return -1;
609     default:
610       ASSERT(false);
611       return -1;
612   }
613   return 0;
614 }
615 
OnSocketNotify(SOCKET socket,int event,int error)616 void Win32Socket::OnSocketNotify(SOCKET socket, int event, int error) {
617   // Ignore events if we're already closed.
618   if (socket != socket_)
619     return;
620 
621   error_ = error;
622   switch (event) {
623     case FD_CONNECT:
624       if (error != ERROR_SUCCESS) {
625         ReportWSAError("WSAAsync:connect notify", error, addr_);
626 #ifdef _DEBUG
627         int32 duration = TimeSince(connect_time_);
628         LOG(LS_INFO) << "WSAAsync:connect error (" << duration
629                      << " ms), faking close";
630 #endif
631         state_ = CS_CLOSED;
632         // If you get an error connecting, close doesn't really do anything
633         // and it certainly doesn't send back any close notification, but
634         // we really only maintain a few states, so it is easiest to get
635         // back into a known state by pretending that a close happened, even
636         // though the connect event never did occur.
637         SignalCloseEvent(this, error);
638       } else {
639 #ifdef _DEBUG
640         int32 duration = TimeSince(connect_time_);
641         LOG(LS_INFO) << "WSAAsync:connect (" << duration << " ms)";
642 #endif
643         state_ = CS_CONNECTED;
644         SignalConnectEvent(this);
645       }
646       break;
647 
648     case FD_ACCEPT:
649     case FD_READ:
650       if (error != ERROR_SUCCESS) {
651         ReportWSAError("WSAAsync:read notify", error, addr_);
652       } else {
653         SignalReadEvent(this);
654       }
655       break;
656 
657     case FD_WRITE:
658       if (error != ERROR_SUCCESS) {
659         ReportWSAError("WSAAsync:write notify", error, addr_);
660       } else {
661         SignalWriteEvent(this);
662       }
663       break;
664 
665     case FD_CLOSE:
666       if (HandleClosed(error)) {
667         ReportWSAError("WSAAsync:close notify", error, addr_);
668         state_ = CS_CLOSED;
669         SignalCloseEvent(this, error);
670       }
671       break;
672   }
673 }
674 
OnDnsNotify(HANDLE task,int error)675 void Win32Socket::OnDnsNotify(HANDLE task, int error) {
676   if (!dns_ || dns_->handle != task)
677     return;
678 
679   uint32 ip = 0;
680   if (error == 0) {
681     hostent* pHost = reinterpret_cast<hostent*>(dns_->buffer);
682     uint32 net_ip = *reinterpret_cast<uint32*>(pHost->h_addr_list[0]);
683     ip = NetworkToHost32(net_ip);
684   }
685 
686   LOG_F(LS_INFO) << "(" << IPAddress(ip).ToSensitiveString()
687                  << ", " << error << ")";
688 
689   if (error == 0) {
690     SocketAddress address(ip, dns_->port);
691     error = DoConnect(address);
692   } else {
693     Close();
694   }
695 
696   if (error) {
697     error_ = error;
698     SignalCloseEvent(this, error_);
699   } else {
700     delete dns_;
701     dns_ = NULL;
702   }
703 }
704 
705 ///////////////////////////////////////////////////////////////////////////////
706 // Win32SocketServer
707 // Provides cricket base services on top of a win32 gui thread
708 ///////////////////////////////////////////////////////////////////////////////
709 
710 static UINT s_wm_wakeup_id = 0;
711 const TCHAR Win32SocketServer::kWindowName[] = L"libjingle Message Window";
712 
Win32SocketServer(MessageQueue * message_queue)713 Win32SocketServer::Win32SocketServer(MessageQueue* message_queue)
714     : message_queue_(message_queue),
715       wnd_(this),
716       posted_(false),
717       hdlg_(NULL) {
718   if (s_wm_wakeup_id == 0)
719     s_wm_wakeup_id = RegisterWindowMessage(L"WM_WAKEUP");
720   if (!wnd_.Create(NULL, kWindowName, 0, 0, 0, 0, 0, 0)) {
721     LOG_GLE(LS_ERROR) << "Failed to create message window.";
722   }
723 }
724 
~Win32SocketServer()725 Win32SocketServer::~Win32SocketServer() {
726   if (wnd_.handle() != NULL) {
727     KillTimer(wnd_.handle(), 1);
728     wnd_.Destroy();
729   }
730 }
731 
CreateSocket(int type)732 Socket* Win32SocketServer::CreateSocket(int type) {
733   return CreateSocket(AF_INET, type);
734 }
735 
CreateSocket(int family,int type)736 Socket* Win32SocketServer::CreateSocket(int family, int type) {
737   return CreateAsyncSocket(family, type);
738 }
739 
CreateAsyncSocket(int type)740 AsyncSocket* Win32SocketServer::CreateAsyncSocket(int type) {
741   return CreateAsyncSocket(AF_INET, type);
742 }
743 
CreateAsyncSocket(int family,int type)744 AsyncSocket* Win32SocketServer::CreateAsyncSocket(int family, int type) {
745   Win32Socket* socket = new Win32Socket;
746   if (socket->CreateT(family, type)) {
747     return socket;
748   }
749   delete socket;
750   return NULL;
751 }
752 
SetMessageQueue(MessageQueue * queue)753 void Win32SocketServer::SetMessageQueue(MessageQueue* queue) {
754   message_queue_ = queue;
755 }
756 
Wait(int cms,bool process_io)757 bool Win32SocketServer::Wait(int cms, bool process_io) {
758   BOOL b;
759   if (process_io) {
760     // Spin the Win32 message pump at least once, and as long as requested.
