1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_SURFACE_FLINGER_H 18 #define ANDROID_SURFACE_FLINGER_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <EGL/egl.h> 24 25 /* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29 #include <cutils/compiler.h> 30 31 #include <utils/Atomic.h> 32 #include <utils/Errors.h> 33 #include <utils/KeyedVector.h> 34 #include <utils/RefBase.h> 35 #include <utils/SortedVector.h> 36 #include <utils/threads.h> 37 38 #include <binder/IMemory.h> 39 40 #include <ui/PixelFormat.h> 41 #include <ui/mat4.h> 42 43 #include <gui/ISurfaceComposer.h> 44 #include <gui/ISurfaceComposerClient.h> 45 46 #include <hardware/hwcomposer_defs.h> 47 48 #include <private/gui/LayerState.h> 49 50 #include "Barrier.h" 51 #include "DisplayDevice.h" 52 #include "DispSync.h" 53 #include "FrameTracker.h" 54 #include "MessageQueue.h" 55 56 #include "DisplayHardware/HWComposer.h" 57 #include "Effects/Daltonizer.h" 58 59 namespace android { 60 61 // --------------------------------------------------------------------------- 62 63 class Client; 64 class DisplayEventConnection; 65 class EventThread; 66 class IGraphicBufferAlloc; 67 class Layer; 68 class LayerDim; 69 class Surface; 70 class RenderEngine; 71 class EventControlThread; 72 73 // --------------------------------------------------------------------------- 74 75 enum { 76 eTransactionNeeded = 0x01, 77 eTraversalNeeded = 0x02, 78 eDisplayTransactionNeeded = 0x04, 79 eTransactionMask = 0x07 80 }; 81 82 class SurfaceFlinger : public BnSurfaceComposer, 83 private IBinder::DeathRecipient, 84 private HWComposer::EventHandler 85 { 86 public: getServiceName()87 static char const* getServiceName() ANDROID_API { 88 return "SurfaceFlinger"; 89 } 90 91 SurfaceFlinger() ANDROID_API; 92 93 // must be called before clients can connect 94 void init() ANDROID_API; 95 96 // starts SurfaceFlinger main loop in the current thread 97 void run() ANDROID_API; 98 99 enum { 100 EVENT_VSYNC = HWC_EVENT_VSYNC 101 }; 102 103 // post an asynchronous message to the main thread 104 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 105 106 // post a synchronous message to the main thread 107 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 108 109 // force full composition on all displays 110 void repaintEverything(); 111 112 // returns the default Display getDefaultDisplayDevice()113 sp<const DisplayDevice> getDefaultDisplayDevice() const { 114 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 115 } 116 117 // utility function to delete a texture on the main thread 118 void deleteTextureAsync(uint32_t texture); 119 120 // enable/disable h/w composer event 121 // TODO: this should be made accessible only to EventThread 122 void eventControl(int disp, int event, int enabled); 123 124 // called on the main thread by MessageQueue when an internal message 125 // is received 126 // TODO: this should be made accessible only to MessageQueue 127 void onMessageReceived(int32_t what); 128 129 // for debugging only 130 // TODO: this should be made accessible only to HWComposer 131 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 132 getRenderEngine()133 RenderEngine& getRenderEngine() const { 134 return *mRenderEngine; 135 } 136 137 private: 138 friend class Client; 139 friend class DisplayEventConnection; 140 friend class Layer; 141 friend class MonitoredProducer; 142 143 // This value is specified in number of frames. Log frame stats at most 144 // every half hour. 145 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 146 147 // We're reference counted, never destroy SurfaceFlinger directly 148 virtual ~SurfaceFlinger(); 149 150 /* ------------------------------------------------------------------------ 151 * Internal data structures 152 */ 153 154 class LayerVector : public SortedVector< sp<Layer> > { 155 public: 156 LayerVector(); 157 LayerVector(const LayerVector& rhs); 158 virtual int do_compare(const void* lhs, const void* rhs) const; 159 }; 160 161 struct DisplayDeviceState { 162 DisplayDeviceState(); 163 DisplayDeviceState(DisplayDevice::DisplayType type); isValidDisplayDeviceState164 bool isValid() const { return type >= 0; } isMainDisplayDisplayDeviceState165 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } isVirtualDisplayDisplayDeviceState166 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 167 DisplayDevice::DisplayType type; 168 sp<IGraphicBufferProducer> surface; 169 uint32_t layerStack; 170 Rect viewport; 171 Rect frame; 172 uint8_t orientation; 173 uint32_t width, height; 174 String8 displayName; 175 bool isSecure; 176 }; 177 178 struct State { 179 LayerVector layersSortedByZ; 180 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 181 }; 182 183 /* ------------------------------------------------------------------------ 184 * IBinder interface 185 */ 186 virtual status_t onTransact(uint32_t code, const Parcel& data, 187 Parcel* reply, uint32_t flags); 188 virtual status_t dump(int fd, const Vector<String16>& args); 189 190 /* ------------------------------------------------------------------------ 191 * ISurfaceComposer interface 192 */ 193 virtual sp<ISurfaceComposerClient> createConnection(); 194 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 195 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 196 virtual void destroyDisplay(const sp<IBinder>& display); 197 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 198 virtual void setTransactionState(const Vector<ComposerState>& state, 199 const Vector<DisplayState>& displays, uint32_t