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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "modules/webaudio/AudioNodeOutput.h"
30 
31 #include "modules/webaudio/AudioContext.h"
32 #include "modules/webaudio/AudioNodeInput.h"
33 #include "wtf/Threading.h"
34 
35 namespace blink {
36 
AudioNodeOutput(AudioNode * node,unsigned numberOfChannels)37 inline AudioNodeOutput::AudioNodeOutput(AudioNode* node, unsigned numberOfChannels)
38     : m_node(node)
39     , m_numberOfChannels(numberOfChannels)
40     , m_desiredNumberOfChannels(numberOfChannels)
41     , m_isInPlace(false)
42     , m_isEnabled(true)
43 #if ENABLE_ASSERT
44     , m_didCallDispose(false)
45 #endif
46     , m_renderingFanOutCount(0)
47     , m_renderingParamFanOutCount(0)
48 {
49     ASSERT(numberOfChannels <= AudioContext::maxNumberOfChannels());
50 
51     m_internalBus = AudioBus::create(numberOfChannels, AudioNode::ProcessingSizeInFrames);
52 }
53 
create(AudioNode * node,unsigned numberOfChannels)54 AudioNodeOutput* AudioNodeOutput::create(AudioNode* node, unsigned numberOfChannels)
55 {
56     return new AudioNodeOutput(node, numberOfChannels);
57 }
58 
trace(Visitor * visitor)59 void AudioNodeOutput::trace(Visitor* visitor)
60 {
61     visitor->trace(m_node);
62     visitor->trace(m_inputs);
63     visitor->trace(m_params);
64 }
65 
dispose()66 void AudioNodeOutput::dispose()
67 {
68 #if ENABLE_ASSERT
69     m_didCallDispose = true;
70 #endif
71     context()->removeMarkedAudioNodeOutput(this);
72 }
73 
setNumberOfChannels(unsigned numberOfChannels)74 void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels)
75 {
76     ASSERT(numberOfChannels <= AudioContext::maxNumberOfChannels());
77     ASSERT(context()->isGraphOwner());
78 
79     m_desiredNumberOfChannels = numberOfChannels;
80 
81     if (context()->isAudioThread()) {
82         // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum).
83         updateNumberOfChannels();
84     } else {
85         ASSERT(!m_didCallDispose);
86         // Let the context take care of it in the audio thread in the pre and post render tasks.
87         context()->markAudioNodeOutputDirty(this);
88     }
89 }
90 
updateInternalBus()91 void AudioNodeOutput::updateInternalBus()
92 {
93     if (numberOfChannels() == m_internalBus->numberOfChannels())
94         return;
95 
96     m_internalBus = AudioBus::create(numberOfChannels(), AudioNode::ProcessingSizeInFrames);
97 }
98 
updateRenderingState()99 void AudioNodeOutput::updateRenderingState()
100 {
101     updateNumberOfChannels();
102     m_renderingFanOutCount = fanOutCount();
103     m_renderingParamFanOutCount = paramFanOutCount();
104 }
105 
updateNumberOfChannels()106 void AudioNodeOutput::updateNumberOfChannels()
107 {
108     ASSERT(context()->isAudioThread() && context()->isGraphOwner());
109 
110     if (m_numberOfChannels != m_desiredNumberOfChannels) {
111         m_numberOfChannels = m_desiredNumberOfChannels;
112         updateInternalBus();
113         propagateChannelCount();
114     }
115 }
116 
propagateChannelCount()117 void AudioNodeOutput::propagateChannelCount()
118 {
119     ASSERT(context()->isAudioThread() && context()->isGraphOwner());
120 
121     if (isChannelCountKnown()) {
122         // Announce to any nodes we're connected to that we changed our channel count for its input.
123         for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i)
124             i->value->checkNumberOfChannelsForInput(i->key);
125     }
126 }
127 
pull(AudioBus * inPlaceBus,size_t framesToProcess)128 AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
129 {
130     ASSERT(context()->isAudioThread());
131     ASSERT(m_renderingFanOutCount > 0 || m_renderingParamFanOutCount > 0);
132 
133     // Causes our AudioNode to process if it hasn't already for this render quantum.
