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Searched defs:createShader (Results 1 – 21 of 21) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
DShaderCache.h85 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader) in createShader() function
90 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader) in createShader() function
DRenderer9.cpp2857 ShaderImpl *Renderer9::createShader(GLenum type) in createShader() function in rx::Renderer9
/external/skia/gm/
Dsamplerstress.cpp73 void createShader() { in createShader() function in skiagm::SamplerStressGM
/external/chromium_org/third_party/skia/gm/
Dsamplerstress.cpp73 void createShader() { in createShader() function in skiagm::SamplerStressGM
/external/chromium_org/third_party/skia/bench/
DPatchGridBench.cpp153 SkShader* createShader() { in createShader() function in PatchGridBench
DPatchBench.cpp72 virtual SkShader* createShader() { in createShader() function in PatchBench
/external/eigen/unsupported/test/
Dopenglsupport.cpp72 GLint createShader(const char* vtx, const char* frg) in createShader() function
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp488 void SingleBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anoncef11d3c0111::SingleBindingCase
811 void MultipleBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anoncef11d3c0111::MultipleBindingCase
1053 void MixedBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anoncef11d3c0111::MixedBindingCase
1273 void MixedApiCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anoncef11d3c0111::MixedApiCase
/external/chromium_org/third_party/angle/src/libGLESv2/
DResourceManager.cpp91 GLuint ResourceManager::createShader(GLenum type) in createShader() function in gl::ResourceManager
DContext.cpp229 GLuint Context::createShader(GLenum type) in createShader() function in gl::Context
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp482 void SingleBindingCase::createShader (void) in createShader() function in deqp::gles31::Stress::__anonc249e8fa0111::SingleBindingCase
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
DFETurbulence.cpp404 SkShader* FETurbulence::createShader() in createShader() function in blink::FETurbulence
/external/deqp/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp198 void DrawCallBatchingTest::createShader (void) in createShader() function in deqp::gles2::Performance::__anon9d0b767e0111::DrawCallBatchingTest
/external/chromium_org/cc/test/
Dtest_web_graphics_context_3d.cc257 GLuint TestWebGraphicsContext3D::createShader(GLenum) { in createShader() function in cc::TestWebGraphicsContext3D
/external/deqp/modules/egl/
DteglRenderTests.cpp445 static deUint32 createShader (deUint32 shaderType, const char* source) in createShader() function
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp253 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() function in deqp::gles2::Functional::__anon39e1749c0111::ShaderAllocator
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl118 glCreateShaderFunc createShader; variable
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp306 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() function in deqp::gles3::Functional::__anon44416b3e0111::ShaderAllocator
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
DMockWebGraphicsContext3D.h271 virtual WebGLId createShader(WGC3Denum) { return 1; } in createShader() function
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
DRenderer11.cpp2244 ShaderImpl *Renderer11::createShader(GLenum type) in createShader() function in rx::Renderer11
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DWebGLRenderingContextBase.cpp1611 PassRefPtrWillBeRawPtr<WebGLShader> WebGLRenderingContextBase::createShader(GLenum type) in createShader() function in blink::WebGLRenderingContextBase