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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "config.h"
6 #include "bindings/core/v8/ScriptState.h"
7 
8 #include "bindings/core/v8/V8Binding.h"
9 #include "core/dom/ExecutionContext.h"
10 #include "core/frame/LocalFrame.h"
11 
12 namespace blink {
13 
create(v8::Handle<v8::Context> context,PassRefPtr<DOMWrapperWorld> world)14 PassRefPtr<ScriptState> ScriptState::create(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
15 {
16     RefPtr<ScriptState> scriptState = adoptRef(new ScriptState(context, world));
17     // This ref() is for keeping this ScriptState alive as long as the v8::Context is alive.
18     // This is deref()ed in the weak callback of the v8::Context.
19     scriptState->ref();
20     return scriptState;
21 }
22 
weakCallback(const v8::WeakCallbackData<v8::Context,ScriptState> & data)23 static void weakCallback(const v8::WeakCallbackData<v8::Context, ScriptState>& data)
24 {
25     data.GetValue()->SetAlignedPointerInEmbedderData(v8ContextPerContextDataIndex, 0);
26     data.GetParameter()->clearContext();
27     data.GetParameter()->deref();
28 }
29 
ScriptState(v8::Handle<v8::Context> context,PassRefPtr<DOMWrapperWorld> world)30 ScriptState::ScriptState(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
31     : m_isolate(context->GetIsolate())
32     , m_context(m_isolate, context)
33     , m_world(world)
34     , m_perContextData(V8PerContextData::create(context))
35     , m_globalObjectDetached(false)
36 {
37     ASSERT(m_world);
38     m_context.setWeak(this, &weakCallback);
39     context->SetAlignedPointerInEmbedderData(v8ContextPerContextDataIndex, this);
40 }
41 
~ScriptState()42 ScriptState::~ScriptState()
43 {
44     ASSERT(!m_perContextData);
45     ASSERT(m_context.isEmpty());
46 }
47 
detachGlobalObject()48 void ScriptState::detachGlobalObject()
49 {
50     ASSERT(!m_context.isEmpty());
51     context()->DetachGlobal();
52     m_globalObjectDetached = true;
53 }
54 
evalEnabled() const55 bool ScriptState::evalEnabled() const
56 {
57     v8::HandleScope handleScope(m_isolate);
58     return context()->IsCodeGenerationFromStringsAllowed();
59 }
60 
setEvalEnabled(bool enabled)61 void ScriptState::setEvalEnabled(bool enabled)
62 {
63     v8::HandleScope handleScope(m_isolate);
64     return context()->AllowCodeGenerationFromStrings(enabled);
65 }
66 
getFromGlobalObject(const char * name)67 ScriptValue ScriptState::getFromGlobalObject(const char* name)
68 {
69     v8::HandleScope handleScope(m_isolate);
70     v8::Local<v8::Value> v8Value = context()->Global()->Get(v8AtomicString(isolate(), name));
71     return ScriptValue(this, v8Value);
72 }
73 
executionContext() const74 ExecutionContext* ScriptState::executionContext() const
75 {
76     v8::HandleScope scope(m_isolate);
77     return toExecutionContext(context());
78 }
79 
setExecutionContext(ExecutionContext *)80 void ScriptState::setExecutionContext(ExecutionContext*)
81 {
82     ASSERT_NOT_REACHED();
83 }
84 
domWindow() const85 LocalDOMWindow* ScriptState::domWindow() const
86 {
87     v8::HandleScope scope(m_isolate);
88     return toDOMWindow(context());
89 }
90 
forMainWorld(LocalFrame * frame)91 ScriptState* ScriptState::forMainWorld(LocalFrame* frame)
92 {
93     v8::Isolate* isolate = toIsolate(frame);
94     v8::HandleScope handleScope(isolate);
95     return ScriptState::from(toV8Context(frame, DOMWrapperWorld::mainWorld()));
96 }
97 
create(v8::Handle<v8::Context> context,PassRefPtr<DOMWrapperWorld> world)98 PassRefPtr<ScriptStateForTesting> ScriptStateForTesting::create(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
99 {
100     RefPtr<ScriptStateForTesting> scriptState = adoptRef(new ScriptStateForTesting(context, world));
101     // This ref() is for keeping this ScriptState alive as long as the v8::Context is alive.
102     // This is deref()ed in the weak callback of the v8::Context.
103     scriptState->ref();
104     return scriptState;
105 }
106 
ScriptStateForTesting(v8::Handle<v8::Context> context,PassRefPtr<DOMWrapperWorld> world)107 ScriptStateForTesting::ScriptStateForTesting(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
108     : ScriptState(context, world)
109 {
110 }
111 
executionContext() const112 ExecutionContext* ScriptStateForTesting::executionContext() const
113 {
114     return m_executionContext;
115 }
116 
setExecutionContext(ExecutionContext * executionContext)117 void ScriptStateForTesting::setExecutionContext(ExecutionContext* executionContext)
118 {
119     m_executionContext = executionContext;
120 }
121 
122 }
123