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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "core/rendering/ImageQualityController.h"
33 
34 #include "core/frame/FrameView.h"
35 #include "core/frame/LocalFrame.h"
36 #include "platform/graphics/GraphicsContext.h"
37 
38 namespace blink {
39 
40 static const double cLowQualityTimeThreshold = 0.500; // 500 ms
41 
42 static ImageQualityController* gImageQualityController = 0;
43 
imageQualityController()44 ImageQualityController* ImageQualityController::imageQualityController()
45 {
46     if (!gImageQualityController)
47         gImageQualityController = new ImageQualityController;
48 
49     return gImageQualityController;
50 }
51 
remove(RenderObject * renderer)52 void ImageQualityController::remove(RenderObject* renderer)
53 {
54     if (gImageQualityController) {
55         gImageQualityController->objectDestroyed(renderer);
56         if (gImageQualityController->isEmpty()) {
57             delete gImageQualityController;
58             gImageQualityController = 0;
59         }
60     }
61 }
62 
has(RenderObject * renderer)63 bool ImageQualityController::has(RenderObject* renderer)
64 {
65     return gImageQualityController && gImageQualityController->m_objectLayerSizeMap.contains(renderer);
66 }
67 
chooseInterpolationQuality(GraphicsContext * context,RenderObject * object,Image * image,const void * layer,const LayoutSize & layoutSize)68 InterpolationQuality ImageQualityController::chooseInterpolationQuality(GraphicsContext* context, RenderObject* object, Image* image, const void* layer, const LayoutSize& layoutSize)
69 {
70     if (object->style()->imageRendering() == ImageRenderingPixelated
71         && image
72         && (layoutSize.width() > image->width() || layoutSize.height() > image->height() || layoutSize == image->size())) {
73         return InterpolationNone;
74     }
75 
76     if (InterpolationDefault == InterpolationLow)
77         return InterpolationLow;
78 
79     if (shouldPaintAtLowQuality(context, object, image, layer, layoutSize))
80         return InterpolationLow;
81 
82     // For images that are potentially animated we paint them at medium quality.
83     if (image && image->maybeAnimated())
84         return InterpolationMedium;
85 
86     return InterpolationDefault;
87 }
88 
~ImageQualityController()89 ImageQualityController::~ImageQualityController()
90 {
91     // This will catch users of ImageQualityController that forget to call cleanUp.
92     ASSERT(!gImageQualityController || gImageQualityController->isEmpty());
93 }
94 
ImageQualityController()95 ImageQualityController::ImageQualityController()
96     : m_timer(this, &ImageQualityController::highQualityRepaintTimerFired)
97     , m_animatedResizeIsActive(false)
98     , m_liveResizeOptimizationIsActive(false)
99 {
100 }
101 
removeLayer(RenderObject * object,LayerSizeMap * innerMap,const void * layer)102 void ImageQualityController::removeLayer(RenderObject* object, LayerSizeMap* innerMap, const void* layer)
103 {
104     if (innerMap) {
105         innerMap->remove(layer);
106         if (innerMap->isEmpty())
107             objectDestroyed(object);
108     }
109 }
110 
set(RenderObject * object,LayerSizeMap * innerMap,const void * layer,const LayoutSize & size)111 void ImageQualityController::set(RenderObject* object, LayerSizeMap* innerMap, const void* layer, const LayoutSize& size)
112 {
113     if (innerMap)
114         innerMap->set(layer, size);
115     else {
116         LayerSizeMap newInnerMap;
117         newInnerMap.set(layer, size);
118         m_objectLayerSizeMap.set(object, newInnerMap);
119     }
120 }
121 
objectDestroyed(RenderObject * object)122 void ImageQualityController::objectDestroyed(RenderObject* object)
123 {
124     m_objectLayerSizeMap.remove(object);
125     if (m_objectLayerSizeMap.isEmpty()) {
126         m_animatedResizeIsActive = false;
127         m_timer.stop();
128     }
129 }
130 
highQualityRepaintTimerFired(Timer<ImageQualityController> *)131 void ImageQualityController::highQualityRepaintTimerFired(Timer<ImageQualityController>*)
132 {
133     if (!m_animatedResizeIsActive && !m_liveResizeOptimizationIsActive)
134         return;
135     m_animatedResizeIsActive = false;
136 
137     for (ObjectLayerSizeMap::iterator it = m_objectLayerSizeMap.begin(); it != m_objectLayerSizeMap.end(); ++it) {
138         if (LocalFrame* frame = it->key->document().frame()) {
139             // If this renderer's containing FrameView is in live resize, punt the timer and hold back for now.
