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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SURFACE_FLINGER_H
18 #define ANDROID_SURFACE_FLINGER_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <EGL/egl.h>
24 
25 /*
26  * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27  */
28 
29 #include <cutils/compiler.h>
30 
31 #include <utils/Atomic.h>
32 #include <utils/Errors.h>
33 #include <utils/KeyedVector.h>
34 #include <utils/RefBase.h>
35 #include <utils/SortedVector.h>
36 #include <utils/threads.h>
37 
38 #include <binder/IMemory.h>
39 
40 #include <ui/PixelFormat.h>
41 #include <ui/mat4.h>
42 
43 #include <gui/ISurfaceComposer.h>
44 #include <gui/ISurfaceComposerClient.h>
45 
46 #include <hardware/hwcomposer_defs.h>
47 
48 #include <private/gui/LayerState.h>
49 
50 #include "Barrier.h"
51 #include "DisplayDevice.h"
52 #include "DispSync.h"
53 #include "FrameTracker.h"
54 #include "MessageQueue.h"
55 
56 #include "DisplayHardware/HWComposer.h"
57 #include "Effects/Daltonizer.h"
58 
59 namespace android {
60 
61 // ---------------------------------------------------------------------------
62 
63 class Client;
64 class DisplayEventConnection;
65 class EventThread;
66 class IGraphicBufferAlloc;
67 class Layer;
68 class LayerDim;
69 class Surface;
70 class RenderEngine;
71 class EventControlThread;
72 
73 // ---------------------------------------------------------------------------
74 
75 enum {
76     eTransactionNeeded        = 0x01,
77     eTraversalNeeded          = 0x02,
78     eDisplayTransactionNeeded = 0x04,
79     eTransactionMask          = 0x07
80 };
81 
82 class SurfaceFlinger : public BnSurfaceComposer,
83                        private IBinder::DeathRecipient,
84                        private HWComposer::EventHandler
85 {
86 public:
getServiceName()87     static char const* getServiceName() ANDROID_API {
88         return "SurfaceFlinger";
89     }
90 
91     SurfaceFlinger() ANDROID_API;
92 
93     // must be called before clients can connect
94     void init() ANDROID_API;
95 
96     // starts SurfaceFlinger main loop in the current thread
97     void run() ANDROID_API;
98 
99     enum {
100         EVENT_VSYNC = HWC_EVENT_VSYNC
101     };
102 
103     // post an asynchronous message to the main thread
104     status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
105 
106     // post a synchronous message to the main thread
107     status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
108 
109     // force full composition on all displays
110     void repaintEverything();
111 
112     // returns the default Display
getDefaultDisplayDevice()113     sp<const DisplayDevice> getDefaultDisplayDevice() const {
114         return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
115     }
116 
117     // utility function to delete a texture on the main thread
118     void deleteTextureAsync(uint32_t texture);
119 
120     // enable/disable h/w composer event
121     // TODO: this should be made accessible only to EventThread
122     void eventControl(int disp, int event, int enabled);
123 
124     // called on the main thread by MessageQueue when an internal message
125     // is received
126     // TODO: this should be made accessible only to MessageQueue
127     void onMessageReceived(int32_t what);
128 
129     // for debugging only
130     // TODO: this should be made accessible only to HWComposer
131     const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
132 
getRenderEngine()133     RenderEngine& getRenderEngine() const {
134         return *mRenderEngine;
135     }
136 
137 private:
138     friend class Client;
139     friend class DisplayEventConnection;
140     friend class Layer;
141     friend class MonitoredProducer;
142 
143     // This value is specified in number of frames.  Log frame stats at most
144     // every half hour.
