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Searched defs:forceFilter (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp96 bool forceFilter = false; in doUpdateTexImage() local
DLayer.h146 inline void setForceFilter(bool forceFilter) { in setForceFilter()
393 bool forceFilter; variable
DLayerRenderer.cpp293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer()