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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
6 #define CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
7 
8 #include <map>
9 #include <queue>
10 #include <set>
11 #include <string>
12 
13 #include "base/callback.h"
14 #include "base/containers/hash_tables.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/threading/non_thread_safe.h"
17 #include "base/time/time.h"
18 #include "content/browser/gpu/gpu_surface_tracker.h"
19 #include "content/common/content_export.h"
20 #include "content/common/gpu/gpu_memory_uma_stats.h"
21 #include "content/common/gpu/gpu_process_launch_causes.h"
22 #include "content/common/gpu/gpu_result_codes.h"
23 #include "content/public/browser/browser_child_process_host_delegate.h"
24 #include "content/public/browser/gpu_data_manager.h"
25 #include "gpu/command_buffer/common/constants.h"
26 #include "gpu/config/gpu_info.h"
27 #include "ipc/ipc_sender.h"
28 #include "ipc/message_filter.h"
29 #include "ui/gfx/native_widget_types.h"
30 #include "ui/gfx/size.h"
31 #include "url/gurl.h"
32 
33 struct GPUCreateCommandBufferConfig;
34 
35 namespace gfx {
36 struct GpuMemoryBufferHandle;
37 }
38 
39 namespace IPC {
40 struct ChannelHandle;
41 }
42 
43 namespace content {
44 class BrowserChildProcessHostImpl;
45 class GpuMainThread;
46 class RenderWidgetHostViewFrameSubscriber;
47 class ShaderDiskCache;
48 
49 typedef base::Thread* (*GpuMainThreadFactoryFunction)(const std::string& id);
50 
51 class GpuProcessHost : public BrowserChildProcessHostDelegate,
52                        public IPC::Sender,
53                        public base::NonThreadSafe {
54  public:
55   enum GpuProcessKind {
56     GPU_PROCESS_KIND_UNSANDBOXED,
57     GPU_PROCESS_KIND_SANDBOXED,
58     GPU_PROCESS_KIND_COUNT
59   };
60 
61   typedef base::Callback<void(const IPC::ChannelHandle&, const gpu::GPUInfo&)>
62       EstablishChannelCallback;
63 
64   typedef base::Callback<void(CreateCommandBufferResult)>
65       CreateCommandBufferCallback;
66 
67   typedef base::Callback<void(const gfx::GpuMemoryBufferHandle& handle)>
68       CreateGpuMemoryBufferCallback;
69 
gpu_enabled()70   static bool gpu_enabled() { return gpu_enabled_; }
gpu_crash_count()71   static int gpu_crash_count() { return gpu_crash_count_; }
72 
73   // Creates a new GpuProcessHost or gets an existing one, resulting in the
74   // launching of a GPU process if required.  Returns null on failure. It
75   // is not safe to store the pointer once control has returned to the message
76   // loop as it can be destroyed. Instead store the associated GPU host ID.
77   // This could return NULL if GPU access is not allowed (blacklisted).
78   CONTENT_EXPORT static GpuProcessHost* Get(GpuProcessKind kind,
79                                             CauseForGpuLaunch cause);
80 
81   // Retrieves a list of process handles for all gpu processes.
82   static void GetProcessHandles(
83       const GpuDataManager::GetGpuProcessHandlesCallback& callback);
84 
85   // Helper function to send the given message to the GPU process on the IO
86   // thread.  Calls Get and if a host is returned, sends it.  Can be called from
87   // any thread.  Deletes the message if it cannot be sent.
88   CONTENT_EXPORT static void SendOnIO(GpuProcessKind kind,
89                                       CauseForGpuLaunch cause,
90                                       IPC::Message* message);
91 
92   CONTENT_EXPORT static void RegisterGpuMainThreadFactory(
93       GpuMainThreadFactoryFunction create);
94 
95   // Get the GPU process host for the GPU process with the given ID. Returns
96   // null if the process no longer exists.
97   static GpuProcessHost* FromID(int host_id);
host_id()98   int host_id() const { return host_id_; }
99 
100   // IPC::Sender implementation.
101   virtual bool Send(IPC::Message* msg) OVERRIDE;
102 
103   // Adds a message filter to the GpuProcessHost's channel.
104   void AddFilter(IPC::MessageFilter* filter);
105 
106   // Tells the GPU process to create a new channel for communication with a
107   // client. Once the GPU process responds asynchronously with the IPC handle
108   // and GPUInfo, we call the callback.
109   void EstablishGpuChannel(int client_id,
110                            bool share_context,
111                            bool allow_future_sync_points,
112                            const EstablishChannelCallback& callback);
113 
114   // Tells the GPU process to create a new command buffer that draws into the
115   // given surface.
116   void CreateViewCommandBuffer(
117       const gfx::GLSurfaceHandle& compositing_surface,
118       int surface_id,
119       int client_id,
120       const GPUCreateCommandBufferConfig& init_params,
121       int route_id,
122       const CreateCommandBufferCallback& callback);
123 
124   // Tells the GPU process to create a new GPU memory buffer using the given
125   // handle.
126   void CreateGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle,
127                              const gfx::Size& size,
128                              unsigned internalformat,
129                              unsigned usage,
130                              const CreateGpuMemoryBufferCallback& callback);
131 
132   // Tells the GPU process to destroy GPU memory buffer.
133   void DestroyGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle,
134                               int sync_point);
135 
136   // What kind of GPU process, e.g. sandboxed or unsandboxed.
137   GpuProcessKind kind();
138 
139   void ForceShutdown();
140 
141   void BeginFrameSubscription(
142       int surface_id,
143       base::WeakPtr<RenderWidgetHostViewFrameSubscriber> subscriber);
144   void EndFrameSubscription(int surface_id);
145   void LoadedShader(const std::string& key, const std::string& data);
146 
147  private:
148   static bool ValidateHost(GpuProcessHost* host);
149 
150   GpuProcessHost(int host_id, GpuProcessKind kind);
151   virtual ~GpuProcessHost();
152 
153   bool Init();
154 
155   // Post an IPC message to the UI shim's message handler on the UI thread.
