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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL (ES) Module
3  * -----------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief GLES Scissor tests
22  *//*--------------------------------------------------------------------*/
23 
24 #include "glsScissorTests.hpp"
25 #include "glsTextureTestUtil.hpp"
26 
27 #include "deMath.h"
28 #include "deRandom.hpp"
29 #include "deUniquePtr.hpp"
30 
31 #include "tcuTestCase.hpp"
32 #include "tcuImageCompare.hpp"
33 #include "tcuVector.hpp"
34 #include "tcuVectorUtil.hpp"
35 #include "tcuTexture.hpp"
36 #include "tcuStringTemplate.hpp"
37 
38 #include "gluStrUtil.hpp"
39 #include "gluDrawUtil.hpp"
40 #include "gluPixelTransfer.hpp"
41 #include "gluObjectWrapper.hpp"
42 
43 #include "glwEnums.hpp"
44 #include "glwFunctions.hpp"
45 
46 #include <map>
47 
48 namespace deqp
49 {
50 namespace gls
51 {
52 namespace Functional
53 {
54 namespace
55 {
56 
57 using namespace ScissorTestInternal;
58 using namespace glw; // GL types
59 
60 using tcu::ConstPixelBufferAccess;
61 using tcu::PixelBufferAccess;
62 using tcu::TestLog;
63 
64 using std::vector;
65 using std::string;
66 using std::map;
67 using tcu::Vec3;
68 using tcu::Vec4;
69 using tcu::IVec4;
70 using tcu::UVec4;
71 
drawQuad(const glw::Functions & gl,deUint32 program,const Vec3 & p0,const Vec3 & p1)72 void drawQuad (const glw::Functions& gl, deUint32 program, const Vec3& p0, const Vec3& p1)
73 {
74 	// Vertex data.
75 	const float hz = (p0.z() + p1.z()) * 0.5f;
76 	const float position[] =
77 	{
78 		p0.x(), p0.y(), p0.z(),	1.0f,
79 		p0.x(), p1.y(), hz,		1.0f,
80 		p1.x(), p0.y(), hz,		1.0f,
81 		p1.x(), p1.y(), p1.z(),	1.0f
82 	};
83 
84 	const deUint16	indices[]	= { 0, 1, 2, 2, 1, 3 };
85 
86 	const deInt32	posLoc		= gl.getAttribLocation(program, "a_position");
87 
88 	gl.useProgram(program);
89 	gl.enableVertexAttribArray(posLoc);
90 	gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
91 
92 	gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
93 
94 	gl.disableVertexAttribArray(posLoc);
95 
96 }
97 
drawPrimitives(const glw::Functions & gl,deUint32 program,const deUint32 type,const vector<float> & vertices,const vector<deUint16> & indices)98 void drawPrimitives (const glw::Functions& gl, deUint32 program, const deUint32 type, const vector<float>& vertices, const vector<deUint16>& indices)
99 {
100 	const deInt32 posLoc = gl.getAttribLocation(program, "a_position");
101 
102 	TCU_CHECK(posLoc >= 0);
103 
104 	gl.useProgram(program);
105 	gl.enableVertexAttribArray(posLoc);
106 	gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]);
107 
108 	gl.drawElements(type, GLsizei(indices.size()), GL_UNSIGNED_SHORT, &indices[0]);
109 
110 	gl.disableVertexAttribArray(posLoc);
111 }
112 
113 template<typename T>
clearEdges(const tcu::PixelBufferAccess & access,const T & color,const IVec4 & scissorArea)114 void clearEdges(const tcu::PixelBufferAccess& access, const T& color, const IVec4& scissorArea)
115 {
116 	for (int y = 0; y < access.getHeight(); y++)
117 	for (int x = 0; x < access.getWidth(); x++)
118 	{
119 		if (y < scissorArea.y() ||
120 			y >= scissorArea.y() + scissorArea.w() ||
121 			x < scissorArea.x() ||
122 			x >= scissorArea.x()+ scissorArea.z())
123 			access.setPixel(color, x, y);
124 	}
125 }
126 
genShaders(glu::GLSLVersion version)127 glu::ProgramSources genShaders(glu::GLSLVersion version)
128 {
129 	const string vtxSource = "${VERSION}\n"
130 							 "${IN} highp vec4 a_position;\n"
131 							 "void main(){\n"
132 							 "	gl_Position = a_position;\n"
133 							 "}\n";
134 
135 	const string frgSource = "${VERSION}\n"
136 							 "${OUT_DECL}"
137 							 "uniform highp vec4 u_color;\n"
138 							 "void main(){\n"
139 							 "	${OUTPUT} = u_color;\n"
140 							 "}\n";
141 
142 	map<string, string>	params;
143 
144 	switch(version)
145 	{
146 		case glu::GLSL_VERSION_100_ES:
