1 //
2 // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // Program.cpp: Implements the gl::Program class. Implements GL program objects
8 // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10 #include "libGLESv2/Program.h"
11 #include "libGLESv2/ProgramBinary.h"
12 #include "libGLESv2/ResourceManager.h"
13 #include "libGLESv2/renderer/Renderer.h"
14
15 namespace gl
16 {
17 const char * const g_fakepath = "C:\\fakepath";
18
AttributeBindings()19 AttributeBindings::AttributeBindings()
20 {
21 }
22
~AttributeBindings()23 AttributeBindings::~AttributeBindings()
24 {
25 }
26
InfoLog()27 InfoLog::InfoLog() : mInfoLog(NULL)
28 {
29 }
30
~InfoLog()31 InfoLog::~InfoLog()
32 {
33 delete[] mInfoLog;
34 }
35
36
getLength() const37 int InfoLog::getLength() const
38 {
39 if (!mInfoLog)
40 {
41 return 0;
42 }
43 else
44 {
45 return strlen(mInfoLog) + 1;
46 }
47 }
48
getLog(GLsizei bufSize,GLsizei * length,char * infoLog)49 void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
50 {
51 int index = 0;
52
53 if (bufSize > 0)
54 {
55 if (mInfoLog)
56 {
57 index = std::min(bufSize - 1, (int)strlen(mInfoLog));
58 memcpy(infoLog, mInfoLog, index);
59 }
60
61 infoLog[index] = '\0';
62 }
63
64 if (length)
65 {
66 *length = index;
67 }
68 }
69
70 // append a santized message to the program info log.
71 // The D3D compiler includes a fake file path in some of the warning or error
72 // messages, so lets remove all occurrences of this fake file path from the log.
appendSanitized(const char * message)73 void InfoLog::appendSanitized(const char *message)
74 {
75 std::string msg(message);
76
77 size_t found;
78 do
79 {
80 found = msg.find(g_fakepath);
81 if (found != std::string::npos)
82 {
83 msg.erase(found, strlen(g_fakepath));
84 }
85 }
86 while (found != std::string::npos);
87
88 append("%s", msg.c_str());
89 }
90
append(const char * format,...)91 void InfoLog::append(const char *format, ...)
92 {
93 if (!format)
94 {
95 return;
96 }
97
98 va_list vararg;
99 va_start(vararg, format);
100 size_t infoLength = vsnprintf(NULL, 0, format, vararg);
101 va_end(vararg);
102
103 char *logPointer = NULL;
104
105 if (!mInfoLog)
106 {
107 mInfoLog = new char[infoLength + 2];
108 logPointer = mInfoLog;
109 }
110 else
111 {
112 size_t currentlogLength = strlen(mInfoLog);
113 char *newLog = new char[currentlogLength + infoLength + 2];
114 strcpy(newLog, mInfoLog);
115
116 delete[] mInfoLog;
117 mInfoLog = newLog;
118
119 logPointer = mInfoLog + currentlogLength;
120 }
121
122 va_start(vararg, format);
123 vsnprintf(logPointer, infoLength, format, vararg);
124 va_end(vararg);
125
126 logPointer[infoLength] = 0;
127 strcpy(logPointer + infoLength, "\n");
128 }
129
reset()130 void InfoLog::reset()
131 {
132 if (mInfoLog)
133 {
134 delete [] mInfoLog;
135 mInfoLog = NULL;
136 }
137 }
138
Program(rx::Renderer * renderer,ResourceManager * manager,GLuint handle)139 Program::Program(rx::Renderer *renderer, ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle)
140 {
141 mFragmentShader = NULL;
142 mVertexShader = NULL;
143 mProgramBinary.set(NULL);
144 mDeleteStatus = false;
145 mLinked = false;
146 mRefCount = 0;
147 mRenderer = renderer;
148
149 resetUniformBlockBindings();
150 }
151
~Program()152 Program::~Program()
153 {
154 unlink(true);
155
156 if (mVertexShader != NULL)
157 {
158 mVertexShader->release();
159 }
160
161 if (mFragmentShader != NULL)
162 {
163 mFragmentShader->release();
164 }
165 }
166
attachShader(Shader * shader)167 bool Program::attachShader(Shader *shader)
168 {
169 if (shader->getType() == GL_VERTEX_SHADER)
170 {
171 if (mVertexShader)
172 {
173 return false;
174 }
175
176 mVertexShader = shader;
177 mVertexShader->addRef();
178 }
179 else if (shader->getType() == GL_FRAGMENT_SHADER)
