Searched defs:forceFilter (Results 1 – 3 of 3) sorted by relevance
96 bool forceFilter = false; in doUpdateTexImage() local
146 inline void setForceFilter(bool forceFilter) { in setForceFilter()393 bool forceFilter; variable
293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer()