Searched defs:drawCount (Results 1 – 6 of 6) sorted by relevance
426 UINT drawCount = 0; in swizzleTexture() local549 UINT drawCount = 0; in copyTexture() local662 UINT drawCount = 0; in copyDepth() local
193 int drawCount() const { in drawCount() function
531 …:BindVertexBufferCase (Context& ctx, const char* name, const char* desc, int offset, int drawCount) in BindVertexBufferCase()
176 const int drawCount = 10; //!< number of elements safe to draw (all buffers have this) in iterate() local
195 int drawCount() const { in drawCount() function
436 int drawCount; //!<Number of primitives to draw member in deqp::gls::MultiVertexArrayTest::Spec