140             if (frame->view() && frame->view()->inLiveResize()) {
141                 restartTimer();
142                 return;
143             }
144         }
145         it->key->setShouldDoFullPaintInvalidation(true);
146     }
147 
148     m_liveResizeOptimizationIsActive = false;
149 }
150 
restartTimer()151 void ImageQualityController::restartTimer()
152 {
153     m_timer.startOneShot(cLowQualityTimeThreshold, FROM_HERE);
154 }
155 
shouldPaintAtLowQuality(GraphicsContext * context,RenderObject * object,Image * image,const void * layer,const LayoutSize & layoutSize)156 bool ImageQualityController::shouldPaintAtLowQuality(GraphicsContext* context, RenderObject* object, Image* image, const void *layer, const LayoutSize& layoutSize)
157 {
158     // If the image is not a bitmap image, then none of this is relevant and we just paint at high
159     // quality.
160     if (!image || !image->isBitmapImage())
161         return false;
162 
163     if (object->style()->imageRendering() == ImageRenderingOptimizeContrast)
164         return true;
165 
166     // Look ourselves up in the hashtables.
167     ObjectLayerSizeMap::iterator i = m_objectLayerSizeMap.find(object);
168     LayerSizeMap* innerMap = i != m_objectLayerSizeMap.end() ? &i->value : 0;
169     LayoutSize oldSize;
170     bool isFirstResize = true;
171     if (innerMap) {
172         LayerSizeMap::iterator j = innerMap->find(layer);
173         if (j != innerMap->end()) {
174             isFirstResize = false;
175             oldSize = j->value;
176         }
177     }
178 
179     const AffineTransform& currentTransform = context->getCTM();
180     bool contextIsScaled = !currentTransform.isIdentityOrTranslationOrFlipped();
181 
182     // Make sure to use the unzoomed image size, since if a full page zoom is in effect, the image
183     // is actually being scaled.
184     LayoutSize scaledImageSize = currentTransform.mapSize(image->size());
185     LayoutSize scaledLayoutSize = currentTransform.mapSize(roundedIntSize(layoutSize));
186 
187     // If the containing FrameView is being resized, paint at low quality until resizing is finished.
188     if (LocalFrame* frame = object->document().frame()) {
189         bool frameViewIsCurrentlyInLiveResize = frame->view() && frame->view()->inLiveResize();
190         if (frameViewIsCurrentlyInLiveResize) {
191             set(object, innerMap, layer, scaledLayoutSize);
192             restartTimer();
193             m_liveResizeOptimizationIsActive = true;
194             return true;
195         }
196         if (m_liveResizeOptimizationIsActive) {
197             // Live resize has ended, paint in HQ and remove this object from the list.
198             removeLayer(object, innerMap, layer);
199             return false;
200         }
201     }
202 
203     // See crbug.com/382491. This test is insufficient to ensure that there is no scale
204     // applied in the compositor, but it is probably adequate here. In the worst case we
205     // draw at high quality when we need not.
206     if (!contextIsScaled && scaledLayoutSize == scaledImageSize) {
207         // There is no scale in effect. If we had a scale in effect before, we can just remove this object from the list.
208         removeLayer(object, innerMap, layer);
209         return false;
210     }
211 
212     // If an animated resize is active, paint in low quality and kick the timer ahead.
213     if (m_animatedResizeIsActive) {
214         set(object, innerMap, layer, scaledLayoutSize);
215         restartTimer();
216         return true;
217     }
218     // If this is the first time resizing this image, or its size is the
219     // same as the last resize, draw at high res, but record the paint
220     // size and set the timer.
221     if (isFirstResize || oldSize == scaledLayoutSize) {
222         restartTimer();
223         set(object, innerMap, layer, scaledLayoutSize);
224         return false;
225     }
226     // If the timer is no longer active, draw at high quality and don't
227     // set the timer.
228     if (!m_timer.isActive()) {
229         removeLayer(object, innerMap, layer);
230         return false;
231     }
232     // This object has been resized to two different sizes while the timer
233     // is active, so draw at low quality, set the flag for animated resizes and
234     // the object to the list for high quality redraw.
235     set(object, innerMap, layer, scaledLayoutSize);
236     m_animatedResizeIsActive = true;
237     restartTimer();
238     return true;
239 }
240 
241 } // namespace blink
242