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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18 #define ANDROID_HWUI_OPENGL_RENDERER_H
19 
20 #include <GLES2/gl2.h>
21 #include <GLES2/gl2ext.h>
22 
23 #include <SkBitmap.h>
24 #include <SkCanvas.h>
25 #include <SkColorFilter.h>
26 #include <SkMatrix.h>
27 #include <SkPaint.h>
28 #include <SkRegion.h>
29 #include <SkXfermode.h>
30 
31 #include <utils/Blur.h>
32 #include <utils/Functor.h>
33 #include <utils/RefBase.h>
34 #include <utils/SortedVector.h>
35 #include <utils/Vector.h>
36 
37 #include <cutils/compiler.h>
38 
39 #include <androidfw/ResourceTypes.h>
40 
41 #include "Debug.h"
42 #include "Extensions.h"
43 #include "Matrix.h"
44 #include "Program.h"
45 #include "Rect.h"
46 #include "Renderer.h"
47 #include "Snapshot.h"
48 #include "StatefulBaseRenderer.h"
49 #include "UvMapper.h"
50 #include "Vertex.h"
51 #include "Caches.h"
52 #include "CanvasProperty.h"
53 
54 class SkShader;
55 
56 namespace android {
57 namespace uirenderer {
58 
59 class DeferredDisplayState;
60 class RenderState;
61 class RenderNode;
62 class TextSetupFunctor;
63 class VertexBuffer;
64 
65 struct DrawModifiers {
DrawModifiersDrawModifiers66     DrawModifiers() {
67         reset();
68     }
69 
resetDrawModifiers70     void reset() {
71         memset(this, 0, sizeof(DrawModifiers));
72     }
73 
74     float mOverrideLayerAlpha;
75 
76     // Draw filters
77     bool mHasDrawFilter;
78     int mPaintFilterClearBits;
79     int mPaintFilterSetBits;
80 };
81 
82 enum StateDeferFlags {
83     kStateDeferFlag_Draw = 0x1,
84     kStateDeferFlag_Clip = 0x2
85 };
86 
87 enum ClipSideFlags {
88     kClipSide_None = 0x0,
89     kClipSide_Left = 0x1,
90     kClipSide_Top = 0x2,
91     kClipSide_Right = 0x4,
92     kClipSide_Bottom = 0x8,
93     kClipSide_Full = 0xF,
94     kClipSide_ConservativeFull = 0x1F
95 };
96 
97 enum VertexBufferDisplayFlags {
98     kVertexBuffer_Offset = 0x1,
99     kVertexBuffer_ShadowInterp = 0x2,
100 };
101 
102 /**
103  * Defines additional transformation that should be applied by the model view matrix, beyond that of
104  * the currentTransform()
105  */
106 enum ModelViewMode {
107     /**
108      * Used when the model view should simply translate geometry passed to the shader. The resulting
109      * matrix will be a simple translation.
110      */
111     kModelViewMode_Translate = 0,
112 
113     /**
114      * Used when the model view should translate and scale geometry. The resulting matrix will be a
115      * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116      */
117     kModelViewMode_TranslateAndScale = 1,
118 };
119 
120 ///////////////////////////////////////////////////////////////////////////////
121 // Renderer
122 ///////////////////////////////////////////////////////////////////////////////
123 /**
124  * OpenGL Renderer implementation.
125  */
126 class OpenGLRenderer : public StatefulBaseRenderer {
127 public:
128     OpenGLRenderer(RenderState& renderState);
129     virtual ~OpenGLRenderer();
130 
131     void initProperties();
132     void initLight(const Vector3& lightCenter, float lightRadius,
133             uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
134 
135     virtual void onViewportInitialized();
136     virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
137     virtual void finish();
138 
139     virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
140 
141     void pushLayerUpdate(Layer* layer);
142     void cancelLayerUpdate(Layer* layer);
143     void flushLayerUpdates();
144     void markLayersAsBuildLayers();
145 
saveLayer(float left,float top,float right,float bottom,const SkPaint * paint,int flags)146     virtual int saveLayer(float left, float top, float right, float bottom,
147             const SkPaint* paint, int flags) {
148         return saveLayer(left, top, right, bottom, paint, flags, NULL);
149     }
150 
151     // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
152     // created, which will in turn clip to that mask when drawn back/restored.
153     int saveLayer(float left, float top, float right, float bottom,
154             const SkPaint* paint, int flags, const SkPath* convexMask);
155 
156     int saveLayerDeferred(float left, float top, float right, float bottom,
157             const SkPaint* paint, int flags);
158 
159     virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
160     virtual status_t drawLayer(Layer* layer, float x, float y);
161     virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
162     status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
163             TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
164     virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
165             float srcRight, float srcBottom, float dstLeft, float dstTop,
166             float dstRight, float dstBottom, const SkPaint* paint);
167     virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
168     virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
169             const float* vertices, const int* colors, const SkPaint* paint);
170     status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
171             TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
172     virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
173             float left, float top, float right, float bottom, const SkPaint* paint);
174     status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
175             float left, float top, float right, float bottom, const SkPaint* paint);
176     virtual status_t drawColor(int color, SkXfermode::Mode mode);
177     virtual status_t drawRect(float left, float top, float right, float bottom,
178             const SkPaint* paint);
179     virtual status_t drawRoundRect(float left, float top, float right, float bottom,
180             float rx, float ry, const SkPaint* paint);
181     virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
182     virtual status_t drawOval(float left, float top, float right, float bottom,
183             const SkPaint* paint);
184     virtual status_t drawArc(float left, float top, float right, float bottom,
185             float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
186     virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
187     virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
188     virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
189     virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
190             float hOffset, float vOffset, const SkPaint* paint);
191     virtual status_t drawPosText(const char* text, int bytesCount, int count,
192             const float* positions, const SkPaint* paint);
193     virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
194             const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
195             DrawOpMode drawOpMode = kDrawOpMode_Immediate);
196     virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
197 
198     status_t drawShadow(float casterAlpha,
199             const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
200 
201     virtual void resetPaintFilter();
202     virtual void setupPaintFilter(int clearBits, int setBits);
203 
204     // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
setOverrideLayerAlpha(float alpha)205     void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
206 
207     const SkPaint* filterPaint(const SkPaint* paint);
208 
209     /**
210      * Store the current display state (most importantly, the current clip and transform), and
211      * additionally map the state's bounds from local to window coordinates.
212      *
213      * Returns true if quick-rejected
214      */
215     bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
216     void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
217     void setupMergedMultiDraw(const Rect* clipRect);
218 
getDrawModifiers()219     const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
setDrawModifiers(const DrawModifiers & drawModifiers)220     void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
221 
isCurrentTransformSimple()222     bool isCurrentTransformSimple() {
223         return currentTransform()->isSimple();
224     }
225 
getCaches()226     Caches& getCaches() {
227         return mCaches;
228     }
229 
230     // simple rect clip
isCurrentClipSimple()231     bool isCurrentClipSimple() {
232         return mSnapshot->clipRegion->isEmpty();
233     }
234 
getViewportWidth()235     int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
getViewportHeight()236     int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
237 
238     /**
239      * Scales the alpha on the current snapshot. This alpha value will be modulated
240      * with other alpha values when drawing primitives.
241      */
scaleAlpha(float alpha)242     void scaleAlpha(float alpha) {
243         mSnapshot->alpha *= alpha;
244     }
245 
246     /**
247      * Inserts a named event marker in the stream of GL commands.
248      */
249     void eventMark(const char* name) const;
250 
251     /**
252      * Inserts a formatted event marker in the stream of GL commands.
253      */
254     void eventMarkDEBUG(const char *fmt, ...) const;
255 
256     /**
257      * Inserts a named group marker in the stream of GL commands. This marker
258      * can be used by tools to group commands into logical groups. A call to
259      * this method must always be followed later on by a call to endMark().
260      */
261     void startMark(const char* name) const;
262 
263     /**
264      * Closes the last group marker opened by startMark().
265      */
266     void endMark() const;
267 
268     /**
269      * Gets the alpha and xfermode out of a paint object. If the paint is null
270      * alpha will be 255 and the xfermode will be SRC_OVER. This method does
271      * not multiply the paint's alpha by the current snapshot's alpha, and does
272      * not replace the alpha with the overrideLayerAlpha
273      *
274      * @param paint The paint to extract values from
275      * @param alpha Where to store the resulting alpha
276      * @param mode Where to store the resulting xfermode
277      */
getAlphaAndModeDirect(const SkPaint * paint,int * alpha,SkXfermode::Mode * mode)278     static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
279         *mode = getXfermodeDirect(paint);
280         *alpha = getAlphaDirect(paint);
281     }
282 
getXfermodeDirect(const SkPaint * paint)283     static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
284         if (!paint) return SkXfermode::kSrcOver_Mode;
285         return getXfermode(paint->getXfermode());
286     }
287 
getAlphaDirect(const SkPaint * paint)288     static inline int getAlphaDirect(const SkPaint* paint) {
289         if (!paint) return 255;
290         return paint->getAlpha();
291     }
292 
293     struct TextShadow {
294         SkScalar radius;
295         float dx;
296         float dy;
297         SkColor color;
298     };
299 
getTextShadow(const SkPaint * paint,TextShadow * textShadow)300     static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
301         SkDrawLooper::BlurShadowRec blur;
302         if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
303             if (textShadow) {
304                 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
305                 textShadow->dx = blur.fOffset.fX;
306                 textShadow->dy = blur.fOffset.fY;
307                 textShadow->color = blur.fColor;
308             }
309             return true;
310         }
311         return false;
312     }
313 
hasTextShadow(const SkPaint * paint)314     static inline bool hasTextShadow(const SkPaint* paint) {
315         return getTextShadow(paint, NULL);
316     }
317 
318     /**
319      * Build the best transform to use to rasterize text given a full
320      * transform matrix, and whether filteration is needed.
321      *
322      * Returns whether filtration is needed
323      */
324     bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
325 
326 #if DEBUG_MERGE_BEHAVIOR
drawScreenSpaceColorRect(float left,float top,float right,float bottom,int color)327     void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
328         mCaches.setScissorEnabled(false);
329 
330         // should only be called outside of other draw ops, so stencil can only be in test state
331         bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
332         mCaches.stencil.disable();
333 
334         drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
335 
336         if (stencilWasEnabled) mCaches.stencil.enableTest();
337     }
338 #endif
339 
getLightCenter()340     const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
getLightRadius()341     float getLightRadius() const { return mLightRadius; }
getAmbientShadowAlpha()342     uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
getSpotShadowAlpha()343     uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
344 
allocPathForFrame()345     SkPath* allocPathForFrame() {
346         SkPath* path = new SkPath();
347         mTempPaths.push_back(path);
348         return path;
349     }
350 
351 protected:
352     /**
353      * Perform the setup specific to a frame. This method does not
354      * issue any OpenGL commands.
355      */
356     void setupFrameState(float left, float top, float right, float bottom, bool opaque);
357 
358     /**
359      * Indicates the start of rendering. This method will setup the
360      * initial OpenGL state (viewport, clearing the buffer, etc.)
361      */
362     status_t startFrame();
363 
364     /**
365      * Clears the underlying surface if needed.
366      */
367     virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
368 
369     /**
370      * Call this method after updating a layer during a drawing pass.
371      */
372     void resumeAfterLayer();
373 
374     /**
375      * This method is called whenever a stencil buffer is required. Subclasses
376      * should override this method and call attachStencilBufferToLayer() on the
377      * appropriate layer(s).
378      */
379     virtual void ensureStencilBuffer();
380 
381     /**
382      * Obtains a stencil render buffer (allocating it if necessary) and
383      * attaches it to the specified layer.
