• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLProgramDesc_DEFINED
9 #define GrGLProgramDesc_DEFINED
10 
11 #include "GrGLProcessor.h"
12 #include "GrDrawState.h"
13 #include "GrGpu.h"
14 #include "GrOptDrawState.h"
15 
16 class GrGpuGL;
17 
18 #ifdef SK_DEBUG
19   // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug build bots will
20   // execute the code.
21   #define GR_GL_EXPERIMENTAL_GS 1
22 #else
23   #define GR_GL_EXPERIMENTAL_GS 0
24 #endif
25 
26 
27 /** This class describes a program to generate. It also serves as a program cache key. Very little
28     of this is GL-specific. The GL-specific parts could be factored out into a subclass. */
29 class GrGLProgramDesc {
30 public:
GrGLProgramDesc()31     GrGLProgramDesc() {}
GrGLProgramDesc(const GrGLProgramDesc & desc)32     GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
33 
34     // Returns this as a uint32_t array to be used as a key in the program cache.
asKey()35     const uint32_t* asKey() const {
36         return reinterpret_cast<const uint32_t*>(fKey.begin());
37     }
38 
39     // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
40     // keys the size of either key can be used with memcmp() since the lengths themselves begin the
41     // keys and thus the memcmp will exit early if the keys are of different lengths.
keyLength()42     uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
43 
44     // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
getChecksum()45     uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
46 
47     // For unit testing.
48     bool setRandom(SkRandom*,
49                    GrGpuGL*,
50                    const GrRenderTarget* dummyDstRenderTarget,
51                    const GrTexture* dummyDstCopyTexture,
52                    const GrGeometryStage* geometryProcessor,
53                    const GrFragmentStage* stages[],
54                    int numColorStages,
55                    int numCoverageStages,
56                    int currAttribIndex,
57                    GrGpu::DrawType);
58 
59     /**
60      * Builds a program descriptor from a GrOptDrawState. Whether the primitive type is points, and
61      * the caps of the GrGpuGL are also inputs. It also outputs the color and coverage stages
62      * referenced by the generated descriptor. Coverage stages from the drawState may be treated as
63      * color stages in the output.
64      */
65     static bool Build(const GrOptDrawState&,
66                       GrGpu::DrawType,
67                       GrBlendCoeff srcCoeff,
68                       GrBlendCoeff dstCoeff,
69                       GrGpuGL*,
70                       const GrDeviceCoordTexture* dstCopy,
71                       const GrGeometryStage** geometryProcessor,
72                       SkTArray<const GrFragmentStage*, true>* colorStages,
73                       SkTArray<const GrFragmentStage*, true>* coverageStages,
74                       GrGLProgramDesc*);
75 
hasGeometryProcessor()76     bool hasGeometryProcessor() const {
77         return SkToBool(this->getHeader().fHasGeometryProcessor);
78     }
79 
numColorEffects()80     int numColorEffects() const {
81         return this->getHeader().fColorEffectCnt;
82     }
83 
numCoverageEffects()84     int numCoverageEffects() const {
85         return this->getHeader().fCoverageEffectCnt;
86     }
87 
numTotalEffects()88     int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
89 
90     GrGLProgramDesc& operator= (const GrGLProgramDesc& other);
91 
92     bool operator== (const GrGLProgramDesc& other) const {
93         // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
94         return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
95     }
96 
97     bool operator!= (const GrGLProgramDesc& other) const {
98         return !(*this == other);
99     }
100 
Less(const GrGLProgramDesc & a,const GrGLProgramDesc & b)101     static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) {
102         return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
103     }
104 
105 private:
106     // Specifies where the initial color comes from before the stages are applied.
107     enum ColorInput {
108         kAllOnes_ColorInput,
109         kAttribute_ColorInput,
110         kUniform_ColorInput,
111 
112         kColorInputCnt
113     };
114 
115     struct KeyHeader {
116         uint8_t                          fDstReadKey;   // set by GrGLShaderBuilder if there
117                                                         // are effects that must read the dst.
118                                                         // Otherwise, 0.
119         uint8_t                          fFragPosKey;   // set by GrGLShaderBuilder if there are
120                                                         // effects that read the fragment position.
121                                                         // Otherwise, 0.