145     enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
146 
147     // We're reference counted, never destroy SurfaceFlinger directly
148     virtual ~SurfaceFlinger();
149 
150     /* ------------------------------------------------------------------------
151      * Internal data structures
152      */
153 
154     class LayerVector : public SortedVector< sp<Layer> > {
155     public:
156         LayerVector();
157         LayerVector(const LayerVector& rhs);
158         virtual int do_compare(const void* lhs, const void* rhs) const;
159     };
160 
161     struct DisplayDeviceState {
162         DisplayDeviceState();
163         DisplayDeviceState(DisplayDevice::DisplayType type);
isValidDisplayDeviceState164         bool isValid() const { return type >= 0; }
isMainDisplayDisplayDeviceState165         bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
isVirtualDisplayDisplayDeviceState166         bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
167         DisplayDevice::DisplayType type;
168         sp<IGraphicBufferProducer> surface;
169         uint32_t layerStack;
170         Rect viewport;
171         Rect frame;
172         uint8_t orientation;
173         uint32_t width, height;
174         String8 displayName;
175         bool isSecure;
176     };
177 
178     struct State {
179         LayerVector layersSortedByZ;
180         DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
181     };
182 
183     /* ------------------------------------------------------------------------
184      * IBinder interface
185      */
186     virtual status_t onTransact(uint32_t code, const Parcel& data,
187         Parcel* reply, uint32_t flags);
188     virtual status_t dump(int fd, const Vector<String16>& args);
189 
190     /* ------------------------------------------------------------------------
191      * ISurfaceComposer interface
192      */
193     virtual sp<ISurfaceComposerClient> createConnection();
194     virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
195     virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
196     virtual void destroyDisplay(const sp<IBinder>& display);
197     virtual sp<IBinder> getBuiltInDisplay(int32_t id);
198     virtual void setTransactionState(const Vector<ComposerState>& state,
199             const Vector<DisplayState>& displays, uint32_t flags);
200     virtual void bootFinished();
201     virtual bool authenticateSurfaceTexture(
202         const sp<IGraphicBufferProducer>& bufferProducer) const;
203     virtual sp<IDisplayEventConnection> createDisplayEventConnection();
204     virtual status_t captureScreen(const sp<IBinder>& display,
205             const sp<IGraphicBufferProducer>& producer,
206             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
207             uint32_t minLayerZ, uint32_t maxLayerZ,
208             bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
209     virtual status_t getDisplayStats(const sp<IBinder>& display,
210             DisplayStatInfo* stats);
211     virtual status_t getDisplayConfigs(const sp<IBinder>& display,
212             Vector<DisplayInfo>* configs);
213     virtual int getActiveConfig(const sp<IBinder>& display);
214     virtual void setPowerMode(const sp<IBinder>& display, int mode);
215     virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
216     virtual status_t clearAnimationFrameStats();
217     virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
218 
219     /* ------------------------------------------------------------------------
220      * DeathRecipient interface
221      */
222     virtual void binderDied(const wp<IBinder>& who);
223 
224     /* ------------------------------------------------------------------------
225      * RefBase interface
226      */
227     virtual void onFirstRef();
228 
229     /* ------------------------------------------------------------------------
230      * HWComposer::EventHandler interface
231      */
232     virtual void onVSyncReceived(int type, nsecs_t timestamp);
233     virtual void onHotplugReceived(int disp, bool connected);
234 
235     /* ------------------------------------------------------------------------
236      * Message handling
237      */
238     void waitForEvent();
239     void signalTransaction();
240     void signalLayerUpdate();
241     void signalRefresh();
242 
243     // called on the main thread in response to initializeDisplays()
244     void onInitializeDisplays();
245     // called on the main thread in response to setActiveConfig()
246     void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
247     // called on the main thread in response to setPowerMode()
248     void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
249 
250     // Returns whether the transaction actually modified any state
251     bool handleMessageTransaction();
252 
253     // Returns whether a new buffer has been latched (see handlePageFlip())
254     bool handleMessageInvalidate();
255 
256     void handleMessageRefresh();
257 
258     void handleTransaction(uint32_t transactionFlags);
259     void handleTransactionLocked(uint32_t transactionFlags);
260 
261     void updateCursorAsync();
262 
263     /* handlePageFlip - latch a new buffer if available and compute the dirty
264      * region. Returns whether a new buffer has been latched, i.e., whether it
265      * is necessary to perform a refresh during this vsync.
