Searched defs:fallbackName (Results 1 – 3 of 3) sorted by relevance
64 void FrameTree::setName(const AtomicString& name, const AtomicString& fallbackName) in setName()
486 SkString& fallbackName = family.fNames.push_back(); in onMatchFamilyStyleCharacter() local
1569 …ame(FrameHost* host, FrameOwner* owner, const AtomicString& name, const AtomicString& fallbackName) in initializeCoreFrame()