384      */
385     void attachStencilBufferToLayer(Layer* layer);
386 
387     bool quickRejectSetupScissor(float left, float top, float right, float bottom,
388             const SkPaint* paint = NULL);
389     bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
390         return quickRejectSetupScissor(bounds.left, bounds.top,
391                 bounds.right, bounds.bottom, paint);
392     }
393 
394     /**
395      * Compose the layer defined in the current snapshot with the layer
396      * defined by the previous snapshot.
397      *
398      * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
399      *
400      * @param curent The current snapshot containing the layer to compose
401      * @param previous The previous snapshot to compose the current layer with
402      */
403     virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
404 
405     /**
406      * Marks the specified region as dirty at the specified bounds.
407      */
408     void dirtyLayerUnchecked(Rect& bounds, Region* region);
409 
410     /**
411      * Returns the region of the current layer.
412      */
getRegion()413     virtual Region* getRegion() const {
414         return mSnapshot->region;
415     }
416 
417     /**
418      * Indicates whether rendering is currently targeted at a layer.
419      */
hasLayer()420     virtual bool hasLayer() const {
421         return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
422     }
423 
424     /**
425      * Returns the name of the FBO this renderer is rendering into.
426      */
getTargetFbo()427     virtual GLuint getTargetFbo() const {
428         return 0;
429     }
430 
431     /**
432      * Renders the specified layer as a textured quad.
433      *
434      * @param layer The layer to render
435      * @param rect The bounds of the layer
436      */
437     void drawTextureLayer(Layer* layer, const Rect& rect);
438 
439     /**
440      * Gets the alpha and xfermode out of a paint object. If the paint is null
441      * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
442      * snapshot alpha, and overrideLayerAlpha
443      *
444      * @param paint The paint to extract values from
445      * @param alpha Where to store the resulting alpha
446      * @param mode Where to store the resulting xfermode
447      */
448     inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
449 
450     /**
451      * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
452      *
453      * @param layer The layer from which the alpha is extracted
454      */
455     inline float getLayerAlpha(const Layer* layer) const;
456 
457     /**
458      * Safely retrieves the ColorFilter from the given Paint. If the paint is
459      * null then null is returned.
460      */
getColorFilter(const SkPaint * paint)461     static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
462         return paint ? paint->getColorFilter() : NULL;
463     }
464 
465     /**
466      * Safely retrieves the Shader from the given Paint. If the paint is
467      * null then null is returned.
468      */
getShader(const SkPaint * paint)469     static inline const SkShader* getShader(const SkPaint* paint) {
470         return paint ? paint->getShader() : NULL;
471     }
472 
473     /**
474      * Set to true to suppress error checks at the end of a frame.
475      */
suppressErrorChecks()476     virtual bool suppressErrorChecks() const {
477         return false;
478     }
479 
renderState()480     inline RenderState& renderState() { return mRenderState; }
481 
482 private:
483     /**
484      * Discards the content of the framebuffer if supported by the driver.
485      * This method should be called at the beginning of a frame to optimize
486      * rendering on some tiler architectures.
487      */
488     void discardFramebuffer(float left, float top, float right, float bottom);
489 
490     /**
491      * Ensures the state of the renderer is the same as the state of
492      * the GL context.
493      */
494     void syncState();
495 
496     /**
497      * Tells the GPU what part of the screen is about to be redrawn.
498      * This method will use the current layer space clip rect.
499      * This method needs to be invoked every time getTargetFbo() is
500      * bound again.
501      */
502     void startTilingCurrentClip(bool opaque = false, bool expand = false);
503 
504     /**
505      * Tells the GPU what part of the screen is about to be redrawn.
506      * This method needs to be invoked every time getTargetFbo() is
507      * bound again.
508      */
509     void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
510 
511     /**
512      * Tells the GPU that we are done drawing the frame or that we
513      * are switching to another render target.
514      */
515     void endTiling();
516 
517     void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
518 
519     /**
520      * Sets the clipping rectangle using glScissor. The clip is defined by
521      * the current snapshot's clipRect member.
522      */
523     void setScissorFromClip();
524 
525     /**
526      * Sets the clipping region using the stencil buffer. The clip region
527      * is defined by the current snapshot's clipRegion member.