266      */
267     bool handlePageFlip();
268 
269     /* ------------------------------------------------------------------------
270      * Transactions
271      */
272     uint32_t getTransactionFlags(uint32_t flags);
273     uint32_t peekTransactionFlags(uint32_t flags);
274     uint32_t setTransactionFlags(uint32_t flags);
275     void commitTransaction();
276     uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
277     uint32_t setDisplayStateLocked(const DisplayState& s);
278 
279     /* ------------------------------------------------------------------------
280      * Layer management
281      */
282     status_t createLayer(const String8& name, const sp<Client>& client,
283             uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
284             sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
285 
286     status_t createNormalLayer(const sp<Client>& client, const String8& name,
287             uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
288             sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
289             sp<Layer>* outLayer);
290 
291     status_t createDimLayer(const sp<Client>& client, const String8& name,
292             uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
293             sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
294 
295     // called in response to the window-manager calling
296     // ISurfaceComposerClient::destroySurface()
297     status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
298 
299     // called when all clients have released all their references to
300     // this layer meaning it is entirely safe to destroy all
301     // resources associated to this layer.
302     status_t onLayerDestroyed(const wp<Layer>& layer);
303 
304     // remove a layer from SurfaceFlinger immediately
305     status_t removeLayer(const sp<Layer>& layer);
306 
307     // add a layer to SurfaceFlinger
308     void addClientLayer(const sp<Client>& client,
309             const sp<IBinder>& handle,
310             const sp<IGraphicBufferProducer>& gbc,
311             const sp<Layer>& lbc);
312 
313     /* ------------------------------------------------------------------------
314      * Boot animation, on/off animations and screen capture
315      */
316 
317     void startBootAnim();
318 
319     void renderScreenImplLocked(
320             const sp<const DisplayDevice>& hw,
321             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
322             uint32_t minLayerZ, uint32_t maxLayerZ,
323             bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
324 
325     status_t captureScreenImplLocked(
326             const sp<const DisplayDevice>& hw,
327             const sp<IGraphicBufferProducer>& producer,
328             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
329             uint32_t minLayerZ, uint32_t maxLayerZ,
330             bool useIdentityTransform, Transform::orientation_flags rotation);
331 
332     /* ------------------------------------------------------------------------
333      * EGL
334      */
335     size_t getMaxTextureSize() const;
336     size_t getMaxViewportDims() const;
337 
338     /* ------------------------------------------------------------------------
339      * Display and layer stack management
340      */
341     // called when starting, or restarting after system_server death
342     void initializeDisplays();
343 
344     // Create an IBinder for a builtin display and add it to current state
345     void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
346 
347     // NOTE: can only be called from the main thread or with mStateLock held
getDisplayDevice(const wp<IBinder> & dpy)348     sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
349         return mDisplays.valueFor(dpy);
350     }
351 
352     // NOTE: can only be called from the main thread or with mStateLock held
getDisplayDevice(const wp<IBinder> & dpy)353     sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
354         return mDisplays.valueFor(dpy);
355     }
356 
357     // mark a region of a layer stack dirty. this updates the dirty
358     // region of all screens presenting this layer stack.
359     void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
360 
361     // allocate a h/w composer display id
362     int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
363 
364     /* ------------------------------------------------------------------------
365      * H/W composer
366      */
367 
getHwComposer()368     HWComposer& getHwComposer() const { return *mHwc; }
369 
370     /* ------------------------------------------------------------------------
371      * Compositing
372      */
373     void invalidateHwcGeometry();
374     static void computeVisibleRegions(
375             const LayerVector& currentLayers, uint32_t layerStack,
376             Region& dirtyRegion, Region& opaqueRegion);
377 
378     void preComposition();
379     void postComposition();
380     void rebuildLayerStacks();
381     void setUpHWComposer();
382     void doComposition();
383     void doDebugFlashRegions();
384     void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
385 
386     // compose surfaces for display hw. this fails if using GL and the surface
387     // has been destroyed and is no longer valid.
