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1 //
2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // This class contains prototypes for representing GLES 3 Vertex Array Objects:
7 //
8 //   The buffer objects that are to be used by the vertex stage of the GL are collected
9 //   together to form a vertex array object. All state related to the definition of data used
10 //   by the vertex processor is encapsulated in a vertex array object.
11 //
12 
13 #ifndef LIBGLESV2_VERTEXARRAY_H_
14 #define LIBGLESV2_VERTEXARRAY_H_
15 
16 #include "common/RefCountObject.h"
17 #include "libGLESv2/constants.h"
18 #include "libGLESv2/VertexAttribute.h"
19 
20 #include <vector>
21 
22 namespace rx
23 {
24 class Renderer;
25 class VertexArrayImpl;
26 }
27 
28 namespace gl
29 {
30 class Buffer;
31 
32 class VertexArray
33 {
34   public:
35     VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs);
36     ~VertexArray();
37 
38     GLuint id() const;
39 
40     const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
41     void detachBuffer(GLuint bufferName);
42     void setVertexAttribDivisor(GLuint index, GLuint divisor);
43     void enableAttribute(unsigned int attributeIndex, bool enabledState);
44     void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
45                            bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
46 
getVertexAttributes()47     const VertexAttribute* getVertexAttributes() const { return mVertexAttributes.data(); }
getElementArrayBuffer()48     Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); }
49     void setElementArrayBuffer(Buffer *buffer);
getElementArrayBufferId()50     GLuint getElementArrayBufferId() const { return mElementArrayBuffer.id(); }
getMaxAttribs()51     size_t getMaxAttribs() const { return mVertexAttributes.size(); }
52 
53   private:
54     GLuint mId;
55 
56     rx::VertexArrayImpl *mVertexArray;
57     std::vector<VertexAttribute> mVertexAttributes;
58     BindingPointer<Buffer> mElementArrayBuffer;
59 };
60 
61 }
62 
63 #endif // LIBGLESV2_VERTEXARRAY_H_
64