147 			params["VERSION"] = "#version 100";
148 			params["IN"] = "attribute";
149 			params["OUT_DECL"] = "";
150 			params["OUTPUT"] = "gl_FragColor";
151 			break;
152 
153 		case glu::GLSL_VERSION_300_ES:
154 		case glu::GLSL_VERSION_310_ES: // Assumed to support 3.0
155 			params["VERSION"] = "#version 300 es";
156 			params["IN"] = "in";
157 			params["OUT_DECL"] = "out mediump vec4 f_color;\n";
158 			params["OUTPUT"] = "f_color";
159 			break;
160 
161 		default:
162 			DE_ASSERT(!"Unsupported version");
163 	}
164 
165 	return glu::makeVtxFragSources(tcu::StringTemplate(vtxSource).specialize(params), tcu::StringTemplate(frgSource).specialize(params));
166 }
167 
168 // Wrapper class, provides iterator & reporting logic
169 class ScissorCase : public tcu::TestCase
170 {
171 public:
172 							ScissorCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char *name, const char* desc, const Vec4& scissorArea);
~ScissorCase(void)173 	virtual					~ScissorCase	(void) {}
174 
175 	virtual IterateResult	iterate			(void);
176 
177 protected:
178 	virtual void			render			(GLuint program, const IVec4& viewport) const = 0;
179 
180 	glu::RenderContext&		m_renderCtx;
181 	const Vec4				m_scissorArea;
182 };
183 
ScissorCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const char * name,const char * desc,const Vec4 & scissorArea)184 ScissorCase::ScissorCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char *name, const char* desc, const Vec4& scissorArea)
185 	: TestCase		(testCtx, name, desc)
186 	, m_renderCtx	(renderCtx)
187 	, m_scissorArea	(scissorArea)
188 {
189 }
190 
iterate(void)191 ScissorCase::IterateResult ScissorCase::iterate (void)
192 {
193 	using TextureTestUtil::RandomViewport;
194 
195 	const glw::Functions&		gl				= m_renderCtx.getFunctions();
196 	TestLog&					log				= m_testCtx.getLog();
197 	const glu::ShaderProgram	shader			(m_renderCtx, genShaders(glu::getContextTypeGLSLVersion(m_renderCtx.getType())));
198 
199 	const RandomViewport		viewport		(m_renderCtx.getRenderTarget(), 256, 256, deStringHash(getName()));
200 	const IVec4					relScissorArea	(int(m_scissorArea.x()*viewport.width),
201 												 int(m_scissorArea.y()*viewport.height),
202 												 int(m_scissorArea.z()*viewport.width),
203 												 int(m_scissorArea.w()*viewport.height));
204 	const IVec4					absScissorArea	(relScissorArea.x() + viewport.x,
205 												 relScissorArea.y() + viewport.y,
206 												 relScissorArea.z(),
207 												 relScissorArea.w());
208 
209 	tcu::Surface				refImage		(viewport.width, viewport.height);
210 	tcu::Surface				resImage		(viewport.width, viewport.height);
211 
212 	if (!shader.isOk())
213 	{
214 		log << shader;
215 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader compile/link failed");
216 		return STOP;
217 	}
218 
219 	log << TestLog::Message << "Viewport area is " << IVec4(viewport.x, viewport.y, viewport.width, viewport.height) << TestLog::EndMessage;
220 	log << TestLog::Message << "Scissor area is " << absScissorArea << TestLog::EndMessage;
221 
222 	// Render reference (no scissors)
223 	{
224 		log << TestLog::Message << "Rendering reference (scissors disabled)" << TestLog::EndMessage;
225 
226 		gl.useProgram(shader.getProgram());
227 		gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
228 
229 		gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f);
230 		gl.clearDepthf(1.0f);
231 		gl.clearStencil(0);
232 		gl.disable(GL_DEPTH_TEST);
233 		gl.disable(GL_STENCIL_TEST);
234 		gl.disable(GL_SCISSOR_TEST);
235 		gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
236 
237 		render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height));
238 
239 		glu::readPixels(m_renderCtx, viewport.x, viewport.y, refImage.getAccess());
240 		GLU_CHECK_ERROR(gl.getError());
241 	}
242 
243 	// Render result (scissors)
244 	{
245 		log << TestLog::Message << "Rendering result (scissors enabled)" << TestLog::EndMessage;
246 
247 		gl.useProgram(shader.getProgram());
248 		gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
249 
250 		gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f);
251 		gl.clearDepthf(1.0f);
252 		gl.clearStencil(0);
253 		gl.disable(GL_DEPTH_TEST);
254 		gl.disable(GL_STENCIL_TEST);
255 		gl.disable(GL_SCISSOR_TEST);
256 		gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
257 
258 		gl.scissor(absScissorArea.x(), absScissorArea.y(), absScissorArea.z(), absScissorArea.w());
259 		gl.enable(GL_SCISSOR_TEST);
260 
261 		render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height));
262 
263 		glu::readPixels(m_renderCtx, viewport.x, viewport.y, resImage.getAccess());
264 		GLU_CHECK_ERROR(gl.getError());
265 	}
266 
267 	// Manual 'scissors' for reference image
268 	log << TestLog::Message << "Clearing area outside scissor area from reference" << TestLog::EndMessage;
269 	clearEdges(refImage.getAccess(), IVec4(32, 64, 128, 255), relScissorArea);
270 
271 	if (tcu::floatThresholdCompare(log, "ComparisonResult", "Image comparison result", refImage.getAccess(), resImage.getAccess(), Vec4(0.02f, 0.02f, 0.02f, 0.02f), tcu::COMPARE_LOG_RESULT))
272 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
273 	else
274 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
275 
276 	return STOP;
277 }
278 
279 // Tests scissoring with multiple primitive types
280 class ScissorPrimitiveCase : public ScissorCase
281 {
282 public:
283 								ScissorPrimitiveCase	(tcu::TestContext&		testCtx,
284 														 glu::RenderContext&	renderCtx,
285 														 const char*			name,
286 														 const char*			desc,
287 														 const Vec4&			scissorArea,
288 														 const Vec4&			renderArea,
289 														 PrimitiveType			type,
290 														 int					primitiveCount);
~ScissorPrimitiveCase(void)291 	virtual						~ScissorPrimitiveCase	(void){}
292 
293 protected:
294 	virtual void				render					(GLuint program, const IVec4& viewport) const;
295 
296 private:
297 	const Vec4					m_renderArea;
298 	const PrimitiveType			m_primitiveType;
299 	const int					m_primitiveCount;
300 };
301 
ScissorPrimitiveCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const char * name,const char * desc,const Vec4 & scissorArea,const Vec4 & renderArea,PrimitiveType type,int primitiveCount)302 ScissorPrimitiveCase::ScissorPrimitiveCase	(tcu::TestContext&		testCtx,
303 											 glu::RenderContext&	renderCtx,
304 											 const char*			name,
305 											 const char*			desc,
306 											 const Vec4&			scissorArea,
307 											 const Vec4&			renderArea,
308 											 PrimitiveType			type,
309 											 int					primitiveCount)
310 	: ScissorCase		(testCtx, renderCtx, name, desc, scissorArea)
311 	, m_renderArea		(renderArea)
312 	, m_primitiveType	(type)
313 	, m_primitiveCount	(primitiveCount)
314 {
315 }
316 
render(GLuint program,const IVec4 &) const317 void ScissorPrimitiveCase::render (GLuint program, const IVec4&) const
318 {
319 	const glw::Functions&		gl				= m_renderCtx.getFunctions();
320 	const Vec4					white			(1.0f, 1.0f, 1.0f, 1.0);
321 	const Vec4					primitiveArea	(m_renderArea.x()*2.0f-1.0f,
322 												 m_renderArea.x()*2.0f-1.0f,
323 												 m_renderArea.z()*2.0f,
324 												 m_renderArea.w()*2.0f);
325 
326 	static const float quadPositions[] =
327 	{
328 		 0.0f,  1.0f,
329 		 0.0f,  0.0f,
330 		 1.0f,  1.0f,
331 		 1.0f,  0.0f
332 	};
333 	static const float triPositions[] =
334 	{
335 		 0.0f,  0.0f,
336 		 1.0f,  0.0f,
337 		 0.5f,  1.0f,
338 	};
339 	static const float linePositions[] =
340 	{
341 		 0.0f,  0.0f,
342 		 1.0f,  1.0f
343 	};
344 	static const float pointPosition[] =
345 	{
346 		 0.5f,  0.5f
347 	};
348 
349 	const float*		positionSet[]	= { pointPosition, linePositions, triPositions, quadPositions };
350 	const int			vertexCountSet[]= { 1, 2, 3, 4 };
351 	const int			indexCountSet[]	= { 1, 2, 3, 6 };
352 
353 	const deUint16		baseIndices[]	= { 0, 1, 2, 2, 1, 3 };
354 	const float*		basePositions	= positionSet[m_primitiveType];
355 	const int			vertexCount		= vertexCountSet[m_primitiveType];
356 	const int			indexCount		= indexCountSet[m_primitiveType];
357 
358 	const float			scale			= 1.44f/deFloatSqrt(float(m_primitiveCount)*2.0f); // Magic value to roughly fill the render area with primitives at a readable density
359 	vector<float>		positions		(4*vertexCount*m_primitiveCount);
360 	vector<deUint16>	indices			(indexCount*m_primitiveCount);
361 	de::Random			rng				(1234);
362 
363 	for (int primNdx = 0; primNdx < m_primitiveCount; primNdx++)
364 	{
365 		const float dx = m_primitiveCount>1 ? rng.getFloat() : 0.0f;
366 		const float dy = m_primitiveCount>1 ? rng.getFloat() : 0.0f;
367 
368 		for (int vertNdx = 0; vertNdx < vertexCount; vertNdx++)
369 		{
370 			const int ndx = primNdx*4*vertexCount + vertNdx*4;
371 			positions[ndx+0] = (basePositions[vertNdx*2 + 0]*scale + dx)*primitiveArea.z() + primitiveArea.x();
372 			positions[ndx+1] = (basePositions[vertNdx*2 + 1]*scale + dy)*primitiveArea.w() + primitiveArea.y();
373 			positions[ndx+2] = 0.2f;
374 			positions[ndx+3] = 1.0f;
375 		}
376 
377 		for (int ndx = 0; ndx < indexCount; ndx++)
378 			indices[primNdx*indexCount + ndx] = baseIndices[ndx] + primNdx*vertexCount;
379 	}
380 
381 	gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, white.m_data);
382 
383 	switch (m_primitiveType)
384 	{
385 		case TRIANGLE:	drawPrimitives(gl, program, GL_TRIANGLES,	positions, indices);	break;
386 		case LINE:		drawPrimitives(gl, program, GL_LINES,		positions, indices);	break;
387 		case POINT:		drawPrimitives(gl, program, GL_POINTS,		positions, indices);	break;
388 		default:		DE_ASSERT(false);													break;
389 	}
390 }
391 
392 // Test effect of scissor on default framebuffer clears
393 class ScissorClearCase : public ScissorCase
394 {
395 public:
396 					ScissorClearCase	(tcu::TestContext&		testCtx,
397 										 glu::RenderContext&	renderCtx,
398 										 const char*			name,
399 										 const char*			desc,
400 										 const Vec4&			scissorArea,
401 										 deUint32				clearMode);
~ScissorClearCase(void)402 	virtual			~ScissorClearCase	(void) {}
403 
404 	virtual void	init				(void);
405 
406 protected:
407 	virtual void	render				(GLuint program, const IVec4& viewport) const;
408 
409 private:
410 	const deUint32	m_clearMode; //!< Combination of the flags accepted by glClear
411 };
412 
ScissorClearCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const char * name,const char * desc,const Vec4 & scissorArea,deUint32 clearMode)413 ScissorClearCase::ScissorClearCase	(tcu::TestContext&		testCtx,
414 									 glu::RenderContext&	renderCtx,
415 									 const char*			name,
416 									 const char*			desc,
417 									 const Vec4&			scissorArea,
418 									 deUint32				clearMode)
419 	: ScissorCase	(testCtx, renderCtx, name, desc, scissorArea)
420 	, m_clearMode	(clearMode)
421 {
422 }
423 
init(void)424 void ScissorClearCase::init (void)
425 {
426 	if ((m_clearMode & GL_DEPTH_BUFFER_BIT) && m_renderCtx.getRenderTarget().getDepthBits() == 0)
427 		throw tcu::NotSupportedError("Cannot clear depth; no depth buffer present", "", __FILE__, __LINE__);
428 	else if ((m_clearMode & GL_STENCIL_BUFFER_BIT) && m_renderCtx.getRenderTarget().getStencilBits() == 0)
429 		throw tcu::NotSupportedError("Cannot clear stencil; no stencil buffer present", "", __FILE__, __LINE__);
430 }
431 
render(GLuint program,const IVec4 &) const432 void ScissorClearCase::render (GLuint program, const IVec4&) const
433 {
434 	const glw::Functions&	gl		= m_renderCtx.getFunctions();
435 	const Vec4				white	(1.0f, 1.0f, 1.0f, 1.0);
436 
437 	gl.clearColor(0.6f, 0.1f, 0.1f, 1.0);
438 	gl.clearDepthf(0.0f);
439 
440 	if (m_clearMode & GL_DEPTH_BUFFER_BIT)
441 	{
442 		gl.enable(GL_DEPTH_TEST);
443 		gl.depthFunc(GL_GREATER);
444 	}
445 
446 	if (m_clearMode & GL_STENCIL_BUFFER_BIT)
447 	{
448 		gl.clearStencil(123);
449 		gl.enable(GL_STENCIL_TEST);
450 		gl.stencilFunc(GL_EQUAL, 123, ~0u);
451 	}
452 
453 	if (m_clearMode & GL_COLOR_BUFFER_BIT)
454 		gl.clearColor(0.1f, 0.6f, 0.1f, 1.0);
455 
456 	gl.clear(m_clearMode);
457 	gl.disable(GL_SCISSOR_TEST);
458 
459 	gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, white.getPtr());
460 
461 	if (!(m_clearMode & GL_COLOR_BUFFER_BIT))
462 		drawQuad(gl, program, Vec3(-1.0f, -1.0f, 0.5f), Vec3(1.0f, 1.0f, 0.5f));
463 
464 	gl.disable(GL_DEPTH_TEST);
465 	gl.disable(GL_STENCIL_TEST);
466 }
467 
468 class FramebufferBlitCase : public ScissorCase
469 {
470 public:
471 					FramebufferBlitCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, const Vec4& scissorArea);
~FramebufferBlitCase(void)472 	virtual			~FramebufferBlitCase	(void) {}
473 
474 	virtual void	init					(void);
475 	virtual void	deinit					(void);
476 
477 protected:
478 	typedef de::MovePtr<glu::Framebuffer> FramebufferP;
479 
480 	enum {SIZE = 64};
481 
482 	virtual void	render					(GLuint program, const IVec4& viewport) const;
483 
484 	FramebufferP	m_fbo;
485 };
486 
FramebufferBlitCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const char * name,const char * desc,const Vec4 & scissorArea)487 FramebufferBlitCase::FramebufferBlitCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, const Vec4& scissorArea)
488 	: ScissorCase(testCtx, renderCtx, name, desc, scissorArea)
489 {
490 }
491 
init(void)492 void FramebufferBlitCase::init (void)
493 {
494 	if (m_renderCtx.getRenderTarget().getNumSamples())
495 		throw tcu::NotSupportedError("Cannot blit to multisampled framebuffer", "", __FILE__, __LINE__);
496 
497 	const glw::Functions&	gl			= m_renderCtx.getFunctions();
498 	const glu::Renderbuffer	colorbuf	(gl);
499 	const tcu::Vec4			clearColor	(1.0f, 0.5, 0.125f, 1.0f);
500 
501 	m_fbo = FramebufferP(new glu::Framebuffer(gl));
502 
503 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
504 
505 	gl.bindRenderbuffer(GL_RENDERBUFFER, *colorbuf);
506 	gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, SIZE, SIZE);
507 	gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf);
508 
509 	gl.clearBufferfv(GL_COLOR, 0, clearColor.getPtr());
510 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer());
511 }
512 
deinit(void)513 void FramebufferBlitCase::deinit (void)
514 {
515 	m_fbo.clear();
516 }
517 
render(GLuint program,const IVec4 & viewport) const518 void FramebufferBlitCase::render(GLuint program, const IVec4& viewport) const
519 {
520 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
521 
522 	const int				width				= viewport.z();
523 	const int				height				= viewport.w();
524 	const deInt32			defaultFramebuffer	= m_renderCtx.getDefaultFramebuffer();
525 
526 	DE_UNREF(program);
527 
528 	// blit to default framebuffer
529 	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
530 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer);
531 
532 	gl.blitFramebuffer(0, 0, SIZE, SIZE, viewport.x(), viewport.y(), viewport.x() + width, viewport.y() + height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
533 
534 	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer);
535 }
536 
537 struct BufferFmtDesc
538 {
539 	tcu::TextureFormat	texFmt;
540 	GLenum				colorFmt;
541 };
542 
543 struct Color
544 {
545 	enum Type {FLOAT, INT, UINT};
546 
547 	Type type;
548 
549 	union
550 	{
551 		float		f[4];
552 		deInt32		i[4];
553 		deUint32	u[4];
554 	};
555 
Colordeqp::gls::Functional::__anonf0c93c320111::Color556 	Color(const float f_[4])    : type(FLOAT) { f[0] = f_[0]; f[1] = f_[1]; f[2] = f_[2]; f[3] = f_[3]; }
Colordeqp::gls::Functional::__anonf0c93c320111::Color557 	Color(const deInt32 i_[4])  : type(INT)   { i[0] = i_[0]; i[1] = i_[1]; i[2] = i_[2]; i[3] = i_[3]; }