flags); 200 virtual void bootFinished(); 201 virtual bool authenticateSurfaceTexture( 202 const sp<IGraphicBufferProducer>& bufferProducer) const; 203 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 204 virtual status_t captureScreen(const sp<IBinder>& display, 205 const sp<IGraphicBufferProducer>& producer, 206 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 207 uint32_t minLayerZ, uint32_t maxLayerZ, 208 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 209 virtual status_t getDisplayStats(const sp<IBinder>& display, 210 DisplayStatInfo* stats); 211 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 212 Vector<DisplayInfo>* configs); 213 virtual int getActiveConfig(const sp<IBinder>& display); 214 virtual void setPowerMode(const sp<IBinder>& display, int mode); 215 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 216 virtual status_t clearAnimationFrameStats(); 217 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 218 219 /* ------------------------------------------------------------------------ 220 * DeathRecipient interface 221 */ 222 virtual void binderDied(const wp<IBinder>& who); 223 224 /* ------------------------------------------------------------------------ 225 * RefBase interface 226 */ 227 virtual void onFirstRef(); 228 229 /* ------------------------------------------------------------------------ 230 * HWComposer::EventHandler interface 231 */ 232 virtual void onVSyncReceived(int type, nsecs_t timestamp); 233 virtual void onHotplugReceived(int disp, bool connected); 234 235 /* ------------------------------------------------------------------------ 236 * Message handling 237 */ 238 void waitForEvent(); 239 void signalTransaction(); 240 void signalLayerUpdate(); 241 void signalRefresh(); 242 243 // called on the main thread in response to initializeDisplays() 244 void onInitializeDisplays(); 245 // called on the main thread in response to setActiveConfig() 246 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 247 // called on the main thread in response to setPowerMode() 248 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 249 250 // Returns whether the transaction actually modified any state 251 bool handleMessageTransaction(); 252 253 // Returns whether a new buffer has been latched (see handlePageFlip()) 254 bool handleMessageInvalidate(); 255 256 void handleMessageRefresh(); 257 258 void handleTransaction(uint32_t transactionFlags); 259 void handleTransactionLocked(uint32_t transactionFlags); 260 261 void updateCursorAsync(); 262 263 /* handlePageFlip - latch a new buffer if available and compute the dirty 264 * region. Returns whether a new buffer has been latched, i.e., whether it 265 * is necessary to perform a refresh during this vsync. 266 */ 267 bool handlePageFlip(); 268 269 /* ------------------------------------------------------------------------ 270 * Transactions 271 */ 272 uint32_t getTransactionFlags(uint32_t flags); 273 uint32_t peekTransactionFlags(uint32_t flags); 274 uint32_t setTransactionFlags(uint32_t flags); 275 void commitTransaction(); 276 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 277 uint32_t setDisplayStateLocked(const DisplayState& s); 278 279 /* ------------------------------------------------------------------------ 280 * Layer management 281 */ 282 status_t createLayer(const String8& name, const sp<Client>& client, 283 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 284 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 285 286 status_t createNormalLayer(const sp<Client>& client, const String8& name, 287 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 288 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 289 sp<Layer>* outLayer); 290 291 status_t createDimLayer(const sp<Client>& client, const String8& name, 292 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 293 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 294 295 // called in response to the window-manager calling 296 // ISurfaceComposerClient::destroySurface() 297 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 298 299 // called when all clients have released all their references to 300 // this layer meaning it is entirely safe to destroy all 301 // resources associated to this layer. 302 status_t onLayerDestroyed(const wp<Layer>& layer); 303 304 // remove a layer from SurfaceFlinger immediately 305 status_t removeLayer(const sp<Layer>& layer); 306 307 // add a layer to SurfaceFlinger 308 void addClientLayer(const sp<Client>& client, 309 const sp<IBinder>& handle, 310 const sp<IGraphicBufferProducer>& gbc, 311 const sp<Layer>& lbc); 312 313 /* ------------------------------------------------------------------------ 314 * Boot animation, on/off animations and screen capture 315 */ 316 317 void startBootAnim(); 318 319 void renderScreenImplLocked( 320 const sp<const DisplayDevice>& hw, 321 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 322 uint32_t minLayerZ, uint32_t maxLayerZ, 323 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 324 325 status_t captureScreenImplLocked( 326 const sp<const DisplayDevice>& hw, 327 const sp<IGraphicBufferProducer>& producer, 328 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 329 uint32_t minLayerZ, uint32_t maxLayerZ, 330 bool useIdentityTransform, Transform::orientation_flags rotation); 331 332 /* ------------------------------------------------------------------------ 333 * EGL 334 */ 335 size_t getMaxTextureSize() const; 336 size_t getMaxViewportDims() const; 337 338 /* ------------------------------------------------------------------------ 339 * Display and layer stack management 340 */ 341 // called when starting, or restarting after system_server death 342 void initializeDisplays(); 343 344 // Create an IBinder for a builtin display and add it to current state 345 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 346 347 // NOTE: can only be called from the main thread or with mStateLock held getDisplayDevice(const wp<IBinder> & dpy)348 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 349 return mDisplays.valueFor(dpy); 350 } 351 352 // NOTE: can only be called from the main thread or with mStateLock held getDisplayDevice(const wp<IBinder> & dpy)353 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 354 return mDisplays.valueFor(dpy); 355 } 356 357 // mark a region of a layer stack dirty. this updates the dirty 358 // region of all screens presenting this layer stack. 359 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 360 361 // allocate a h/w composer display id 362 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 363 364 /* ------------------------------------------------------------------------ 365 * H/W composer 366 */ 367 getHwComposer()368 HWComposer& getHwComposer() const { return *mHwc; } 369 370 /* ------------------------------------------------------------------------ 371 * Compositing 372 */ 373 void invalidateHwcGeometry(); 374 static void computeVisibleRegions( 375 const LayerVector& currentLayers, uint32_t layerStack, 376 Region& dirtyRegion, Region& opaqueRegion); 377 378 void preComposition(); 379 void postComposition(); 380 void rebuildLayerStacks(); 381 void setUpHWComposer(); 382 void doComposition(); 383 void doDebugFlashRegions(); 384 void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); 385 386 // compose surfaces for display hw. this fails if using GL and the surface 387 // has been destroyed and is no longer valid. 388 bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); 389 390 void postFramebuffer(); 391 void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; 392 393 /* ------------------------------------------------------------------------ 394 * Display management 395 */ 396 397 /* ------------------------------------------------------------------------ 398 * VSync 399 */ 400 void enableHardwareVsync(); 401 void disableHardwareVsync(bool makeUnavailable); 402 void resyncToHardwareVsync(bool makeAvailable); 403 404 /* ------------------------------------------------------------------------ 405 * Debugging & dumpsys 406 */ 407 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 408 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 409 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 410 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 411 bool startDdmConnection(); 412 static void appendSfConfigString(String8& result); 413 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 414 const sp<const DisplayDevice>& hw, 415 uint32_t minLayerZ, uint32_t maxLayerZ); 416 417 void logFrameStats(); 418 419 /* ------------------------------------------------------------------------ 420 * Attributes 421 */ 422 423 // access must be protected by mStateLock 424 mutable Mutex mStateLock; 425 State mCurrentState; 426 volatile int32_t mTransactionFlags; 427 Condition mTransactionCV; 428 bool mTransactionPending; 429 bool mAnimTransactionPending; 430 Vector< sp<Layer> > mLayersPendingRemoval; 431 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 432 433 // protected by mStateLock (but we could use another lock) 434 bool mLayersRemoved; 435 436 // access must be protected by mInvalidateLock 437 volatile int32_t mRepaintEverything; 438 439 // constant members (no synchronization needed for access) 440 HWComposer* mHwc; 441 RenderEngine* mRenderEngine; 442 nsecs_t mBootTime; 443 bool mGpuToCpuSupported; 444 sp<EventThread> mEventThread; 445 sp<EventThread> mSFEventThread; 446 sp<EventControlThread> mEventControlThread; 447 EGLContext mEGLContext; 448 EGLDisplay mEGLDisplay; 449 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 450 451 // Can only accessed from the main thread, these members 452 // don't need synchronization 453 State mDrawingState; 454 bool mVisibleRegionsDirty; 455 bool mHwWorkListDirty; 456 bool mAnimCompositionPending; 457 458 // this may only be written from the main thread with mStateLock held 459 // it may be read from other threads with mStateLock held 460 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 461 462 // don't use a lock for these, we don't care 463 int mDebugRegion; 464 int mDebugDDMS; 465 int mDebugDisableHWC; 466 int mDebugDisableTransformHint; 467 volatile nsecs_t mDebugInSwapBuffers; 468 nsecs_t mLastSwapBufferTime; 469 volatile nsecs_t mDebugInTransaction; 470 nsecs_t mLastTransactionTime; 471 bool mBootFinished; 472 473 // these are thread safe 474 mutable MessageQueue mEventQueue; 475 FrameTracker mAnimFrameTracker; 476 DispSync mPrimaryDispSync; 477 478 // protected by mDestroyedLayerLock; 479 mutable Mutex mDestroyedLayerLock; 480 Vector<Layer const *> mDestroyedLayers; 481 482 // protected by mHWVsyncLock 483 Mutex mHWVsyncLock; 484 bool mPrimaryHWVsyncEnabled; 485 bool mHWVsyncAvailable; 486 487 /* ------------------------------------------------------------------------ 488 * Feature prototyping 489 */ 490 491 Daltonizer mDaltonizer; 492 bool mDaltonize; 493 494 mat4 mColorMatrix; 495 bool mHasColorMatrix; 496 }; 497 498 }; // namespace android 499 500 #endif // ANDROID_SURFACE_FLINGER_H 501