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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_DISPLAY_LIST_H
18 #define ANDROID_HWUI_DISPLAY_LIST_H
19 
20 #ifndef LOG_TAG
21     #define LOG_TAG "OpenGLRenderer"
22 #endif
23 
24 #include <SkCamera.h>
25 #include <SkMatrix.h>
26 
27 #include <private/hwui/DrawGlInfo.h>
28 
29 #include <utils/KeyedVector.h>
30 #include <utils/LinearAllocator.h>
31 #include <utils/RefBase.h>
32 #include <utils/SortedVector.h>
33 #include <utils/String8.h>
34 #include <utils/Vector.h>
35 
36 #include <cutils/compiler.h>
37 
38 #include <androidfw/ResourceTypes.h>
39 
40 #include "Debug.h"
41 #include "Matrix.h"
42 #include "DeferredDisplayList.h"
43 #include "RenderProperties.h"
44 
45 class SkBitmap;
46 class SkPaint;
47 class SkPath;
48 class SkRegion;
49 
50 namespace android {
51 namespace uirenderer {
52 
53 class DeferredDisplayList;
54 class DisplayListOp;
55 class DisplayListRenderer;
56 class OpenGLRenderer;
57 class Rect;
58 class Layer;
59 
60 class ClipRectOp;
61 class SaveLayerOp;
62 class SaveOp;
63 class RestoreToCountOp;
64 class DrawRenderNodeOp;
65 
66 /**
67  * Holds data used in the playback a tree of DisplayLists.
68  */
69 class PlaybackStateStruct {
70 protected:
PlaybackStateStruct(OpenGLRenderer & renderer,int replayFlags,LinearAllocator * allocator)71     PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
72             : mRenderer(renderer)
73             , mReplayFlags(replayFlags)
74             , mAllocator(allocator) {}
75 
76 public:
77     OpenGLRenderer& mRenderer;
78     const int mReplayFlags;
79 
80     // Allocator with the lifetime of a single frame. replay uses an Allocator owned by the struct,
81     // while defer shares the DeferredDisplayList's Allocator
82     // TODO: move this allocator to be owned by object with clear frame lifecycle
83     LinearAllocator * const mAllocator;
84 
allocPathForFrame()85     SkPath* allocPathForFrame() {
86         return mRenderer.allocPathForFrame();
87     }
88 };
89 
90 class DeferStateStruct : public PlaybackStateStruct {
91 public:
DeferStateStruct(DeferredDisplayList & deferredList,OpenGLRenderer & renderer,int replayFlags)92     DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
93             : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
94             mDeferredList(deferredList) {}
95 
96     DeferredDisplayList& mDeferredList;
97 };
98 
99 class ReplayStateStruct : public PlaybackStateStruct {
100 public:
ReplayStateStruct(OpenGLRenderer & renderer,Rect & dirty,int replayFlags)101     ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
102             : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
103             mDirty(dirty), mDrawGlStatus(DrawGlInfo::kStatusDone) {}
104 
105     Rect& mDirty;
106     status_t mDrawGlStatus;
107     LinearAllocator mReplayAllocator;
108 };
109 
110 /**
111  * Data structure that holds the list of commands used in display list stream
112  */
113 class DisplayListData {
114     friend class DisplayListRenderer;
115 public:
116     struct Chunk {
117         // range of included ops in DLD::displayListOps
118         size_t beginOpIndex;
119         size_t endOpIndex;
120 
121         // range of included children in DLD::mChildren
122         size_t beginChildIndex;
123         size_t endChildIndex;
124 
125         // whether children with non-zero Z in the chunk should be reordered
126         bool reorderChildren;
127     };
128 
129     DisplayListData();
130     ~DisplayListData();
131 
132     // pointers to all ops within display list, pointing into allocator data
133     Vector<DisplayListOp*> displayListOps;
134 
135     // index of DisplayListOp restore, after which projected descendents should be drawn
136     int projectionReceiveIndex;
137 
138     Vector<const SkBitmap*> bitmapResources;
139     Vector<const SkBitmap*> ownedBitmapResources;
140     Vector<const Res_png_9patch*> patchResources;
141 
142     Vector<const SkPaint*> paints;
143     Vector<const SkPath*> paths;
144     SortedVector<const SkPath*> sourcePaths;
145     Vector<const SkRegion*> regions;
146     Vector<Functor*> functors;
147 
getChunks()148     const Vector<Chunk>& getChunks() const {
149         return chunks;
150     }
151 
152     size_t addChild(DrawRenderNodeOp* childOp);
children()153     const Vector<DrawRenderNodeOp*>& children() { return mChildren; }
154 
ref(VirtualLightRefBase * prop)155     void ref(VirtualLightRefBase* prop) {
156         mReferenceHolders.push(prop);
157     }
158 
getUsedSize()159     size_t getUsedSize() {
160         return allocator.usedSize();
161     }
isEmpty()162     bool isEmpty() {
163         return !hasDrawOps;
164     }
165 
166 private:
167     Vector< sp<VirtualLightRefBase> > mReferenceHolders;
168 
169     // list of children display lists for quick, non-drawing traversal
170     Vector<DrawRenderNodeOp*> mChildren;
171 
172     Vector<Chunk> chunks;
173 
174     // allocator into which all ops were allocated
175     LinearAllocator allocator;
176     bool hasDrawOps;
177 
178     void cleanupResources();
179 };
180 
181 }; // namespace uirenderer
182 }; // namespace android
183 
184 #endif // ANDROID_HWUI_OPENGL_RENDERER_H
185