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1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.example.android.apis.graphics.kube;
18 
19 
20 public class Cube extends GLShape {
21 
Cube(GLWorld world, float left, float bottom, float back, float right, float top, float front)22 	public Cube(GLWorld world, float left, float bottom, float back, float right, float top, float front) {
23 		super(world);
24        	GLVertex leftBottomBack = addVertex(left, bottom, back);
25        GLVertex rightBottomBack = addVertex(right, bottom, back);
26        	GLVertex leftTopBack = addVertex(left, top, back);
27         GLVertex rightTopBack = addVertex(right, top, back);
28        	GLVertex leftBottomFront = addVertex(left, bottom, front);
29         GLVertex rightBottomFront = addVertex(right, bottom, front);
30        	GLVertex leftTopFront = addVertex(left, top, front);
31         GLVertex rightTopFront = addVertex(right, top, front);
32 
33         // vertices are added in a clockwise orientation (when viewed from the outside)
34         // bottom
35         addFace(new GLFace(leftBottomBack, leftBottomFront, rightBottomFront, rightBottomBack));
36         // front
37         addFace(new GLFace(leftBottomFront, leftTopFront, rightTopFront, rightBottomFront));
38         // left
39         addFace(new GLFace(leftBottomBack, leftTopBack, leftTopFront, leftBottomFront));
40         // right
41         addFace(new GLFace(rightBottomBack, rightBottomFront, rightTopFront, rightTopBack));
42         // back
43         addFace(new GLFace(leftBottomBack, rightBottomBack, rightTopBack, leftTopBack));
44         // top
45         addFace(new GLFace(leftTopBack, rightTopBack, rightTopFront, leftTopFront));
46 
47 	}
48 
49     public static final int kBottom = 0;
50     public static final int kFront = 1;
51     public static final int kLeft = 2;
52     public static final int kRight = 3;
53     public static final int kBack = 4;
54     public static final int kTop = 5;
55 
56 
57 }
58