180 {
181 if (mFragmentShader)
182 {
183 return false;
184 }
185
186 mFragmentShader = shader;
187 mFragmentShader->addRef();
188 }
189 else UNREACHABLE();
190
191 return true;
192 }
193
detachShader(Shader * shader)194 bool Program::detachShader(Shader *shader)
195 {
196 if (shader->getType() == GL_VERTEX_SHADER)
197 {
198 if (mVertexShader != shader)
199 {
200 return false;
201 }
202
203 mVertexShader->release();
204 mVertexShader = NULL;
205 }
206 else if (shader->getType() == GL_FRAGMENT_SHADER)
207 {
208 if (mFragmentShader != shader)
209 {
210 return false;
211 }
212
213 mFragmentShader->release();
214 mFragmentShader = NULL;
215 }
216 else UNREACHABLE();
217
218 return true;
219 }
220
getAttachedShadersCount() const221 int Program::getAttachedShadersCount() const
222 {
223 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
224 }
225
bindAttributeLocation(GLuint index,const char * name)226 void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
227 {
228 if (index < MAX_VERTEX_ATTRIBS)
229 {
230 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
231 {
232 mAttributeBinding[i].erase(name);
233 }
234
235 mAttributeBinding[index].insert(name);
236 }
237 }
238
bindAttributeLocation(GLuint index,const char * name)239 void Program::bindAttributeLocation(GLuint index, const char *name)
240 {
241 mAttributeBindings.bindAttributeLocation(index, name);
242 }
243
244 // Links the HLSL code of the vertex and pixel shader by matching up their varyings,
245 // compiling them into binaries, determining the attribute mappings, and collecting
246 // a list of uniforms
link(const Caps & caps)247 bool Program::link(const Caps &caps)
248 {
249 unlink(false);
250
251 mInfoLog.reset();
252 resetUniformBlockBindings();
253
254 mProgramBinary.set(new ProgramBinary(mRenderer->createProgram()));
255 mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader,
256 mTransformFeedbackVaryings, mTransformFeedbackBufferMode, caps);
257
258 return mLinked;
259 }
260
getAttributeBinding(const std::string & name) const261 int AttributeBindings::getAttributeBinding(const std::string &name) const
262 {
263 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
264 {
265 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
266 {
267 return location;
268 }
269 }
270
271 return -1;
272 }
273
274 // Returns the program object to an unlinked state, before re-linking, or at destruction
unlink(bool destroy)275 void Program::unlink(bool destroy)
276 {
277 if (destroy) // Object being destructed
278 {
279 if (mFragmentShader)
280 {
281 mFragmentShader->release();
282 mFragmentShader = NULL;
283 }
284
285 if (mVertexShader)
286 {
287 mVertexShader->release();
288 mVertexShader = NULL;
289 }
290 }
291
292 mProgramBinary.set(NULL);
293 mLinked = false;
294 }
295
isLinked()296 bool Program::isLinked()
297 {
298 return mLinked;
299 }
300
getProgramBinary() const301 ProgramBinary* Program::getProgramBinary() const
302 {
303 return mProgramBinary.get();
304 }
305
setProgramBinary(GLenum binaryFormat,const void * binary,GLsizei length)306 bool Program::setProgramBinary(GLenum binaryFormat, const void *binary, GLsizei length)
307 {
308 unlink(false);
309
310 mInfoLog.reset();
311
312 mProgramBinary.set(new ProgramBinary(mRenderer->createProgram()));
313 mLinked = mProgramBinary->load(mInfoLog, binaryFormat, binary, length);
314
315 if (!mLinked)
316 {
317 mProgramBinary.set(NULL);
318 }
319
320 return mLinked;
321 }
322
release()323 void Program::release()
324 {
325 mRefCount--;
326
327 if (mRefCount == 0 && mDeleteStatus)
328 {
329 mResourceManager->deleteProgram(mHandle);
330 }
331 }
332
addRef()333 void Program::addRef()
334 {
335 mRefCount++;
336 }
337
getRefCount() const338 unsigned int Program::getRefCount() const
