1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32 #include "core/dom/shadow/InsertionPoint.h"
33
34 #include "core/HTMLNames.h"
35 #include "core/dom/Document.h"
36 #include "core/dom/ElementTraversal.h"
37 #include "core/dom/QualifiedName.h"
38 #include "core/dom/StaticNodeList.h"
39 #include "core/dom/shadow/ElementShadow.h"
40
41 namespace blink {
42
43 using namespace HTMLNames;
44
InsertionPoint(const QualifiedName & tagName,Document & document)45 InsertionPoint::InsertionPoint(const QualifiedName& tagName, Document& document)
46 : HTMLElement(tagName, document, CreateInsertionPoint)
47 , m_registeredWithShadowRoot(false)
48 {
49 setHasCustomStyleCallbacks();
50 }
51
~InsertionPoint()52 InsertionPoint::~InsertionPoint()
53 {
54 }
55
setDistribution(ContentDistribution & distribution)56 void InsertionPoint::setDistribution(ContentDistribution& distribution)
57 {
58 if (shouldUseFallbackElements()) {
59 for (Node* child = firstChild(); child; child = child->nextSibling())
60 child->lazyReattachIfAttached();
61 }
62
63 // Attempt not to reattach nodes that would be distributed to the exact same
64 // location by comparing the old and new distributions.
65
66 size_t i = 0;
67 size_t j = 0;
68
69 for ( ; i < m_distribution.size() && j < distribution.size(); ++i, ++j) {
70 if (m_distribution.size() < distribution.size()) {
71 // If the new distribution is larger than the old one, reattach all nodes in
72 // the new distribution that were inserted.
73 for ( ; j < distribution.size() && m_distribution.at(i) != distribution.at(j); ++j)
74 distribution.at(j)->lazyReattachIfAttached();
75 } else if (m_distribution.size() > distribution.size()) {
76 // If the old distribution is larger than the new one, reattach all nodes in
77 // the old distribution that were removed.
78 for ( ; i < m_distribution.size() && m_distribution.at(i) != distribution.at(j); ++i)
79 m_distribution.at(i)->lazyReattachIfAttached();
80 } else if (m_distribution.at(i) != distribution.at(j)) {
81 // If both distributions are the same length reattach both old and new.
82 m_distribution.at(i)->lazyReattachIfAttached();
83 distribution.at(j)->lazyReattachIfAttached();
84 }
85 }
86
87 // If we hit the end of either list above we need to reattach all remaining nodes.
88
89 for ( ; i < m_distribution.size(); ++i)
90 m_distribution.at(i)->lazyReattachIfAttached();
91
92 for ( ; j < distribution.size(); ++j)
93 distribution.at(j)->lazyReattachIfAttached();
94
95 m_distribution.swap(distribution);
96 m_distribution.shrinkToFit();
97 }
98
attach(const AttachContext & context)99 void InsertionPoint::attach(const AttachContext& context)
100 {
101 // We need to attach the distribution here so that they're inserted in the right order
102 // otherwise the n^2 protection inside RenderTreeBuilder will cause them to be
103 // inserted in the wrong place later. This also lets distributed nodes benefit from
104 // the n^2 protection.
105 for (size_t i = 0; i < m_distribution.size(); ++i) {
106 if (m_distribution.at(i)->needsAttach())
107 m_distribution.at(i)->attach(context);
108 }
109
110 HTMLElement::attach(context);
111 }
112
detach(const AttachContext & context)113 void InsertionPoint::detach(const AttachContext& context)
114 {
115 for (size_t i = 0; i < m_distribution.size(); ++i)
116 m_distribution.at(i)->lazyReattachIfAttached();
117
118 HTMLElement::detach(context);
119 }
120
willRecalcStyle(StyleRecalcChange change)121 void InsertionPoint::willRecalcStyle(StyleRecalcChange change)
122 {
123 if (change < Inherit)
124 return;
125 for (size_t i = 0; i < m_distribution.size(); ++i)
126 m_distribution.at(i)->setNeedsStyleRecalc(SubtreeStyleChange);
127 }
128
shouldUseFallbackElements() const129 bool InsertionPoint::shouldUseFallbackElements() const
130 {
131 return isActive() && !hasDistribution();
132 }
133
canBeActive() const134 bool InsertionPoint::canBeActive() const
135 {
136 if (!isInShadowTree())
137 return false;
138 return !Traversal<InsertionPoint>::firstAncestor(*this);
139 }
140
isActive() const141 bool InsertionPoint::isActive() const
142 {
143 if (!canBeActive())
144 return false;
145 ShadowRoot* shadowRoot = containingShadowRoot();
146 if (!shadowRoot)
147 return false;
148 if (!isHTMLShadowElement(*this) || shadowRoot->descendantShadowElementCount() <= 1)
149 return true;
150
151 // Slow path only when there are more than one shadow elements in a shadow tree. That should be a rare case.