156   void RouteOnUIThread(const IPC::Message& message);
157 
158   // BrowserChildProcessHostDelegate implementation.
159   virtual bool OnMessageReceived(const IPC::Message& message) OVERRIDE;
160   virtual void OnChannelConnected(int32 peer_pid) OVERRIDE;
161   virtual void OnProcessLaunched() OVERRIDE;
162   virtual void OnProcessCrashed(int exit_code) OVERRIDE;
163 
164   // Message handlers.
165   void OnInitialized(bool result, const gpu::GPUInfo& gpu_info);
166   void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
167   void OnCommandBufferCreated(CreateCommandBufferResult result);
168   void OnDestroyCommandBuffer(int32 surface_id);
169   void OnGpuMemoryBufferCreated(const gfx::GpuMemoryBufferHandle& handle);
170   void OnDidCreateOffscreenContext(const GURL& url);
171   void OnDidLoseContext(bool offscreen,
172                         gpu::error::ContextLostReason reason,
173                         const GURL& url);
174   void OnDidDestroyOffscreenContext(const GURL& url);
175   void OnGpuMemoryUmaStatsReceived(const GPUMemoryUmaStats& stats);
176 #if defined(OS_MACOSX)
177   void OnAcceleratedSurfaceBuffersSwapped(const IPC::Message& message);
178 #endif
179 
180   void CreateChannelCache(int32 client_id);
181   void OnDestroyChannel(int32 client_id);
182   void OnCacheShader(int32 client_id, const std::string& key,
183                      const std::string& shader);
184 
185   bool LaunchGpuProcess(const std::string& channel_id);
186 
187   void SendOutstandingReplies();
188 
189   void BlockLiveOffscreenContexts();
190 
191   // Update GPU crash counters.  Disable GPU if crash limit is reached.
192   void RecordProcessCrash();
193 
194   std::string GetShaderPrefixKey();
195 
196   // The serial number of the GpuProcessHost / GpuProcessHostUIShim pair.
197   int host_id_;
198 
199   // These are the channel requests that we have already sent to
200   // the GPU process, but haven't heard back about yet.
201   std::queue<EstablishChannelCallback> channel_requests_;
202 
203   // The pending create command buffer requests we need to reply to.
204   std::queue<CreateCommandBufferCallback> create_command_buffer_requests_;
205 
206   // The pending create gpu memory buffer requests we need to reply to.
207   std::queue<CreateGpuMemoryBufferCallback> create_gpu_memory_buffer_requests_;
208 
209   // Qeueud messages to send when the process launches.
210   std::queue<IPC::Message*> queued_messages_;
211 
212   // Whether the GPU process is valid, set to false after Send() failed.
213   bool valid_;
214 
215   // Whether we are running a GPU thread inside the browser process instead
216   // of a separate GPU process.
217   bool in_process_;
218 
219   bool swiftshader_rendering_;
220   GpuProcessKind kind_;
221 
222   scoped_ptr<base::Thread> in_process_gpu_thread_;
223 
224   // Whether we actually launched a GPU process.
225   bool process_launched_;
226 
227   // Whether the GPU process successfully initialized.
228   bool initialized_;
229 
230   // Time Init started.  Used to log total GPU process startup time to UMA.
231   base::TimeTicks init_start_time_;
232 
233   // Whether this host recorded a GPU crash or not.
234   bool gpu_crash_recorded_;
235 
236   // Master switch for enabling/disabling GPU acceleration for the current
237   // browser session. It does not change the acceleration settings for
238   // existing tabs, just the future ones.
239   static bool gpu_enabled_;
240 
241   static bool hardware_gpu_enabled_;
242 
243   static int gpu_crash_count_;
244   static int gpu_recent_crash_count_;
245   static bool crashed_before_;
246   static int swiftshader_crash_count_;
247 
248   scoped_ptr<BrowserChildProcessHostImpl> process_;
249 
250   // Track the URLs of the pages which have live offscreen contexts,
251   // assumed to be associated with untrusted content such as WebGL.
252   // For best robustness, when any context lost notification is
253   // received, assume all of these URLs are guilty, and block
254   // automatic execution of 3D content from those domains.
255   std::multiset<GURL> urls_with_live_offscreen_contexts_;
256 
257   // Statics kept around to send to UMA histograms on GPU process lost.
258   bool uma_memory_stats_received_;
259   GPUMemoryUmaStats uma_memory_stats_;
260 
261   // This map of frame subscribers are listening for frame presentation events.
262   // The key is the surface id and value is the subscriber.
263   typedef base::hash_map<int,
264                          base::WeakPtr<RenderWidgetHostViewFrameSubscriber> >
265   FrameSubscriberMap;
266   FrameSubscriberMap frame_subscribers_;
267 
268   typedef std::map<int32, scoped_refptr<ShaderDiskCache> >
269       ClientIdToShaderCacheMap;
270   ClientIdToShaderCacheMap client_id_to_shader_cache_;
271 
272   std::string shader_prefix_key_;
273 
274   // Keep an extra reference to the SurfaceRef stored in the GpuSurfaceTracker
275   // in this map so that we don't destroy it whilst the GPU process is
276   // drawing to it.
277   typedef std::multimap<int, scoped_refptr<GpuSurfaceTracker::SurfaceRef> >
278       SurfaceRefMap;
279   SurfaceRefMap surface_refs_;
280 
281   DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
282 };
283 
284 }  // namespace content
285 
286 #endif  // CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
287