528      */
529     void setStencilFromClip();
530 
531     /**
532      * Given the local bounds of the layer, calculates ...
533      */
534     void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
535 
536     /**
537      * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
538      */
539     void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
540             bool fboLayer, int alpha);
541 
542     /**
543      * Creates a new layer stored in the specified snapshot.
544      *
545      * @param snapshot The snapshot associated with the new layer
546      * @param left The left coordinate of the layer
547      * @param top The top coordinate of the layer
548      * @param right The right coordinate of the layer
549      * @param bottom The bottom coordinate of the layer
550      * @param alpha The translucency of the layer
551      * @param mode The blending mode of the layer
552      * @param flags The layer save flags
553      * @param mask A mask to use when drawing the layer back, may be empty
554      *
555      * @return True if the layer was successfully created, false otherwise
556      */
557     bool createLayer(float left, float top, float right, float bottom,
558             const SkPaint* paint, int flags, const SkPath* convexMask);
559 
560     /**
561      * Creates a new layer stored in the specified snapshot as an FBO.
562      *
563      * @param layer The layer to store as an FBO
564      * @param snapshot The snapshot associated with the new layer
565      * @param bounds The bounds of the layer
566      */
567     bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
568 
569     /**
570      * Compose the specified layer as a region.
571      *
572      * @param layer The layer to compose
573      * @param rect The layer's bounds
574      */
575     void composeLayerRegion(Layer* layer, const Rect& rect);
576 
577     /**
578      * Compose the specified layer as a simple rectangle.
579      *
580      * @param layer The layer to compose
581      * @param rect The layer's bounds
582      * @param swap If true, the source and destination are swapped
583      */
584     void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
585 
586     /**
587      * Clears all the regions corresponding to the current list of layers.
588      * This method MUST be invoked before any drawing operation.
589      */
590     void clearLayerRegions();
591 
592     /**
593      * Mark the layer as dirty at the specified coordinates. The coordinates
594      * are transformed with the supplied matrix.
595      */
596     void dirtyLayer(const float left, const float top,
597             const float right, const float bottom, const mat4 transform);
598 
599     /**
600      * Mark the layer as dirty at the specified coordinates.
601      */
602     void dirtyLayer(const float left, const float top,
603             const float right, const float bottom);
604 
605     /**
606      * Draws a colored rectangle with the specified color. The specified coordinates
607      * are transformed by the current snapshot's transform matrix unless specified
608      * otherwise.
609      *
610      * @param left The left coordinate of the rectangle
611      * @param top The top coordinate of the rectangle
612      * @param right The right coordinate of the rectangle
613      * @param bottom The bottom coordinate of the rectangle
614      * @param paint The paint containing the color, blending mode, etc.
615      * @param ignoreTransform True if the current transform should be ignored
616      */
617     void drawColorRect(float left, float top, float right, float bottom,
618             const SkPaint* paint, bool ignoreTransform = false);
619 
620     /**
621      * Draws a series of colored rectangles with the specified color. The specified
622      * coordinates are transformed by the current snapshot's transform matrix unless
623      * specified otherwise.
624      *
625      * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
626      *              per rectangle
627      * @param paint The paint containing the color, blending mode, etc.
628      * @param ignoreTransform True if the current transform should be ignored
629      * @param dirty True if calling this method should dirty the current layer
630      * @param clip True if the rects should be clipped, false otherwise
631      */
632     status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
633             bool ignoreTransform = false, bool dirty = true, bool clip = true);
634 
635     /**
636      * Draws the shape represented by the specified path texture.
637      * This method invokes drawPathTexture() but takes into account
638      * the extra left/top offset and the texture offset to correctly
639      * position the final shape.
640      *
641      * @param left The left coordinate of the shape to render
642      * @param top The top coordinate of the shape to render
643      * @param texture The texture reprsenting the shape
644      * @param paint The paint to draw the shape with
645      */
646     status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
647 
648     /**
649      * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
650      * different compositing rules.
