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/external/deqp/framework/randomshaders/
DrsgExpression.cpp1025 float entryRatio = (entryRangeLen > 0.0f) ? (intersectionLen / entryRangeLen) : 1.0f; in computeEntryReadWeight() local
1053 … float entryRatio = (entryRangeLen > 0) ? ((float)intersectionLen / (float)entryRangeLen) : 1.0f; in computeEntryReadWeight() local