339 {
340 return mRefCount;
341 }
342
getProgramBinaryLength() const343 GLint Program::getProgramBinaryLength() const
344 {
345 ProgramBinary *programBinary = mProgramBinary.get();
346 if (programBinary)
347 {
348 return programBinary->getLength();
349 }
350 else
351 {
352 return 0;
353 }
354 }
355
getInfoLogLength() const356 int Program::getInfoLogLength() const
357 {
358 return mInfoLog.getLength();
359 }
360
getInfoLog(GLsizei bufSize,GLsizei * length,char * infoLog)361 void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
362 {
363 return mInfoLog.getLog(bufSize, length, infoLog);
364 }
365
getAttachedShaders(GLsizei maxCount,GLsizei * count,GLuint * shaders)366 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
367 {
368 int total = 0;
369
370 if (mVertexShader)
371 {
372 if (total < maxCount)
373 {
374 shaders[total] = mVertexShader->getHandle();
375 }
376
377 total++;
378 }
379
380 if (mFragmentShader)
381 {
382 if (total < maxCount)
383 {
384 shaders[total] = mFragmentShader->getHandle();
385 }
386
387 total++;
388 }
389
390 if (count)
391 {
392 *count = total;
393 }
394 }
395
getActiveAttribute(GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)396 void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
397 {
398 ProgramBinary *programBinary = getProgramBinary();
399 if (programBinary)
400 {
401 programBinary->getActiveAttribute(index, bufsize, length, size, type, name);
402 }
403 else
404 {
405 if (bufsize > 0)
406 {
407 name[0] = '\0';
408 }
409
410 if (length)
411 {
412 *length = 0;
413 }
414
415 *type = GL_NONE;
416 *size = 1;
417 }
418 }
419
getActiveAttributeCount()420 GLint Program::getActiveAttributeCount()
421 {
422 ProgramBinary *programBinary = getProgramBinary();
423 if (programBinary)
424 {
425 return programBinary->getActiveAttributeCount();
426 }
427 else
428 {
429 return 0;
430 }
431 }
432
getActiveAttributeMaxLength()433 GLint Program::getActiveAttributeMaxLength()
434 {
435 ProgramBinary *programBinary = getProgramBinary();
436 if (programBinary)
437 {
438 return programBinary->getActiveAttributeMaxLength();
439 }
440 else
441 {
442 return 0;
443 }
444 }
445
getActiveUniform(GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)446 void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
447 {
448 ProgramBinary *programBinary = getProgramBinary();
449 if (programBinary)
450 {
451 return programBinary->getActiveUniform(index, bufsize, length, size, type, name);
452 }
453 else
454 {
455 if (bufsize > 0)
456 {
457 name[0] = '\0';
458 }
459
460 if (length)
461 {
462 *length = 0;
463 }
464
465 *size = 0;
466 *type = GL_NONE;
467 }
468 }
469
getActiveUniformCount()470 GLint Program::getActiveUniformCount()
471 {
472 ProgramBinary *programBinary = getProgramBinary();
473 if (programBinary)
474 {
475 return programBinary->getActiveUniformCount();
476 }
477 else
478 {
479 return 0;
480 }
481 }
482
getActiveUniformMaxLength()483 GLint Program::getActiveUniformMaxLength()
484 {
485 ProgramBinary *programBinary = getProgramBinary();
486 if (programBinary)
487 {
488 return programBinary->getActiveUniformMaxLength();
489 }
490 else
491 {
492 return 0;
493 }
494 }
495
flagForDeletion()496 void Program::flagForDeletion()
497 {
498 mDeleteStatus = true;
499 }
500
isFlaggedForDeletion() const501 bool Program::isFlaggedForDeletion() const
502 {
503 return mDeleteStatus;
504 }
505
validate(const Caps & caps)506 void Program::validate(const Caps &caps)
507 {
508 mInfoLog.reset();
509
510 ProgramBinary *programBinary = getProgramBinary();
511 if (isLinked() && programBinary)
512 {
513 programBinary->validate(mInfoLog, caps);
514 }
515 else
516 {
517 mInfoLog.append("Program has not been successfully linked.");
518 }
519 }