Colordeqp::gls::Functional::__anonf0c93c320111::Color558 	Color(const deUint32 u_[4]) : type(UINT)  { u[0] = u_[0]; u[1] = u_[1]; u[2] = u_[2]; u[3] = u_[3]; }
559 };
560 
561 class FramebufferClearCase : public tcu::TestCase
562 {
563 public:
564 							FramebufferClearCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, ClearType clearType);
~FramebufferClearCase(void)565 	virtual					~FramebufferClearCase	(void) {}
566 
567 	virtual IterateResult	iterate					(void);
568 
569 private:
570 	static void				clearBuffers			(const glw::Functions& gl, Color color, float depth, int stencil);
571 	static Color			getBaseColor			(const BufferFmtDesc& bufferFmt);
572 	static Color			getMainColor			(const BufferFmtDesc& bufferFmt);
573 	static BufferFmtDesc	getBufferFormat			(ClearType type);
574 
575 	virtual void			render					(GLuint program) const;
576 
577 	glu::RenderContext&		m_renderCtx;
578 	const ClearType			m_clearType;
579 };
580 
FramebufferClearCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const char * name,const char * desc,ClearType clearType)581 FramebufferClearCase::FramebufferClearCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, ClearType clearType)
582 	: tcu::TestCase	(testCtx, name, desc)
583 	, m_renderCtx	(renderCtx)
584 	, m_clearType	(clearType)
585 {
586 }
587 
clearBuffers(const glw::Functions & gl,Color color,float depth,int stencil)588 void FramebufferClearCase::clearBuffers (const glw::Functions& gl, Color color, float depth, int stencil)
589 {
590 	switch(color.type)
591 	{
592 		case Color::FLOAT:	gl.clearBufferfv (GL_COLOR, 0, color.f); break;
593 		case Color::INT:	gl.clearBufferiv (GL_COLOR, 0, color.i); break;
594 		case Color::UINT:	gl.clearBufferuiv(GL_COLOR, 0, color.u); break;
595 		default:
596 			DE_ASSERT(false);
597 	}
598 
599 	gl.clearBufferfv(GL_DEPTH, 0, &depth);
600 	gl.clearBufferiv(GL_STENCIL, 0, &stencil);
601 }
602 
iterate(void)603 FramebufferClearCase::IterateResult FramebufferClearCase::iterate (void)
604 {
605 	TestLog&					log				= m_testCtx.getLog();
606 	const glw::Functions&		gl				= m_renderCtx.getFunctions();
607 	const glu::ShaderProgram	shader			(m_renderCtx, genShaders(glu::getContextTypeGLSLVersion(m_renderCtx.getType())));
608 
609 	const glu::Framebuffer		fbo				(gl);
610 	const glu::Renderbuffer		colorbuf		(gl);
611 	const glu::Renderbuffer		depthbuf		(gl);
612 
613 	const BufferFmtDesc			bufferFmt		= getBufferFormat(m_clearType);
614 	const Color					baseColor		= getBaseColor(bufferFmt);
615 
616 	const int					width			= 64;
617 	const int					height			= 64;
618 
619 	const IVec4					scissorArea		(8, 8, 48, 48);
620 
621 	vector<deUint8>				refData			(width*height*bufferFmt.texFmt.getPixelSize());
622 	vector<deUint8>				resData			(width*height*bufferFmt.texFmt.getPixelSize());
623 
624 	tcu::PixelBufferAccess		refAccess		(bufferFmt.texFmt, width, height, 1, &refData[0]);
625 	tcu::PixelBufferAccess		resAccess		(bufferFmt.texFmt, width, height, 1, &resData[0]);
626 
627 	if (!shader.isOk())
628 	{
629 		log << shader;
630 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader compile/link failed");
631 		return STOP;
632 	}
633 
634 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo);
635 	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo);
636 
637 	// Color
638 	gl.bindRenderbuffer(GL_RENDERBUFFER, *colorbuf);
639 	gl.renderbufferStorage(GL_RENDERBUFFER, bufferFmt.colorFmt, width, height);
640 	gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf);
641 
642 	// Depth/stencil
643 	gl.bindRenderbuffer(GL_RENDERBUFFER, *depthbuf);
644 	gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
645 	gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *depthbuf);
646 
647 	log << TestLog::Message << "Scissor area is " << scissorArea << TestLog::EndMessage;
648 
649 	// Render reference