152 const WillBeHeapVector<RefPtrWillBeMember<InsertionPoint> >& insertionPoints = shadowRoot->descendantInsertionPoints();
153 for (size_t i = 0; i < insertionPoints.size(); ++i) {
154 InsertionPoint* point = insertionPoints[i].get();
155 if (isHTMLShadowElement(*point))
156 return point == this;
157 }
158 return true;
159 }
160
isShadowInsertionPoint() const161 bool InsertionPoint::isShadowInsertionPoint() const
162 {
163 return isHTMLShadowElement(*this) && isActive();
164 }
165
isContentInsertionPoint() const166 bool InsertionPoint::isContentInsertionPoint() const
167 {
168 return isHTMLContentElement(*this) && isActive();
169 }
170
getDistributedNodes()171 PassRefPtrWillBeRawPtr<StaticNodeList> InsertionPoint::getDistributedNodes()
172 {
173 document().updateDistributionForNodeIfNeeded(this);
174
175 WillBeHeapVector<RefPtrWillBeMember<Node> > nodes;
176 nodes.reserveInitialCapacity(m_distribution.size());
177 for (size_t i = 0; i < m_distribution.size(); ++i)
178 nodes.uncheckedAppend(m_distribution.at(i));
179
180 return StaticNodeList::adopt(nodes);
181 }
182
rendererIsNeeded(const RenderStyle & style)183 bool InsertionPoint::rendererIsNeeded(const RenderStyle& style)
184 {
185 return !isActive() && HTMLElement::rendererIsNeeded(style);
186 }
187
childrenChanged(const ChildrenChange & change)188 void InsertionPoint::childrenChanged(const ChildrenChange& change)
189 {
190 HTMLElement::childrenChanged(change);
191 if (ShadowRoot* root = containingShadowRoot()) {
192 if (ElementShadow* rootOwner = root->owner())
193 rootOwner->setNeedsDistributionRecalc();
194 }
195 }
196
insertedInto(ContainerNode * insertionPoint)197 Node::InsertionNotificationRequest InsertionPoint::insertedInto(ContainerNode* insertionPoint)
198 {
199 HTMLElement::insertedInto(insertionPoint);
200 if (ShadowRoot* root = containingShadowRoot()) {
201 if (ElementShadow* rootOwner = root->owner()) {
202 rootOwner->setNeedsDistributionRecalc();
203 if (canBeActive() && !m_registeredWithShadowRoot && insertionPoint->treeScope().rootNode() == root) {
204 m_registeredWithShadowRoot = true;
205 root->didAddInsertionPoint(this);
206 if (canAffectSelector())
207 rootOwner->willAffectSelector();
208 }
209 }
210 }
211
212 return InsertionDone;
213 }
214
removedFrom(ContainerNode * insertionPoint)215 void InsertionPoint::removedFrom(ContainerNode* insertionPoint)
216 {
217 ShadowRoot* root = containingShadowRoot();
218 if (!root)
219 root = insertionPoint->containingShadowRoot();
220
221 if (root) {
222 if (ElementShadow* rootOwner = root->owner())
223 rootOwner->setNeedsDistributionRecalc();
224 }
225
226 // host can be null when removedFrom() is called from ElementShadow destructor.
227 ElementShadow* rootOwner = root ? root->owner() : 0;
228
229 // Since this insertion point is no longer visible from the shadow subtree, it need to clean itself up.
230 clearDistribution();
231
232 if (m_registeredWithShadowRoot && insertionPoint->treeScope().rootNode() == root) {
233 ASSERT(root);
234 m_registeredWithShadowRoot = false;
235 root->didRemoveInsertionPoint(this);
236 if (rootOwner) {
237 if (canAffectSelector())
238 rootOwner->willAffectSelector();
239 }
240 }
241
242 HTMLElement::removedFrom(insertionPoint);
243 }
244
trace(Visitor * visitor)245 void InsertionPoint::trace(Visitor* visitor)
246 {
247 visitor->trace(m_distribution);
248 HTMLElement::trace(visitor);
249 }
250
resolveReprojection(const Node * projectedNode)251 const InsertionPoint* resolveReprojection(const Node* projectedNode)
252 {
253 ASSERT(projectedNode);
254 const InsertionPoint* insertionPoint = 0;
255 const Node* current = projectedNode;
256 ElementShadow* lastElementShadow = 0;
257 while (true) {
258 ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current);
259 if (!shadow || shadow == lastElementShadow)
260 break;
261 lastElementShadow = shadow;
262 const InsertionPoint* insertedTo = shadow->finalDestinationInsertionPointFor(projectedNode);
263 if (!insertedTo)
264 break;
265 ASSERT(current != insertedTo);
266 current = insertedTo;
267 insertionPoint = insertedTo;
268 }
269 return insertionPoint;
270 }
271
collectDestinationInsertionPoints(const Node & node,WillBeHeapVector<RawPtrWillBeMember<InsertionPoint>,8> & results)272 void collectDestinationInsertionPoints(const Node& node, WillBeHeapVector<RawPtrWillBeMember<InsertionPoint>, 8>& results)
273 {
274 const Node* current = &node;
275 ElementShadow* lastElementShadow = 0;
276 while (true) {
277 ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current);
278 if (!shadow || shadow == lastElementShadow)
279 return;
280 lastElementShadow = shadow;
281 const DestinationInsertionPoints* insertionPoints = shadow->destinationInsertionPointsFor(&node);
282 if (!insertionPoints)
283 return;
284 for (size_t i = 0; i < insertionPoints->size(); ++i)
285 results.append(insertionPoints->at(i).get());
286 ASSERT(current != insertionPoints->last().get());
287 current = insertionPoints->last().get();
288 }
289 }
290
291 } // namespace blink
292