520
isValidated() const521 bool Program::isValidated() const
522 {
523 ProgramBinary *programBinary = mProgramBinary.get();
524 if (programBinary)
525 {
526 return programBinary->isValidated();
527 }
528 else
529 {
530 return false;
531 }
532 }
533
getActiveUniformBlockCount()534 GLint Program::getActiveUniformBlockCount()
535 {
536 ProgramBinary *programBinary = getProgramBinary();
537 if (programBinary)
538 {
539 return static_cast<GLint>(programBinary->getActiveUniformBlockCount());
540 }
541 else
542 {
543 return 0;
544 }
545 }
546
getActiveUniformBlockMaxLength()547 GLint Program::getActiveUniformBlockMaxLength()
548 {
549 ProgramBinary *programBinary = getProgramBinary();
550 if (programBinary)
551 {
552 return static_cast<GLint>(programBinary->getActiveUniformBlockMaxLength());
553 }
554 else
555 {
556 return 0;
557 }
558 }
559
bindUniformBlock(GLuint uniformBlockIndex,GLuint uniformBlockBinding)560 void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
561 {
562 mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
563 }
564
getUniformBlockBinding(GLuint uniformBlockIndex) const565 GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
566 {
567 return mUniformBlockBindings[uniformBlockIndex];
568 }
569
resetUniformBlockBindings()570 void Program::resetUniformBlockBindings()
571 {
572 for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
573 {
574 mUniformBlockBindings[blockId] = 0;
575 }
576 }
577
setTransformFeedbackVaryings(GLsizei count,const GLchar * const * varyings,GLenum bufferMode)578 void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
579 {
580 mTransformFeedbackVaryings.resize(count);
581 for (GLsizei i = 0; i < count; i++)
582 {
583 mTransformFeedbackVaryings[i] = varyings[i];
584 }
585
586 mTransformFeedbackBufferMode = bufferMode;
587 }
588
getTransformFeedbackVarying(GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name) const589 void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
590 {
591 ProgramBinary *programBinary = getProgramBinary();
592 if (programBinary && index < programBinary->getTransformFeedbackVaryingCount())
593 {
594 const LinkedVarying &varying = programBinary->getTransformFeedbackVarying(index);
595 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
596 if (length)
597 {
598 *length = lastNameIdx;
599 }
600 if (size)
601 {
602 *size = varying.size;
603 }
604 if (type)
605 {
606 *type = varying.type;
607 }
608 if (name)
609 {
610 memcpy(name, varying.name.c_str(), lastNameIdx);
611 name[lastNameIdx] = '\0';
612 }
613 }
614 }
615
getTransformFeedbackVaryingCount() const616 GLsizei Program::getTransformFeedbackVaryingCount() const
617 {
618 ProgramBinary *programBinary = getProgramBinary();
619 if (programBinary)
620 {
621 return static_cast<GLsizei>(programBinary->getTransformFeedbackVaryingCount());
622 }
623 else
624 {
625 return 0;
626 }
627 }
628
getTransformFeedbackVaryingMaxLength() const629 GLsizei Program::getTransformFeedbackVaryingMaxLength() const
630 {
631 ProgramBinary *programBinary = getProgramBinary();
632 if (programBinary)
633 {
634 GLsizei maxSize = 0;
635 for (size_t i = 0; i < programBinary->getTransformFeedbackVaryingCount(); i++)
636 {
637 const LinkedVarying &varying = programBinary->getTransformFeedbackVarying(i);
638 maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
639 }
640
641 return maxSize;
642 }
643 else
644 {
645 return 0;
646 }
647 }
648
getTransformFeedbackBufferMode() const649 GLenum Program::getTransformFeedbackBufferMode() const
650 {
651 ProgramBinary *programBinary = getProgramBinary();
652 if (programBinary)
653 {
654 return programBinary->getTransformFeedbackBufferMode();
655 }
656 else
657 {
658 return mTransformFeedbackBufferMode;
659 }
660 }
661
662 }
663