761     // This is the Thread::ProcessMessages case.
762     uint32 start = Time();
763     do {
764       MSG msg;
765       SetTimer(wnd_.handle(), 0, cms, NULL);
766       // Get the next available message. If we have a modeless dialog, give
767       // give the message to IsDialogMessage, which will return true if it
768       // was a message for the dialog that it handled internally.
769       // Otherwise, dispatch as usual via Translate/DispatchMessage.
770       b = GetMessage(&msg, NULL, 0, 0);
771       if (b == -1) {
772         LOG_GLE(LS_ERROR) << "GetMessage failed.";
773         return false;
774       } else if(b) {
775         if (!hdlg_ || !IsDialogMessage(hdlg_, &msg)) {
776           TranslateMessage(&msg);
777           DispatchMessage(&msg);
778         }
779       }
780       KillTimer(wnd_.handle(), 0);
781     } while (b && TimeSince(start) < cms);
782   } else if (cms != 0) {
783     // Sit and wait forever for a WakeUp. This is the Thread::Send case.
784     ASSERT(cms == -1);
785     MSG msg;
786     b = GetMessage(&msg, NULL, s_wm_wakeup_id, s_wm_wakeup_id);
787     {
788       CritScope scope(&cs_);
789       posted_ = false;
790     }
791   } else {
792     // No-op (cms == 0 && !process_io). This is the Pump case.
793     b = TRUE;
794   }
795   return (b != FALSE);
796 }
797 
WakeUp()798 void Win32SocketServer::WakeUp() {
799   if (wnd_.handle()) {
800     // Set the "message pending" flag, if not already set.
801     {
802       CritScope scope(&cs_);
803       if (posted_)
804         return;
805       posted_ = true;
806     }
807 
808     PostMessage(wnd_.handle(), s_wm_wakeup_id, 0, 0);
809   }
810 }
811 
Pump()812 void Win32SocketServer::Pump() {
813   // Clear the "message pending" flag.
814   {
815     CritScope scope(&cs_);
816     posted_ = false;
817   }
818 
819   // Dispatch all the messages that are currently in our queue. If new messages
820   // are posted during the dispatch, they will be handled in the next Pump.
821   // We use max(1, ...) to make sure we try to dispatch at least once, since
822   // this allow us to process "sent" messages, not included in the size() count.
823   Message msg;
824   for (size_t max_messages_to_process = _max<size_t>(1, message_queue_->size());
825        max_messages_to_process > 0 && message_queue_->Get(&msg, 0, false);
826        --max_messages_to_process) {
827     message_queue_->Dispatch(&msg);
828   }
829 
830   // Anything remaining?
831   int delay = message_queue_->GetDelay();
832   if (delay == -1) {
833     KillTimer(wnd_.handle(), 1);
834   } else {
835     SetTimer(wnd_.handle(), 1, delay, NULL);
836   }
837 }
838 
OnMessage(UINT wm,WPARAM wp,LPARAM lp,LRESULT & lr)839 bool Win32SocketServer::MessageWindow::OnMessage(UINT wm, WPARAM wp,
840                                                  LPARAM lp, LRESULT& lr) {
841   bool handled = false;
842   if (wm == s_wm_wakeup_id || (wm == WM_TIMER && wp == 1)) {
843     ss_->Pump();
844     lr = 0;
845     handled = true;
846   }
847   return handled;
848 }
849 
850 }  // namespace rtc
851