Searched defs:columnSet (Results 1 – 2 of 2) sorted by relevance
56 void RenderFlowThread::removeRegionFromThread(RenderMultiColumnSet* columnSet) in removeRegionFromThread()106 RenderMultiColumnSet* columnSet = *iter; in validateRegions() local141 RenderMultiColumnSet* columnSet = *iter; in computeLogicalHeight() local171 RenderMultiColumnSet* columnSet = *iter; in paintInvalidationRectangleInRegions() local179 RenderMultiColumnSet* columnSet = columnSetAtBlockOffset(offset); in pageLogicalHeightForOffset() local188 RenderMultiColumnSet* columnSet = columnSetAtBlockOffset(offset); in pageRemainingLogicalHeightForOffset() local225 RenderMultiColumnSet* columnSet = *iter; in updateRegionsFlowThreadPortionRect() local245 RenderMultiColumnSet* columnSet = *iter; in collectLayerFragments() local256 RenderMultiColumnSet* columnSet = *iter; in fragmentsBoundingBox() local
105 while (RenderMultiColumnSet* columnSet = firstMultiColumnSet()) in evacuateAndDestroy() local134 RenderMultiColumnSet* columnSet = columnSetAtBlockOffset(blockOffset); in columnOffset() local164 …for (RenderMultiColumnSet* columnSet = firstMultiColumnSet(); columnSet; columnSet = columnSet->ne… in layoutColumns() local236 void RenderMultiColumnFlowThread::addRegionToThread(RenderMultiColumnSet* columnSet) in addRegionToThread()253 …for (RenderMultiColumnSet* columnSet = firstMultiColumnSet(); columnSet; columnSet = columnSet->ne… in willBeRemovedFromTree() local318 if (RenderMultiColumnSet* columnSet = lastMultiColumnSet()) in isPageLogicalHeightKnown() local