651      *
652      * @param texture The texture to draw with
653      * @param left The x coordinate of the bitmap
654      * @param top The y coordinate of the bitmap
655      * @param paint The paint to render with
656      */
657     void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
658 
659     /**
660      * Renders a strip of polygons with the specified paint, used for tessellated geometry.
661      *
662      * @param vertexBuffer The VertexBuffer to be drawn
663      * @param paint The paint to render with
664      * @param flags flags with which to draw
665      */
666     status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
667             const SkPaint* paint, int flags = 0);
668 
669     /**
670      * Convenience for translating method
671      */
672     status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
673             const SkPaint* paint, int flags = 0) {
674         return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
675     }
676 
677     /**
678      * Renders the convex hull defined by the specified path as a strip of polygons.
679      *
680      * @param path The hull of the path to draw
681      * @param paint The paint to render with
682      */
683     status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
684 
685     /**
686      * Draws a textured rectangle with the specified texture. The specified coordinates
687      * are transformed by the current snapshot's transform matrix.
688      *
689      * @param left The left coordinate of the rectangle
690      * @param top The top coordinate of the rectangle
691      * @param right The right coordinate of the rectangle
692      * @param bottom The bottom coordinate of the rectangle
693      * @param texture The texture to use
694      * @param paint The paint containing the alpha, blending mode, etc.
695      */
696     void drawTextureRect(float left, float top, float right, float bottom,
697             Texture* texture, const SkPaint* paint);
698 
699     /**
700      * Draws a textured mesh with the specified texture. If the indices are omitted,
701      * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
702      * VBO is bound.
703      *
704      * @param left The left coordinate of the rectangle
705      * @param top The top coordinate of the rectangle
706      * @param right The right coordinate of the rectangle
707      * @param bottom The bottom coordinate of the rectangle
708      * @param texture The texture name to map onto the rectangle
709      * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
710      * @param blend True if the texture contains an alpha channel
711      * @param vertices The vertices that define the mesh
712      * @param texCoords The texture coordinates of each vertex
713      * @param elementsCount The number of elements in the mesh, required by indices
714      * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
715      * @param ignoreTransform True if the current transform should be ignored
716      * @param vbo The VBO used to draw the mesh
717      * @param modelViewMode Defines whether the model view matrix should be scaled
718      * @param dirty True if calling this method should dirty the current layer
719      */
720     void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
721             const SkPaint* paint, bool blend,
722             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
723             bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
724             ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
725 
726     void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
727             const SkPaint* paint, bool blend,
728             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
729             bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
730             ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
731 
732     void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
733             GLuint texture, const SkPaint* paint,
734             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
735             bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
736             bool dirty = true);
737 
738     /**
739      * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
740      * If the number of vertices to draw exceeds the number of indices we have
741      * pre-allocated, this method will generate several glDrawElements() calls.
742      */
743     void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
744 
745     /**
746      * Draws text underline and strike-through if needed.
747      *
748      * @param text The text to decor
749      * @param bytesCount The number of bytes in the text
750      * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
751      * @param x The x coordinate where the text will be drawn
752      * @param y The y coordinate where the text will be drawn
753      * @param paint The paint to draw the text with
754      */
755     void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
756 
757    /**
758      * Draws shadow layer on text (with optional positions).
759      *
760      * @param paint The paint to draw the shadow with
761      * @param text The text to draw
762      * @param bytesCount The number of bytes in the text
763      * @param count The number of glyphs in the text
764      * @param positions The x, y positions of individual glyphs (or NULL)
765      * @param fontRenderer The font renderer object
766      * @param alpha The alpha value for drawing the shadow
767      * @param x The x coordinate where the shadow will be drawn
768      * @param y The y coordinate where the shadow will be drawn
769      */
770     void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
771             const float* positions, FontRenderer& fontRenderer, int alpha,
772             float x, float y);
773 
774     /**
775      * Draws a path texture. Path textures are alpha8 bitmaps that need special
776      * compositing to apply colors/filters/etc.
777      *
778      * @param texture The texture to render
779      * @param x The x coordinate where the texture will be drawn
780      * @param y The y coordinate where the texture will be drawn
781      * @param paint The paint to draw the texture with
782      */
783      void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
784 
785     /**
786      * Resets the texture coordinates stored in mMeshVertices. Setting the values
787      * back to default is achieved by calling:
788      *
789      * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
790      *
791      * @param u1 The left coordinate of the texture
792      * @param v1 The bottom coordinate of the texture
793      * @param u2 The right coordinate of the texture
794      * @param v2 The top coordinate of the texture
795      */
796     void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
797 
798     /**
799      * Returns true if the specified paint will draw invisible text.
800      */
801     bool canSkipText(const SkPaint* paint) const;
802 
803     /**
804      * Binds the specified texture. The texture unit must have been selected
805      * prior to calling this method.
806      */
bindTexture(GLuint texture)807     inline void bindTexture(GLuint texture) {
808         mCaches.bindTexture(texture);
809     }
810 
811     /**
812      * Binds the specified EGLImage texture. The texture unit must have been selected
813      * prior to calling this method.
814      */
bindExternalTexture(GLuint texture)815     inline void bindExternalTexture(GLuint texture) {
816         mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
817     }
818 
819     /**
820      * Enable or disable blending as necessary. This function sets the appropriate
821      * blend function based on the specified xfermode.
822      */
823     inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
824             bool swapSrcDst = false);
825 
826     /**
827      * Use the specified program with the current GL context. If the program is already
828      * in use, it will not be bound again. If it is not in use, the current program is
829      * marked unused and the specified program becomes used and becomes the new
830      * current program.
831      *
832      * @param program The program to use
833      *
834      * @return true If the specified program was already in use, false otherwise.
835      */
836     inline bool useProgram(Program* program);
837 
838     /**
839      * Invoked before any drawing operation. This sets required state.
840      */
841     void setupDraw(bool clear = true);
842 
843     /**
844      * Various methods to setup OpenGL rendering.
845      */
846     void setupDrawWithTexture(bool isAlpha8 = false);
847     void setupDrawWithTextureAndColor(bool isAlpha8 = false);
848     void setupDrawWithExternalTexture();
849     void setupDrawNoTexture();
850     void setupDrawVertexAlpha(bool useShadowAlphaInterp);
851     void setupDrawColor(int color, int alpha);
852     void setupDrawColor(float r, float g, float b, float a);
853     void setupDrawAlpha8Color(int color, int alpha);
854     void setupDrawTextGamma(const SkPaint* paint);
855     void setupDrawShader(const SkShader* shader);
856     void setupDrawColorFilter(const SkColorFilter* filter);
857     void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
858     void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
859     void setupDrawProgram();
860     void setupDrawDirtyRegionsDisabled();
861 
862     /**
863      * Setup the current program matrices based upon the nature of the geometry.
864      *
865      * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
866      * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
867      * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
868      * transformations are stored in the modelView matrix and uploaded to the shader.
869      *
870      * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
871      * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
872      *
873      * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
874      * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
875      * or when simple translation has been extracted)
876      */
877     void setupDrawModelView(ModelViewMode mode, bool offset,
878             float left, float top, float right, float bottom, bool ignoreTransform = false);
879     void setupDrawColorUniforms(bool hasShader);
880     void setupDrawPureColorUniforms();
881 
882     /**
883      * Setup uniforms for the current shader.
884      *
885      * @param shader SkShader on the current paint.
886      *
887      * @param ignoreTransform Set to true to ignore the transform in shader.
888      */
889     void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
890     void setupDrawColorFilterUniforms(const SkColorFilter* paint);
891     void setupDrawSimpleMesh();
892     void setupDrawTexture(GLuint texture);
893     void setupDrawExternalTexture(GLuint texture);
894     void setupDrawTextureTransform();
895     void setupDrawTextureTransformUniforms(mat4& transform);
896     void setupDrawTextGammaUniforms();
897     void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
898     void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
899     void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
900     void setupDrawIndexedVertices(GLvoid* vertices);
901     void accountForClear(SkXfermode::Mode mode);
902 
903     bool updateLayer(Layer* layer, bool inFrame);
904     void updateLayers();
905     void flushLayers();
906 
907 #if DEBUG_LAYERS_AS_REGIONS
908     /**
909      * Renders the specified region as a series of rectangles. This method
910      * is used for debugging only.
