• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GFX_ANIMATION_MULTI_ANIMATION_H_
6 #define UI_GFX_ANIMATION_MULTI_ANIMATION_H_
7 
8 #include <vector>
9 
10 #include "ui/gfx/animation/animation.h"
11 #include "ui/gfx/animation/tween.h"
12 
13 namespace gfx {
14 
15 // MultiAnimation is an animation that consists of a number of sub animations.
16 // To create a MultiAnimation pass in the parts, invoke Start() and the delegate
17 // is notified as the animation progresses. By default MultiAnimation runs until
18 // Stop is invoked, see |set_continuous()| for details.
19 class GFX_EXPORT MultiAnimation : public Animation {
20  public:
21   // Defines part of the animation. Each part consists of the following:
22   //
23   // time_ms: the time of the part.
24   // start_time_ms: the amount of time to offset this part by when calculating
25   // the percented completed.
26   // end_time_ms: the end time used to calculate the percentange completed.
27   //
28   // In most cases |start_time_ms| = 0 and |end_time_ms| = |time_ms|. But you
29   // can adjust the start/end for different effects. For example, to run a part
30   // for 200ms with a % between .25 and .75 use the following three values: 200,
31   // 100, 400.
32   struct Part {
PartPart33     Part() : time_ms(0), start_time_ms(0), end_time_ms(0), type(Tween::ZERO) {}
PartPart34     Part(int time_ms, Tween::Type type)
35         : time_ms(time_ms),
36           start_time_ms(0),
37           end_time_ms(time_ms),
38           type(type) {}
39 
40     int time_ms;
41     int start_time_ms;
42     int end_time_ms;
43     Tween::Type type;
44   };
45 
46   typedef std::vector<Part> Parts;
47 
48   MultiAnimation(const Parts& parts, base::TimeDelta timer_interval);
49   virtual ~MultiAnimation();
50 
51   // Default interval.
52   static base::TimeDelta GetDefaultTimerInterval();
53 
54   // Sets whether the animation continues after it reaches the end. If true, the
55   // animation runs until explicitly stopped. The default is true.
set_continuous(bool continuous)56   void set_continuous(bool continuous) { continuous_ = continuous; }
57 
58   // Returns the current value. The current value for a MultiAnimation is
59   // determined from the tween type of the current part.
60   virtual double GetCurrentValue() const OVERRIDE;
61 
62   // Returns the index of the current part.
current_part_index()63   size_t current_part_index() const { return current_part_index_; }
64 
65  protected:
66   // Animation overrides.
67   virtual void Step(base::TimeTicks time_now) OVERRIDE;
68   virtual void SetStartTime(base::TimeTicks start_time) OVERRIDE;
69 
70  private:
71   // Returns the part containing the specified time. |time_ms| is reset to be
72   // relative to the part containing the time and |part_index| the index of the
73   // part.
74   const Part& GetPart(int* time_ms, size_t* part_index);
75 
76   // The parts that make up the animation.
77   const Parts parts_;
78 
79   // Total time of all the parts.
80   const int cycle_time_ms_;
81 
82   // Current value for the animation.
83   double current_value_;
84 
85   // Index of the current part.
86   size_t current_part_index_;
87 
88   // See description above setter.
89   bool continuous_;
90 
91   DISALLOW_COPY_AND_ASSIGN(MultiAnimation);
92 };
93 
94 }  // namespace gfx
95 
96 #endif  // UI_GFX_ANIMATION_MULTI_ANIMATION_H_
97