Searched defs:inputLayout (Results 1 – 9 of 9) sorted by relevance
128 ID3D11InputLayout *inputLayout = NULL; in applyVertexBuffers() local226 std::size_t InputLayoutCache::hashInputLayout(const InputLayoutKey &inputLayout) in hashInputLayout()
71 ID3D11InputLayout *inputLayout; member
58 ID3D11InputLayout *inputLayout; member
1325 …enderer11::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], co… in applyShaders()
149 void VertexFormat::GetInputLayout(VertexFormat *inputLayout, in GetInputLayout()
1383 VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]; in applyShaders() local
139 ProgramBinary::VertexExecutable::VertexExecutable(const VertexFormat inputLayout[], in VertexExecutable()
365 const VertexFormat inputLayout[], in generateVertexShaderForInputLayout()1126 void DynamicHLSL::getInputLayoutSignature(const VertexFormat inputLayout[], GLenum signature[]) con… in getInputLayoutSignature() argument
1668 void Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[]… in applyShaders()