Searched defs:floatingObject (Results 1 – 7 of 7) sorted by relevance
117 …LayoutUnit logicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWri… in logicalTopForFloat()118 …LayoutUnit logicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontal… in logicalBottomForFloat()119 …LayoutUnit logicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWr… in logicalLeftForFloat()120 …LayoutUnit logicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalW… in logicalRightForFloat()121 …LayoutUnit logicalWidthForFloat(const FloatingObject* floatingObject) const { return isHorizontalW… in logicalWidthForFloat()122 …LayoutUnit logicalHeightForFloat(const FloatingObject* floatingObject) const { return isHorizontal… in logicalHeightForFloat()123 …LayoutSize logicalSizeForFloat(const FloatingObject* floatingObject) const { return isHorizontalWr… in logicalSizeForFloat()125 …int pixelSnappedLogicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizont… in pixelSnappedLogicalTopForFloat()126 …int pixelSnappedLogicalBottomForFloat(const FloatingObject* floatingObject) const { return isHoriz… in pixelSnappedLogicalBottomForFloat()127 …int pixelSnappedLogicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizon… in pixelSnappedLogicalLeftForFloat()[all …]
215 FloatingObject* floatingObject = it->get(); in lowestFloatLogicalBottom() local230 FloatingObject* floatingObject = it->get(); in lowestFloatLogicalBottom() local275 OwnPtr<FloatingObject> floatingObject = m_set.takeFirst(); in moveAllToFloatInfoMap() local298 …e FloatingObjectInterval FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject) in intervalForFloatingObject()305 void FloatingObjects::addPlacedObject(FloatingObject* floatingObject) in addPlacedObject()319 void FloatingObjects::removePlacedObject(FloatingObject* floatingObject) in removePlacedObject()335 FloatingObject* FloatingObjects::add(PassOwnPtr<FloatingObject> floatingObject) in add()349 OwnPtr<FloatingObject> floatingObject = m_set.take(toBeRemoved); in remove() local366 FloatingObject* floatingObject = it->get(); in computePlacedFloatsTree() local439 …ayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject& floatingObject) in updateOffsetIfNeeded()[all …]
902 FloatingObject* floatingObject = it->get(); in rebuildFloatsFromIntruding() local967 FloatingObject* floatingObject = it->get(); in rebuildFloatsFromIntruding() local1003 OwnPtr<FloatingObject>& floatingObject = it->value; in rebuildFloatsFromIntruding() local1778 FloatingObject* floatingObject = it->get(); in addOverflowFromFloats() local2039 FloatingObject* floatingObject = it->get(); in moveAllChildrenIncludingFloatsTo() local2061 FloatingObject* floatingObject = it->get(); in invalidatePaintForOverhangingFloats() local2132 FloatingObject* floatingObject = it->get(); in clipOutFloatingObjects() local2228 LayoutPoint RenderBlockFlow::computeLogicalLocationForFloat(const FloatingObject* floatingObject, L… in computeLogicalLocationForFloat() argument2323 FloatingObject* floatingObject = it->get(); in removeFloatingObject() local2406 FloatingObject* floatingObject = it->get(); in positionNewFloats() local[all …]
666 void RenderBlockFlow::appendFloatingObjectToLastLine(FloatingObject* floatingObject) in appendFloatingObjectToLastLine()1004 FloatingObject* floatingObject = insertFloatingObject(*f); in linkToEndLineIfNeeded() local1726 FloatingObject* floatingObject = insertFloatingObject(*f); in determineStartPosition() local1832 FloatingObject* floatingObject = it->get(); in checkPaginationAndFloatsAtEndLine() local2002 FloatingObject* floatingObject = it->get(); in positionNewFloatOnLine() local
22 FloatingObject* floatingObject = it->get(); in paintFloats() local
279 …ntainingBlockLine(const RenderBlockFlow& containingBlock, const FloatingObject& floatingObject, La… in computeDeltasForContainingBlockLine()
369 FloatingObject* floatingObject = m_block->insertFloatingObject(floatBox); in handleFloat() local