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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GFX_ICON_UTIL_H_
6 #define UI_GFX_ICON_UTIL_H_
7 
8 #include <windows.h>
9 #include <string>
10 #include <vector>
11 
12 #include "base/basictypes.h"
13 #include "base/gtest_prod_util.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "ui/gfx/gfx_export.h"
16 #include "ui/gfx/point.h"
17 #include "ui/gfx/size.h"
18 
19 namespace base {
20 class FilePath;
21 }
22 
23 namespace gfx {
24 class ImageFamily;
25 class Size;
26 }
27 class SkBitmap;
28 
29 ///////////////////////////////////////////////////////////////////////////////
30 //
31 // The IconUtil class contains helper functions for manipulating Windows icons.
32 // The class interface contains methods for converting an HICON handle into an
33 // SkBitmap object and vice versa. The class can also create a .ico file given
34 // a PNG image contained in an SkBitmap object. The following code snippet
35 // shows an example usage of IconUtil::CreateHICONFromSkBitmap():
36 //
37 //   SkBitmap bitmap;
38 //
39 //   // Fill |bitmap| with valid data
40 //   bitmap.setConfig(...);
41 //   bitmap.allocPixels();
42 //
43 //   ...
44 //
45 //   // Convert the bitmap into a Windows HICON
46 //   HICON icon = IconUtil::CreateHICONFromSkBitmap(bitmap);
47 //   if (icon == NULL) {
48 //     // Handle error
49 //     ...
50 //   }
51 //
52 //   // Use the icon with a WM_SETICON message
53 //   ::SendMessage(hwnd, WM_SETICON, static_cast<WPARAM>(ICON_BIG),
54 //                 reinterpret_cast<LPARAM>(icon));
55 //
56 //   // Destroy the icon when we are done
57 //   ::DestroyIcon(icon);
58 //
59 ///////////////////////////////////////////////////////////////////////////////
60 class GFX_EXPORT IconUtil {
61  public:
62   // The size of the large icon entries in .ico files on Windows Vista+.
63   static const int kLargeIconSize = 256;
64   // The size of icons in the medium icons view on Windows Vista+. This is the
65   // maximum size Windows will display an icon that does not have a 256x256
66   // image, even at the large or extra large icons views.
67   static const int kMediumIconSize = 48;
68 
69   // The dimensions for icon images in Windows icon files. All sizes are square;
70   // that is, the value 48 means a 48x48 pixel image. Sizes are listed in
71   // ascending order.
72   static const int kIconDimensions[];
73 
74   // The number of elements in kIconDimensions.
75   static const size_t kNumIconDimensions;
76   // The number of elements in kIconDimensions <= kMediumIconSize.
77   static const size_t kNumIconDimensionsUpToMediumSize;
78 
79   // Given an SkBitmap object, the function converts the bitmap to a Windows
80   // icon and returns the corresponding HICON handle. If the function cannot
81   // convert the bitmap, NULL is returned.
82   //
83   // The client is responsible for destroying the icon when it is no longer
84   // needed by calling ::DestroyIcon().
85   static HICON CreateHICONFromSkBitmap(const SkBitmap& bitmap);
86 
87   // Given a valid HICON handle representing an icon, this function converts
88   // the icon into an SkBitmap object containing an ARGB bitmap using the
89   // dimensions specified in |s|. |s| must specify valid dimensions (both
90   // width() an height() must be greater than zero). If the function cannot
91   // convert the icon to a bitmap (most probably due to an invalid parameter),
92   // the return value is NULL.
93   //
94   // The client owns the returned bitmap object and is responsible for deleting
95   // it when it is no longer needed.
96   static SkBitmap* CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s);
97 
98   // Loads an icon resource  as a SkBitmap for the specified |size| from a
99   // loaded .dll or .exe |module|. Supports loading smaller icon sizes as well
100   // as the Vista+ 256x256 PNG icon size. If the icon could not be loaded or
101   // found, returns a NULL scoped_ptr.
102   static scoped_ptr<SkBitmap> CreateSkBitmapFromIconResource(HMODULE module,
103                                                              int resource_id,
104                                                              int size);
105 
106   // Given a valid HICON handle representing an icon, this function converts
107   // the icon into an SkBitmap object containing an ARGB bitmap using the
108   // dimensions of HICON. If the function cannot convert the icon to a bitmap
109   // (most probably due to an invalid parameter), the return value is NULL.
110   //
111   // The client owns the returned bitmap object and is responsible for deleting
112   // it when it is no longer needed.
113   static SkBitmap* CreateSkBitmapFromHICON(HICON icon);
114 
115   // Creates Windows .ico file at |icon_path|. The icon file is created with
116   // multiple BMP representations at varying predefined dimensions (by resizing
117   // an appropriately sized image from |image_family|) because Windows uses
118   // different image sizes when loading icons, depending on where the icon is
119   // drawn (ALT+TAB window, desktop shortcut, Quick Launch, etc.).
120   //
121   // If |image_family| contains an image larger than 48x48, the resulting icon
122   // will contain all sizes up to 256x256. The 256x256 image will be stored in
123   // PNG format inside the .ico file. If not, the resulting icon will contain
124   // all sizes up to 48x48.
125   //
126   // The function returns true on success and false otherwise. Returns false if
127   // |image_family| is empty.
128   static bool CreateIconFileFromImageFamily(
129       const gfx::ImageFamily& image_family,
130       const base::FilePath& icon_path);
131 
132   // Creates a cursor of the specified size from the DIB passed in.
133   // Returns the cursor on success or NULL on failure.