650 	{
651 		log << TestLog::Message << "Rendering reference (scissors disabled)" << TestLog::EndMessage;
652 
653 		gl.useProgram(shader.getProgram());
654 		gl.viewport(0, 0, width, height);
655 
656 		gl.disable(GL_DEPTH_TEST);
657 		gl.disable(GL_STENCIL_TEST);
658 		gl.disable(GL_SCISSOR_TEST);
659 
660 		clearBuffers(gl, baseColor, 1.0f, 0);
661 
662 		render(shader.getProgram());
663 
664 		glu::readPixels(m_renderCtx, 0, 0, refAccess);
665 		GLU_CHECK_ERROR(gl.getError());
666 	}
667 
668 	// Render result
669 	{
670 		log << TestLog::Message << "Rendering result (scissors enabled)" << TestLog::EndMessage;
671 
672 		gl.useProgram(shader.getProgram());
673 		gl.viewport(0, 0, width, height);
674 
675 		gl.disable(GL_DEPTH_TEST);
676 		gl.disable(GL_STENCIL_TEST);
677 		gl.disable(GL_SCISSOR_TEST);
678 
679 		clearBuffers(gl, baseColor, 1.0f, 0);
680 
681 		gl.enable(GL_SCISSOR_TEST);
682 		gl.scissor(scissorArea.x(), scissorArea.y(), scissorArea.z(), scissorArea.w());
683 
684 		render(shader.getProgram());
685 
686 		glu::readPixels(m_renderCtx, 0, 0, resAccess);
687 		GLU_CHECK_ERROR(gl.getError());
688 	}
689 
690 	{
691 		bool resultOk = false;
692 
693 		switch (baseColor.type)
694 		{
695 			case Color::FLOAT:
696 				clearEdges(refAccess, Vec4(baseColor.f[0], baseColor.f[1], baseColor.f[2], baseColor.f[3]), scissorArea);
697 				resultOk = tcu::floatThresholdCompare(log, "ComparisonResult", "Image comparison result", refAccess, resAccess, Vec4(0.02f, 0.02f, 0.02f, 0.02f), tcu::COMPARE_LOG_RESULT);
698 				break;
699 
700 			case Color::INT:
701 				clearEdges(refAccess, IVec4(baseColor.i[0], baseColor.i[1], baseColor.i[2], baseColor.i[3]), scissorArea);
702 				resultOk = tcu::intThresholdCompare(log, "ComparisonResult", "Image comparison result", refAccess, resAccess, UVec4(2, 2, 2, 2), tcu::COMPARE_LOG_RESULT);
703 				break;
704 
705 			case Color::UINT:
706 				clearEdges(refAccess, UVec4(baseColor.u[0], baseColor.u[1], baseColor.u[2], baseColor.u[3]), scissorArea);
707 				resultOk = tcu::intThresholdCompare(log, "ComparisonResult", "Image comparison result", refAccess, resAccess, UVec4(2, 2, 2, 2), tcu::COMPARE_LOG_RESULT);
708 				break;
709 		}
710 
711 		if (resultOk)
712 			m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
713 		else
714 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
715 	}
716 
717 	return STOP;
718 }
719 
getBaseColor(const BufferFmtDesc & bufferFmt)720 Color FramebufferClearCase::getBaseColor (const BufferFmtDesc& bufferFmt)
721 {
722 	const float		f[4] = {0.125f, 0.25f, 0.5f, 1.0f};
723 	const deInt32	i[4] = {0, 0, 0, 0};
724 	const deUint32	u[4] = {0, 0, 0, 0};
725 
726 	switch(bufferFmt.colorFmt)
727 	{
728 		case GL_RGBA8:		return Color(f);
729 		case GL_RGBA8I:		return Color(i);
730 		case GL_RGBA8UI:	return Color(u);
731 		default:
732 			DE_ASSERT(false);
733 	}
734 
735 	return Color(f);
736 }
737 
getMainColor(const BufferFmtDesc & bufferFmt)738 Color FramebufferClearCase::getMainColor (const BufferFmtDesc& bufferFmt)
739 {
740 	const float		f[4] = {1.0f, 1.0f, 0.5f, 1.0f};
741 	const deInt32	i[4] = {127, -127, 0, 127};
742 	const deUint32	u[4] = {255, 255, 0, 255};
743 
744 	switch(bufferFmt.colorFmt)
745 	{
746 		case GL_RGBA8:		return Color(f);
747 		case GL_RGBA8I:		return Color(i);
748 		case GL_RGBA8UI:	return Color(u);
749 		default:
750 			DE_ASSERT(false);
751 	}
752 
753 	return Color(f);
754 }
755 
getBufferFormat(ClearType type)756 BufferFmtDesc FramebufferClearCase::getBufferFormat (ClearType type)
757 {
758 	BufferFmtDesc retval;
759 
760 	switch (type)
761 	{
762 		case CLEAR_COLOR_FLOAT:
763 			retval.colorFmt	= GL_RGBA16F;
764 			retval.texFmt	= tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::HALF_FLOAT);
765 			DE_ASSERT(!"Floating point clear not implemented");// \todo [2014-1-23 otto] pixel read format & type, nothing guaranteed, need extension...
