Searched defs:filtering (Results 1 – 3 of 3) sorted by relevance
170 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; in setLinearFiltering() local197 const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST; in allocateTexture() local
747 void Layer::setFiltering(bool filtering) { in setFiltering()
3123 const bool filtering = reqWidth != hw_w || reqWidth != hw_h; in renderScreenImplLocked() local