134   static HICON CreateCursorFromDIB(const gfx::Size& icon_size,
135                                    const gfx::Point& hotspot,
136                                    const void* dib_bits,
137                                    size_t dib_size);
138 
139  private:
140   // The icon format is published in the MSDN but there is no definition of
141   // the icon file structures in any of the Windows header files so we need to
142   // define these structure within the class. We must make sure we use 2 byte
143   // packing so that the structures are layed out properly within the file.
144   // See: http://msdn.microsoft.com/en-us/library/ms997538.aspx
145 #pragma pack(push)
146 #pragma pack(2)
147 
148   // ICONDIRENTRY contains meta data for an individual icon image within a
149   // .ico file.
150   struct ICONDIRENTRY {
151     BYTE bWidth;
152     BYTE bHeight;
153     BYTE bColorCount;
154     BYTE bReserved;
155     WORD wPlanes;
156     WORD wBitCount;
157     DWORD dwBytesInRes;
158     DWORD dwImageOffset;
159   };
160 
161   // ICONDIR Contains information about all the icon images contained within a
162   // single .ico file.
163   struct ICONDIR {
164     WORD idReserved;
165     WORD idType;
166     WORD idCount;
167     ICONDIRENTRY idEntries[1];
168   };
169 
170   // GRPICONDIRENTRY contains meta data for an individual icon image within a
171   // RT_GROUP_ICON resource in an .exe or .dll.
172   struct GRPICONDIRENTRY {
173     BYTE bWidth;
174     BYTE bHeight;
175     BYTE bColorCount;
176     BYTE bReserved;
177     WORD wPlanes;
178     WORD wBitCount;
179     DWORD dwBytesInRes;
180     WORD nID;
181   };
182 
183   // GRPICONDIR Contains information about all the icon images contained within
184   // a RT_GROUP_ICON resource in an .exe or .dll.
185   struct GRPICONDIR {
186     WORD idReserved;
187     WORD idType;
188     WORD idCount;
189     GRPICONDIRENTRY idEntries[1];
190   };
191 
192   // Contains the actual icon image.
193   struct ICONIMAGE {
194     BITMAPINFOHEADER icHeader;
195     RGBQUAD icColors[1];
196     BYTE icXOR[1];
197     BYTE icAND[1];
198   };
199 #pragma pack(pop)
200 
201   friend class IconUtilTest;
202 
203   // Used for indicating that the .ico contains an icon (rather than a cursor)
204   // image. This value is set in the |idType| field of the ICONDIR structure.
205   static const int kResourceTypeIcon = 1;
206 
207   // Returns true if any pixel in the given pixels buffer has an non-zero alpha.
208   static bool PixelsHaveAlpha(const uint32* pixels, size_t num_pixels);
209 
210   // A helper function that initializes a BITMAPV5HEADER structure with a set
211   // of values.
212   static void InitializeBitmapHeader(BITMAPV5HEADER* header, int width,
213                                      int height);
214 
215   // Given a single SkBitmap object and pointers to the corresponding icon
216   // structures within the icon data buffer, this function sets the image
217   // information (dimensions, color depth, etc.) in the icon structures and
218   // also copies the underlying icon image into the appropriate location.
219   // The width and height of |bitmap| must be < 256.
220   // (Note that the 256x256 icon is treated specially, as a PNG, and should not
221   // use this method.)
222   //
223   // The function will set the data pointed to by |image_byte_count| with the
224   // number of image bytes written to the buffer. Note that the number of bytes
225   // includes only the image data written into the memory pointed to by
226   // |icon_image|.
227   static void SetSingleIconImageInformation(const SkBitmap& bitmap,
228                                             size_t index,
229                                             ICONDIR* icon_dir,
230                                             ICONIMAGE* icon_image,
231                                             size_t image_offset,
232                                             size_t* image_byte_count);
233 
234   // Copies the bits of an SkBitmap object into a buffer holding the bits of
235   // the corresponding image for an icon within the .ico file.
236   static void CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap,
237                                              unsigned char* buffer,
238                                              size_t buffer_size);
239 
240   // Given a set of bitmaps with varying dimensions, this function computes
241   // the amount of memory needed in order to store the bitmaps as image icons
242   // in a .ico file.
243   static size_t ComputeIconFileBufferSize(const std::vector<SkBitmap>& set);
244 
245   // A helper function for computing various size components of a given bitmap.
246   // The different sizes can be used within the various .ico file structures.
247   //
248   // |xor_mask_size| - the size, in bytes, of the XOR mask in the ICONIMAGE
249   //                   structure.
250   // |and_mask_size| - the size, in bytes, of the AND mask in the ICONIMAGE
251   //                   structure.
252   // |bytes_in_resource| - the total number of bytes set in the ICONIMAGE
253   //                       structure. This value is equal to the sum of the
254   //                       bytes in the AND mask and the XOR mask plus the size
255   //                       of the BITMAPINFOHEADER structure. Note that since
256   //                       only 32bpp are handled by the IconUtil class, the
257   //                       icColors field in the ICONIMAGE structure is ignored
258   //                       and is not accounted for when computing the
259   //                       different size components.
260   static void ComputeBitmapSizeComponents(const SkBitmap& bitmap,
261                                           size_t* xor_mask_size,
262                                           size_t* bytes_in_resource);
263 
264   // A helper function of CreateSkBitmapFromHICON.
265   static SkBitmap CreateSkBitmapFromHICONHelper(HICON icon,
266                                                 const gfx::Size& s);
267 
268   // Prevent clients from instantiating objects of that class by declaring the
269   // ctor/dtor as private.
270   DISALLOW_IMPLICIT_CONSTRUCTORS(IconUtil);
271 };
272 
273 #endif  // UI_GFX_ICON_UTIL_H_
274