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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkQuadTree_DEFINED
9 #define SkQuadTree_DEFINED
10 
11 #include "SkRect.h"
12 #include "SkTDArray.h"
13 #include "SkBBoxHierarchy.h"
14 #include "SkTInternalSList.h"
15 #include "SkTObjectPool.h"
16 
17 /**
18  * A QuadTree implementation. In short, it is a tree containing a hierarchy of bounding rectangles
19  * in which each internal node has exactly four children.
20  *
21  * For more details see:
22  *
23  * http://en.wikipedia.org/wiki/Quadtree
24  */
25 class SkQuadTree : public SkBBoxHierarchy {
26 public:
27     SK_DECLARE_INST_COUNT(SkQuadTree)
28 
29     /**
30      * Quad tree constructor.
31      * @param bounds The bounding box for the root of the quad tree.
32      *               giving the quad tree bounds that fall outside the root
33      *               bounds may result in pathological but correct behavior.
34      */
35     SkQuadTree(const SkIRect& bounds);
36 
37     virtual ~SkQuadTree();
38 
39     /**
40      * Insert a node, consisting of bounds and a data value into the tree, if we don't immediately
41      * need to use the tree; we may allow the insert to be deferred (this can allow us to bulk-load
42      * a large batch of nodes at once, which tends to be faster and produce a better tree).
43      *  @param data The data value
44      *  @param bounds The corresponding bounding box
45      *  @param defer Can this insert be deferred? (this may be ignored)
46      */
47     virtual void insert(void* data, const SkIRect& bounds, bool defer = false) SK_OVERRIDE;
48 
49     /**
50      * If any inserts have been deferred, this will add them into the tree
51      */
52     virtual void flushDeferredInserts() SK_OVERRIDE;
53 
54     /**
55      * Given a query rectangle, populates the passed-in array with the elements it intersects
56      */
57     virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVERRIDE;
58 
59     virtual void clear() SK_OVERRIDE;
60 
61     /**
62      * Gets the depth of the tree structure
63      */
64     virtual int getDepth() const SK_OVERRIDE;
65 
66     /**
67      * This gets the insertion count (rather than the node count)
68      */
getCount()69     virtual int getCount() const SK_OVERRIDE {
70         return fEntryPool.allocated() - fEntryPool.available();
71     }
72 
73     virtual void rewindInserts() SK_OVERRIDE;
74 
75 private:
76     struct Entry {
EntryEntry77         Entry() : fData(NULL) {}
78         SkIRect fBounds;
79         void* fData;
80         SK_DECLARE_INTERNAL_SLIST_INTERFACE(Entry);
81     };
82 
83     static const int kChildCount = 4;
84 
85     struct Node {
NodeNode86         Node() {
87             for (int index=0; index<kChildCount; ++index) {
88                 fChildren[index] = NULL;
89             }
90         }
91         SkTInternalSList<Entry> fEntries;
92         SkIRect fBounds;
93         SkIPoint fSplitPoint; // Only valid if the node has children.
94         Node* fChildren[kChildCount];
95         SK_DECLARE_INTERNAL_SLIST_ADAPTER(Node, fChildren[0]);
96     };
97 
98     SkTObjectPool<Entry> fEntryPool;
99     SkTObjectPool<Node> fNodePool;
100     Node* fRoot;
101     SkIRect fRootBounds;
102     SkTInternalSList<Entry> fDeferred;
103 
104     void insert(Node* node, Entry* entry);
105     void split(Node* node);
106     void search(Node* node, const SkIRect& query, SkTDArray<void*>* results) const;
107     void clear(Node* node);
108     int getDepth(Node* node) const;
109 
110     typedef SkBBoxHierarchy INHERITED;
111 };
112 
113 #endif
114