122 
123         SkBool8                     fUseFragShaderOnly;
124         SkBool8                     fEmitsPointSize;
125 
126         ColorInput                       fColorInput : 8;
127         ColorInput                       fCoverageInput : 8;
128 
129         GrOptDrawState::PrimaryOutputType    fPrimaryOutputType : 8;
130         GrOptDrawState::SecondaryOutputType  fSecondaryOutputType : 8;
131 
132 
133         // To enable experimental geometry shader code (not for use in
134         // production)
135 #if GR_GL_EXPERIMENTAL_GS
136         SkBool8                     fExperimentalGS;
137 #endif
138 
139         int8_t                      fPositionAttributeIndex;
140         int8_t                      fLocalCoordAttributeIndex;
141         int8_t                      fColorAttributeIndex;
142         int8_t                      fCoverageAttributeIndex;
143 
144         SkBool8                     fHasGeometryProcessor;
145         int8_t                      fColorEffectCnt;
146         int8_t                      fCoverageEffectCnt;
147     };
148 
149     // The key, stored in fKey, is composed of five parts:
150     // 1. uint32_t for total key length.
151     // 2. uint32_t for a checksum.
152     // 3. Header struct defined above.
153     // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t for each
154     //    offset and size.
155     // 5. per-effect keys. Each effect's key is a variable length array of uint32_t.
156     enum {
157         // Part 1.
158         kLengthOffset = 0,
159         // Part 2.
160         kChecksumOffset = kLengthOffset + sizeof(uint32_t),
161         // Part 3.
162         kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
163         kHeaderSize = SkAlign4(sizeof(KeyHeader)),
164         // Part 4.
165         // This is the offset in the overall key to the array of per-effect offset,length pairs.
166         kEffectKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize,
167     };
168 
atOffset()169     template<typename T, size_t OFFSET> T* atOffset() {
170         return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
171     }
172 
atOffset()173     template<typename T, size_t OFFSET> const T* atOffset() const {
174         return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
175     }
176 
header()177     KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
178 
179     // Shared code between setRandom() and Build().
180     static bool GetProcessorKey(const GrProcessorStage& stage,
181                                 const GrGLCaps& caps,
182                                 bool useExplicitLocalCoords,
183                                 GrProcessorKeyBuilder* b,
184                                 uint16_t* effectKeySize);
185 
186     static bool GetGeometryProcessorKey(const GrGeometryStage& stage,
187                                         const GrGLCaps& caps,
188                                         bool useExplicitLocalCoords,
189                                         GrProcessorKeyBuilder* b,
190                                         uint16_t* effectKeySize);
191     void finalize();
192 
getHeader()193     const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
194 
195     /** Used to provide effects' keys to their emitCode() function. */
196     class EffectKeyProvider {
197     public:
198         enum EffectType {
199             kGeometryProcessor_EffectType,
200             kColor_EffectType,
201             kCoverage_EffectType,
202         };
203 
EffectKeyProvider(const GrGLProgramDesc * desc,EffectType type)204         EffectKeyProvider(const GrGLProgramDesc* desc, EffectType type) : fDesc(desc) {
205             switch (type) {
206                 case kGeometryProcessor_EffectType:
207                     // there can be only one
208                     fBaseIndex = 0;
209                     break;
210                 case kColor_EffectType:
211                     fBaseIndex = desc->hasGeometryProcessor() ? 1 : 0;
212                     break;
213                 case kCoverage_EffectType:
214                     fBaseIndex = desc->numColorEffects() + (desc->hasGeometryProcessor() ? 1 : 0);
215                     break;
216             }
217         }
218 
get(int index)219         GrProcessorKey get(int index) const {
220             const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>(
221                 fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset);
222             // We store two uint16_ts per effect, one for the offset to the effect's key and one for
223             // its length. Here we just need the offset.
224             uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0];
225             uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1];
226             // Currently effects must add to the key in units of uint32_t.
227             SkASSERT(0 == (length % sizeof(uint32_t)));
228             return GrProcessorKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset),
229                                length / sizeof(uint32_t));
230         }
231     private:
232         const GrGLProgramDesc*  fDesc;
233         int                     fBaseIndex;
234     };
235 
236     enum {
237         kMaxPreallocEffects = 8,
238         kIntsPerEffect      = 4,    // This is an overestimate of the average effect key size.
239         kPreAllocSize = kEffectKeyOffsetsAndLengthOffset +
240                         kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect,
241     };
242 
243     SkSTArray<kPreAllocSize, uint8_t, true> fKey;
244 
245     // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Split out
246     // part of GrGLShaderBuilder that is used by effects so that this header doesn't need to be
247     // visible to GrGLProcessors. Then make public accessors as necessary and remove friends.
248     friend class GrGLProgram;
249     friend class GrGLProgramBuilder;
250     friend class GrGLFullProgramBuilder;
251     friend class GrGLFragmentOnlyProgramBuilder;
252     friend class GrGLVertexShaderBuilder;
253     friend class GrGLFragmentShaderBuilder;
254     friend class GrGLGeometryShaderBuilder;
255 };
256 
257 #endif
258