388     bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
389 
390     void postFramebuffer();
391     void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
392 
393     /* ------------------------------------------------------------------------
394      * Display management
395      */
396 
397     /* ------------------------------------------------------------------------
398      * VSync
399      */
400      void enableHardwareVsync();
401      void disableHardwareVsync(bool makeUnavailable);
402      void resyncToHardwareVsync(bool makeAvailable);
403 
404     /* ------------------------------------------------------------------------
405      * Debugging & dumpsys
406      */
407     void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
408     void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
409     void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
410     void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
411     bool startDdmConnection();
412     static void appendSfConfigString(String8& result);
413     void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
414             const sp<const DisplayDevice>& hw,
415             uint32_t minLayerZ, uint32_t maxLayerZ);
416 
417     void logFrameStats();
418 
419     /* ------------------------------------------------------------------------
420      * Attributes
421      */
422 
423     // access must be protected by mStateLock
424     mutable Mutex mStateLock;
425     State mCurrentState;
426     volatile int32_t mTransactionFlags;
427     Condition mTransactionCV;
428     bool mTransactionPending;
429     bool mAnimTransactionPending;
430     Vector< sp<Layer> > mLayersPendingRemoval;
431     SortedVector< wp<IBinder> > mGraphicBufferProducerList;
432 
433     // protected by mStateLock (but we could use another lock)
434     bool mLayersRemoved;
435 
436     // access must be protected by mInvalidateLock
437     volatile int32_t mRepaintEverything;
438 
439     // constant members (no synchronization needed for access)
440     HWComposer* mHwc;
441     RenderEngine* mRenderEngine;
442     nsecs_t mBootTime;
443     bool mGpuToCpuSupported;
444     sp<EventThread> mEventThread;
445     sp<EventThread> mSFEventThread;
446     sp<EventControlThread> mEventControlThread;
447     EGLContext mEGLContext;
448     EGLDisplay mEGLDisplay;
449     sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
450 
451     // Can only accessed from the main thread, these members
452     // don't need synchronization
453     State mDrawingState;
454     bool mVisibleRegionsDirty;
455     bool mHwWorkListDirty;
456     bool mAnimCompositionPending;
457 
458     // this may only be written from the main thread with mStateLock held
459     // it may be read from other threads with mStateLock held
460     DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
461 
462     // don't use a lock for these, we don't care
463     int mDebugRegion;
464     int mDebugDDMS;
465     int mDebugDisableHWC;
466     int mDebugDisableTransformHint;
467     volatile nsecs_t mDebugInSwapBuffers;
468     nsecs_t mLastSwapBufferTime;
469     volatile nsecs_t mDebugInTransaction;
470     nsecs_t mLastTransactionTime;
471     bool mBootFinished;
472 
473     // these are thread safe
474     mutable MessageQueue mEventQueue;
475     FrameTracker mAnimFrameTracker;
476     DispSync mPrimaryDispSync;
477 
478     // protected by mDestroyedLayerLock;
479     mutable Mutex mDestroyedLayerLock;
480     Vector<Layer const *> mDestroyedLayers;
481 
482     // protected by mHWVsyncLock
483     Mutex mHWVsyncLock;
484     bool mPrimaryHWVsyncEnabled;
485     bool mHWVsyncAvailable;
486 
487     /* ------------------------------------------------------------------------
488      * Feature prototyping
489      */
490 
491     Daltonizer mDaltonizer;
492     bool mDaltonize;
493 
494     mat4 mColorMatrix;
495     bool mHasColorMatrix;
496 };
497 
498 }; // namespace android
499 
500 #endif // ANDROID_SURFACE_FLINGER_H
501