134     // We try to do in-place processing (using inPlaceBus) if at all possible,
135     // but we can't process in-place if we're connected to more than one input (fan-out > 1).
136     // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
137     // cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls.
138 
139     m_isInPlace = inPlaceBus && inPlaceBus->numberOfChannels() == numberOfChannels() && (m_renderingFanOutCount + m_renderingParamFanOutCount) == 1;
140 
141     m_inPlaceBus = m_isInPlace ? inPlaceBus : 0;
142 
143     node()->processIfNecessary(framesToProcess);
144     return bus();
145 }
146 
bus() const147 AudioBus* AudioNodeOutput::bus() const
148 {
149     ASSERT(const_cast<AudioNodeOutput*>(this)->context()->isAudioThread());
150     return m_isInPlace ? m_inPlaceBus.get() : m_internalBus.get();
151 }
152 
fanOutCount()153 unsigned AudioNodeOutput::fanOutCount()
154 {
155     ASSERT(context()->isGraphOwner());
156     return m_inputs.size();
157 }
158 
paramFanOutCount()159 unsigned AudioNodeOutput::paramFanOutCount()
160 {
161     ASSERT(context()->isGraphOwner());
162     return m_params.size();
163 }
164 
renderingFanOutCount() const165 unsigned AudioNodeOutput::renderingFanOutCount() const
166 {
167     return m_renderingFanOutCount;
168 }
169 
addInput(AudioNodeInput & input)170 void AudioNodeOutput::addInput(AudioNodeInput& input)
171 {
172     ASSERT(context()->isGraphOwner());
173     m_inputs.add(&input, &input.node());
174     input.node().makeConnection();
175 }
176 
removeInput(AudioNodeInput & input)177 void AudioNodeOutput::removeInput(AudioNodeInput& input)
178 {
179     ASSERT(context()->isGraphOwner());
180     input.node().breakConnection();
181     m_inputs.remove(&input);
182 }
183 
disconnectAllInputs()184 void AudioNodeOutput::disconnectAllInputs()
185 {
186     ASSERT(context()->isGraphOwner());
187 
188     // AudioNodeInput::disconnect() changes m_inputs by calling removeInput().
189     while (!m_inputs.isEmpty())
190         m_inputs.begin()->key->disconnect(*this);
191 }
192 
addParam(AudioParam & param)193 void AudioNodeOutput::addParam(AudioParam& param)
194 {
195     ASSERT(context()->isGraphOwner());
196     m_params.add(&param);
197 }
198 
removeParam(AudioParam & param)199 void AudioNodeOutput::removeParam(AudioParam& param)
200 {
201     ASSERT(context()->isGraphOwner());
202     m_params.remove(&param);
203 }
204 
disconnectAllParams()205 void AudioNodeOutput::disconnectAllParams()
206 {
207     ASSERT(context()->isGraphOwner());
208 
209     // AudioParam::disconnect() changes m_params by calling removeParam().
210     while (!m_params.isEmpty())
211         (*m_params.begin())->disconnect(*this);
212 }
213 
disconnectAll()214 void AudioNodeOutput::disconnectAll()
215 {
216     disconnectAllInputs();
217     disconnectAllParams();
218 }
219 
disable()220 void AudioNodeOutput::disable()
221 {
222     ASSERT(context()->isGraphOwner());
223 
224     if (m_isEnabled) {
225         m_isEnabled = false;
226         for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i)
227             i->key->disable(*this);
228     }
229 }
230 
enable()231 void AudioNodeOutput::enable()
232 {
233     ASSERT(context()->isGraphOwner());
234 
235     if (!m_isEnabled) {
236         m_isEnabled = true;
237         for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i)
238             i->key->enable(*this);
239     }
240 }
241 
242 } // namespace blink
243 
244 #endif // ENABLE(WEB_AUDIO)
245