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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.graphics.Bitmap;
20 import android.graphics.Matrix;
21 import android.graphics.Paint;
22 import android.graphics.SurfaceTexture;
23 
24 import com.android.internal.util.VirtualRefBasePtr;
25 
26 /**
27  * A hardware layer can be used to render graphics operations into a hardware
28  * friendly buffer. For instance, with an OpenGL backend a hardware layer
29  * would use a Frame Buffer Object (FBO.) The hardware layer can be used as
30  * a drawing cache when a complex set of graphics operations needs to be
31  * drawn several times.
32  *
33  * @hide
34  */
35 final class HardwareLayer {
36     private HardwareRenderer mRenderer;
37     private VirtualRefBasePtr mFinalizer;
38 
HardwareLayer(HardwareRenderer renderer, long deferredUpdater)39     private HardwareLayer(HardwareRenderer renderer, long deferredUpdater) {
40         if (renderer == null || deferredUpdater == 0) {
41             throw new IllegalArgumentException("Either hardware renderer: " + renderer
42                     + " or deferredUpdater: " + deferredUpdater + " is invalid");
43         }
44         mRenderer = renderer;
45         mFinalizer = new VirtualRefBasePtr(deferredUpdater);
46     }
47 
48     /**
49      * Update the paint used when drawing this layer.
50      *
51      * @param paint The paint used when the layer is drawn into the destination canvas.
52      * @see View#setLayerPaint(android.graphics.Paint)
53      */
setLayerPaint(Paint paint)54     public void setLayerPaint(Paint paint) {
55         nSetLayerPaint(mFinalizer.get(), paint.mNativePaint);
56         mRenderer.pushLayerUpdate(this);
57     }
58 
59     /**
60      * Indicates whether this layer can be rendered.
61      *
62      * @return True if the layer can be rendered into, false otherwise
63      */
isValid()64     public boolean isValid() {
65         return mFinalizer != null && mFinalizer.get() != 0;
66     }
67 
68     /**
69      * Destroys resources without waiting for a GC.
70      */
destroy()71     public void destroy() {
72         if (!isValid()) {
73             // Already destroyed
74             return;
75         }
76         mRenderer.onLayerDestroyed(this);
77         mRenderer = null;
78         mFinalizer.release();
79         mFinalizer = null;
80     }
81 
getDeferredLayerUpdater()82     public long getDeferredLayerUpdater() {
83         return mFinalizer.get();
84     }
85 
86     /**
87      * Copies this layer into the specified bitmap.
88      *
89      * @param bitmap The bitmap to copy they layer into
90      *
91      * @return True if the copy was successful, false otherwise
92      */
copyInto(Bitmap bitmap)93     public boolean copyInto(Bitmap bitmap) {
94         return mRenderer.copyLayerInto(this, bitmap);
95     }
96 
97     /**
98      * Update the layer's properties. Note that after calling this isValid() may
99      * return false if the requested width/height cannot be satisfied
100      *
101      * @param width The new width of this layer
102      * @param height The new height of this layer
103      * @param isOpaque Whether this layer is opaque
104      *
105      * @return true if the layer's properties will change, false if they already
106      *         match the desired values.
107      */
prepare(int width, int height, boolean isOpaque)108     public boolean prepare(int width, int height, boolean isOpaque) {
109         return nPrepare(mFinalizer.get(), width, height, isOpaque);
110     }
111 
112     /**
113      * Sets an optional transform on this layer.
114      *
115      * @param matrix The transform to apply to the layer.
116      */
setTransform(Matrix matrix)117     public void setTransform(Matrix matrix) {
118         nSetTransform(mFinalizer.get(), matrix.native_instance);
119         mRenderer.pushLayerUpdate(this);
120     }
121 
122     /**
123      * Indicates that this layer has lost its texture.
124      */
detachSurfaceTexture()125     public void detachSurfaceTexture() {
126         mRenderer.detachSurfaceTexture(mFinalizer.get());
127     }
128 
getLayerHandle()129     public long getLayerHandle() {
130         return mFinalizer.get();
131     }
132 
setSurfaceTexture(SurfaceTexture surface)133     public void setSurfaceTexture(SurfaceTexture surface) {
134         nSetSurfaceTexture(mFinalizer.get(), surface, false);
135         mRenderer.pushLayerUpdate(this);
136     }
137 
updateSurfaceTexture()138     public void updateSurfaceTexture() {
139         nUpdateSurfaceTexture(mFinalizer.get());
140         mRenderer.pushLayerUpdate(this);
141     }
142 
adoptTextureLayer(HardwareRenderer renderer, long layer)143     static HardwareLayer adoptTextureLayer(HardwareRenderer renderer, long layer) {
144         return new HardwareLayer(renderer, layer);
145     }
146 
nPrepare(long layerUpdater, int width, int height, boolean isOpaque)147     private static native boolean nPrepare(long layerUpdater, int width, int height, boolean isOpaque);
nSetLayerPaint(long layerUpdater, long paint)148     private static native void nSetLayerPaint(long layerUpdater, long paint);
nSetTransform(long layerUpdater, long matrix)149     private static native void nSetTransform(long layerUpdater, long matrix);
nSetSurfaceTexture(long layerUpdater, SurfaceTexture surface, boolean isAlreadyAttached)150     private static native void nSetSurfaceTexture(long layerUpdater,
151             SurfaceTexture surface, boolean isAlreadyAttached);
nUpdateSurfaceTexture(long layerUpdater)152     private static native void nUpdateSurfaceTexture(long layerUpdater);
nUpdateRenderLayer(long layerUpdater, long displayList, int left, int top, int right, int bottom)153     private static native void nUpdateRenderLayer(long layerUpdater, long displayList,
154             int left, int top, int right, int bottom);
155 
nGetTexName(long layerUpdater)156     private static native int nGetTexName(long layerUpdater);
157 }
158