766 			break;
767 
768 		case CLEAR_COLOR_INT:
769 			retval.colorFmt	= GL_RGBA8I;
770 			retval.texFmt	= tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32);
771 			break;
772 
773 		case CLEAR_COLOR_UINT:
774 			retval.colorFmt	= GL_RGBA8UI;
775 			retval.texFmt	= tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32);
776 			break;
777 
778 		default:
779 			retval.colorFmt = GL_RGBA8;
780 			retval.texFmt	= tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
781 			break;
782 	}
783 
784 	return retval;
785 }
786 
render(GLuint program) const787 void FramebufferClearCase::render (GLuint program) const
788 {
789 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
790 
791 	const BufferFmtDesc		bufferFmt			= getBufferFormat(m_clearType);
792 	const Color				clearColor			= getMainColor(bufferFmt);
793 
794 	const int				clearStencil		= 123;
795 	const float				clearDepth			= 0.5f;
796 
797 	switch (m_clearType)
798 	{
799 		case CLEAR_COLOR_FIXED:		gl.clearBufferfv (GL_COLOR, 0, clearColor.f);						break;
800 		case CLEAR_COLOR_FLOAT:		gl.clearBufferfv (GL_COLOR, 0, clearColor.f);						break;
801 		case CLEAR_COLOR_INT:		gl.clearBufferiv (GL_COLOR, 0, clearColor.i);						break;
802 		case CLEAR_COLOR_UINT:		gl.clearBufferuiv(GL_COLOR, 0, clearColor.u);						break;
803 		case CLEAR_DEPTH:			gl.clearBufferfv (GL_DEPTH, 0, &clearDepth);						break;
804 		case CLEAR_STENCIL:			gl.clearBufferiv (GL_STENCIL, 0, &clearStencil);					break;
805 		case CLEAR_DEPTH_STENCIL:	gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil);	break;
806 
807 		default:
808 			DE_ASSERT(false);
809 	}
810 
811 	const bool useDepth		= (m_clearType == CLEAR_DEPTH   || m_clearType == CLEAR_DEPTH_STENCIL);
812 	const bool useStencil	= (m_clearType == CLEAR_STENCIL || m_clearType == CLEAR_DEPTH_STENCIL);
813 
814 	// Render something to expose changes to depth/stencil buffer
815 	if (useDepth || useStencil)
816 	{
817 		if (useDepth)
818 			gl.enable(GL_DEPTH_TEST);
819 
820 		if (useStencil)
821 			gl.enable(GL_STENCIL_TEST);
822 
823 		gl.stencilFunc(GL_EQUAL, clearStencil, ~0u);
824 		gl.depthFunc(GL_GREATER);
825 		gl.disable(GL_SCISSOR_TEST);
826 
827 		gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, clearColor.f);
828 		drawQuad(gl, program, tcu::Vec3(-1.0f, -1.0f, 0.6f), tcu::Vec3(1.0f, 1.0f, 0.6f));
829 	}
830 }
831 
832 } // Anonymous
833 
834 namespace ScissorTestInternal
835 {
836 
createPrimitiveTest(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const char * name,const char * desc,const Vec4 & scissorArea,const Vec4 & renderArea,PrimitiveType type,int primitiveCount)837 tcu::TestNode* createPrimitiveTest (tcu::TestContext&	testCtx,
838 									glu::RenderContext&	renderCtx,
839 									const char*			name,
840 									const char*			desc,
841 									const Vec4&			scissorArea,
842 									const Vec4&			renderArea,
843 									PrimitiveType		type,
844 									int					primitiveCount)
845 {
846 	return new ScissorPrimitiveCase(testCtx, renderCtx, name, desc, scissorArea, renderArea, type, primitiveCount);
847 }
848 
createClearTest(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const char * name,const char * desc,const Vec4 & scissorArea,deUint32 clearMode)849 tcu::TestNode* createClearTest (tcu::TestContext&	testCtx,
850 								glu::RenderContext&	renderCtx,
851 								const char*			name,
852 								const char*			desc,
853 								const Vec4&			scissorArea,
854 								deUint32			clearMode)
855 {
856 	return new ScissorClearCase(testCtx, renderCtx, name, desc, scissorArea, clearMode);
857 }
858 
createFramebufferClearTest(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const char * name,const char * desc,ClearType clearType)859 tcu::TestNode* createFramebufferClearTest (tcu::TestContext&	testCtx,
860 										   glu::RenderContext&	renderCtx,
861 										   const char*			name,
862 										   const char*			desc,
863 										   ClearType			clearType)
864 {
865 	return new FramebufferClearCase(testCtx, renderCtx, name, desc, clearType);
866 }
867 
createFramebufferBlitTest(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const char * name,const char * desc,const Vec4 & scissorArea)868 tcu::TestNode* createFramebufferBlitTest (tcu::TestContext&		testCtx,
869 										  glu::RenderContext&	renderCtx,
870 										  const char*			name,
871 										  const char*			desc,
872 										  const Vec4&			scissorArea)
873 {
874 	return new FramebufferBlitCase(testCtx, renderCtx, name, desc, scissorArea);
875 }
876 
877 } // ScissorTestInternal
878 } // Functional
879 } // gls
880 } // deqp
881