911      */
912     void drawRegionRectsDebug(const Region& region);
913 #endif
914 
915     /**
916      * Renders the specified region as a series of rectangles. The region
917      * must be in screen-space coordinates.
918      */
919     void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
920 
921     /**
922      * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
923      * is turned on.
924      */
925     void debugClip();
926 
927     void debugOverdraw(bool enable, bool clear);
928     void renderOverdraw();
929     void countOverdraw();
930 
931     /**
932      * Should be invoked every time the glScissor is modified.
933      */
dirtyClip()934     inline void dirtyClip() {
935         mDirtyClip = true;
936     }
937 
getMapper(const Texture * texture)938     inline const UvMapper& getMapper(const Texture* texture) {
939         return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
940     }
941 
942     /**
943      * Returns a texture object for the specified bitmap. The texture can
944      * come from the texture cache or an atlas. If this method returns
945      * NULL, the texture could not be found and/or allocated.
946      */
947     Texture* getTexture(const SkBitmap* bitmap);
948 
949     /**
950      * Model-view matrix used to position/size objects
951      *
952      * Stores operation-local modifications to the draw matrix that aren't incorporated into the
953      * currentTransform().
954      *
955      * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
956      * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
957      * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
958      * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
959      * of a bitmap.
960      *
961      * Used as input to SkiaShader transformation.
962      */
963     mat4 mModelViewMatrix;
964 
965     // State used to define the clipping region
966     Rect mTilingClip;
967     // Is the target render surface opaque
968     bool mOpaque;
969     // Is a frame currently being rendered
970     bool mFrameStarted;
971 
972     // Used to draw textured quads
973     TextureVertex mMeshVertices[4];
974 
975     // Default UV mapper
976     const UvMapper mUvMapper;
977 
978     // shader, filters, and shadow
979     DrawModifiers mDrawModifiers;
980     SkPaint mFilteredPaint;
981 
982     // Various caches
983     Caches& mCaches;
984     Extensions& mExtensions;
985     RenderState& mRenderState;
986 
987     // List of rectangles to clear after saveLayer() is invoked
988     Vector<Rect*> mLayers;
989     // List of layers to update at the beginning of a frame
990     Vector< sp<Layer> > mLayerUpdates;
991 
992     // The following fields are used to setup drawing
993     // Used to describe the shaders to generate
994     ProgramDescription mDescription;
995     // Color description
996     bool mColorSet;
997     float mColorA, mColorR, mColorG, mColorB;
998     // Indicates that the shader should get a color
999     bool mSetShaderColor;
1000     // Current texture unit
1001     GLuint mTextureUnit;
1002     // Track dirty regions, true by default
1003     bool mTrackDirtyRegions;
1004     // Indicate whether we are drawing an opaque frame
1005     bool mOpaqueFrame;
1006 
1007     // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1008     // Properties.h
1009     bool mScissorOptimizationDisabled;
1010 
1011     // No-ops start/endTiling when set
1012     bool mSuppressTiling;
1013     bool mFirstFrameAfterResize;
1014 
1015     bool mSkipOutlineClip;
1016 
1017     // Lighting + shadows
1018     Vector3 mLightCenter;
1019     float mLightRadius;
1020     uint8_t mAmbientShadowAlpha;
1021     uint8_t mSpotShadowAlpha;
1022 
1023     // Paths kept alive for the duration of the frame
1024     std::vector<SkPath*> mTempPaths;
1025 
1026     friend class Layer;
1027     friend class TextSetupFunctor;
1028     friend class DrawBitmapOp;
1029     friend class DrawPatchOp;
1030 
1031 }; // class OpenGLRenderer
1032 
1033 }; // namespace uirenderer
1034 }; // namespace android
1035 
1036 #endif // ANDROID_HWUI_OPENGL_RENDERER_H
1037