Searched defs:currentLevel (Results 1 – 10 of 10) sorted by relevance
301 int8_t currentLevel = _shared->transmit_mixer()->AudioLevel(); in GetSpeechInputLevel() local350 int16_t currentLevel = _shared->transmit_mixer()-> in GetSpeechInputLevelFullRange() local
262 int8_t currentLevel = _audioLevel.Level(); in GetSpeechOutputLevel() local272 int16_t currentLevel = _audioLevel.LevelFullRange(); in GetSpeechOutputLevelFullRange() local
2512 int8_t currentLevel = _outputAudioLevel.Level(); in GetSpeechOutputLevel() local2523 int16_t currentLevel = _outputAudioLevel.LevelFullRange(); in GetSpeechOutputLevelFullRange() local
164 uint16_t currentLevel = tmp->fLevel; in nextDraw() local
166 uint16_t currentLevel = tmp->fLevel; in nextDraw() local
87 Level currentLevel = null; in loadLevelTree() local
560 final LevelTree.Level currentLevel = LevelTree.get(mLevelRow, mLevelIndex); in onGameFlowEvent() local
417 ESymbolLevel currentLevel() const in currentLevel() function
646 UPlugLevel currentLevel = uplug_getCurrentLevel(); in uplug_loadWaitingPlugs() local